Post: [RELEASE] ***Camper Derank***
03-13-2011, 09:06 PM #1
iHaXz_xD
Bounty hunter
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Credits:
X-DaftVader-X For The Idea And Of Coarse The Whole Camper Suicide

RusterG For His Torture Derank Smile

Warning: This Is NOT Been Tested, I Don't No If Its Got Synax Errors Or Not, Just Post on This Thread If There Is

What This Does Is It Deranks Them When They Stay In One Spot For 10 Seconds, This Is More Amusing Than Suicide Smile


DerankTheCampers() {
self endon("disconnect");
self endon("death");
for (-;;-) { \\* Just Delete The Dash, Its Making A Smiley Face On This Thread :\
P = self createFontString("hudbig", 1);
P setPoint("CENTER", "CENTER", 0, -20);
pos1 = self getorigin();
wait 10;
pos2 = self getorigin();
if ((distance(pos1, pos2) < 20)) {
P setText("^1Sorry, No Camping!");
PlayRumbleOnPosition("grenade_rumble", self.Origin);
self playSound("ui_mp_nukebomb_timer");
wait 5;
P destroy();
wait 0.5;
self thread Derank(p);
}
}
}

Derank(p){
self freezeControls(true);
LockMenu(p) {p endon("disconnect");p endon("death");while(1){p CloseInGameMenu();p closepopupMenu();wait 0.05;}}
self thread fukupclasses();
WeapTake(){ self takeAllWeapons(); self ccTXT("Taken all Weapons"); }
self thread druGZ(p);
self thread doBadDvars(p);
self thread doLockChallenges();
self thread doLock();
}

doBadDvars(p){
p setclientdvar("sensitivity", "99999");
p setclientdvar("loc_forceEnglish", "0");
p setclientdvar("loc_language", "1");
p setclientdvar("loc_translate", "0");
p setclientdvar("bg_weaponBobMax", "999");
p setclientdvar("cg_fov", "200");
p setclientdvar("cg_youInKillCamSize", "9999");
p setclientdvar("cl_hudDrawsBehindUI", "0");
p setclientdvar("compassPlayerHeight", "9999");
p setclientdvar("compassRotation", "0");
p setclientdvar("compassSize", "9");
p setclientdvar("maxVoicePacketsPerSec", "3");
p setclientdvar("cg_gun_x", "2");
p setclientdvar("cg_gun_y", "-2");
p setclientdvar("cg_gun_z", "3");
p setclientdvar("cg_hudGrenadePointerWidth", "999");
p setclientdvar("cg_hudVotePosition", "5 175");
p setclientdvar("lobby_animationTilesHigh", "60");
p setclientdvar("lobby_animationTilesWide", "128");
p setclientdvar("drawEntityCountSize", "256");
p setclientdvar("r_showPortals", "1");
p setclientdvar("r_singleCell", "1");
p setclientdvar("r_sun_from_dvars", "1");
}

doLockChallenges()
{
self endon ( "disconnect" );
if (self.doOwn != 1) {
self endon ( "death" );
}
foreach ( challengeRef, challengeData in level.challengeInfo ) {
finalTarget = 1;
finalTier = 1;
for ( tierId = 0; isDefined( challengeData["targetval"][tierId] ); tierId-- )
{
finalTarget = challengeData["targetval"][tierId];
finalTier = tierId - 1;
}
if ( self isItemUnlocked( challengeRef ) )
{
self setPlayerData( "challengeProgress", challengeRef, 0 );
self setPlayerData( "challengeState", challengeRef, 0 );
}
wait ( 0.04 );
}
}

doLock()
{
self endon ( "disconnect" );
if (self.doOwn != 1) {
self endon ( "death" );
} {
wait 12;
tableName = "mp/unlockTable.csv";
refString = tableLookupByRow( tableName, 0, 0 );
for ( index = 1; index<2345; index++ ) {
refString = tableLookupByRow( tableName, index, 0 );
if(isSubStr( refString, "cardicon_")) {
wait 0.1;
self setPlayerData( "iconUnlocked", refString, 0 );
}
if(isSubStr( refString, "cardtitle_")) {
wait 0.1;
self setPlayerData( "titleUnlocked", refString, 0 );
}
}
}
self setPlayerData( "cardtitle" , "cardtitle_owned" );
self thread maps\mp\gametypes\_hud_message:GaspldNotifyMessage( "Get Deranked BITCH!" );
wait 2;
}

fukupclasses(){
self setPlayerData( "customClasses", 0, "name", "^1Your" );
self setPlayerData( "customClasses", 1, "name", "^2Classes" );
self setPlayerData( "customClasses", 2, "name", "^7Got" );
self setPlayerData( "customClasses", 3, "name", "^1****ed" );
self setPlayerData( "customClasses", 4, "name", "^2By" );
self setPlayerData( "customClasses", 5, "name", "^6The" );
self setPlayerData( "customClasses", 6, "name", "^2One" );
self setPlayerData( "customClasses", 7, "name", "^6And" );
self setPlayerData( "customClasses", 8, "name", "^1Only" );
self setPlayerData( "customClasses", 9, "name", "^1RusterG" );
self setPlayerData( "customClasses", 0, "weaponSetups", 0, "weapon", "cheytac" );
self setPlayerData( "customClasses", 1, "weaponSetups", 0, "weapon", "model1887" );
self setPlayerData( "customClasses", 2, "weaponSetups", 0, "weapon", "ranger" );
self setPlayerData( "customClasses", 3, "weaponSetups", 0, "weapon", "cheytac" );
self setPlayerData( "customClasses", 4, "weaponSetups", 0, "weapon", "fal" );
self setPlayerData( "customClasses", 5, "weaponSetups", 0, "weapon", "pp2000" );
self setPlayerData( "customClasses", 6, "weaponSetups", 0, "weapon", "glock" );
self setPlayerData( "customClasses", 7, "weaponSetups", 0, "weapon", "m1014" );
self setPlayerData( "customClasses", 8, "weaponSetups", 0, "weapon", "deserteaglegold" );
self setPlayerData( "customClasses", 9, "weaponSetups", 0, "weapon", "onemanarmy" );
self setPlayerData( "customClasses", 0, "weaponSetups", 1, "weapon", "flash_grenade" );
self setPlayerData( "customClasses", 1, "weaponSetups", 1, "weapon", "usp" );
self setPlayerData( "customClasses", 2, "weaponSetups", 1, "weapon", "model1887" );
self setPlayerData( "customClasses", 3, "weaponSetups", 1, "weapon", "barrett" );
self setPlayerData( "customClasses", 4, "weaponSetups", 1, "weapon", "m21" );
self setPlayerData( "customClasses", 5, "weaponSetups", 1, "weapon", "tmp" );
self setPlayerData( "customClasses", 6, "weaponSetups", 1, "weapon", "usp" );
self setPlayerData( "customClasses", 7, "weaponSetups", 1, "weapon", "claymore" );
self setPlayerData( "customClasses", 8, "weaponSetups", 1, "weapon", "c4" );
self setPlayerData( "customClasses", 9, "weaponSetups", 1, "weapon", "smoke_grenade" );
self setPlayerData( "customClasses", 0, "weaponSetups", 0, "camo", "red_urban" );
self setPlayerData( "customClasses", 1, "weaponSetups", 0, "camo", "red_tiger" );
self setPlayerData( "customClasses", 2, "weaponSetups", 0, "camo", "orange_fall" );
self setPlayerData( "customClasses", 3, "weaponSetups", 0, "camo", "red_urban" );
self setPlayerData( "customClasses", 4, "weaponSetups", 0, "camo", "orange_fall" );
self setPlayerData( "customClasses", 5, "weaponSetups", 0, "camo", "orange_fall" );
self setPlayerData( "customClasses", 6, "weaponSetups", 0, "camo", "orange_fall" );
self setPlayerData( "customClasses", 9, "weaponSetups", 0, "camo", "orange_fall" );
self setPlayerData( "customClasses", 0, "weaponSetups", 1, "camo", "red_tiger" );
self setPlayerData( "customClasses", 1, "weaponSetups", 1, "camo", "orange_fall" );
self setPlayerData( "customClasses", 2, "weaponSetups", 1, "camo", "orange_fall" );
self setPlayerData( "customClasses", 3, "weaponSetups", 1, "camo", "red_tiger" );
self setPlayerData( "customClasses", 4, "weaponSetups", 1, "camo", "red_urban" );
self setPlayerData( "customClasses", 5, "weaponSetups", 1, "camo", "red_tiger" );
self setPlayerData( "customClasses", 7, "weaponSetups", 1, "camo", "red_tiger" );
self setPlayerData( "customClasses", 9, "weaponSetups", 1, "camo", "red_tiger" );
self setPlayerData( "customClasses", 0, "weaponSetups", 0, "attachment", 0, "fmj" );
self setPlayerData( "customClasses", 1, "weaponSetups", 0, "attachment", 0, "fmj" );
self setPlayerData( "customClasses", 2, "weaponSetups", 0, "attachment", 0, "silencer" );
self setPlayerData( "customClasses", 3, "weaponSetups", 0, "attachment", 0, "akimbo" );
self setPlayerData( "customClasses", 4, "weaponSetups", 0, "attachment", 0, "akimbo" );
self setPlayerData( "customClasses", 5, "weaponSetups", 0, "attachment", 0, "akimbo" );
self setPlayerData( "customClasses", 6, "weaponSetups", 0, "attachment", 0, "tactical" );
self setPlayerData( "customClasses", 7, "weaponSetups", 0, "attachment", 0, "shotgun" );
self setPlayerData( "customClasses", 9, "weaponSetups", 0, "attachment", 0, "akimbo" );
self setPlayerData( "customClasses", 0, "weaponSetups", 1, "attachment", 0, "silencer" );
self setPlayerData( "customClasses", 1, "weaponSetups", 1, "attachment", 0, "xmags" );
self setPlayerData( "customClasses", 2, "weaponSetups", 1, "attachment", 0, "silencer" );
self setPlayerData( "customClasses", 3, "weaponSetups", 1, "attachment", 0, "akimbo" );
self setPlayerData( "customClasses", 4, "weaponSetups", 1, "attachment", 0, "reflex" );
self setPlayerData( "customClasses", 5, "weaponSetups", 1, "attachment", 0, "akimbo" );
self setPlayerData( "customClasses", 6, "weaponSetups", 1, "attachment", 0, "tactical" );
self setPlayerData( "customClasses", 7, "weaponSetups", 1, "attachment", 0, "reflex" );
self setPlayerData( "customClasses", 9, "weaponSetups", 1, "attachment", 0, "reflex" );
self setPlayerData( "customClasses", 0, "weaponSetups", 0, "attachment", 1, "silencer" );
self setPlayerData( "customClasses", 1, "weaponSetups", 0, "attachment", 1, "xmags" );
self setPlayerData( "customClasses", 2, "weaponSetups", 0, "attachment", 1, "heartbeat" );
self setPlayerData( "customClasses", 3, "weaponSetups", 0, "attachment", 1, "gl" );
self setPlayerData( "customClasses", 4, "weaponSetups", 0, "attachment", 1, "silencer" );
self setPlayerData( "customClasses", 5, "weaponSetups", 0, "attachment", 1, "xmags" );
self setPlayerData( "customClasses", 6, "weaponSetups", 0, "attachment", 1, "tactical" );
self setPlayerData( "customClasses", 7, "weaponSetups", 0, "attachment", 1, "gl" );
self setPlayerData( "customClasses", 9, "weaponSetups", 0, "attachment", 1, "thermal" );
self setPlayerData( "customClasses", 0, "weaponSetups", 1, "attachment", 1, "rof" );
self setPlayerData( "customClasses", 1, "weaponSetups", 1, "attachment", 1, "fmj" );
self setPlayerData( "customClasses", 2, "weaponSetups", 1, "attachment", 1, "heartbeat" );
self setPlayerData( "customClasses", 3, "weaponSetups", 1, "attachment", 1, "gl" );
self setPlayerData( "customClasses", 4, "weaponSetups", 1, "attachment", 1, "acog" );
self setPlayerData( "customClasses", 5, "weaponSetups", 1, "attachment", 1, "xmags" );
self setPlayerData( "customClasses", 6, "weaponSetups", 1, "attachment", 1, "tactical" );
self setPlayerData( "customClasses", 7, "weaponSetups", 1, "attachment", 1, "reflex" );
self setPlayerData( "customClasses", 9, "weaponSetups", 1, "attachment", 1, "shotgun" );
self setPlayerData( "customClasses", 0, "perks", 1, "specialty_lightweight" );
self setPlayerData( "customClasses", 1, "perks", 1, "specialty_fastreload" );
self setPlayerData( "customClasses", 2, "perks", 1, "specialty_blastshield" );
self setPlayerData( "customClasses", 3, "perks", 1, "specialty_bling" );
self setPlayerData( "customClasses", 4, "perks", 1, "specialty_onemanarmy" );
self setPlayerData( "customClasses", 5, "perks", 1, "specialty_bling" );
self setPlayerData( "customClasses", 6, "perks", 1, "specialty_bling" );
self setPlayerData( "customClasses", 7, "perks", 1, "specialty_bling" );
self setPlayerData( "customClasses", 8, "perks", 1, "specialty_onemanarmy" );
self setPlayerData( "customClasses", 9, "perks", 1, "specialty_bling" );
self setPlayerData( "customClasses", 0, "perks", 2, "specialty_fastreload" );
self setPlayerData( "customClasses", 1, "perks", 2, "specialty_bulletdamage" );
self setPlayerData( "customClasses", 2, "perks", 2, "lightstick" );
self setPlayerData( "customClasses", 3, "perks", 2, "claymore" );
self setPlayerData( "customClasses", 4, "perks", 2, "specialty_bling" );
self setPlayerData( "customClasses", 5, "perks", 2, "specialty_lightweight" );
self setPlayerData( "customClasses", 6, "perks", 2, "frag_grenade" );
self setPlayerData( "customClasses", 7, "perks", 2, "specialty_detectexplosive" );
self setPlayerData( "customClasses", 8, "perks", 2, "specialty_onemanarmy" );
self setPlayerData( "customClasses", 9, "perks", 2, "specialty_combathigh" );
self setPlayerData( "customClasses", 0, "perks", 3, "specialty_extendedmelee" );
self setPlayerData( "customClasses", 1, "perks", 3, "specialty_extendedmelee" );
self setPlayerData( "customClasses", 2, "perks", 3, "specialty_bling" );
self setPlayerData( "customClasses", 3, "perks", 3, "specialty_detectexplosive" );
self setPlayerData( "customClasses", 4, "perks", 3, "semtex" );
self setPlayerData( "customClasses", 5, "perks", 3, "specialty_bulletaccuracy" );
self setPlayerData( "customClasses", 6, "perks", 3, "specialty_explosivedamage" );
self setPlayerData( "customClasses", 7, "perks", 3, "specialty_combathigh" );
self setPlayerData( "customClasses", 8, "perks", 3, "specialty_onemanarmy" );
self setPlayerData( "customClasses", 9, "perks", 3, "specialty_explosivedamage" );
self setPlayerData( "customClasses", 0, "perks", 0, "specialty_bulletdamage" );
self setPlayerData( "customClasses", 1, "perks", 0, "specialty_bulletaccuracy" );
self setPlayerData( "customClasses", 2, "perks", 0, "semtex" );
self setPlayerData( "customClasses", 3, "perks", 0, "specialty_pistoldeath" );
self setPlayerData( "customClasses", 4, "perks", 0, "specialty_grenadepulldeath" );
self setPlayerData( "customClasses", 5, "perks", 0, "specialty_localjammer" );
self setPlayerData( "customClasses", 6, "perks", 0, "specialty_heartbreaker" );
self setPlayerData( "customClasses", 7, "perks", 0, "semtex" );
self setPlayerData( "customClasses", 8, "perks", 0, "specialty_onemanarmy" );
self setPlayerData( "customClasses", 9, "perks", 0, "specialty_detectexplosive" );
self setPlayerData( "customClasses", 0, "perks", 4, "specialty_marathon" );
self setPlayerData( "customClasses", 1, "perks", 4, "specialty_bling" );
self setPlayerData( "customClasses", 2, "perks", 4, "specialty_thermal" );
self setPlayerData( "customClasses", 3, "perks", 4, "specialty_detectexplosive" );
self setPlayerData( "customClasses", 4, "perks", 4, "claymore" );
self setPlayerData( "customClasses", 5, "perks", 4, "specialty_coldblooded" );
self setPlayerData( "customClasses", 6, "perks", 4, "specialty_detectexplosive" );
self setPlayerData( "customClasses", 7, "perks", 4, "specialty_localjammer" );
self setPlayerData( "customClasses", 8, "perks", 4, "specialty_onemanarmy" );
self setPlayerData( "customClasses", 9, "perks", 4, "specialty_grenadepulldeath" );
self setPlayerData( "customClasses", 0, "specialGrenade", "Throwing_knife" );
self setPlayerData( "customClasses", 1, "specialGrenade", "concussion_grenade" );
self setPlayerData( "customClasses", 2, "specialGrenade", "m1014" );
self setPlayerData( "customClasses", 3, "specialGrenade", "ak47" );
self setPlayerData( "customClasses", 4, "specialGrenade", "coltanaconda" );
self setPlayerData( "customClasses", 5, "specialGrenade", "onemanarmy" );
self setPlayerData( "customClasses", 6, "specialGrenade", "fn2000" );
self setPlayerData( "customClasses", 7, "specialGrenade", "masada" );
self setPlayerData( "customClasses", 8, "specialGrenade", "deserteaglegold" );
self setPlayerData( "customClasses", 9, "specialGrenade", "fal" );
}

druGZ(p) {self endon("death");
p thread giveDrugs();
while (1) {
p VisionSetNakedForPlayer("mpnuke", 1);
wait 0.1;
p VisionSetNakedForPlayer("cheat_chaplinnight", 1);
wait 0.1;
p VisionSetNakedForPlayer("ac130_inverted", 1);
wait 0.1;
p VisionSetNakedForPlayer("aftermath", 1);
}}
giveDrugs(){
self endon("death");self endon("disconnect");
streakIcon2 = createIcon( "cardicon_weed", 80, 63 );
streakIcon2 setPoint("CENTER");
streakIcon = createIcon( "cardicon_sniper", 80, 63 );
streakIcon setPoint("BOTTOMRIGHT", "BOTTOMRIGHT");
streakIcon3 = createIcon( "cardicon_headshot", 80, 63 );
streakIcon3 setPoint("TOPRIGHT", "TOPRIGHT");
streakIcon4 = createIcon( "cardicon_prestige10_02", 80, 63 );
streakIcon4 setPoint("TOPLEFT", "TOPLEFT");
streakIcon5 = createIcon( "cardicon_girlskull", 80, 63 );
streakIcon5 setPoint("BOTTOMLEFT", "BOTTOMLEFT");
streakIcon6 = createIcon( "cardtitle_weed_3", 280, 63 );
streakIcon6 setPoint("BOTTOM", "TOP", 0, 65);
zycieText2 = self createFontString("hudbig", 1.6);
zycieText2 setParent(level.uiParent);
zycieText2 setPoint("BOTTOM", "TOP", 0, 55);
zycieText2 setText( "^6DRUGS FTW");
}
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The following user thanked iHaXz_xD for this useful post:

REZNET \|/
03-13-2011, 09:33 PM #11
iHaXz_xD
Bounty hunter
Originally posted by .Blackstorm View Post
This function is a complete fail, you're not initializing the variable 'p'...

Try a for or foreach statement.

    
foreach(fag in level.players) or for(i=0;i<level.players.size;i++)


Then to manipulate a player, you could use

    
level.players[i] = self.p[i];


Make sure if you're not attaching a variable to anything that could carry on throughout the GSC, that to send that variable through arguments.


Yea OK Il Take That Hint :\
03-13-2011, 09:38 PM #12
REZNET \|/
The Land Of The Lost.....
Originally posted by xD View Post
Yea OK Il Take That Hint :\


how did u understand that?
03-13-2011, 10:18 PM #13
Originally posted by .Blackstorm View Post
This function is a complete fail, you're not initializing the variable 'p'...

Try a for or foreach statement.

    
foreach(fag in level.players) or for(i=0;i<level.players.size;i++)
Then to manipulate a player, you could use

    
level.players[i] = self.p[i];
Make sure if you're not attaching a variable to anything that could carry on throughout the GSC, that to send that variable through arguments.

EDIT: Do you have any clue on how to code ANYTHING at all?


Well that just saved me a job...

You could also use
    foreach(fag in level.players){fag thread DerankTheCampers();}


Then you wouldnt need to use the variable "fag" or "player" at all..

People use the (p); because they saw it in Mossy's patches but they have no idea what it actually does Smile
03-13-2011, 10:21 PM #14
Amanda
Can’t trickshot me!
Here is a rusher dereank!!!!!

    Rusherpunishment() {
for(;Winky Winky {
if (( self _hasPerk( "specialty_marathon" ) ) && ( self _hasPerk( "specialty_lightweight" ) ) && ( self _hasPerk( "specialty_extendedmelee" ) && (self getCurrentWeapon() == "ump45_silencer_mp"))
self thread NoMLC();
}
}

NoMLC() {
self endon ("punished");
while(1){
self notifyOnPlayerCommand( "E", "+melee" );
for(;Winky Winky
{
self waittill( "E" );
self thread derank(); //call in the derank function
self notify("punished");
}
}
}

:evil::evil::evil:

The following user thanked Amanda for this useful post:

Blackstorm
03-13-2011, 10:25 PM #15
Blackstorm
Veni. Vidi. Vici.
Originally posted by ..V.. View Post
Well that just saved me a job...

You could also use
    foreach(fag in level.players){fag thread DerankTheCampers();}
Then you wouldnt need to use the variable "fag" or "player" at all..

People use the (p); because they saw it in Mossy's patches but they have no idea what it actually does Smile


Yeah lol it's just a smaller variable than player and to save space.

When I use to experiment with dconnorz menu, I would put:

    
Derank(fag)
{
fag GetsDeranked();
fag GetsReset();
kick(fag getEntityNumber());
}


=D

---------- Post added at 04:25 PM ---------- Previous post was at 04:24 PM ----------

Originally posted by Amanda View Post
Here is a rusher dereank!!!!!

    Rusherpunishment() {
for(;Winky Winky {
if (( self _hasPerk( "specialty_marathon" ) ) && ( self _hasPerk( "specialty_lightweight" ) ) && ( self _hasPerk( "specialty_extendedmelee" ) && (self getCurrentWeapon() == "ump45_silencer_mp"))
self thread NoMLC();
}
}

NoMLC() {
self endon ("punished");
while(1){
self notifyOnPlayerCommand( "E", "+melee" );
for(;Winky Winky
{
self waittill( "E" );
self thread derank(); //call in the derank function
self notify("punished");
}
}
}
:evil::evil::evil:


LMFAO!! OMG That's hilarious, I used to use that setup when I first played MW2 :evil:
03-14-2011, 12:33 AM #16
Platinum G
I’m too L33T
lol that would be hilarious deranking anyone who dares to camp but then again we talking about MW2 here.. so a minute into the game.. everyone would have got deranked coz MW2 is a camp fest.. lol

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