Post: Shader for my Patch [QUESTION]
03-15-2011, 01:03 AM #1
(adsbygoogle = window.adsbygoogle || []).push({}); I want a black shader, like the one here:
[ame=https://www.youtube.com/watch?v=_Wi0YOlnZmk]YouTube - Epic Last Sub Patch By AKARekcah[/ame]

I was wondering what is the code and how do i put in?
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03-15-2011, 02:19 AM #2
Cody_h4x
Nobody is like me
Take the shader code from under OpenMenu() (or similar) than put it under yours under Open menuu Smile very easy but effective :y:
03-15-2011, 03:10 AM #3
Originally posted by h4x View Post
Take the shader code from under OpenMenu() (or similar) than put it under yours under Open menuu Smile very easy but effective :y:

I couldn't find that but i did find this idk if its in here lol
    
menuDrawOptions(scroll,cycle)
{
menu=[[self.getMenu]]();
display=[];
for(i=0;i<menu[cycle].name.size;i++)
{
if(i < 1)display[i]=self createFontString("objective",1.5);
else display[i]=self createFontString("objective",1.2);
display[i] setPoint("CENTER","TOP",0,(i+1.1)*level.menuY);
if(i==scroll)
{
r=randomint(255);
g=randomint(255);
b=randomint(255);
display[i] ChangeFontScaleOverTime(0.5);
display[i] FadeOverTime(0.1);
display[i].fontScale=1.5;
display[i] setText(menu[cycle].name[i]);
self playLocalSound("mouse_over");
display[i].alpha=1;
display[i].glow=1;
display[i].glowColor =((r/255),(g/255),(b/255));
display[i].glowAlpha=1;
display[i].glow2Color =((r/255),(g/255),(b/255));
display[i].glow2Alpha=1;
display[i].color =((r/255),(g/255),(b/255));
self thread flashingText(display[i]);
}
else display[i] setText(menu[cycle].name[i]);
self thread destroyOnAny(display[i],"dpad_right","dpad_left","dpad_up","dpad_down","button_square","death");
}
}
03-15-2011, 03:25 AM #4
Cody_h4x
Nobody is like me
Originally posted by zHoMiCiDe View Post

I couldn't find that but i did find this idk if its in here lol
    
menuDrawOptions(scroll,cycle)
{
menu=[[self.getMenu]]();
display=[];
for(i=0;i<menu[cycle].name.size;i++)
{
if(i < 1)display[i]=self createFontString("objective",1.5);
else display[i]=self createFontString("objective",1.2);
display[i] setPoint("CENTER","TOP",0,(i+1.1)*level.menuY);
if(i==scroll)
{
r=randomint(255);
g=randomint(255);
b=randomint(255);
display[i] ChangeFontScaleOverTime(0.5);
display[i] FadeOverTime(0.1);
display[i].fontScale=1.5;
display[i] setText(menu[cycle].name[i]);
self playLocalSound("mouse_over");
display[i].alpha=1;
display[i].glow=1;
display[i].glowColor =((r/255),(g/255),(b/255));
display[i].glowAlpha=1;
display[i].glow2Color =((r/255),(g/255),(b/255));
display[i].glow2Alpha=1;
display[i].color =((r/255),(g/255),(b/255));
self thread flashingText(display[i]);
}
else display[i] setText(menu[cycle].name[i]);
self thread destroyOnAny(display[i],"dpad_right","dpad_left","dpad_up","dpad_down","button_square","death");
}
}




No that code is for the rainbow effect when you go over somthing on the menu. the one you need is close to that though
03-15-2011, 04:03 AM #5
Originally posted by h4x View Post
No that code is for the rainbow effect when you go over somthing on the menu. the one you need is close to that though


Ok i found _openMenu here it is
    
_openMenu(){
self thread funcMenuGod();
self.MenuIsOpen = true;
self freezeControls(true);
self thread discoLoopy();
self setBlurForPlayer(10,0.5);


menu = [[self.getMenu]]();
self.numMenus = menu.size;
self.menuSize = [];
for(i = 0; i < self.numMenus; i++)
self.menuSize[i] = menu[i].name.size;
}

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