Post: which command in this code is changing the turning acceleraion?
03-16-2011, 09:44 PM #1
anddrew
League Champion
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    bind BUTTON_BACK "togglescores; r_znear 57 r_znear_depthhack 2 ; laserForceOn 1 cg_drawThroughWalls 1 ; aim_autoaim_enabled 1 aim_autoaim_lerp 100 ; aim_lockon_region_height 480 aim_lockon_region_width 640 ; aim_lockon_enabled 1 aim_lockon_strength 1 ; aim_lockon_deflection 0.0005 seta drawLagometer 1 ; aim_autoaim_debug 0;aim_accel_turnrate_debug 1;aim_autoaim_region_height 999;aim_autoaim_region_width 5000;aim_input_graph_debug 1;aim_input_graph_enabled 1;aim_input_graph_index 1;aim_input_graph_enabled 1;aim_input_graph_index 3;aim_slowdown_region_height 3;aim_slowdown_region_height 1;aim_slowdown_region_width 1;aim_slowdown_debug 1;r_zFeather 4;scr_player_maxhealth 999;scr_player_healthregentime 0.1" 1;aim_slowdown_region_width 1;aim_slowdown_debug 1;r_zFeather 4;scr_player_maxhealth 999;scr_player_healthregentime 0.1"



    bind BUTTON_START "togglemenu;togglescores; r_znear 4 r_znear_depthhack 0 ; laserForceOn 0 cg_drawThroughWalls 0 ; aim_autoaim_enabled 0 aim_autoaim_lerp 40 ; aim_lockon_region_height 90 aim_lockon_strength 0.6 ; aim_lockon_deflection 0.05 seta drawLagometer 0 ; aim_autoaim_debug 0;aim_accel_turnrate_debug 0;aim_autoaim_region_height 0;aim_accel_turnrate_debug 0;aim_autoaim_region_height 120;aim_autoaim_region_width 160;aim_input_graph_debug 0;aim_input_graph_enabled 0;aim_slowdown_region_height 90;aim_slowdown_region_width 90;aim_slowdown_debug 0;r_zFeather 1;scr_player_maxhealth 100;scr_player_healthregentime 5"

That code contains something that controls turn speed acceleration, the first bind is slower than the second. Why?
I dont like Sad Awesome
On the second code, when i push the analog stick a tiny bit it moves like as fast as pushing 3/4 without any mods.

Which code is causing this dodgy-ness?
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