Post: code release shoot spinning harrier that explodes
03-21-2011, 01:52 AM #1
(adsbygoogle = window.adsbygoogle || []).push({}); i made this a while ago and its the first code i made never released it or did anything with it so i just wanted to release it i MIGHT make it so that it can tell the angle your at and change the angle but i dont have the time to test so much s*** heres a video [media]https://www.youtube.com/watch?v=Ka7v_lURvrY[/media]
    dobullets()
{
self endon("death");
for(;Winky Winky
{
self waittill ( "weapon_fired" );
vec = anglestoforward(self getPlayerAngles());
end = (vec[0] * 200000, vec[1] * 200000, vec[2] * 200000);
SPLOSIONlocation = BulletTrace( self gettagorigin("tag_eye"), self gettagorigin("tag_eye")+end, 0, self )[ "position" ];
jets = spawn( "script_model", self.origin );
jets setModel( "vehicle_mig29_desert" );
for(i=0; i<=360; i+=30)
{
jets.angles = (0, 0, i);
wait 0.01;
jets MoveTo( SPLOSIONlocation, 0.Cool Man (aka Tustin);
if(i == 359) i=0;
}
wait 0.3;
level.chopper_fx["smoke"]["trail"] = loadfx ("fire/fire_smoke_trail_L");
playfx(level.chopper_fx["smoke"]["trail"], jets.origin);
level.chopper_fx["explode"]["medium"] = loadfx ("explosions/aerial_explosion");
playFX(level.chopper_fx["explode"]["large"], jets.origin);
jets playSound( "harrier_jet_crash" );
jets delete();
wait 0.1;
}
}

ALSO PLEASE COMMENT AND TELL ME WHAT KIND OF CODE I SHOULD MAKE NEXT and if you want to shoot different things all you do is change the model of this
                     	jets setModel( "vehicle_mig29_desert" );

but to shoot a sex doll it only works in certain maps like terminal you would add
    
precachemodel("furniture_blowupdoll01");
to init and then change
    jets setModel( "vehicle_mig29_desert" );
to
                     	jets setModel( "furniture_blowupdoll01" );
same with a sphere add this to init
     precacheModel("test_sphere_silver");
and hope fully you know the rest here are some models i have
    com_laptop_2_open projectile_hellfire_missile com_plasticcase_enemy com_plasticcase_friendly sentry_minigun vehicle_ac130_low_mp vehicle_apache_mp littlebird_mp vehicle_little_bird_armed vehicle_b2_bomber projectile_cbu97_clusterbomb vehicle_uav_static_mp sentry_minigun_folded vehicle_av8b_harrier_jet_mp vehicle_ac130_coop
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The following 5 users say thank you to daboss 329 for this useful post:

BillGates, Chrome Playa, Ju1cy, Sterg, New Account
03-21-2011, 06:06 AM #11
Originally posted by Racketeer View Post
You should make one entirely devoted to me, Becuase I rock.


lol you read that completely wrong /facepalm Smile
03-21-2011, 06:15 AM #12
Blackstorm
Veni. Vidi. Vici.
Originally posted by Racketeer View Post
You should make one entirely devoted to me, Becuase I rock.


......... :carling:
03-21-2011, 08:24 PM #13
This is ****ing epic but it looks alot like shoot ac130's from DT's patch..
03-21-2011, 08:42 PM #14
gamer89117
Can’t trickshot me!
dude thats insane. that would be a cool thing to release. what does it look like from a third person view?
03-21-2011, 09:03 PM #15
Now that's a SPAS
03-21-2011, 09:20 PM #16
updated and you can change models now

---------- Post added at 05:20 PM ---------- Previous post was at 05:12 PM ----------

Originally posted by gamer89117 View Post
dude thats insane. that would be a cool thing to release. what does it look like from a third person view?


uhm i did release it and i dont know
03-21-2011, 09:24 PM #17
Zombie
I defeated!
Originally posted by daboss
i made this a while ago and its the first code i made never released it or did anything with it so i just wanted to release it i MIGHT make it so that it can tell the angle your at and change the angle but i dont have the time to test so much s*** heres a video [media]https://www.youtube.com/watch?v=Ka7v_lURvrY[/media]
    dobullets()
{
self endon("death");
for(;Winky Winky
{
self waittill ( "weapon_fired" );
vec = anglestoforward(self getPlayerAngles());
end = (vec[0] * 200000, vec[1] * 200000, vec[2] * 200000);
SPLOSIONlocation = BulletTrace( self gettagorigin("tag_eye"), self gettagorigin("tag_eye")+end, 0, self )[ "position" ];
jets = spawn( "script_model", self.origin );
jets setModel( "vehicle_mig29_desert" );
for(i=0; i<=360; i+=30)
{
jets.angles = (0, 0, i);
wait 0.01;
jets MoveTo( SPLOSIONlocation, 0.Cool Man (aka Tustin);
if(i == 359) i=0;
}
wait 0.3;
level.chopper_fx["smoke"]["trail"] = loadfx ("fire/fire_smoke_trail_L");
playfx(level.chopper_fx["smoke"]["trail"], jets.origin);
level.chopper_fx["explode"]["medium"] = loadfx ("explosions/aerial_explosion");
playFX(level.chopper_fx["explode"]["large"], jets.origin);
jets playSound( "harrier_jet_crash" );
jets delete();
wait 0.1;
}
}

ALSO PLEASE COMMENT AND TELL ME WHAT KIND OF CODE I SHOULD MAKE NEXT and if you want to shoot different things all you do is change the model of this
                     	jets setModel( "vehicle_mig29_desert" );

but to shoot a sex doll it only works in certain maps like terminal you would add
    
precachemodel("furniture_blowupdoll01");
to init and then change
    jets setModel( "vehicle_mig29_desert" );
to
                     	jets setModel( "furniture_blowupdoll01" );
same with a sphere add this to init
     precacheModel("test_sphere_silver");
and hope fully you know the rest here are some models i have
    com_laptop_2_open projectile_hellfire_missile com_plasticcase_enemy com_plasticcase_friendly sentry_minigun vehicle_ac130_low_mp vehicle_apache_mp littlebird_mp vehicle_little_bird_armed vehicle_b2_bomber projectile_cbu97_clusterbomb vehicle_uav_static_mp sentry_minigun_folded vehicle_av8b_harrier_jet_mp vehicle_ac130_coop


New codes makes me want to edit again >.> Screw 3.56 OFW.

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