Post: [RELEASE] CFG Actual Visions
03-22-2011, 06:45 PM #1
Blackstorm
Veni. Vidi. Vici.
(adsbygoogle = window.adsbygoogle || []).push({}); To execute a vision in CFG you basically do this:

    exec vision/[visionname].vision
so I would put:

    bind button_back exec vision/cheat_bw_invert_contrast.vision
Here's a list of all the visions:


ac130.vision
ac130_inverted.vision
af_caves_indoors.vision
af_caves_indoors_breachroom.vision
af_caves_indoors_overlook.vision
af_caves_indoors_skylight.vision
af_caves_indoors_steamroom.vision
af_caves_indoors_steamroom_dark.vision
af_caves_outdoors.vision
af_caves_outdoors_airstrip.vision
af_chase_ending_noshock.vision
af_chase_indoors.vision
af_chase_indoors_2.vision
af_chase_indoors_3.vision
af_chase_outdoors.vision
af_chase_outdoors_2.vision
af_chase_outdoors_3.vision
aftermath.vision
aftermath_dying.vision
aftermath_hurt.vision
aftermath_nodesat.vision
aftermath_pain.vision
aftermath_walking.vision
airplane.vision
airport.vision
airport_death.vision
airport_exterior.vision
airport_green.vision
airport_intro.vision
airport_stairs.vision
ambush.vision
arcadia.vision
arcadia_checkpoint.vision
arcadia_golfcourse.vision
arcadia_house2.vision
arcadia_house.vision
arcadia_secondbridge.vision
arcadia_secondstreet.vision
arcadia_wrekage.vision
armada.vision
armada_ground.vision
armada_sound.vision
armada_tvs.vision
armada_water.vision
bigcity_destroyed.vision
black_bw.vision
blackout.vision
blackout_darkness.vision
blackout_nvg.vision
blacktest.vision
bog.vision
bog_a.vision
bog_a_sunrise.vision
bog_b.vision
boneyard.vision
boneyard_flyby.vision
boneyard_ride.vision
boneyard_steer.vision
bridge.vision
cargoship.vision
cargoship_blast.vision
cargoship_indoor2.vision
cargoship_indoor.vision
cheat_bw.vision
cheat_bw_contrast.vision
cheat_bw_invert.vision
cheat_bw_invert_contrast.vision
cheat_chaplinnight.vision
cheat_contrast.vision
cheat_invert.vision
cheat_invert_contrast.vision
cliffhanger.vision
cliffhanger_extreme.vision
cliffhanger_heavy.vision
cliffhanger_snowmobile.vision
co_break.vision
co_overgrown.vision
cobra_down.vision
cobra_sunset1.vision
cobra_sunset2.vision
cobra_sunset3.vision
cobrapilot.vision
contingency.vision
contingency_thermal_inverted.vision
coup.vision
coup_hit.vision
coup_sunblind.vision
dc_whitehouse_interior.vision
dc_whitehouse_lawn.vision
dc_whitehouse_roof.vision
dc_whitehouse_tunnel.vision
dcburning_bunker.vision
dcburning_commerce.vision
dcburning_crash.vision
dcburning_heliride.vision
dcburning_rooftops.vision
dcburning_trnches.vision
dcemp.vision
dcemp_emp.vision
dcemp_iss.vision
dcemp_iss.vision
dcemp_iss_death.vision
dcemp_office.vision
dcemp_parking.vision
dcemp_parking_lighting.vision
dcemp_postemp2.vision
dcemp_postemp.vision
dcemp_tunnels.vision
default.vision
default_night.vision
default_night_mp.vision
downtown_la.vision
end_game2.vision
end_game.vision
estate.vision
estate_ambush_clearing.vision
estate_birchfield.vision
estate_dragplayer.vision
estate_finalfield.vision
estate_forest.vision
estate_forset_clearing.vision
estate_hilltop.vision
estate_house_approach.vision
estate_house_backyard.vision
estate_house_interior.vision
estate_throwplayer.vision
exterior_concept.vision
favela.vision
favela_alleys.vision
favela_chase.vision
favela_ending.vision
favela_escape.vision
favela_escape_chopperjump.vision
favela_escape_market.vision
favela_escape_playerfall_recovery.vision
favela_escape_radiotower.vision
favela_escape_rooftops.vision
favela_escape_soccerfield.vision
favela_escape_soccerfield_buildings.vision
favela_escape_solorun_buildings.vision
favela_escape_solorun_nearend.vision
favela_escape_street.vision
favela_hill.vision
favela_shanty.vision
favela_torture.vision
firingrange.vision
grayscale.vision
gulag.vision
gulag_circle.vision
gulag_ending.vision
gulag_flyin.vision
gulag_hallways.vision
gulag_nvg.vision
helicopter_ride.vision
hunted.vision
hunted_crash.vision
icbm.vision
icbm_interior.vision
icbm_launch.vision
icbm_sunrise0.vision
icbm_sunrise1.vision
icbm_sunrise2.vision
icbm_sunrise3.vision
icbm_sunrise4.vision
interior_concept.vision
introscreen.vision
invasion.vision
invasion_alley.vision
invasion_nates_roof.vision
invasion_near_convoy.vision
invasion_stripmall.vision
invasion_suburban_streets.vision
invasion_yards.vision
jeepride.vision
jeepride_cobra.vision
jeepride_flyaway.vision
jeepride_tunnel.vision
jeepride_zak.vision
killhouse.vision
launchfacility.vision
launchfacility_a.vision
launchfacility_b.vision
missilecam.vision
mp_backlot.vision
mp_bloc.vision
mp_bog.vision
mp_brecourt.vision
mp_broadcase.vision
mp_carentan.vision
mp_cargoship.vision
mp_citystreets.vision
mp_convoy.vision
mp_countdown.vision
mp_crash.vision
mp_crash_damage.vision
mp_creek.vision.vision
mp_creek_ss.vision
mp_crossfire.vision
mp_derail.vision
mp_downtown_la.vision
mp_dusk.vision
mp_farm.vision
mp_favela.vision
mp_firingrange.vision
mp_highrise.vision
mp_hill.vision
mp_killhouse.vision
mp_nightshift.vision
mp_oilrig.vision
mp_overgrown.vision
mp_pipeline.vision
mp_quarry.vision
mp_riverwalk.vision
mp_shipment.vision
mp_showdown.vision
mp_skidrow.vision
mp_strike.vision
mp_suburbia.vision
mp_trailer.vision
mp_vacant.vision
mp_verdict.vision
mpintro.vision
mpnuke.vision
mpnuke_aftermath.vision
mpoutro.vision
nate_test.vision
near_death.vision
near_death_mp.vision
oilrig_exterior_deck0.vision
oilrig_exterior_deck1.vision
oilrig_exterior_deck2.vision
oilrig_exterior_deck3.vision
oilrig_exterior_deck4.vision
oilrig_exterior_heli.vision
oilrig_interior2.vision
oilrig_interior.vision
oilrig_underwater.vision
overwatch.vision
overwatch_nv.vision
parabolic.vision
roadkill.vision
roadkill_ambush.vision
roadkill_dismount_building.vision
roadkill_ending.vision
roadkill_inside_school.vision
roadkill_left_school.vision
roadkill_town_normal.vision
roadkill_town_smokey.vision
roadkill_walking_to_school.vision
school.vision
scoutsniper.vision
seaknight_assault.vision
sepia.vision
slomo_breach.vision
sniperescape.vision
sniperescape_glow_off.vision
sniperescape_outside.vision
so_bridge.vision
strike.vision
thermal_mp.vision
trainer_pit.vision
trainer_start.vision
tulsa.vision
village_assauilt.vision
village_defend.vision
wetwork.vision
whitehouse.vision


Enjoy!

Credit:

BuC-ShoTz - common_mp.ff assets dump
PCFreak30 - Directory execution correction
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The following 17 users say thank you to Blackstorm for this useful post:

BuC-ShoTz, casperdgk, ChillChiefly96, Chrome Playa, Correy, FourzerotwoFAILS, GetDeleted -_-, iNgLewooD64-, juddylovespizza, Pauly, pizzamon1, PussayPatrol, Rawad, REZNET \|/, Scrumilation, TheFallen, ViiZiiKz
03-23-2011, 02:58 AM #29
Okami
Known As Yukuku
Originally posted by Chrome
I think the problem is that even though you are calling for a gsc, there are still checks on gscs. So no matter how you call for one, any changes to it will be omitted.

---------- Post added at 10:55 PM ---------- Previous post was at 10:52 PM ----------



From the way Blackstorm explained it, I believe the command should be like this:

exec airport_green.vision

And if you bind it with a button:

bind button_back exec airport_green.vision

I tried it in my patch, but everytime I selected a vision, the game froze for a split second. Deadlyduckling had the same issue. I'm not sure how to get it working properly.

yea i think so to and i dont get any thing cause i use this code and when i click on a vision it says cant open vision :(
set developer 1
03-23-2011, 02:59 AM #30
Chrome Playa
Chrome Gaming Reloaded
Originally posted by yukuku View Post
yea i think so to and i dont get any thing cause i use this code and when i click on a vision it says cant open vision :(
set developer 1


hmm, wierd. Do you by any chance know the Dvar for the red boxes around players?
03-23-2011, 03:23 AM #31
Okami
Known As Yukuku
Originally posted by Chrome
hmm, wierd. Do you by any chance know the Dvar for the red boxes around players?


i think it this
r_showFloatZDebug 1

---------- Post added at 10:23 PM ---------- Previous post was at 10:08 PM ----------

Originally posted by Chrome
hmm, wierd. Do you by any chance know the Dvar for the red boxes around players?


never mind thats not it 1 sec ill find the real one
its in here somewere but i cant find :(
set aim_slowdown_pitch_scale 0.4
set aim_slowdown_yaw_scale 0.4
set aim_slowdown_yaw_scale_ads 0.5
set aim_slowdown_pitch_scale_ads 0.5
set aim_slowdown_debug 1
set aim_slowdown_region_height 2.85
set aim_slowdown_region_width 2.85
set aim_aimAssistRangeScale 1
set aim_autoaim_enabled 1
set aim_lockon_region_height 90
set aim_lockon_region_width 90
set aim_lockon_enabled 1
set aim_lockon_strength 9999
set aim_lockon_deflection 0.0005
set seta drawLagometer 1
set aim_lockon_debug 0
set aim_autoaim_lerp 999
set aim_autoaim_region_height 999
set aim_autoaim_region_width 5000
set aim_autoAimRangeScale 2
set aim_input_graph_debug 0
set aim_input_graph_enabled 1
03-23-2011, 06:17 AM #32
Blackstorm
Veni. Vidi. Vici.
Originally posted by Chrome
hmm, wierd. Do you by any chance know the Dvar for the red boxes around players?


set aim_lockon_debug 1

The following 2 users say thank you to Blackstorm for this useful post:

Okami, Chrome Playa
03-23-2011, 06:41 AM #33
Okami
Known As Yukuku
Originally posted by Blackstorm View Post
set aim_lockon_debug 1


thats it i couldint tell witch one it was
and i cant get the visions working any help ?
03-23-2011, 06:47 AM #34
anddrew
League Champion
Originally posted by yukuku View Post
i think it this
r_showFloatZDebug 1

---------- Post added at 10:23 PM ---------- Previous post was at 10:08 PM ----------



never mind thats not it 1 sec ill find the real one
its in here somewere but i cant find :(
set aim_slowdown_pitch_scale 0.4
set aim_slowdown_yaw_scale 0.4
set aim_slowdown_yaw_scale_ads 0.5
set aim_slowdown_pitch_scale_ads 0.5
set aim_slowdown_debug 1
set aim_slowdown_region_height 2.85
set aim_slowdown_region_width 2.85
set aim_aimAssistRangeScale 1
set aim_autoaim_enabled 1
set aim_lockon_region_height 90
set aim_lockon_region_width 90
set aim_lockon_enabled 1
set aim_lockon_strength 9999
set aim_lockon_deflection 0.0005
set seta drawLagometer 1
set aim_lockon_debug 0
set aim_autoaim_lerp 999
set aim_autoaim_region_height 999
set aim_autoaim_region_width 5000
set aim_autoAimRangeScale 2
set aim_input_graph_debug 0
set aim_input_graph_enabled 1


Originally posted by Blackstorm View Post
set aim_lockon_debug 1


set aim_slowdown_debug 1
set aim_slowdown_region_height 2.85
set aim_slowdown_region_width 2.85
is the small green square w/ red boxes

The following user thanked anddrew for this useful post:

Okami
03-23-2011, 06:48 AM #35
Okami
Known As Yukuku
Originally posted by anddrew View Post
set aim_slowdown_debug 1
set aim_slowdown_region_height 2.85
set aim_slowdown_region_width 2.85
is the small green square w/ red boxes


omg big shot premium guy :FU:
03-23-2011, 06:51 AM #36
anddrew
League Champion
Originally posted by yukuku View Post
omg big shot premium guy :FU:


Just saying...
Im premium? (Mobile site)
03-23-2011, 06:52 AM #37
Okami
Known As Yukuku
Originally posted by anddrew View Post
Just saying...
Im premium? (Mobile site)


yea ur premium i was jokeing on last post Happy

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