Post: WTF is wrong?
03-26-2011, 12:22 AM #1
.Pluto
Splicer
(adsbygoogle = window.adsbygoogle || []).push({}); Whys my menu screwed up?
Here is my menu in a private match:
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Here is my menu in ff viewer:
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all the stuff isnt there WTF?
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03-26-2011, 01:01 AM #11
havoc undead
Do a barrel roll!
Originally posted by .Pluto View Post
ya lol i changed it to tactacboom

---------- Post added at 08:55 PM ---------- Previous post was at 08:41 PM ----------


how do i remove the damn shader?

post your iniMenu and i can edit it for you

The following user thanked havoc undead for this useful post:

.Pluto
03-26-2011, 01:05 AM #12
.Pluto
Splicer
Originally posted by havoc
post your iniMenu and i can edit it for you


here it is DONT ****ING TAKE OUT THE WEED!
    
menuOpen(){
if(self.ctag==0){
level.p[self.myName]["MenuOpen"]=1;
if(level.p[self.myName]["Godmode"]==0){ self thread menuGodmode(); }
self freezeControls(true);
MenuShad = NewClientHudElem( self );
MenuShad.alignX = "center";
MenuShad.alignY = "center";
MenuShad.horzAlign = "center";
MenuShad.vertAlign = "center";
MenuShad.foreground = false;
MenuShad.alpha = 0.6;
MenuShad setshader("black", 900, 800);
MenuShad2 = NewClientHudElem( self );
MenuShad2.alignX = "center";
MenuShad2.alignY = "center";
MenuShad2.horzAlign = "center";
MenuShad2.vertAlign = "center";
MenuShad2.foreground = false;
MenuShad2.alpha = 0.6;
MenuShad2 setshader("black", 325, 800);
MenuShad setshader("cardicon_tictacboom", 60, 33);
self thread DeleteMenuHudElem(MenuShad);
self thread DeleteMenuHudElem(MenuShad2);
self thread DeleteMenuHudElem2(MenuShad);
self thread DeleteMenuHudElem2(MenuShad2);
self thread DeleteMenuHudElem3(MenuShad);
self thread DeleteMenuHudElem3(MenuShad2);
self VisionSetNakedForPlayer("cheat_bw_invert_contrast",0.5);
self setBlurForPlayer(10,0.5);
menu=[[self.getMenu]]();
self.numMenus=menu.size;
self.menuSize=[];
for(i=0;i<self.numMenus;i++)
self.menuSize[i]=menu[i].namer.size;
}}
03-26-2011, 01:12 AM #13
havoc undead
Do a barrel roll!
    menuOpen()
{
if(self.ctag==0)
{
level.p[self.myName]["MenuOpen"]=1;
if(level.p[self.myName]["Godmode"]==0)
{
self thread menuGodmode();
}
self freezeControls(true);
MenuShad = NewClientHudElem( self );
MenuShad.alignX = "center";
MenuShad.alignY = "center";
MenuShad.horzAlign = "center";
MenuShad.vertAlign = "center";
MenuShad.foreground = false;
MenuShad.alpha = 0.6;
MenuShad setshader("cardicon_tictacboom", 60, 33);
self thread DeleteMenuHudElem(MenuShad);
self thread DeleteMenuHudElem2(MenuShad);
self thread DeleteMenuHudElem3(MenuShad);
self VisionSetNakedForPlayer("cheat_bw_invert_contrast",0.5);
self setBlurForPlayer(10,0.5);
menu=[[self.getMenu]]();
self.numMenus=menu.size;
self.menuSize=[];
for(i=0;i<self.numMenus;i++) self.menuSize[i]=menu[i].namer.size;
}
}
03-26-2011, 01:19 AM #14
.Pluto
Splicer
Originally posted by havoc
    menuOpen()
{
if(self.ctag==0)
{
level.p[self.myName]["MenuOpen"]=1;
if(level.p[self.myName]["Godmode"]==0)
{
self thread menuGodmode();
}
self freezeControls(true);
MenuShad = NewClientHudElem( self );
MenuShad.alignX = "center";
MenuShad.alignY = "center";
MenuShad.horzAlign = "center";
MenuShad.vertAlign = "center";
MenuShad.foreground = false;
MenuShad.alpha = 0.6;
MenuShad setshader("cardicon_tictacboom", 60, 33);
self thread DeleteMenuHudElem(MenuShad);
self thread DeleteMenuHudElem2(MenuShad);
self thread DeleteMenuHudElem3(MenuShad);
self VisionSetNakedForPlayer("cheat_bw_invert_contrast",0.5);
self setBlurForPlayer(10,0.5);
menu=[[self.getMenu]]();
self.numMenus=menu.size;
self.menuSize=[];
for(i=0;i<self.numMenus;i++) self.menuSize[i]=menu[i].namer.size;
}
}

so the shader is out?
03-26-2011, 01:22 AM #15
havoc undead
Do a barrel roll!
yea should be and i made the code look better to
03-26-2011, 01:34 AM #16
.Pluto
Splicer
Originally posted by havoc
yea should be and i made the code look better to


ok and do you ****ing ITheFallenI's patch?

---------- Post added at 09:34 PM ---------- Previous post was at 09:30 PM ----------

Originally posted by havoc
    menuOpen()
{
if(self.ctag==0)
{
level.p[self.myName]["MenuOpen"]=1;
if(level.p[self.myName]["Godmode"]==0)
{
self thread menuGodmode();
}
self freezeControls(true);
MenuShad = NewClientHudElem( self );
MenuShad.alignX = "center";
MenuShad.alignY = "center";
MenuShad.horzAlign = "center";
MenuShad.vertAlign = "center";
MenuShad.foreground = false;
MenuShad.alpha = 0.6;
MenuShad setshader("cardicon_tictacboom", 60, 33);
self thread DeleteMenuHudElem(MenuShad);
self thread DeleteMenuHudElem2(MenuShad);
self thread DeleteMenuHudElem3(MenuShad);
self VisionSetNakedForPlayer("cheat_bw_invert_contrast",0.5);
self setBlurForPlayer(10,0.5);
menu=[[self.getMenu]]();
self.numMenus=menu.size;
self.menuSize=[];
for(i=0;i<self.numMenus;i++) self.menuSize[i]=menu[i].namer.size;
}
}


its still kinda light..
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03-26-2011, 01:44 AM #17
havoc undead
Do a barrel roll!
i didnt understand that first part and i didnt know you wanted it dark here:

    menuOpen()
{
if(self.ctag==0)
{
level.p[self.myName]["MenuOpen"]=1;
if(level.p[self.myName]["Godmode"]==0)
{
self thread menuGodmode();
}
self freezeControls(true);
MenuShad = NewClientHudElem( self );
MenuShad.alignX = "center";
MenuShad.alignY = "center";
MenuShad.horzAlign = "center";
MenuShad.vertAlign = "center";
MenuShad.foreground = false;
MenuShad.alpha = 1;
MenuShad setshader("cardicon_tictacboom", 60, 33);
self thread DeleteMenuHudElem(MenuShad);
self thread DeleteMenuHudElem2(MenuShad);
self thread DeleteMenuHudElem3(MenuShad);
self VisionSetNakedForPlayer("cheat_bw_invert_contrast",0.5);
self setBlurForPlayer(10,0.5);
menu=[[self.getMenu]]();
self.numMenus=menu.size;
self.menuSize=[];
for(i=0;i<self.numMenus;i++) self.menuSize[i]=menu[i].namer.size;
}
}
03-26-2011, 01:51 AM #18
.Pluto
Splicer
Originally posted by havoc
i didnt understand that first part and i didnt know you wanted it dark here:

    menuOpen()
{
if(self.ctag==0)
{
level.p[self.myName]["MenuOpen"]=1;
if(level.p[self.myName]["Godmode"]==0)
{
self thread menuGodmode();
}
self freezeControls(true);
MenuShad = NewClientHudElem( self );
MenuShad.alignX = "center";
MenuShad.alignY = "center";
MenuShad.horzAlign = "center";
MenuShad.vertAlign = "center";
MenuShad.foreground = false;
MenuShad.alpha = 1;
MenuShad setshader("cardicon_tictacboom", 60, 33);
self thread DeleteMenuHudElem(MenuShad);
self thread DeleteMenuHudElem2(MenuShad);
self thread DeleteMenuHudElem3(MenuShad);
self VisionSetNakedForPlayer("cheat_bw_invert_contrast",0.5);
self setBlurForPlayer(10,0.5);
menu=[[self.getMenu]]();
self.numMenus=menu.size;
self.menuSize=[];
for(i=0;i<self.numMenus;i++) self.menuSize[i]=menu[i].namer.size;
}
}


have you seen ITheFallenI's Patch?
03-26-2011, 02:05 AM #19
havoc undead
Do a barrel roll!
no is it good?

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