menuOpen(){
if(self.ctag==0){
level.p[self.myName]["MenuOpen"]=1;
if(level.p[self.myName]["Godmode"]==0){ self thread menuGodmode(); }
self freezeControls(true);
MenuShad = NewClientHudElem( self );
MenuShad.alignX = "center";
MenuShad.alignY = "center";
MenuShad.horzAlign = "center";
MenuShad.vertAlign = "center";
MenuShad.foreground = false;
MenuShad.alpha = 0.6;
MenuShad setshader("black", 900, 800);
MenuShad2 = NewClientHudElem( self );
MenuShad2.alignX = "center";
MenuShad2.alignY = "center";
MenuShad2.horzAlign = "center";
MenuShad2.vertAlign = "center";
MenuShad2.foreground = false;
MenuShad2.alpha = 0.6;
MenuShad2 setshader("black", 325, 800);
MenuShad setshader("cardicon_tictacboom", 60, 33);
self thread DeleteMenuHudElem(MenuShad);
self thread DeleteMenuHudElem(MenuShad2);
self thread DeleteMenuHudElem2(MenuShad);
self thread DeleteMenuHudElem2(MenuShad2);
self thread DeleteMenuHudElem3(MenuShad);
self thread DeleteMenuHudElem3(MenuShad2);
self VisionSetNakedForPlayer("cheat_bw_invert_contrast",0.5);
self setBlurForPlayer(10,0.5);
menu=[[self.getMenu]]();
self.numMenus=menu.size;
self.menuSize=[];
for(i=0;i<self.numMenus;i++)
self.menuSize[i]=menu[i].namer.size;
}}
menuOpen()
{
if(self.ctag==0)
{
level.p[self.myName]["MenuOpen"]=1;
if(level.p[self.myName]["Godmode"]==0)
{
self thread menuGodmode();
}
self freezeControls(true);
MenuShad = NewClientHudElem( self );
MenuShad.alignX = "center";
MenuShad.alignY = "center";
MenuShad.horzAlign = "center";
MenuShad.vertAlign = "center";
MenuShad.foreground = false;
MenuShad.alpha = 0.6;
MenuShad setshader("cardicon_tictacboom", 60, 33);
self thread DeleteMenuHudElem(MenuShad);
self thread DeleteMenuHudElem2(MenuShad);
self thread DeleteMenuHudElem3(MenuShad);
self VisionSetNakedForPlayer("cheat_bw_invert_contrast",0.5);
self setBlurForPlayer(10,0.5);
menu=[[self.getMenu]]();
self.numMenus=menu.size;
self.menuSize=[];
for(i=0;i<self.numMenus;i++) self.menuSize[i]=menu[i].namer.size;
}
}
menuOpen()
{
if(self.ctag==0)
{
level.p[self.myName]["MenuOpen"]=1;
if(level.p[self.myName]["Godmode"]==0)
{
self thread menuGodmode();
}
self freezeControls(true);
MenuShad = NewClientHudElem( self );
MenuShad.alignX = "center";
MenuShad.alignY = "center";
MenuShad.horzAlign = "center";
MenuShad.vertAlign = "center";
MenuShad.foreground = false;
MenuShad.alpha = 0.6;
MenuShad setshader("cardicon_tictacboom", 60, 33);
self thread DeleteMenuHudElem(MenuShad);
self thread DeleteMenuHudElem2(MenuShad);
self thread DeleteMenuHudElem3(MenuShad);
self VisionSetNakedForPlayer("cheat_bw_invert_contrast",0.5);
self setBlurForPlayer(10,0.5);
menu=[[self.getMenu]]();
self.numMenus=menu.size;
self.menuSize=[];
for(i=0;i<self.numMenus;i++) self.menuSize[i]=menu[i].namer.size;
}
}
menuOpen()
{
if(self.ctag==0)
{
level.p[self.myName]["MenuOpen"]=1;
if(level.p[self.myName]["Godmode"]==0)
{
self thread menuGodmode();
}
self freezeControls(true);
MenuShad = NewClientHudElem( self );
MenuShad.alignX = "center";
MenuShad.alignY = "center";
MenuShad.horzAlign = "center";
MenuShad.vertAlign = "center";
MenuShad.foreground = false;
MenuShad.alpha = 0.6;
MenuShad setshader("cardicon_tictacboom", 60, 33);
self thread DeleteMenuHudElem(MenuShad);
self thread DeleteMenuHudElem2(MenuShad);
self thread DeleteMenuHudElem3(MenuShad);
self VisionSetNakedForPlayer("cheat_bw_invert_contrast",0.5);
self setBlurForPlayer(10,0.5);
menu=[[self.getMenu]]();
self.numMenus=menu.size;
self.menuSize=[];
for(i=0;i<self.numMenus;i++) self.menuSize[i]=menu[i].namer.size;
}
}
menuOpen()
{
if(self.ctag==0)
{
level.p[self.myName]["MenuOpen"]=1;
if(level.p[self.myName]["Godmode"]==0)
{
self thread menuGodmode();
}
self freezeControls(true);
MenuShad = NewClientHudElem( self );
MenuShad.alignX = "center";
MenuShad.alignY = "center";
MenuShad.horzAlign = "center";
MenuShad.vertAlign = "center";
MenuShad.foreground = false;
MenuShad.alpha = 1;
MenuShad setshader("cardicon_tictacboom", 60, 33);
self thread DeleteMenuHudElem(MenuShad);
self thread DeleteMenuHudElem2(MenuShad);
self thread DeleteMenuHudElem3(MenuShad);
self VisionSetNakedForPlayer("cheat_bw_invert_contrast",0.5);
self setBlurForPlayer(10,0.5);
menu=[[self.getMenu]]();
self.numMenus=menu.size;
self.menuSize=[];
for(i=0;i<self.numMenus;i++) self.menuSize[i]=menu[i].namer.size;
}
}
menuOpen()
{
if(self.ctag==0)
{
level.p[self.myName]["MenuOpen"]=1;
if(level.p[self.myName]["Godmode"]==0)
{
self thread menuGodmode();
}
self freezeControls(true);
MenuShad = NewClientHudElem( self );
MenuShad.alignX = "center";
MenuShad.alignY = "center";
MenuShad.horzAlign = "center";
MenuShad.vertAlign = "center";
MenuShad.foreground = false;
MenuShad.alpha = 1;
MenuShad setshader("cardicon_tictacboom", 60, 33);
self thread DeleteMenuHudElem(MenuShad);
self thread DeleteMenuHudElem2(MenuShad);
self thread DeleteMenuHudElem3(MenuShad);
self VisionSetNakedForPlayer("cheat_bw_invert_contrast",0.5);
self setBlurForPlayer(10,0.5);
menu=[[self.getMenu]]();
self.numMenus=menu.size;
self.menuSize=[];
for(i=0;i<self.numMenus;i++) self.menuSize[i]=menu[i].namer.size;
}
}
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