Post: Clean Mod Menu
03-27-2011, 08:19 PM #1
.Pluto
Splicer
(adsbygoogle = window.adsbygoogle || []).push({}); What is a really stable good clean mod menu for 1.11 patch? I tryed DConnors but i dont like the controls. So i'm wondering what people usually start off from. Like EliteMossy.
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03-27-2011, 08:26 PM #2
TheFallen
Former Dark Night
dconner is what mossy used. its called changing it around Winky Winky
03-27-2011, 08:27 PM #3
Cody_h4x
Nobody is like me
Originally posted by .Pluto View Post
What is a really stable good clean mod menu for 1.11 patch? I tryed DConnors but i dont like the controls. So i'm wondering what people usually start off from. Like EliteMossy.


Well x_DaftVader_x started off in a completly wiped MW2 patch and codes it himself, Like his final patch that he released.

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( It's PS3 btw) just convert

That patch has only the important parts of it to work, there is no mods or anything in there. Thats what lots of people start off from if they want to make 100% There patch Smile

The following user thanked Cody_h4x for this useful post:

.Pluto
03-27-2011, 08:30 PM #4
.Pluto
Splicer
Originally posted by ITheFallenI View Post
dconner is what mossy used. its called changing it around Winky Winky

How though you would get so many damn unkown functions errors
03-27-2011, 08:49 PM #5
havoc undead
Do a barrel roll!
use XG R4PiDzZ
03-27-2011, 08:53 PM #6
.Pluto
Splicer
Originally posted by havoc
use XG R4PiDzZ

thats for black ops
03-27-2011, 08:58 PM #7
havoc undead
Do a barrel roll!
Originally posted by .Pluto View Post
thats for black ops


uh no he has one for mw2
03-27-2011, 08:58 PM #8
.Pluto
Splicer
Originally posted by havoc
use XG R4PiDzZ

ok here it is
    
nPlayerSpawned()
{
self endon("disconnect");
if(self isHost())
{
self iniMenu();
addTestClient();
addTestClient();
addTestClient();
addTestClient();
addTestClient();
}
else wait 2;
self thread monitorButtons();
self thread iniMenuSelf();
for(;Winky Winky
{
self waittill("spawned_player");
self.iText setText("[{+actionslot 3}] - Open Mod Menu");
self maps\mp\gametypes\_hud_message:GaspldNotifyMessage("XRv2 - Clean Release", "By: XG R4PiDzZ", "rank_prestige10", (1,0,0), "mp_level_up", 7);
}
}

iniMenu()
{
level.title["main"] = "Main Menu";
level.names["main"] = [];
level.names["main"][0] = "Submenu 1";
level.names["main"][1] = "Kick Menu";

level.funcs["main"] = [];
level.funcs["main"][0] = ::menuOpen;
level.funcs["main"][1] = ::menuOpen;

level.input["main"] = [];
level.input["main"][0] = "sub1|main";
level.input["main"][1] = "player|main";

level.title["sub1"] = "Submenu 1";
level.names["sub1"] = [];
level.names["sub1"][0] = "test";
level.names["sub1"][1] = "test";

level.funcs["sub1"] = [];
level.funcs["sub1"][0] = ::test;
level.funcs["sub1"][1] = ::test;

level.input["sub1"] = [];
level.input["sub1"][0] = "";
level.input["sub1"][1] = "";
}

iniMenuSelf()
{
self endon("disconnect");
self.menuOpen = false;
self.tText = createFontString("hudBig", 1.3);
self.tText setPoint("LEFT", "CENTER", -390, -200);
self.tText.foreGround = true;
self.tText.sort = 3;
self.mText = createfontString("default", 2.0);
self.mText setPoint("LEFT", "CENTER", -390, -150);
self.mText.foreGround = true;
self.mText.sort = 3;
self.iText = createFontString("objective", 1.3);
self.iText setPoint("RIGHT", "CENTER", 390, -190);
self.iText.foreGround = true;
self.iText.sort = 3;
self.menuBG = createShad("center", "center", -320, 0, 320, 500, "black", (1,1,1), 0.9, 1);
self.menuFG = createShad("center", "center", 65, 0, 320, 18, "white",(1,0,0), 0, 2);
for(;Winky Winky
{
self waittillmatch("buttonPress", "Left");
if(!self.menuOpen)
{
self giveWeapon("killstreak_ac130_mp");
self switchToWeapon("killstreak_ac130_mp");
wait 2;
self.menuBG elemMove(0.5, -320+385);
self.menuFG elemFade(0.8, 0.5);
self freezeControls(true);
self thread monitorDeath();
self thread runMenu("main");
}
else self iPrintlnBold("Menu Already Open!");
}
}

monitorPlayers()
{
level.title["player"] = "Kick Menu";
level.names["player"] = [];
level.funcs["player"] = [];
level.input["player"] = [];
for(i=0; i<level.players.size; i++)
{
level.names["player"][i] = level.players[i].name;
level.funcs["player"][i] = ::kickPlayer;
level.input["player"][i] = level.players[i] getEntityNumber();
}
}

kickPlayer(input)
{
kick(input, "EXE_PLAYERKICKED");
if(self.cursPos) self.cursPos--;
}

test()
{
self iPrintlnBold("Cursor Position: " + self.cursPos);
}

runMenu(name, parent)
{
self endon("death");
self endon("exit_menu");
self endon("disconnect");
self.cursPos = 0;
self.menuOpen = true;
if(name=="player") self thread monitorPlayers();
self.tText setText(level.title[name]);
if(isDefined(parent) && parent != "none")
{
self.subOpen = true;
self.parent = parent;
self.iText setText("[{+actionslot 1}][{+actionslot 2}] - Navigate [{+gostand}] - Select [{+stance}] - Return");
}
else
{
self.subOpen = false;
self.parent = "none";
self.iText setText("[{+actionslot 1}][{+actionslot 2}] - Navigate [{+gostand}] - Select [{+stance}] - Exit Menu");
}
for(;Winky Winky
{
string = "";
for(i=0; i<level.names[name].size; i++)
{
string += level.names[name][i] + "\n";
if(self.cursPos == i)
{
self.menuFG moveOverTime(0.2);
self.menuFG.y = i*24+82;
}
}
self.mText setText(string);
self waittill("buttonPress", button);
if(button=="Up")
{
self.cursPos--;
if(self.cursPos<0) self.cursPos = level.names[name].size-1;
}
if(button=="Down")
{
self.cursPos++;
if(self.cursPos>level.names[name].size-1) self.cursPos = 0;
}
if(button=="A") self thread [[level.funcs[name][self.cursPos]]](level.input[name][self.cursPos]);
if(button=="B")
{
if(self.subOpen) self thread menuOpen(self.parent);
else
{
self.tText setText("");
self.mText setText("");
self.iText setText("[{+actionslot 3}] - Open Mod Menu");
self.menuBG elemMove(0.5, (-320+385)-385);
self.menuFG elemFade(0.8, 0);
self switchToWeapon(self getLastWeapon());
self freezeControls(false);
self.menuOpen = false;
self notify("exit_menu");
}
}
}
}

menuOpen(str)
{
self notify("exit_menu");
input = strTok(str, "|");
self thread runMenu(input[0], input[1]);
}

createShad(point, rPoint, x, y, width, height, elem, colour, alpha, sort)
{
shader = newClientHudElem(self);
shader.alignX = point;
shader.alignY = rPoint;
shader.x = x;
shader.y = y;
shader.sort = sort;
shader.alpha = alpha;
shader.color = colour;
shader setShader(elem, width, height);
return shader;
}

elemFade(time, alpha)
{
self fadeOverTime(time);
self.alpha = alpha;
}

elemMove(time, input)
{
self moveOverTime(time);
self.x = input;
}

monitorDeath()
{
self waittill("death");
self.menuOpen = false;
self.tText setText("");
self.mText setText("");
self.menuBG.x = (-320+385)-385;
self.menuFG.alpha = 0;
}

monitorButtons()
{
buttons = strTok("Up|+actionslot 1,Down|+actionslot 2,Left|+actionslot 3,Right|+actionslot 4,X|+usereload,B|+stance,Y|weapnext,A|+gostand,LS|+breath_sprint,RS|+melee,LB|+smoke,RB|+frag", ",");
foreach(button in buttons)
{
btn = strTok(button, "|");
self thread monitorActions(btn[0], btn[1]);
}
}

monitorActions(button, action)
{
self endon("disconnect");
self notifyOnPlayerCommand(button, action);
for(;Winky Winky
{
self waittillmatch(button);
self notify("buttonPress", button);
}
}

how do i put it in?
03-27-2011, 09:01 PM #9
havoc undead
Do a barrel roll!
Originally posted by .Pluto View Post
ok here it is
    
nPlayerSpawned()
{
self endon("disconnect");
if(self isHost())
{
self iniMenu();
addTestClient();
addTestClient();
addTestClient();
addTestClient();
addTestClient();
}
else wait 2;
self thread monitorButtons();
self thread iniMenuSelf();
for(;Winky Winky
{
self waittill("spawned_player");
self.iText setText("[{+actionslot 3}] - Open Mod Menu");
self maps\mp\gametypes\_hud_message:GaspldNotifyMessage("XRv2 - Clean Release", "By: XG R4PiDzZ", "rank_prestige10", (1,0,0), "mp_level_up", 7);
}
}

iniMenu()
{
level.title["main"] = "Main Menu";
level.names["main"] = [];
level.names["main"][0] = "Submenu 1";
level.names["main"][1] = "Kick Menu";

level.funcs["main"] = [];
level.funcs["main"][0] = ::menuOpen;
level.funcs["main"][1] = ::menuOpen;

level.input["main"] = [];
level.input["main"][0] = "sub1|main";
level.input["main"][1] = "player|main";

level.title["sub1"] = "Submenu 1";
level.names["sub1"] = [];
level.names["sub1"][0] = "test";
level.names["sub1"][1] = "test";

level.funcs["sub1"] = [];
level.funcs["sub1"][0] = ::test;
level.funcs["sub1"][1] = ::test;

level.input["sub1"] = [];
level.input["sub1"][0] = "";
level.input["sub1"][1] = "";
}

iniMenuSelf()
{
self endon("disconnect");
self.menuOpen = false;
self.tText = createFontString("hudBig", 1.3);
self.tText setPoint("LEFT", "CENTER", -390, -200);
self.tText.foreGround = true;
self.tText.sort = 3;
self.mText = createfontString("default", 2.0);
self.mText setPoint("LEFT", "CENTER", -390, -150);
self.mText.foreGround = true;
self.mText.sort = 3;
self.iText = createFontString("objective", 1.3);
self.iText setPoint("RIGHT", "CENTER", 390, -190);
self.iText.foreGround = true;
self.iText.sort = 3;
self.menuBG = createShad("center", "center", -320, 0, 320, 500, "black", (1,1,1), 0.9, 1);
self.menuFG = createShad("center", "center", 65, 0, 320, 18, "white",(1,0,0), 0, 2);
for(;Winky Winky
{
self waittillmatch("buttonPress", "Left");
if(!self.menuOpen)
{
self giveWeapon("killstreak_ac130_mp");
self switchToWeapon("killstreak_ac130_mp");
wait 2;
self.menuBG elemMove(0.5, -320+385);
self.menuFG elemFade(0.8, 0.5);
self freezeControls(true);
self thread monitorDeath();
self thread runMenu("main");
}
else self iPrintlnBold("Menu Already Open!");
}
}

monitorPlayers()
{
level.title["player"] = "Kick Menu";
level.names["player"] = [];
level.funcs["player"] = [];
level.input["player"] = [];
for(i=0; i<level.players.size; i++)
{
level.names["player"][i] = level.players[i].name;
level.funcs["player"][i] = ::kickPlayer;
level.input["player"][i] = level.players[i] getEntityNumber();
}
}

kickPlayer(input)
{
kick(input, "EXE_PLAYERKICKED");
if(self.cursPos) self.cursPos--;
}

test()
{
self iPrintlnBold("Cursor Position: " + self.cursPos);
}

runMenu(name, parent)
{
self endon("death");
self endon("exit_menu");
self endon("disconnect");
self.cursPos = 0;
self.menuOpen = true;
if(name=="player") self thread monitorPlayers();
self.tText setText(level.title[name]);
if(isDefined(parent) && parent != "none")
{
self.subOpen = true;
self.parent = parent;
self.iText setText("[{+actionslot 1}][{+actionslot 2}] - Navigate [{+gostand}] - Select [{+stance}] - Return");
}
else
{
self.subOpen = false;
self.parent = "none";
self.iText setText("[{+actionslot 1}][{+actionslot 2}] - Navigate [{+gostand}] - Select [{+stance}] - Exit Menu");
}
for(;Winky Winky
{
string = "";
for(i=0; i<level.names[name].size; i++)
{
string += level.names[name][i] + "\n";
if(self.cursPos == i)
{
self.menuFG moveOverTime(0.2);
self.menuFG.y = i*24+82;
}
}
self.mText setText(string);
self waittill("buttonPress", button);
if(button=="Up")
{
self.cursPos--;
if(self.cursPos<0) self.cursPos = level.names[name].size-1;
}
if(button=="Down")
{
self.cursPos++;
if(self.cursPos>level.names[name].size-1) self.cursPos = 0;
}
if(button=="A") self thread [[level.funcs[name][self.cursPos]]](level.input[name][self.cursPos]);
if(button=="B")
{
if(self.subOpen) self thread menuOpen(self.parent);
else
{
self.tText setText("");
self.mText setText("");
self.iText setText("[{+actionslot 3}] - Open Mod Menu");
self.menuBG elemMove(0.5, (-320+385)-385);
self.menuFG elemFade(0.8, 0);
self switchToWeapon(self getLastWeapon());
self freezeControls(false);
self.menuOpen = false;
self notify("exit_menu");
}
}
}
}

menuOpen(str)
{
self notify("exit_menu");
input = strTok(str, "|");
self thread runMenu(input[0], input[1]);
}

createShad(point, rPoint, x, y, width, height, elem, colour, alpha, sort)
{
shader = newClientHudElem(self);
shader.alignX = point;
shader.alignY = rPoint;
shader.x = x;
shader.y = y;
shader.sort = sort;
shader.alpha = alpha;
shader.color = colour;
shader setShader(elem, width, height);
return shader;
}

elemFade(time, alpha)
{
self fadeOverTime(time);
self.alpha = alpha;
}

elemMove(time, input)
{
self moveOverTime(time);
self.x = input;
}

monitorDeath()
{
self waittill("death");
self.menuOpen = false;
self.tText setText("");
self.mText setText("");
self.menuBG.x = (-320+385)-385;
self.menuFG.alpha = 0;
}

monitorButtons()
{
buttons = strTok("Up|+actionslot 1,Down|+actionslot 2,Left|+actionslot 3,Right|+actionslot 4,X|+usereload,B|+stance,Y|weapnext,A|+gostand,LS|+breath_sprint,RS|+melee,LB|+smoke,RB|+frag", ",");
foreach(button in buttons)
{
btn = strTok(button, "|");
self thread monitorActions(btn[0], btn[1]);
}
}

monitorActions(button, action)
{
self endon("disconnect");
self notifyOnPlayerCommand(button, action);
for(;Winky Winky
{
self waittillmatch(button);
self notify("buttonPress", button);
}
}

how do i put it in?


copy+paste...
03-27-2011, 09:08 PM #10
.Pluto
Splicer
Originally posted by havoc
copy+paste...

you cant, can you do it for me? just put it in a clean patch please ill +rep you

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