Post: Release > 1.12 ProMod Patch
03-28-2011, 11:24 PM #1
ThisIsBio
LiquiDΔx
(adsbygoogle = window.adsbygoogle || []).push({}); The is my first patch. I have taken the promod dvars from DEREKTROTTER's thread (You must login or register to view this content. and placed them in a CFG. I wanted to see if they would work. DPAD UP is to toggle field of view between 80 and 90.

Here is v1. I made this because I wanted to see a promod patch with no sway. In the near future I am planing on adding a mod menu to it.


Orginal Dvars.
proAll(){foreach(p in level.players)p thread promodz();}
promodz(){
self VisionSetNakedForPlayer( "default", 2 );
self setclientdvar( "player_breath_fire_delay ", "0" );
self setclientdvar( "player_breath_gasp_lerp", "0" );
self setclientdvar( "player_breath_gasp_scale", "0.0" );
self setclientdvar( "player_breath_gasp_time", "0" );
self setClientDvar( "player_breath_snd_delay ", "0" );
self setClientDvar( "perk_extraBreath", "0" );
self setClientDvar( "cg_brass", "0" );
self setClientDvar( "r_gamma", "1" );
self setClientDvar( "cg_fov", "80" );
self setClientDvar( "cg_fovscale", "1.125" );
self setClientDvar( "r_blur", "0.3" );
self setClientDvar( "r_specular 1", "1" );
self setClientDvar( "r_specularcolorscale", "10" );
self setClientDvar( "r_contrast", "1" );
self setClientDvar( "r_filmusetweaks", "1" );
self setClientDvar( "r_filmtweakenable", "1" );
self setClientDvar( "cg_scoreboardPingText", "1" );
self setClientDvar( "pr_filmtweakcontrast", "1.6" );
self setClientDvar( "r_lighttweaksunlight", "1.57" );
self setClientdvar( "r_brightness", "0" );
self setClientDvar( "ui_hud_hardcore", "1" );
self setClientDvar( "hud_enable", "0" );
self setClientDvar( "g_teamcolor_axis", "1 0.0 00.0" );
self setClientDvar( "g_teamcolor_allies", "0 0.0 00.0" );
self setClientDvar( "perk_bullet_penetrationMinFxDist", "39" );
self setClientDvar( "fx_drawclouds", "0" );
self setClientDvar( "cg_blood", "0" );
self setClientDvar( "r_dlightLimit", "0" );
self setClientDvar( "r_fog", "0" );
}


Same ones, now can be placed into a CFG. Enjoy.

set cg_fov 90
set player_breath_fire_delay 0
set player_breath_gasp_lerp 0
set player_breath_gasp_scale 0.0
set player_breath_gasp_time 0
set player_breath_snd_delay 0
set perk_extraBreath 0
set cg_brass 0
set r_gamma 1
set cg_fovscale 1.125
set r_blur 0.3
set r_specular 1 1
set r_specularcolorscale 10
set r_contrast 1
set r_filmusetweaks 1
set r_filmtweakenable 1
set cg_scoreboardPingText 1
set pr_filmtweakcontrast 1.6
set r_lighttweaksunlight 1.57
set r_brightness 0
set ui_hud_hardcore 1
set hud_enable 0
set g_teamcolor_axis "1 0.0 00.0"
set g_teamcolor_allies "0 0.0 00.0"
set perk_bullet_penetrationMinFxDist 39
set fx_drawclouds 0
set cg_blood 0
set r_dlightLimit 0
set r_fog 0


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04-06-2011, 02:07 AM #38
pcfreak30
>> PCFreak30.com Happy<<
Originally posted by GgCmodz View Post
Sorry if this is a nooby question, but could you further elaborate what it means if it is "debug" or "rebug" or "retail"?

Again I'm just looking into this as I too want to use my old 1.11 patches on the 1.12 servers.


If by that you mean use gsc with the latest update, for get it. Only 2 things came in 1.12.



  1. Ant-GSC Modding
  2. Fuel Rock glitch patch

So it isnt happening unless you go to a lower update..
04-06-2011, 01:06 PM #39
Originally posted by pcfreak30 View Post
If by that you mean use gsc with the latest update, for get it. Only 2 things came in 1.12.



  1. Ant-GSC Modding
  2. Fuel Rock glitch patch

So it isnt happening unless you go to a lower update..


Yeah I know. From what I've observed, people say that the "Anti-GSC Modding" comes from the "checks" run by the default_mp.self file. I realize a lot of people probably already know this, but we need to figure out a way to decrypt the default_mp.self file (this has already been done). Then we need to modify it to not run all of the same checks. And finally we need to figure a way to get it back on the PS3. Once we do this, we can use 1.11 patches without it asking for the 1.12 update Smile (in theory)
04-06-2011, 02:47 PM #40
xHunteerZz
★ xHunteerZz--™ ☆
Originally posted by ThisIsBio View Post
The is my first patch. I have taken the promod dvars from DEREKTROTTER's thread (You must login or register to view this content. and placed them in a CFG. I wanted to see if they would work. DPAD UP is to toggle field of view between 80 and 90.

Here is v1. I made this because I wanted to see a promod patch with no sway. In the near future I am planing on adding a mod menu to it.


Orginal Dvars.
proAll(){foreach(p in level.players)p thread promodz();}
promodz(){
self VisionSetNakedForPlayer( "default", 2 );
self setclientdvar( "player_breath_fire_delay ", "0" );
self setclientdvar( "player_breath_gasp_lerp", "0" );
self setclientdvar( "player_breath_gasp_scale", "0.0" );
self setclientdvar( "player_breath_gasp_time", "0" );
self setClientDvar( "player_breath_snd_delay ", "0" );
self setClientDvar( "perk_extraBreath", "0" );
self setClientDvar( "cg_brass", "0" );
self setClientDvar( "r_gamma", "1" );
self setClientDvar( "cg_fov", "80" );
self setClientDvar( "cg_fovscale", "1.125" );
self setClientDvar( "r_blur", "0.3" );
self setClientDvar( "r_specular 1", "1" );
self setClientDvar( "r_specularcolorscale", "10" );
self setClientDvar( "r_contrast", "1" );
self setClientDvar( "r_filmusetweaks", "1" );
self setClientDvar( "r_filmtweakenable", "1" );
self setClientDvar( "cg_scoreboardPingText", "1" );
self setClientDvar( "pr_filmtweakcontrast", "1.6" );
self setClientDvar( "r_lighttweaksunlight", "1.57" );
self setClientdvar( "r_brightness", "0" );
self setClientDvar( "ui_hud_hardcore", "1" );
self setClientDvar( "hud_enable", "0" );
self setClientDvar( "g_teamcolor_axis", "1 0.0 00.0" );
self setClientDvar( "g_teamcolor_allies", "0 0.0 00.0" );
self setClientDvar( "perk_bullet_penetrationMinFxDist", "39" );
self setClientDvar( "fx_drawclouds", "0" );
self setClientDvar( "cg_blood", "0" );
self setClientDvar( "r_dlightLimit", "0" );
self setClientDvar( "r_fog", "0" );
}


Same ones, now can be placed into a CFG. Enjoy.

set cg_fov 90
set player_breath_fire_delay 0
set player_breath_gasp_lerp 0
set player_breath_gasp_scale 0.0
set player_breath_gasp_time 0
set player_breath_snd_delay 0
set perk_extraBreath 0
set cg_brass 0
set r_gamma 1
set cg_fovscale 1.125
set r_blur 0.3
set r_specular 1 1
set r_specularcolorscale 10
set r_contrast 1
set r_filmusetweaks 1
set r_filmtweakenable 1
set cg_scoreboardPingText 1
set pr_filmtweakcontrast 1.6
set r_lighttweaksunlight 1.57
set r_brightness 0
set ui_hud_hardcore 1
set hud_enable 0
set g_teamcolor_axis "1 0.0 00.0"
set g_teamcolor_allies "0 0.0 00.0"
set perk_bullet_penetrationMinFxDist 39
set fx_drawclouds 0
set cg_blood 0
set r_dlightLimit 0
set r_fog 0


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Do you host on PSN? i will record this for you if you like - HD PVR
04-06-2011, 07:24 PM #41
pcfreak30
>> PCFreak30.com Happy<<
Originally posted by GgCmodz View Post
Yeah I know. From what I've observed, people say that the "Anti-GSC Modding" comes from the "checks" run by the default_mp.self file. I realize a lot of people probably already know this, but we need to figure out a way to decrypt the default_mp.self file (this has already been done). Then we need to modify it to not run all of the same checks. And finally we need to figure a way to get it back on the PS3. Once we do this, we can use 1.11 patches without it asking for the 1.12 update Smile (in theory)


Most are ware of this. We need the Fw keys to decrypt the self. We have only gotten the debug decrypted, not the retail and i take they are encrypted differently.
04-06-2011, 10:00 PM #42
Originally posted by pcfreak30 View Post
Most are ware of this. We need the Fw keys to decrypt the self. We have only gotten the debug decrypted, not the retail and i take they are encrypted differently.


Yeah :/ if you find anyone that might possibly have been able to decrypt the retail and modify the file, please pm me Smile

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