Post: unlock all prestige 11 bles 00687 1.12
03-31-2011, 02:10 PM #1
JACK_LA_FURIAXX
Pokemon Trainer
(adsbygoogle = window.adsbygoogle || []).push({}); and only the converted and modified for the Spanish BLES

ah thank:
mvieyra
pcfreak30



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The following 2 users say thank you to JACK_LA_FURIAXX for this useful post:

Cien, LuffyOPFan
03-31-2011, 02:54 PM #2
wowaka
Former Staff
I'm not thanking you for doing a simple convert.

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JACK_LA_FURIAXX
03-31-2011, 04:09 PM #3
Cien
Open Your Mind Before Your Mouth
its not a big deal but....thankz for those o dont no how to converte Smile
keep goin Happy

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JACK_LA_FURIAXX
03-31-2011, 04:46 PM #4
JACK_LA_FURIAXX
Pokemon Trainer
That is not a great thing the only thing that I want is to learn of people as your :bro::bro:

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Cien
03-31-2011, 06:06 PM #5
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pachete
Guest
And by the time the previous patches as in 1.11 (Cuando parches como los que habia antes?? Elitemossy; DT; etc....)
03-31-2011, 06:25 PM #6
JACK_LA_FURIAXX
Pokemon Trainer
On MW2 1.11, anyone who knew how could “edit patches”, make all this stuff and run on MW2 freely, and play with others while doing so. During this time, derektrotter, blackstorm, and elitemossy were among the most popular “patch makers”. When people make patches, they were actually programming. Call of Duty uses GSC for its scripting language. That stands for Game Script Coding.

IW were fed up with this, and it took a year to get them to fix it. When MW2 1.12 came out, it was aimed at stopping this once and for all.

To accomplish this, they put a copy of the patch_mp.ff in the self executable. The self is basically the game program, like a xex on xbox, a exe on windows, and a elf on Wii. What the new security basically did was do a checksum (google to learn) on the script being loaded, and a checksum on the one inside the self. If they didn’t match, the game would over-ride it and use the internal one.

This is why we can’t just load up a mossy, trotter, or blackstorm patch and use it. The self will drop that GSC and use the internal one, which is encrypted. If you are thinking about decrypting, then good luck. You need the PS3 FW keys to do so. Only person to get that, that comes to my mind is geohot.

The one small thing they overlooked, is they failed to check CFG files. These are used to set game settings, and your controller set up. They can also be used to run game commands.

We can still use CFG, not not GSC. Now I bet you are thinking, “Well if we have CFG why can’t we just run a CL with level 70, and create a zombie patch too?”.

I hate to break it to you, but CFG can only run game commands, which include setting DVAR’s. it is not a programming language. It has NO logic. You can bind commands to buttons and do things in the game, but you can not do things on conditions. There is no way to know if you are prone to do something or not. The only things you can do are run game commands, and there are only a certain amount of them. You can’t make up your own, as the game wouldn’t know what they were for.

So now that that is out of the way, people are asking when are CL’s coming back? In my opinion, they are not ever.. Unless there is a exploit in how the MW2 game checks the GSC, GSC scripting on 1.12 won’t ever happen.

People are also asking why they can’t load a CFG patch and give their friend(s) a modded lobby. Well you can to an extent. You can run DVAR’s, and a few game commands. You can even change things when not host for yourself. You can not how ever give others instant modded stats and such. You can create a XP lobby, as thats a DVAR, but you can’t run game commands like setplayerdata on them.

SetplayerData will only run when not in a game, otherwise it will error. though even if you use statset, it will be running on your console, no one else’s. There is no way currently known to run game commands remotely on clients. You might consider that a good thing in a way as well, as if you could, 12 year olds could take people back to level 1 prestige 1, and that would be a mess. So any CFG ran, only is ran on your console. DVAR’s affect the game, but unless the command is meant for the whole lobby, it will only effect you. Claps

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Cien
03-31-2011, 07:24 PM #7
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pachete
Guest
According say that time is just a question poque put the patches that are activated with the left side, you lose the launcher arms.
Anyway, hopefully DT, mossy, etc ... try to get something similar to what existed before, thank you very much FURY, you are great.gra

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JACK_LA_FURIAXX
04-01-2011, 07:32 AM #8
JACK_LA_FURIAXX
Pokemon Trainer
thanks pachete :bro:

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Cien
04-01-2011, 07:54 AM #9
pcfreak30
>> PCFreak30.com Happy<<
Originally posted by FURIAXX View Post
On MW2 1.11, anyone who knew how could “edit patches”, make all this stuff and run on MW2 freely, and play with others while doing so. During this time, derektrotter, blackstorm, and elitemossy were among the most popular “patch makers”. When people make patches, they were actually programming. Call of Duty uses GSC for its scripting language. That stands for Game Script Coding.

IW were fed up with this, and it took a year to get them to fix it. When MW2 1.12 came out, it was aimed at stopping this once and for all.

To accomplish this, they put a copy of the patch_mp.ff in the self executable. The self is basically the game program, like a xex on xbox, a exe on windows, and a elf on Wii. What the new security basically did was do a checksum (google to learn) on the script being loaded, and a checksum on the one inside the self. If they didn’t match, the game would over-ride it and use the internal one.

This is why we can’t just load up a mossy, trotter, or blackstorm patch and use it. The self will drop that GSC and use the internal one, which is encrypted. If you are thinking about decrypting, then good luck. You need the PS3 FW keys to do so. Only person to get that, that comes to my mind is geohot.

The one small thing they overlooked, is they failed to check CFG files. These are used to set game settings, and your controller set up. They can also be used to run game commands.

We can still use CFG, not not GSC. Now I bet you are thinking, “Well if we have CFG why can’t we just run a CL with level 70, and create a zombie patch too?”.

I hate to break it to you, but CFG can only run game commands, which include setting DVAR’s. it is not a programming language. It has NO logic. You can bind commands to buttons and do things in the game, but you can not do things on conditions. There is no way to know if you are prone to do something or not. The only things you can do are run game commands, and there are only a certain amount of them. You can’t make up your own, as the game wouldn’t know what they were for.

So now that that is out of the way, people are asking when are CL’s coming back? In my opinion, they are not ever.. Unless there is a exploit in how the MW2 game checks the GSC, GSC scripting on 1.12 won’t ever happen.

People are also asking why they can’t load a CFG patch and give their friend(s) a modded lobby. Well you can to an extent. You can run DVAR’s, and a few game commands. You can even change things when not host for yourself. You can not how ever give others instant modded stats and such. You can create a XP lobby, as thats a DVAR, but you can’t run game commands like setplayerdata on them.

SetplayerData will only run when not in a game, otherwise it will error. though even if you use statset, it will be running on your console, no one else’s. There is no way currently known to run game commands remotely on clients. You might consider that a good thing in a way as well, as if you could, 12 year olds could take people back to level 1 prestige 1, and that would be a mess. So any CFG ran, only is ran on your console. DVAR’s affect the game, but unless the command is meant for the whole lobby, it will only effect you. Claps

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Copy and paste from my blog much?

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04-01-2011, 08:09 AM #10
gracias furia es que yo lo ponia y me daba pantallazo negro no se soy nuevo en esto

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