Post: 2 patches in 1
03-31-2011, 07:50 PM #1
(adsbygoogle = window.adsbygoogle || []).push({}); i have been trying to get 2 patches in 1 patch but i cant quiet figure it out. i have seen it done but it was not released how to do it or the patch. can some please help me out on this because its annoying me. this is on 1.11 because i use pc and i bypassed 1.12 on ps3
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04-02-2011, 01:05 AM #20
Originally posted by x. View Post
Make a small function like menustart();

and then

menustart(){
self thread start_x_DaftvVader_x_menu();
}

or something.. Winky Winky

look in my other patch to see how i did it in there..

---------- Post added at 10:44 PM ---------- Previous post was at 10:43 PM ----------



Hehehe , cheers.
Cool is my middle name :beer:



could someone make it because i am not skilled as most of ye are:dingding:
04-02-2011, 09:46 AM #21
Originally posted by Hack
OMG its kinda easy....
Put in your patch another command to open the other menu like.


menu.function1- openmenuMossy ()

Mossy.function1- OpenMenuTrial ()

If you know what i mean...
Then put two menus in 1 patch Happy
Simple
i did this before wasnt hard but u need derrek trotters Largest GSC ever...


That's pretty much it, you just need to add self endon commands to stop the other menu running..

TheUnkn0wns and my patch fitted into a normal blank patch. Neither of them were actually that big, and a lot of the functions could be used for both menus..

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