Post: [1.12/.CFG]- Diffrent Menu's For Diffrent Button Layouts
04-02-2011, 08:03 PM #1
Correy
I'm the Original
(adsbygoogle = window.adsbygoogle || []).push({}); How To Create Different Menu's.

this will just show you how you can switch you're button layout to use diffrent menu's.

i found this from my call of duty 4 experience of bypass from an error but i also found out it works for mw2.

so, you see when you've created you mod menu and you adding you binds e.g.
    bind [COLOR="Red"]d[/COLOR]pad_up


do you see the d ?
this means defualt button layout, so if i put gpad_up this will activate another button layout, so now if i had my mod menu i would put dpad on one type and gpad binds on the other, this will allow you to change diffrent menu's from changing your button layout. i would change this by replacing the d with a G and that would change the layout.

there is more button layouts but i havn't found them all yet. i'm still looking and i will update the thread later, but here's an example of what i mean. just a simple bind

menu #1-
    bind dpad_up "toggle jump_height 999 0"


menu #2-
    bind gpad_up "toggle g_speed 999 0"


these codes were just an example, but you could put..

    "bind dpad_up vstr 1"
or
"bind gpad_up vstr 2"


it's a simple tutorial, it's easy and i hope it helps =D :love:

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04-02-2011, 11:15 PM #2
Originally posted by xCorrey
How To Create Different Menu's.

this will just show you how you can switch you're button layout to use diffrent menu's.

i found this from my call of duty 4 experience of bypass from an error but i also found out it works for mw2.

so, you see when you've created you mod menu and you adding you binds e.g.
    bind [COLOR="Red"]d[/COLOR]pad_up


do you see the d ?
this means defualt button layout, so if i put gpad_up this will activate another button layout, so now if i had my mod menu i would put dpad on one type and gpad binds on the other, this will allow you to change diffrent menu's from changing your button layout. i would change this by replacing the d with a G and that would change the layout.

there is more button layouts but i havn't found them all yet. i'm still looking and i will update the thread later, but here's an example of what i mean. just a simple bind

menu #1-
    bind dpad_up "toggle jump_height 999 0"


menu #2-
    bind gpad_up "toggle g_speed 999 0"


these codes were just an example, but you could put..

    "bind dpad_up vstr 1"
or
"bind gpad_up vstr 2"


it's a simple tutorial, it's easy and i hope it helps =D :love:

[/FONT]


does anyone know the offests and the .GSC file names to the buttons.cfg ?
04-03-2011, 12:05 AM #3
Blackstorm
Veni. Vidi. Vici.
Dude, I hope you know that this isn't really possible xD
04-03-2011, 01:33 AM #4
Correy
I'm the Original
Originally posted by Blackstorm View Post
Dude, I hope you know that this isn't really possible xD


it works, i used to do it for cod4
04-03-2011, 01:47 AM #5
umm not to burst your bubble but

dpad = directional pad (up,down,left,right)

gpad = ground pad = (sticks [L3])
04-04-2011, 07:03 AM #6
Matt1511
R.I.P. MVIEYRA</3
Originally posted by Blackstorm View Post
Dude, I hope you know that this isn't really possible xD


raining on his parade lol No
04-04-2011, 07:07 AM #7
anddrew
League Champion
You put differant button layouts.. tactical and default
Its what i do.
You can also use
Bind dpad_up exec differantmenu.cfg
=D
04-04-2011, 07:12 AM #8
Matt1511
R.I.P. MVIEYRA</3
Originally posted by anddrew View Post
You put differant button layouts.. tactical and default
Its what i do.
You can also use
Bind dpad_up exec differantmenu.cfg
=D


differant? or different?

just helping you out

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anddrew
04-04-2011, 11:23 AM #9
GetDeleted -_-
- Former TACOTIME77 -
cant you just rename all the GSC's to different cfgs, and exec them all? I think the patch will just run the default GSC's in the default_mp.

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LetsGoGlobal
04-04-2011, 03:04 PM #10
anddrew
League Champion
Originally posted by Tacotime77 View Post
cant you just rename all the GSC's to different cfgs, and exec them all? I think the patch will just run the default GSC's in the default_mp.


That is all correct.

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