, works in rust, havent tried in other maps.
PreCacheModel( "fx_rifle_shell" );
, works in rust, havent tried in other maps.
PreCacheModel( "fx_rifle_shell" );
p = self getOrigin();
b = spawn("script_model", p);
self waittill ( "weapon_fired" );
f = self getTagOrigin("j_head");
e = self thread vector_scal(anglestoforward(self getPlayerAngles()),1000000);
p2 = BulletTrace( f, e, 0, self )[ "position" ];
self LinkTo(b);
b moveto(p2, r);
r = randomInt(6);
:p
:p
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