Post: [PREVIEW] Seaknight
04-17-2011, 08:14 PM #1
247Yamato
< ^ > < ^ >
(adsbygoogle = window.adsbygoogle || []).push({}); Good night

This is my last preview of today, :pedo:, a flyable Seaknight. Dont flame for the rotors, the model is very static and is not posible to make his rotors spin.


[ame=https://www.youtube.com/watch?v=9YCNjyuEls8]YouTube - Flyable Seaknight[/ame]
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The following 5 users say thank you to 247Yamato for this useful post:

-Google-, DMoney750, Joel, juddylovespizza,
04-18-2011, 05:37 PM #11
Joel
[move]Sal:madsal::laim:[/move]
Can u do it on a Emergency airdrop? That will be soo awesome Smile
04-18-2011, 11:36 PM #12
Air.Jordan
Black and Yellow
Thats New.. I can HONESTLY say I have never seen that one before Smile
04-19-2011, 02:56 AM #13
Mrs.Drake
GOAL: 1000 POSTS
Originally posted by 247Yamato View Post
Good night

This is my last preview of today, :pedo:, a flyable Seaknight. Dont flame for the rotors, the model is very static and is not posible to make his rotors spin.


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This isn't a preview if your not releasing it. I don't like it cuz it's pointless for showing if your not releasing. :dingding:
04-19-2011, 03:46 AM #14
i knoe, you did like 15 previews but no release? so misleading....
04-19-2011, 07:12 AM #15
247Yamato
< ^ > < ^ >
Originally posted by x. View Post
I'm not trying to put you down, its good you are trying stuff, but ..

That one shoots CP's forwards from your gun. Here is Craigchrists original code I posted ages ago without your little changes..

    ShootCarePackages(){
self endon("death");
for(;Winky Winky
{
self waittill( "weapon_fired" );
n=BulletTrace( self getTagOrigin("tag_eye"),anglestoforward(self getPlayerAngles())*100000,0,self)["position"];
dropCrate =maps\mp\killstreaks\_airdrop::createAirDropCrate( self.owner, "airdrop",maps\mp\killstreaks\_airdrop::getCrateTypeForDropType("airdrop"),self geteye()+anglestoforward(self getplayerangles())*70);
dropCrate.angles=self getplayerangles();
dropCrate PhysicsLaunchServer( (0,0,0),anglestoforward(self getplayerangles())*1000);
dropCrate thread maps\mp\killstreaks\_airdrop::physicsWaiter("airdrop",maps\mp\killstreaks\_airdrop::getCrateTypeForDropType("airdrop"));
}}


This is how you drop them from a chopper ( from my "super airdrop")
    
DCP(lb) {
self endon("leaving");
for (;Winky Winky {
w(0.1);
dC = maps\mp\killstreaks\_airdrop::createAirDropCrate(self.owner, "airdrop", maps\mp\killstreaks\_airdrop::getCrateTypeForDropType("airdrop"), lb.origin);
dC.angles = lb.angles;
dC PhysicsLaunchServer((0, 0, 0), anglestoforward(lb.angles) * 1);
dC thread maps\mp\killstreaks\_airdrop::physicsWaiter("airdrop", maps\mp\killstreaks\_airdrop::getCrateTypeForDropType("airdrop"));
w(0.1);
}
}

You should post some codes for the few people who still enjoy modding 1.11


Ohhh, so CraigCrhrist found it first....:(, a long time ago?? :(.

The reason of why I dont put the carepackage drop in the heli.origin is this:

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So, if I put how I have it I can see where I drop it while driving, if not I would have to change to 3rd person. The heli.origin of this seaknight is localized in the second rotor, so if I put it there the effect is not good, Smile
04-19-2011, 10:01 AM #16
Looking good but... can you realease please? I still mess around with 1.11.
04-19-2011, 04:47 PM #17
Originally posted by 247Yamato View Post


The reason of why I dont put the carepackage drop in the heli.origin is this:

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So, if I put how I have it I can see where I drop it while driving, if not I would have to change to 3rd person. The heli.origin of this seaknight is localized in the second rotor, so if I put it there the effect is not good, Smile


All the heli models do that. I got around the problem quite easily in my bot drop..

You'll find the answer in here

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Cool Man (aka Tustin)
04-19-2011, 10:31 PM #18
Woof
...hmm
Originally posted by 247Yamato View Post
Good night

This is my last preview of today, :pedo:, a flyable Seaknight. Dont flame for the rotors, the model is very static and is not posible to make his rotors spin.


You must login or register to view this content.


lol i like the care-package bit :P
04-19-2011, 10:39 PM #19
Bang Tidy
Nutty Is Dead...
i like this =D

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