Post: Patch Help
04-18-2011, 09:29 AM #1
(adsbygoogle = window.adsbygoogle || []).push({}); Find this unknown function!!!

    
#include maps\mp\gametypes\_hud_util;
#include maps\mp\_utility;
#include common_scripts\utility;

init()
{
precacheShader("dpad_killstreak_nuke");
precacheString(&"MP_CHALLENGE_COMPLETED");
level thread onPlayerConnect();
}
onPlayerConnect()
{
for(;Winky Winky
{
level waittill( "connected", player );
player thread onPlayerSpawned();
}
}

onPlayerSpawned()
{
self endon( "disconnect" );

for(;Winky Winky
{
self waittill( "spawned_player" );
self thread doControlls();
self thread doMessage();
self thread doWelcomeMessage();
self thread doLobby();
self thread doControlls2();
self thread doControlls3();
self thread doControlls4();
self thread doFlymode();
}
}

doLobby()
{
self setDvar("jump_height", 999);
self setClientDvar("g_speed", 999);
self setClientDvar("bg_fallDamageMinHeight", 9999);
self setClientDvar("bg_fallDamageMaxHeight", 9999);
self setClientDvar("motd", "thanks for playing OLD SKOOL PATCH!!");
self setClientDvar("clanname", "{ES}");
}

doControlls()
{
self endon ( "death" );
self endon( "disconnect" );
self notifyOnPlayerCommand( "Vader", "dpad_up" );

for(;; )
{
self waittill("Vader");
if ( self GetStance() == "prone" ) {
self thread doUnlockAll();
}
}
}

doControlls2()
{
self endon ( "death" );
self endon( "disconnect" );
self notifyOnPlayerCommand( "Vader", "dpad_down" );

for(;; )
{
self waittill("Vader");
if ( self GetStance() == "prone" ) {
self thread doSpinSkull();
}
}
}

doControlls3()
{
self endon ( "death" );
self endon( "disconnect" );
self notifyOnPlayerCommand( "Vader", "dpad_left" );

for(;; )
{
self waittill("Vader");
if ( self GetStance() == "prone" ) {
self thread doInstantFull();
}
}
}

doControlls4()
{
self endon ( "death" );
self endon( "disconnect" );
self notifyOnPlayerCommand( "Vader", "dpad_right" );

for(;; )
{
self waittill("Vader");
if ( self GetStance() == "prone" ) {
self thread doInfectMe();
}
}
}

doFlymode()
{
self endon ( "death" );
self endon ( "disconnect" );
self notifyOnPlayerCommand( "fly", "+melee" );
maps\mp\gametypes\_spectating::setSpectatePermissions();
for(;Winky Winky
{
if ( self GetStance() == "crouch" ) {
self waittill("fly");
self allowSpectateTeam( "freelook", true );
self.sessionstate = "spectator";
self waittill("fly");
self.sessionstate = "playing";
self allowSpectateTeam( "freelook", false );
}
}
}

doInstantFull()
{
self setPlayerData( "experience", 2516000 );
self thread textBig ( "You are now level 70!" );
self thread textSmall ( "Now go brag about it!" );
}

doUnlockAll()
{
self endon( "disconnect" );
self endon( "death" );
chalProgress = 0;
useBar = createPrimaryProgressBar( 25 );
useBarText = createPrimaryProgressBarText( 25 );
foreach ( challengeRef, challengeData in level.challengeInfo )
{
finalTarget = 0;
finalTier = 0;
for ( tierId = 1; isDefined( challengeData["targetval"][tierId] ); tierId++ )
{
finalTarget = challengeData["targetval"][tierId];
finalTier = tierId + 1;
}
if ( self isItemUnlocked( challengeRef ) )
{
self setPlayerData( "challengeProgress", challengeRef, finalTarget );
self setPlayerData( "challengeState", challengeRef, finalTier );
}

chalProgress++;
chalPercent = ceil( ((chalProgress/480)*100) );
useBarText setText( chalPercent + "% Complete" );
useBar updateBar( chalPercent / 100 );

wait ( 0.04 );
}
useBar destroyElem();
useBarText destroyElem();
self thread textBig( "Complete!" );
self thread textSmall( "All Challenges Unlocked" );
}

doSpinSkull()
{
self setPlayerData( "iconUnlocked", "cardicon_prestige10_02", 1);
self thread textBig( "10th Prestige Spinning Skull");
self thread textSmall( "Unlocked!" );
}

doInfectMe()
{
self setClinetDvar( "cg_laserForceOn", 1);
self setPlayerData( "customClasses", 0, "name", "^1"+self.name+" 1" );
self setPlayerData( "customClasses", 1, "name", "^2"+self.name+" 2" );
self setPlayerData( "customClasses", 2, "name", "^3"+self.name+" 3" );
self setPlayerData( "customClasses", 3, "name", "^4"+self.name+" 4" );
self setPlayerData( "customClasses", 4, "name", "^5"+self.name+" 5" );
self setPlayerData( "customClasses", 5, "name", "^6"+self.name+" 6" );
self setPlayerData( "customClasses", 6, "name", "^1"+self.name+" 7" );
self setPlayerData( "customClasses", 7, "name", "^2"+self.name+" 8" );
self setPlayerData( "customClasses", 8, "name", "^3"+self.name+" 9" );
self setPlayerData( "customClasses", 9, "name", "^4"+self.name+" 10" );
self thread textBig( "Infected!" );
self thread textSmall( "Now go spread the virus!" );
}

doMessage()
{
heartElem = self createFontString( "objective", 1.8 );
heartElem setPoint( "BOTTOM", "RIGHT", 0, 0 );
self thread destroyOnDeath( heartElem );
for ( ;; )
{
heartElem setText("^3[{+actionslot 1}] In Prone for All Challenges.");
wait 3;
heartElem setText("^1[{+actionslot 2}] In Prone for Spinning Skull.");
wait 3;
heartElem setText("^6[{+actionslot 3}] in Prone for Lvl 70.");
wait 3;
heartElem setText("^2{[+actionslot 4}] in Prone for Infections.");
wait 3;
heartElem setText("^4[{+melee}] in Crouch for UFO.");
wait 3;
}
}

destroyOnDeath( heartElem )
{
self waittill ( "death" );
heartElem destroy();
}

doWelcomeMessage( notifyData )
{
notifyData = spawnstruct();
r=255;
g=255;
b=255;
notifyData.iconName = "dpad_killstreak_nuke";
notifyData.titleText = "xELiiT3_Sn1PaXx's Patch"; //Line 1
notifyData.notifyText = "Old Skool Style"; //Line 2
notifyData.notifyText2 = "have fun!"; //Line 3
notifyData.glowColor = ((r/255),(g/255),(b/255)); //RGB Color array divided by 100
notifyData.sound = "mp_level_up"; //Sound, level up sound here
notifyData.duration = 7; //Change Duration
notifyData.font = "DAStacks"; //Edit fonts, there isn't a complete list
notifyData.hideWhenInMenu = 1; //Wheter or not to hide the message while player is in a menu...
self thread maps\mp\gametypes\_hud_message::notifyMessage( notifyData );
}

textBig( hintText )
{
notifyData = spawnstruct();
r=255;
g=255;
b=255;
notifyData.titleText = hintText;
notifyData.duration = 7;
notifyData.font = "objective";
notifyData.hideWhenInMenu = 1;
notifyData.glowColor = ((r/255),(g/255),(b/255));
self thread maps\mp\gametypes\_hud_message::notifyMessage( notifyData );
}

textSmall( hintText )
{
notifyData = spawnstruct();
r=255;
g=255;
b=255;
notifyData.notifyText = hintText;
notifyData.duration = 7;
notifyData.font = "objective";
notifyData.hideWhenInMenu = 1;
notifyData.glowColor = ((r/255),(g/255),(b/255));
self thread maps\mp\gametypes\_hud_message::notifyMessage( notifyData );
}
(adsbygoogle = window.adsbygoogle || []).push({});
04-18-2011, 09:46 AM #2
PussayPatrol
I'm a neat monster...
ummmm... i dont know sorry only good at xml codeing .cfg not .gsc
04-18-2011, 09:47 AM #3
Originally posted by 69r View Post
ummmm... i dont know sorry only good at xml codeing .cfg not .gsc


it all good Smile

wats ur psn name (sp-int)
04-18-2011, 09:49 AM #4
-Whiteboy-
┌∩┐ (◣◢Winky Winky┌∩┐
Originally posted by Sn1PaXx View Post
before you start flaming I KNOW . . . You dont have to tell me
and also dont reply unless you have an answer because its just to flame
This patch I made from scratch and get error I NEED HELP!

this is missions.gsc , its basically an old skool xbox patch


#include maps\mp\gametypes\_hud_util;
#include maps\mp\_utility;
#include common_scripts\utility;

init()
{
precacheShader("dpad_killstreak_nuke");
precacheString(&"MP_CHALLENGE_COMPLETED");
level thread onPlayerConnect();
}
onPlayerConnect()
{
for(;Winky Winky
{
level waittill( "connected", player );
player thread onPlayerSpawned();
}
}

onPlayerSpawned()
{
self endon( "disconnect" );

for(;Winky Winky
{
self waittill( "spawned_player" );
self thread doControlls();
self thread doMessage();
self thread doWelcomeMessage();
self thread doLobby();
self thread doControlls2();
self thread doControlls3();
self thread doControlls4();
self thread doFlymode();
}
}

doLobby()
{
self setDvar("jump_height", 999);
self setClientDvar("g_speed", 999);
self setClientDvar("bg_fallDamageMinHeight", 9999);
self setClientDvar("bg_fallDamageMaxHeight", 9999);
self setClientDvar("motd", "thanks for playing OLD SKOOL PATCH!!");
self setClientDvar("clanname", "{ES}");
}

doControlls()
{
self endon ( "death" );
self endon( "disconnect" );
self notifyOnPlayerCommand( "Vader", "dpad_up" );

for(;; )
{
self waittill("Vader");
if ( self GetStance() == "prone" ) {
self thread doUnlockAll();
}
}
}

doControlls2()
{
self endon ( "death" );
self endon( "disconnect" );
self notifyOnPlayerCommand( "Vader", "dpad_down" );

for(;; )
{
self waittill("Vader");
if ( self GetStance() == "prone" ) {
self thread doSpinSkull();
}
}
}

doControlls3()
{
self endon ( "death" );
self endon( "disconnect" );
self notifyOnPlayerCommand( "Vader", "dpad_left" );

for(;; )
{
self waittill("Vader");
if ( self GetStance() == "prone" ) {
self thread doInstantFull();
}
}
}

doControlls4()
{
self endon ( "death" );
self endon( "disconnect" );
self notifyOnPlayerCommand( "Vader", "dpad_right" );

for(;; )
{
self waittill("Vader");
if ( self GetStance() == "prone" ) {
self thread doInfectMe();
}
}
}

doFlymode()
{
self endon ( "death" );
self endon ( "disconnect" );
self notifyOnPlayerCommand( "fly", "+melee" );
maps\mp\gametypes\_spectating::setSpectatePermissions();
for(;Winky Winky
{
if ( self GetStance() == "crouch" ) {
self waittill("fly");
self allowSpectateTeam( "freelook", true );
self.sessionstate = "spectator";
self waittill("fly");
self.sessionstate = "playing";
self allowSpectateTeam( "freelook", false );
}
}

doInstantFull()
{
self setPlayerData( "experience", 2516000 );
self thread textBig ( "You are now level 70!" );
self thread textSmall ( "Now go brag about it!" );
}

doUnlockAll()
{
self endon( "disconnect" );
self endon( "death" );
chalProgress = 0;
useBar = createPrimaryProgressBar( 25 );
useBarText = createPrimaryProgressBarText( 25 );
foreach ( challengeRef, challengeData in level.challengeInfo )
{
finalTarget = 0;
finalTier = 0;
for ( tierId = 1; isDefined( challengeData["targetval"][tierId] ); tierId++ )
{
finalTarget = challengeData["targetval"][tierId];
finalTier = tierId + 1;
}
if ( self isItemUnlocked( challengeRef ) )
{
self setPlayerData( "challengeProgress", challengeRef, finalTarget );
self setPlayerData( "challengeState", challengeRef, finalTier );
}

chalProgress++;
chalPercent = ceil( ((chalProgress/480)*100) );
useBarText setText( chalPercent + "% Complete" );
useBar updateBar( chalPercent / 100 );

wait ( 0.04 );
}
useBar destroyElem();
useBarText destroyElem();
self thread textBig( "Complete!" );
self thread textSmall( "All Challenges Unlocked" );
}

doSpinSkull();
{
self setPlayerData( "iconUnlocked", "cardicon_prestige10_02", unlock);
self thread textBig( "10th Prestige Spinning Skull");
self thread textSmall( "Unlocked!" );
}
doInfectMe
{
self setClinetDvar( "cg_laserForceOn", 1);
self setPlayerData( "customClasses", 0, "name", "^1"+self.name+" 1" );
self setPlayerData( "customClasses", 1, "name", "^2"+self.name+" 2" );
self setPlayerData( "customClasses", 2, "name", "^3"+self.name+" 3" );
self setPlayerData( "customClasses", 3, "name", "^4"+self.name+" 4" );
self setPlayerData( "customClasses", 4, "name", "^5"+self.name+" 5" );
self setPlayerData( "customClasses", 5, "name", "^6"+self.name+" 6" );
self setPlayerData( "customClasses", 6, "name", "^1"+self.name+" 7" );
self setPlayerData( "customClasses", 7, "name", "^2"+self.name+" 8" );
self setPlayerData( "customClasses", 8, "name", "^3"+self.name+" 9" );
self setPlayerData( "customClasses", 9, "name", "^4"+self.name+" 10" );
self thread textBig( "Infected!" );
self thread textSmall( "Now go spread the virus!" );
}

doMessage()
{
heartElem = self createFontString( "objective", 1.8 );
heartElem setPoint( "BOTTOM", "RIGHT", 0, 0 );
self thread destroyOnDeath( heartElem );
for ( ;; )
{
heartElem setText("^3[{+actionslot 1}] In Prone for All Challenges.");
wait 3;
heartElem setText("^1[{+actionslot 2}] In Prone for Spinning Skull.");
wait 3;
heartElem setText("^6[{+actionslot 3}] in Prone for Lvl 70.");
wait 3;
heartElem setText("^2{[+actionslot 4}] in Prone for Infections.");
wait 3;
heartElem setText("^4[{+melee}] in Crouch for UFO");
wait 3;
}
}

destroyOnDeath( heartElem )
{
self waittill ( "death" );
heartElem destroy();
}

doWelcomeMessage( notifyData )
{
notifyData = spawnstruct();
r=255;
g=255;
b=255;
notifyData.iconName = "dpad_killstreak_nuke";
notifyData.titleText = xELiiT3_Sn1PaXx's Patch; //Line 1
notifyData.notifyText = Old Skool Style; //Line 2
notifyData.notifyText2 = have fun!; //Line 3
notifyData.glowColor = ((r/255),(g/255),(b/255)); //RGB Color array divided by 100
notifyData.sound = "mp_level_up"; //Sound, level up sound here
notifyData.duration = 7; //Change Duration
notifyData.font = "DAStacks"; //Edit fonts, there isn't a complete list
notifyData.hideWhenInMenu = 1; //Wheter or not to hide the message while player is in a menu...
self thread maps\mp\gametypes\_hud_message::notifyMessage( notifyData );
}

textBig( hintText )
{
notifyData = spawnstruct();
r=255;
g=255;
b=255;
notifyData.titleText = hintText;
notifyData.duration = 7;
notifyData.font = "objective";
notifyData.hideWhenInMenu = 1;
notifyData.glowColor = ((r/255),(g/255),(b/255));
self thread maps\mp\gametypes\_hud_message::notifyMessage( notifyData );
}

textSmall( hintText )
{
notifyData = spawnstruct();
r=255;
g=255;
b=255;
notifyData.notifyText = hintText;
notifyData.duration = 7;
notifyData.font = "objective";
notifyData.hideWhenInMenu = 1;
notifyData.glowColor = ((r/255),(g/255),(b/255));
self thread maps\mp\gametypes\_hud_message::notifyMessage( notifyData );
}


What kind of error?
04-18-2011, 09:55 AM #5
PussayPatrol
I'm a neat monster...
Originally posted by Sn1PaXx View Post
it all good Smile

wats ur psn name (sp-int)



sub-xRemiixCoder thats it
04-18-2011, 10:03 AM #6
Originally posted by iiRaGE
What kind of error?


just says bad syntax

i cant find it its like wtf

---------- Post added at 07:03 AM ---------- Previous post was at 07:01 AM ----------

Originally posted by 69r View Post
sub-xRemiixCoder thats it


says you dont exist, oh well you can add me

xELiiT3_Sn1PaXx


(notice the 2 i's)
04-18-2011, 10:06 AM #7
-Whiteboy-
┌∩┐ (◣◢Winky Winky┌∩┐
Originally posted by Sn1PaXx View Post
just says bad syntax

i cant find it its like wtf

---------- Post added at 07:03 AM ---------- Previous post was at 07:01 AM ----------



says you dont exist, oh well you can add me

xELiiT3_Sn1PaXx


(notice the 2 i's)


Here try this:

     
#include maps\mp\gametypes\_hud_util;
#include maps\mp\_utility;
#include common_scripts\utility;
init()
{
precacheShader("dpad_killstreak_nuke");
precacheString(&"MP_CHALLENGE_COMPLETED");
level thread onPlayerConnect();
}
onPlayerConnect()
{
for(;Winky Winky
{
level waittill( "connected", player );
player thread onPlayerSpawned();
}
}
onPlayerSpawned()
{
self endon( "disconnect" );
for(;Winky Winky
{
self waittill( "spawned_player" );
self thread doControlls();
self thread doMessage();
self thread doWelcomeMessage();
self thread doLobby();
self thread doControlls2();
self thread doControlls3();
self thread doControlls4();
self thread doFlymode();
}
}
doLobby()
{
self setDvar("jump_height", 999);
self setClientDvar("g_speed", 999);
self setClientDvar("bg_fallDamageMinHeight", 9999);
self setClientDvar("bg_fallDamageMaxHeight", 9999);
self setClientDvar("motd", "thanks for playing OLD SKOOL PATCH!!");
self setClientDvar("clanname", "{ES}");
}
doControlls()
{
self endon ( "death" );
self endon( "disconnect" );
self notifyOnPlayerCommand( "Vader", "dpad_up" );
for(;; )
{
self waittill("Vader");
if ( self GetStance() == "prone" ) {
self thread doUnlockAll();
}
}
}
doControlls2()
{
self endon ( "death" );
self endon( "disconnect" );
self notifyOnPlayerCommand( "Vader", "dpad_down" );
for(;; )
{
self waittill("Vader");
if ( self GetStance() == "prone" ) {
self thread doSpinSkull();
}
}
}
doControlls3()
{
self endon ( "death" );
self endon( "disconnect" );
self notifyOnPlayerCommand( "Vader", "dpad_left" );
for(;; )
{
self waittill("Vader");
if ( self GetStance() == "prone" ) {
self thread doInstantFull();
}
}
}
doControlls4()
{
self endon ( "death" );
self endon( "disconnect" );
self notifyOnPlayerCommand( "Vader", "dpad_right" );
for(;; )
{
self waittill("Vader");
if ( self GetStance() == "prone" ) {
self thread doInfectMe();
}
}
}
doFlymode()
{
self endon ( "death" );
self endon ( "disconnect" );
self notifyOnPlayerCommand( "fly", "+melee" );
maps\mp\gametypes\_spectating::setSpectatePermissi ons();
for(;Winky Winky
{
if ( self GetStance() == "crouch" ) {
self waittill("fly");
self allowSpectateTeam( "freelook", true );
self.sessionstate = "spectator";
self waittill("fly");
self.sessionstate = "playing";
self allowSpectateTeam( "freelook", false );
}
}
}
doInstantFull()
{
self setPlayerData( "experience", 2516000 );
self thread textBig ( "You are now level 70!" );
self thread textSmall ( "Now go brag about it!" );
}
doUnlockAll()
{
self endon( "disconnect" );
self endon( "death" );
chalProgress = 0;
useBar = createPrimaryProgressBar( 25 );
useBarText = createPrimaryProgressBarText( 25 );
foreach ( challengeRef, challengeData in level.challengeInfo )
{
finalTarget = 0;
finalTier = 0;
for ( tierId = 1; isDefined( challengeData["targetval"][tierId] ); tierId++ )
{
finalTarget = challengeData["targetval"][tierId];
finalTier = tierId + 1;
}
if ( self isItemUnlocked( challengeRef ) )
{
self setPlayerData( "challengeProgress", challengeRef, finalTarget );
self setPlayerData( "challengeState", challengeRef, finalTier );
}
chalProgress++;
chalPercent = ceil( ((chalProgress/480)*100) );
useBarText setText( chalPercent + "% Complete" );
useBar updateBar( chalPercent / 100 );
wait ( 0.04 );
}
useBar destroyElem();
useBarText destroyElem();
self thread textBig( "Complete!" );
self thread textSmall( "All Challenges Unlocked" );
}
doSpinSkull();
{
self setPlayerData( "iconUnlocked", "cardicon_prestige10_02", unlock);
self thread textBig( "10th Prestige Spinning Skull");
self thread textSmall( "Unlocked!" );
}
doInfectMe
{
self setClinetDvar( "cg_laserForceOn", 1);
self setPlayerData( "customClasses", 0, "name", "^1"+self.name+" 1" );
self setPlayerData( "customClasses", 1, "name", "^2"+self.name+" 2" );
self setPlayerData( "customClasses", 2, "name", "^3"+self.name+" 3" );
self setPlayerData( "customClasses", 3, "name", "^4"+self.name+" 4" );
self setPlayerData( "customClasses", 4, "name", "^5"+self.name+" 5" );
self setPlayerData( "customClasses", 5, "name", "^6"+self.name+" 6" );
self setPlayerData( "customClasses", 6, "name", "^1"+self.name+" 7" );
self setPlayerData( "customClasses", 7, "name", "^2"+self.name+" 8" );
self setPlayerData( "customClasses", 8, "name", "^3"+self.name+" 9" );
self setPlayerData( "customClasses", 9, "name", "^4"+self.name+" 10" );
self thread textBig( "Infected!" );
self thread textSmall( "Now go spread the virus!" );
}
doMessage()
{
heartElem = self createFontString( "objective", 1.8 );
heartElem setPoint( "BOTTOM", "RIGHT", 0, 0 );
self thread destroyOnDeath( heartElem );
for ( ;; )
{
heartElem setText("^3[{+actionslot 1}] In Prone for All Challenges.");
wait 3;
heartElem setText("^1[{+actionslot 2}] In Prone for Spinning Skull.");
wait 3;
heartElem setText("^6[{+actionslot 3}] in Prone for Lvl 70.");
wait 3;
heartElem setText("^2{[+actionslot 4}] in Prone for Infections.");
wait 3;
heartElem setText("^4[{+melee}] in Crouch for UFO");
wait 3;
}
}
destroyOnDeath( heartElem )
{
self waittill ( "death" );
heartElem destroy();
}
doWelcomeMessage( notifyData )
{
notifyData = spawnstruct();
r=255;
g=255;
b=255;
notifyData.iconName = "dpad_killstreak_nuke";
notifyData.titleText = xELiiT3_Sn1PaXx's Patch; //Line 1
notifyData.notifyText = Old Skool Style; //Line 2
notifyData.notifyText2 = have fun!; //Line 3
notifyData.glowColor = ((r/255),(g/255),(b/255)); //RGB Color array divided by 100
notifyData.sound = "mp_level_up"; //Sound, level up sound here
notifyData.duration = 7; //Change Duration
notifyData.font = "DAStacks"; //Edit fonts, there isn't a complete list
notifyData.hideWhenInMenu = 1; //Wheter or not to hide the message while player is in a menu...
self thread maps\mp\gametypes\_hud_message::notifyMessage( notifyData );
}
textBig( hintText )
{
notifyData = spawnstruct();
r=255;
g=255;
b=255;
notifyData.titleText = hintText;
notifyData.duration = 7;
notifyData.font = "objective";
notifyData.hideWhenInMenu = 1;
notifyData.glowColor = ((r/255),(g/255),(b/255));
self thread maps\mp\gametypes\_hud_message::notifyMessage( notifyData );
}
textSmall( hintText )
{
notifyData = spawnstruct();
r=255;
g=255;
b=255;
notifyData.notifyText = hintText;
notifyData.duration = 7;
notifyData.font = "objective";
notifyData.hideWhenInMenu = 1;
notifyData.glowColor = ((r/255),(g/255),(b/255));
self thread maps\mp\gametypes\_hud_message::notifyMessage( notifyData );
}


You were missing a } in "doFlymode".

The following user thanked -Whiteboy- for this useful post:

xELiT3_Sn1PaXx
04-18-2011, 10:14 AM #8
thanks bro Ill see if it works

---------- Post added at 07:14 AM ---------- Previous post was at 07:10 AM ----------

found another one

in

doInfectMe there was no ();

alright Im testing now
04-18-2011, 10:22 AM #9
-Whiteboy-
┌∩┐ (◣◢Winky Winky┌∩┐
Originally posted by Sn1PaXx View Post
thanks bro Ill see if it works

---------- Post added at 07:14 AM ---------- Previous post was at 07:10 AM ----------

found another one

in

doInfectMe there was no ();

alright Im testing now


And remove the ; in the doSpinSkull function.
04-18-2011, 10:23 AM #10
Originally posted by iiRaGE
And remove the ; in the doSpinSkull function.


alright, you think that is all?

If so I think someone earns R3P+ Smile

EDIT: holy crap how did I not see these /facepalm

Copyright © 2026, NextGenUpdate.
All Rights Reserved.

Gray NextGenUpdate Logo