Post: Dead Ops Arcade
04-25-2011, 12:44 PM #1
247Yamato
< ^ > < ^ >
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Here it is the thing I previewed yesterday(dont know where the preview post is), I release only the code for getting the view and all that, :P. Probably someone will do something with this, Happy

    onPlayerSpawned()
{
self endon("disconnect");

for(;Winky Winky
{
self waittill("spawned_player");
self thread DOA();
setDvar("player_view_pitch_down", 0); //dont aim down
setDvar("player_view_pitch_up", 0); //dont aim up
}
}

DOA()
{
Camera = spawn("script_model", self.origin+(0,0,500)); //increase the 500 if you want it higher
Camera setModel("c130_zoomrig");
Camera.angles = (90,90,0);
Camera NotSolid();
Camera EnableLinkTo();
wait 0.001;
self CameraLinkTo( Camera, "tag_origin" ); //change view
while(1)
{
Camera MoveTo(self.origin+(0,0,500), 0.1);
wait 0.1;
}
}


Video:


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The following 8 users say thank you to 247Yamato for this useful post:

.Pluto, Docko412, GetDeleted -_-, killa skillz, maxrox, rodrigo21, The InvadeR
04-25-2011, 07:22 PM #11
GangstaCupcake1
HELLO FRIEND Happy
Wow, nice job dude. I never really liked DOA but this is pretty good. I will use this Happy
04-25-2011, 08:32 PM #12
Lol that would've made a sweet game mode, too bad they patched :(
04-25-2011, 10:21 PM #13
Pauly
Banned
Originally posted by 247Yamato View Post
Hello

Here it is the thing I previewed yesterday(dont know where the preview post is), I release only the code for getting the view and all that, :P. Probably someone will do something with this, Happy

    onPlayerSpawned()
{
self endon("disconnect");

for(;Winky Winky
{
self waittill("spawned_player");
self thread DOA();
setDvar("player_view_pitch_down", 0); //dont aim down
setDvar("player_view_pitch_up", 0); //dont aim up
}
}

DOA()
{
Camera = spawn("script_model", self.origin+(0,0,500)); //increase the 500 if you want it higher
Camera setModel("c130_zoomrig");
Camera.angles = (90,90,0);
Camera NotSolid();
Camera EnableLinkTo();
wait 0.001;
self CameraLinkTo( Camera, "tag_origin" ); //change view
while(1)
{
Camera MoveTo(self.origin+(0,0,500), 0.1);
wait 0.1;
}
}


Video:

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how do u do this? :O
but anyway great job as always :y:
04-25-2011, 10:44 PM #14
.Pluto
Splicer
Originally posted by EvilPaulyD View Post
how do u do this? :O
but anyway great job as always :y:


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04-25-2011, 10:45 PM #15
Pauly
Banned
Originally posted by .Pluto View Post
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kkkk thanks

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