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right,ive recently worked out how this exactly works,theres 2 ways,you can use it on default command and set a different dvar to that command (e.g jump_height 999 + cg_laserforceOn 1 = Jump_height 1)sadly that way onyl works by its default value,the second way is for CUSTOM DVARS which does allow you to use dvars inside them,here is a list of examples and working codes:
classes(customclass1 - 9):
SetfromDvar customclass1 version <-take a wild guess!
SetfromDvar customclass1 r_colormap <--unchanged value
SetfromDvar customclass1 name <--displays your psn name in your classes
SetfromDvar customclass1 gamename <--displays the game name
SetfromDvar customclass1 gamedate <--game date
SetfromDvar customclass1 g_fogcolorreadonly <--long set of numbers.
SetfromDvar customclass1 painReverbRoomType <--another unbound type code
ClanTag: (clanname)
SetfromDvar clanname r_colormap <--not unbound = unchanged
SetfromDvar clanname version <--havnt tested but its huge(more than 4 didgits)
SetfromDvar clanname name <--name in clantag
SetfromDvar clanname gamename <--mw2 in clantag
SetfromDvar clanname painReverbRoomType <--another unbound like name
CUSTOM DVARS:
SetfromDvar CGX1 jump_height
SetfromDvar iMod cg_laserforceon
SetfromDvar NoCLdvars g_speed
setfromDvar <your dvar> <default dvar>
you can put your own in for the custom dvars,but dont do stupid stuff and put like challenges 1 or CL 1,your just a noob if you do so.these are very helpful for settings default dvars with 1 letter.e.g
SetfromDvar 1 jump_height = 1 is the dvar for jump height,just add that to a bind,saves alot of space!
more can be found,the stuff above was real and NO FAKING CL`S!
-CodGlitcher