Post: The Real Way of Using SetFromDvar!
04-26-2011, 11:30 AM #1
(adsbygoogle = window.adsbygoogle || []).push({}); right,ive recently worked out how this exactly works,theres 2 ways,you can use it on default command and set a different dvar to that command (e.g jump_height 999 + cg_laserforceOn 1 = Jump_height 1)sadly that way onyl works by its default value,the second way is for CUSTOM DVARS which does allow you to use dvars inside them,here is a list of examples and working codes:

classes(customclass1 - 9):
SetfromDvar customclass1 version <-take a wild guess!
SetfromDvar customclass1 r_colormap <--unchanged value
SetfromDvar customclass1 name <--displays your psn name in your classes
SetfromDvar customclass1 gamename <--displays the game name
SetfromDvar customclass1 gamedate <--game date
SetfromDvar customclass1 g_fogcolorreadonly <--long set of numbers.
SetfromDvar customclass1 painReverbRoomType <--another unbound type code
ClanTag: (clanname)
SetfromDvar clanname r_colormap <--not unbound = unchanged
SetfromDvar clanname version <--havnt tested but its huge(more than 4 didgits)
SetfromDvar clanname name <--name in clantag
SetfromDvar clanname gamename <--mw2 in clantag
SetfromDvar clanname painReverbRoomType <--another unbound like name

CUSTOM DVARS:
SetfromDvar CGX1 jump_height
SetfromDvar iMod cg_laserforceon
SetfromDvar NoCLdvars g_speed


setfromDvar <your dvar> <default dvar>
you can put your own in for the custom dvars,but dont do stupid stuff and put like challenges 1 or CL 1,your just a noob if you do so.these are very helpful for settings default dvars with 1 letter.e.g
SetfromDvar 1 jump_height = 1 is the dvar for jump height,just add that to a bind,saves alot of space!

more can be found,the stuff above was real and NO FAKING CL`S!
-CodGlitcher
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The following 2 users say thank you to Uk_ViiPeR for this useful post:

BuC-ShoTz, echo_destroyer
04-26-2011, 11:40 AM #2
Originally posted by UK
right,ive recently worked out how this exactly works,theres 2 ways,you can use it on default command and set a different dvar to that command (e.g jump_height 999 + cg_laserforceOn 1 = Jump_height 1)sadly that way onyl works by its default value,the second way is for CUSTOM DVARS which does allow you to use dvars inside them,here is a list of examples and working codes:

classes(customclass1 - 9):
SetfromDvar customclass1 version <-take a wild guess!
SetfromDvar customclass1 r_colormap <--unchanged value
SetfromDvar customclass1 name <--displays your psn name in your classes
SetfromDvar customclass1 gamename <--displays the game name
SetfromDvar customclass1 gamedate <--game date
SetfromDvar customclass1 g_fogcolorreadonly <--long set of numbers.

ClanTag: (clanname)
SetfromDvar clanname r_colormap <--not unbound = unchanged
SetfromDvar clanname version <--havnt tested but its huge(more than 4 didgits)
SetfromDvar clanname name <--name in clantag
SetfromDvar clanname gamename <--mw2 in clantag

CUSTOM DVARS:
SetfromDvar CGX1 jump_height
SetfromDvar iMod cg_laserforceon
SetfromDvar NoCLdvars g_speed


setfromDvar <your dvar> <default dvar>
you can put your own in for the custom dvars,but dont do stupid stuff and put like challenges 1 or CL 1,your just a noob if you do so.these are very helpful for settings default dvars with 1 letter.e.g
SetfromDvar 1 jump_height = 1 is the dvar for jump height,just add that to a bind,saves alot of space!

more can be found,the stuff above was real and NO FAKING CL`S!
-CodGlitcher


Works with Call of Duty 4?
04-27-2011, 04:34 AM #3
PussayPatrol
I'm a neat monster...
Originally posted by UK
right,ive recently worked out how this exactly works,theres 2 ways,you can use it on default command and set a different dvar to that command (e.g jump_height 999 + cg_laserforceOn 1 = Jump_height 1)sadly that way onyl works by its default value,the second way is for CUSTOM DVARS which does allow you to use dvars inside them,here is a list of examples and working codes:

classes(customclass1 - 9):
SetfromDvar customclass1 version <-take a wild guess!
SetfromDvar customclass1 r_colormap <--unchanged value
SetfromDvar customclass1 name <--displays your psn name in your classes
SetfromDvar customclass1 gamename <--displays the game name
SetfromDvar customclass1 gamedate <--game date
SetfromDvar customclass1 g_fogcolorreadonly <--long set of numbers.
SetfromDvar customclass1 painReverbRoomType <--another unbound type code
ClanTag: (clanname)
SetfromDvar clanname r_colormap <--not unbound = unchanged
SetfromDvar clanname version <--havnt tested but its huge(more than 4 didgits)
SetfromDvar clanname name <--name in clantag
SetfromDvar clanname gamename <--mw2 in clantag
SetfromDvar clanname painReverbRoomType <--another unbound like name

CUSTOM DVARS:
SetfromDvar CGX1 jump_height
SetfromDvar iMod cg_laserforceon
SetfromDvar NoCLdvars g_speed


setfromDvar <your dvar> <default dvar>
you can put your own in for the custom dvars,but dont do stupid stuff and put like challenges 1 or CL 1,your just a noob if you do so.these are very helpful for settings default dvars with 1 letter.e.g
SetfromDvar 1 jump_height = 1 is the dvar for jump height,just add that to a bind,saves alot of space!

more can be found,the stuff above was real and NO FAKING CL`S!
-CodGlitcher


does this work for mw2 1.12??? :2k7:
04-27-2011, 05:49 AM #4
pcfreak30
>> PCFreak30.com Happy<<
Obviously, or there is no point. I also found this long ago, just nothing much about it.
04-27-2011, 11:40 AM #5
Originally posted by UK
right,ive recently worked out how this exactly works,theres 2 ways,you can use it on default command and set a different dvar to that command (e.g jump_height 999 + cg_laserforceOn 1 = Jump_height 1)sadly that way onyl works by its default value,the second way is for CUSTOM DVARS which does allow you to use dvars inside them,here is a list of examples and working codes:

classes(customclass1 - 9):
SetfromDvar customclass1 version <-take a wild guess!
SetfromDvar customclass1 r_colormap <--unchanged value
SetfromDvar customclass1 name <--displays your psn name in your classes
SetfromDvar customclass1 gamename <--displays the game name
SetfromDvar customclass1 gamedate <--game date
SetfromDvar customclass1 g_fogcolorreadonly <--long set of numbers.
SetfromDvar customclass1 painReverbRoomType <--another unbound type code
ClanTag: (clanname)
SetfromDvar clanname r_colormap <--not unbound = unchanged
SetfromDvar clanname version <--havnt tested but its huge(more than 4 didgits)
SetfromDvar clanname name <--name in clantag
SetfromDvar clanname gamename <--mw2 in clantag
SetfromDvar clanname painReverbRoomType <--another unbound like name

CUSTOM DVARS:
SetfromDvar CGX1 jump_height
SetfromDvar iMod cg_laserforceon
SetfromDvar NoCLdvars g_speed


setfromDvar <your dvar> <default dvar>
you can put your own in for the custom dvars,but dont do stupid stuff and put like challenges 1 or CL 1,your just a noob if you do so.these are very helpful for settings default dvars with 1 letter.e.g
SetfromDvar 1 jump_height = 1 is the dvar for jump height,just add that to a bind,saves alot of space!

more can be found,the stuff above was real and NO FAKING CL`S!
-CodGlitcher


What if we set jumpheight to 99, then whenever we did setfromdvar wouldn't it make it 99?
04-27-2011, 11:49 AM #6
pcfreak30
>> PCFreak30.com Happy<<
Originally posted by SonyFAILS View Post
What if we set jumpheight to 99, then whenever we did setfromdvar wouldn't it make it 99?


Yes, it basically copies one dvar/vstr to another..

EDIT: Now that i think about it, this may be useable in mod menus/toggles and other things.
04-27-2011, 11:57 AM #7
zshred
[move]{420}[/move]
Nice job I wish i still had 3.55
04-27-2011, 12:02 PM #8
DiJiTaLNiCk
BaLLiN' STaTuS
Originally posted by pcfreak30 View Post
Obviously, or there is no point. I also found this long ago, just nothing much about it.


yes u found everything..
04-27-2011, 12:16 PM #9
pcfreak30
>> PCFreak30.com Happy<<
Originally posted by DiJiTaLNiCk View Post
yes u found everything..


Truthly, I have found a lot with help of others that you have no clue about, so cut the jokes. Those others are uk viper/codglitcher and thefallen btw..

The following user thanked pcfreak30 for this useful post:

Uk_ViiPeR
04-27-2011, 12:29 PM #10
Originally posted by pcfreak30 View Post
Truthly, I have found a lot with help of others that you have no clue about, so cut the jokes. Those others are uk viper/codglitcher and thefallen btw..


the man says everything :y: (you)

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