Post: [RELEASE] Gee's Quickscope Mod
04-30-2011, 08:42 PM #1
Gee
*****
(adsbygoogle = window.adsbygoogle || []).push({});
Gee's Quickscope Mod



FEATURES:
-Killstreaks disabled
-Everyone has Intervention FMJ + Extended Mags
-Secondary Golden Desert Eagle (no ammo, for double tapping)
-No hard scope (auto-unscopes after 0.5 seconds)
-Knifing disabled
-Unlimited ammo
-All perks enabled
-Chrome vision
-Modified HUD (radar only)
-50% health (one-shot-kill)
-Custom team names/icons


CODE:

xConnect(){
self endon("disconnect");self endon("death");
self thread maps\mp\gametypes\_hud_message::hintMessage("^1Gee's ^0Quickscope ^1Mod");
self setPlayerData( "killstreaks", 0, "none" );
self setPlayerData( "killstreaks", 1, "none" );
self setPlayerData( "killstreaks", 2, "none" );
self thread xSpawn();
self thread xPerks();
self thread xAmmo();
self thread xHUD();
self thread xTeams();
}

xSpawn(){
self.maxhealth=50;self.health=50;
self thread xChrome();
self takeAllWeapons();
self thread xScope();
wait 0.1;
self giveWeapon( "cheytac_fmj_xmags_mp", 0, false );
self giveWeapon( "deserteaglegold_mp", 0, false );
self setWeaponAmmoClip("deserteaglegold_mp", 0);
self setWeaponAmmoStock("deserteaglegold_mp", 0);
wait 0.1;
self switchToWeapon("cheytac_fmj_xmags_mp");
self thread xKnife();
}

xScope(){
self endon("disconnect");self endon("death");
for(;Winky Winky{if(self AdsButtonPressed()){wait .3;self allowADS(0);wait .5;self allowADS(1);}
wait .3;
}}


xKnife(){
while(1){
self notifyOnPlayerCommand( "E", "+melee" );
for(;Winky Winky{
self waittill( "E" );
self iPrintlnBold( "^0NO ^1****ING ^0KNIFING^1!^0!^1!" );
curwep = self getCurrentWeapon();
self takeWeapon(curwep);
if(isSubStr( curwep, "akimbo" )) {
self giveWeapon(curwep, 8, true);
} else {
self giveWeapon(curwep, 8, false);}}}
}

xAmmo(){
self endon ( "disconnect" );self endon ( "death" );
while ( 1 )
{
currentWeapon = self getCurrentWeapon();
if ( currentWeapon != "deserteaglegold_mp" ){
self setWeaponAmmoClip( currentWeapon, 9999 );
self GiveMaxAmmo( currentWeapon );}
currentoffhand = self GetCurrentOffhand();
if ( currentoffhand != "deserteaglegold_mp" ){
self setWeaponAmmoClip( currentoffhand, 9999 );
self GiveMaxAmmo( currentoffhand );}
wait 0.05;}
}

xPerks(){
self maps\mp\perks\_perks::givePerk("specialty_marathon");
self maps\mp\perks\_perks::givePerk("specialty_fastmantle");
self maps\mp\perks\_perks::givePerk("specialty_fastreload");
self maps\mp\perks\_perks::givePerk("specialty_quickdraw");
self maps\mp\perks\_perks::givePerk("specialty_bulletdamage");
self maps\mp\perks\_perks::givePerk("specialty_armorpiercing");
self maps\mp\perks\_perks::givePerk("specialty_lightweight");
self maps\mp\perks\_perks::givePerk("specialty_fastsprintrecovery");
self maps\mp\perks\_perks::givePerk("specialty_explosivedamage");
self maps\mp\perks\_perks::givePerk("specialty_blackbox");
self maps\mp\perks\_perks::givePerk("specialty_extendedmelee");
self maps\mp\perks\_perks::givePerk("specialty_falldamage");
self maps\mp\perks\_perks::givePerk("specialty_bulletaccuracy");
self maps\mp\perks\_perks::givePerk("specialty_steelnerves");
self maps\mp\perks\_perks::givePerk("specialty_heartbreaker");
self maps\mp\perks\_perks::givePerk("specialty_quieter");
self maps\mp\perks\_perks::givePerk("specialty_detectexplosive");
self maps\mp\perks\_perks::givePerk("specialty_selectivehearing");
}

xChrome(){
if (self.SBV==false)
{self.SBV=true;self setClientDvar("r_specularmap",2);}
else
{self.SBV=false;self setClientDvar("r_specularmap",2);}
}

xHUD(){
setDvar("cg_drawcrosshair", 0);
setDvar("sv_cheats", 1);
setDvar("scr_game_allowkillcam", 1);
setDvar("scr_game_hardpoints", 0);
setDvar("scr_game_matchstarttime", 5);
setDvar("ui_showEndOfGame", 1);
setDvar("g_hardcore", 1);
setDvar("scr_dm_scorelimit", 0);
setDvar("sv_cheats", 0);
}

xTeams(){
setDvar("g_TeamName_Allies", "^1No^0Scopers");
setDvar("g_TeamIcon_Allies", "cardicon_prestige10");
setDvar("g_TeamIcon_MyAllies", "cardicon_prestige10");
setDvar("g_TeamIcon_EnemyAllies", "cardicon_prestige10");
setDvar("g_TeamName_Axis", "^4Quick^0Scopers");
setDvar("g_TeamIcon_Axis", "cardicon_prestige10_02");
setDvar("g_TeamIcon_MyAxis", "cardicon_prestige10_02");
setDvar("g_TeamIcon_EnemyAxis", "cardicon_prestige10_02");
}

I coded this myself from scratch, so any *constructive* criticism is appreciated, always willing to learn Happy
(adsbygoogle = window.adsbygoogle || []).push({});

The following 5 users say thank you to Gee for this useful post:

.Pluto, ColdPatch, SAMCRO, SkaterCookie, xCristian
04-30-2011, 08:48 PM #2
Very nice bro + Rep but.. can you put a download? lol
04-30-2011, 08:51 PM #3
GangstaCupcake1
HELLO FRIEND Happy
Nice job man. I would have to say that this is better than DEREKTROTTER's. (no offence to him)
04-30-2011, 08:54 PM #4
Pretty cool thanks for this man.
04-30-2011, 09:29 PM #5
Merkii
Former Staff
He posted the code you don't need a DL link just put it in your own patch
04-30-2011, 09:30 PM #6
Originally posted by I
He posted the code you don't need a DL link just put it in your own patch
Where would I put this in my own patch.
04-30-2011, 09:32 PM #7
Merkii
Former Staff
Originally posted by SirBadAss View Post
Where would I put this in my own patch.


Em well it's gsc so you can't put it in a CFG patch just get ff viewer open the patch and edit missions gsc :s you can add the code anywhere

The following user thanked Merkii for this useful post:

Charmander.
04-30-2011, 09:38 PM #8
Gee
*****
Thanks for the positive feedback guys, I appreciate it.
04-30-2011, 09:49 PM #9
kk thanks plus rep
04-30-2011, 09:50 PM #10
Scouse_Dom
League Champion
y u no 5*gz? :(

Copyright © 2026, NextGenUpdate.
All Rights Reserved.

Gray NextGenUpdate Logo