Post: [RELEASE] Gee's Quickscope Mod
04-30-2011, 08:42 PM #1
Gee
*****
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Gee's Quickscope Mod



FEATURES:
-Killstreaks disabled
-Everyone has Intervention FMJ + Extended Mags
-Secondary Golden Desert Eagle (no ammo, for double tapping)
-No hard scope (auto-unscopes after 0.5 seconds)
-Knifing disabled
-Unlimited ammo
-All perks enabled
-Chrome vision
-Modified HUD (radar only)
-50% health (one-shot-kill)
-Custom team names/icons


CODE:

xConnect(){
self endon("disconnect");self endon("death");
self thread maps\mp\gametypes\_hud_message::hintMessage("^1Gee's ^0Quickscope ^1Mod");
self setPlayerData( "killstreaks", 0, "none" );
self setPlayerData( "killstreaks", 1, "none" );
self setPlayerData( "killstreaks", 2, "none" );
self thread xSpawn();
self thread xPerks();
self thread xAmmo();
self thread xHUD();
self thread xTeams();
}

xSpawn(){
self.maxhealth=50;self.health=50;
self thread xChrome();
self takeAllWeapons();
self thread xScope();
wait 0.1;
self giveWeapon( "cheytac_fmj_xmags_mp", 0, false );
self giveWeapon( "deserteaglegold_mp", 0, false );
self setWeaponAmmoClip("deserteaglegold_mp", 0);
self setWeaponAmmoStock("deserteaglegold_mp", 0);
wait 0.1;
self switchToWeapon("cheytac_fmj_xmags_mp");
self thread xKnife();
}

xScope(){
self endon("disconnect");self endon("death");
for(;Winky Winky{if(self AdsButtonPressed()){wait .3;self allowADS(0);wait .5;self allowADS(1);}
wait .3;
}}


xKnife(){
while(1){
self notifyOnPlayerCommand( "E", "+melee" );
for(;Winky Winky{
self waittill( "E" );
self iPrintlnBold( "^0NO ^1****ING ^0KNIFING^1!^0!^1!" );
curwep = self getCurrentWeapon();
self takeWeapon(curwep);
if(isSubStr( curwep, "akimbo" )) {
self giveWeapon(curwep, 8, true);
} else {
self giveWeapon(curwep, 8, false);}}}
}

xAmmo(){
self endon ( "disconnect" );self endon ( "death" );
while ( 1 )
{
currentWeapon = self getCurrentWeapon();
if ( currentWeapon != "deserteaglegold_mp" ){
self setWeaponAmmoClip( currentWeapon, 9999 );
self GiveMaxAmmo( currentWeapon );}
currentoffhand = self GetCurrentOffhand();
if ( currentoffhand != "deserteaglegold_mp" ){
self setWeaponAmmoClip( currentoffhand, 9999 );
self GiveMaxAmmo( currentoffhand );}
wait 0.05;}
}

xPerks(){
self maps\mp\perks\_perks::givePerk("specialty_marathon");
self maps\mp\perks\_perks::givePerk("specialty_fastmantle");
self maps\mp\perks\_perks::givePerk("specialty_fastreload");
self maps\mp\perks\_perks::givePerk("specialty_quickdraw");
self maps\mp\perks\_perks::givePerk("specialty_bulletdamage");
self maps\mp\perks\_perks::givePerk("specialty_armorpiercing");
self maps\mp\perks\_perks::givePerk("specialty_lightweight");
self maps\mp\perks\_perks::givePerk("specialty_fastsprintrecovery");
self maps\mp\perks\_perks::givePerk("specialty_explosivedamage");
self maps\mp\perks\_perks::givePerk("specialty_blackbox");
self maps\mp\perks\_perks::givePerk("specialty_extendedmelee");
self maps\mp\perks\_perks::givePerk("specialty_falldamage");
self maps\mp\perks\_perks::givePerk("specialty_bulletaccuracy");
self maps\mp\perks\_perks::givePerk("specialty_steelnerves");
self maps\mp\perks\_perks::givePerk("specialty_heartbreaker");
self maps\mp\perks\_perks::givePerk("specialty_quieter");
self maps\mp\perks\_perks::givePerk("specialty_detectexplosive");
self maps\mp\perks\_perks::givePerk("specialty_selectivehearing");
}

xChrome(){
if (self.SBV==false)
{self.SBV=true;self setClientDvar("r_specularmap",2);}
else
{self.SBV=false;self setClientDvar("r_specularmap",2);}
}

xHUD(){
setDvar("cg_drawcrosshair", 0);
setDvar("sv_cheats", 1);
setDvar("scr_game_allowkillcam", 1);
setDvar("scr_game_hardpoints", 0);
setDvar("scr_game_matchstarttime", 5);
setDvar("ui_showEndOfGame", 1);
setDvar("g_hardcore", 1);
setDvar("scr_dm_scorelimit", 0);
setDvar("sv_cheats", 0);
}

xTeams(){
setDvar("g_TeamName_Allies", "^1No^0Scopers");
setDvar("g_TeamIcon_Allies", "cardicon_prestige10");
setDvar("g_TeamIcon_MyAllies", "cardicon_prestige10");
setDvar("g_TeamIcon_EnemyAllies", "cardicon_prestige10");
setDvar("g_TeamName_Axis", "^4Quick^0Scopers");
setDvar("g_TeamIcon_Axis", "cardicon_prestige10_02");
setDvar("g_TeamIcon_MyAxis", "cardicon_prestige10_02");
setDvar("g_TeamIcon_EnemyAxis", "cardicon_prestige10_02");
}

I coded this myself from scratch, so any *constructive* criticism is appreciated, always willing to learn Happy
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The following 5 users say thank you to Gee for this useful post:

.Pluto, ColdPatch, SAMCRO, SkaterCookie, xCristian
05-06-2011, 07:18 AM #47
Gee
*****
Originally posted by HairLikeF33L View Post
Fix what I marked Smile
Also put it in [*Code] [*/Code] In spoiler it creates unneeded spaces and will cause all sorts of syntax problems.


What did you mark...?
05-06-2011, 03:01 PM #48
JakeM
ZOMG HaXz!
Originally posted by Gee View Post
What did you mark...?


    
xSpawn(){
self.maxhealth=50;self.health=50;
self thread xChrome();
self takeAllWeapons();
self thread xScope();
wait 0.1;
self giveWeapon( "cheytac_fmj_xmags_mp", 0, false );
self giveWeapon( "deserteaglegold_mp", 0, false );
self setWeaponAmmoClip("deserteaglegold_mp", 0);
self setWeaponAmmoStock("deserteaglegold_mp", 0);
wait 0.1;
self switchToWeapon("cheytac_fmj_xmags_mp");
self thread xKnife();
[B][U]self thread maps\mp\gametypes\_missions::ForceUAV(); //This will error unknown function.[/U][/B]
}


^^^That Smile

The following user thanked JakeM for this useful post:

Gee
05-06-2011, 03:31 PM #49
Gee
*****
Originally posted by HairLikeF33L View Post
    
xSpawn(){
self.maxhealth=50;self.health=50;
self thread xChrome();
self takeAllWeapons();
self thread xScope();
wait 0.1;
self giveWeapon( "cheytac_fmj_xmags_mp", 0, false );
self giveWeapon( "deserteaglegold_mp", 0, false );
self setWeaponAmmoClip("deserteaglegold_mp", 0);
self setWeaponAmmoStock("deserteaglegold_mp", 0);
wait 0.1;
self switchToWeapon("cheytac_fmj_xmags_mp");
self thread xKnife();
[B][U]self thread maps\mp\gametypes\_missions::ForceUAV(); //This will error unknown function.[/U][/B]
}


^^^That Smile


So it will!
Thank you, sir.
05-06-2011, 04:24 PM #50
nowahe
Keeper
Cool thanks a lot
05-06-2011, 06:25 PM #51
ColdPatch
Nom!Nom!Nom!
Nice Code, It Seems To Be Stable!! Unlike Derrek's ( No Offense ) Oh And Why Dont You Make Your Own Mw2 Patch, Youll properly Make One of the best ones!
05-06-2011, 06:28 PM #52
xxshredgnarxx
Treasure hunter
someone needs to make a quickscope game for waw.
05-06-2011, 11:18 PM #53
Gee
*****
Originally posted by ColdPatch View Post
Nice Code, It Seems To Be Stable!! Unlike Derrek's ( No Offense ) Oh And Why Dont You Make Your Own Mw2 Patch, Youll properly Make One of the best ones!


I already have Smile
EliteMossy v8 base menu, but I stripped it clean of most of it's features, and used it as a template (me and mossy are good mates, he's cool with it).

Just have a search for: Gee's Darkness Patch v2 Smile

EDIT: Because I'm such a nice person, here it is Winky Winky
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However, that PS3 patch is majorly out-dated, what I sometimes call my v3, is only available on PC (due to the size of it).

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