Post: Region Codes
05-07-2011, 05:38 PM #1
BuC-ShoTz
TeamMvKâ?¢
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CraigChrist8239.
Me for Region Help.

    
Offset(h) 00 01 02 03 04 05 06 07 08 09 0A 0B 0C 0D 0E 0F

00000000 49 57 66 66 75 31 30 30 [COLOR=magenta]00 00 01 0D[/COLOR] [COLOR=darkorange]01[/COLOR] [COLOR=indigo]01 CB C9[/COLOR] IWffu100......ËÉ
00000010 [COLOR=indigo]B8 2D 67 BD[/COLOR] [COLOR=indigo]90[/COLOR] [COLOR=red]00 00 00 01[/COLOR] [COLOR=sienna]00 00 00 00[/COLOR] [COLOR=blue]00 03 B2[/COLOR] ¸-g½...........²
00000020 [COLOR=blue]3A[/COLOR] [COLOR=green]00 03 B2 3A[/COLOR]

Fast File Type - Int64
    
IWffu100 = unsigned
IWff0100 = signed
IWffs100 = signed
Call of Duty Version
    
00 00 00 01 = Modern Warfare
00 00 01 83 = World at War
00 00 01 0D = Modern Warfare 2
Online Updatable - Bool (MW2 Only)
    
00 = false
01 = true

Time Stamp - Int64 (date created) (MW2 Only)

    
01 CB C9 B8 2D 67 BD 90 = 2/11/2011 6:51:58 AM
Region - Int32 (MW2 Only)
    
00 00 00 01 = english
00 00 00 02 = french
00 00 00 03 = german
00 00 00 04 = italian
00 00 00 05 = spanish
00 00 00 06 = british
00 00 00 07 = russian
00 00 00 08 = polish
00 00 00 09 = korean
00 00 00 0A = taiwanese
00 00 00 0B = japanese
00 00 00 0C = chinese
00 00 00 0D = thai
00 00 00 0E = leet
00 00 00 0F = czech

Entry Count ???

File Size

Max File Size


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The following 8 users say thank you to BuC-ShoTz for this useful post:

.Pluto, aerosoul94, Amanda, Blackstorm, Merkii, PS3MSL, Strike Venom, x-Roniie-x.
05-08-2011, 12:29 AM #11
Air.Jordan
Black and Yellow
That is pretty beast, Thank you =D
05-08-2011, 01:19 AM #12
BuC-ShoTz
TeamMvKâ?¢
Updated All Header Info
05-08-2011, 10:25 AM #13
Merkii
Former Staff
So will this enable us to make like that patch derek posted to get like 150000000 bytes of space???
05-08-2011, 04:06 PM #14
Blackstorm
Veni. Vidi. Vici.
Originally posted by ShoTz View Post
you gotta change the one in the zone header too or black screen.

and remember for ps3 you need to keep your zone file size divisible by 65536.

you can pad the end of the zone file with 00 bytes til you reach a total size that can be divided by 65536

in the zone header the size pointer should point to where it says patch_mp , not after where you added the 00's

good luck let me know how it goes, i never got mine to work, but i gave up prematurely. but i know now what happened.

the compressor i made messed up the zlib header if it was a small file or a file with all 00's, fixed now


Are you sure it's 65536?
05-08-2011, 06:27 PM #15
BuC-ShoTz
TeamMvKâ?¢
Originally posted by Blackstorm View Post
Are you sure it's 65536?


yea all zlib files on ps3, patch_mp 1.11 = 22 zlibs
now take the size of the zone and divide by 65536
you answer will be 22
05-08-2011, 07:44 PM #16
Blackstorm
Veni. Vidi. Vici.
Originally posted by ShoTz View Post
yea all zlib files on ps3, patch_mp 1.11 = 22 zlibs
now take the size of the zone and divide by 65536
you answer will be 22


Ohhh hah.

I get what you mean nao. =D

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