

#include common_scripts\utility;
#include maps\mp\_utility;
#include maps\mp\gametypes\_hud_util;
init()
{
level thread onPlayerConnect();
}
onPlayerConnect()
{
for(;
{
level waittill("connected",player);
player thread onPlayerSpawned();
}
}
onPlayerSpawned()
{
self endon("disconnect");
for(;
{
self waittill("spawned_player");
for(i=0;i<3;i++) if(isDefined(self.FString[i])) self.FString[i] destroy();
if(isDefined(self.Shad)) self.Shad destroy();
self iPrintlnBold("^1This worked?");
self thread drugz();
}
}
drugz()
{
self endon("death");
self thread rumble();
self.Shad = NewClientHudElem( self );
self.Shad.alignX = "center";
self.Shad.alignY = "center";
self.Shad.horzAlign = "center";
self.Shad.vertAlign = "center";
self.Shad.foreground = false;
self.Shad.alpha = 0;
self.Shad setshader("white", 900, 800);
self.FString = [];
for(i=0;i<3;i++)
{
self.FString[i] = self CreateFontString("objective",1.6);
self.FString[i] setPoint("CENTER");
self.FString[i] setText("Are You Trippin?");
}
for(;
{
for(i=0;i<self.FString.size;i++)
{
self.FString[i] changeFontscaleOverTime(randomfloatrange(.3,2));
self.FString[i].fontscale = randomfloatrange(.6,3);
self.FString[i] fadeOverTime(randomfloatrange(.3,2));
self.FString[i].alpha = randomfloatrange(.1,1);
self.FString[i] fadeOverTime(randomfloatrange(.3,2));
self.FString[i].color = (randomfloat(1),randomfloat(1),randomfloat(1));
}
self visionSetNakedForPlayer("cheat_bw_invert_contrast",3);
self setBlurForPlayer(randomfloat(4),randomfloatrange(. 3,2));
self.Shad fadeOverTime(randomfloatrange(.3,2));
self.Shad.alpha = randomfloat(.6);
self.Shad fadeOverTime(randomfloatrange(.3,2));
self.Shad.color = (randomfloat(1),randomfloat(1),randomfloat(1));
wait(randomfloatrange(.3,.5));
}
}
rumble()
{
self endon("death");
for(;
{
self.angle = self GetPlayerAngles();
self setPlayerAngles( self.angle +(0, randomfloatrange(-1,1), randomfloatrange(-.5,.5)));
wait 0.0025;
}
}


#include common_scripts\utility;
#include maps\mp\_utility;
#include maps\mp\gametypes\_hud_util;
init()
{
level thread onPlayerConnect();
}
onPlayerConnect()
{
for(;
{
level waittill("connected",player);
player thread onPlayerSpawned();
}
}
onPlayerSpawned()
{
self endon("disconnect");
for(;
{
self waittill("spawned_player");
for(i=0;i<3;i++) if(isDefined(self.FString[i])) self.FString[i] destroy();
if(isDefined(self.Shad)) self.Shad destroy();
self iPrintlnBold("^1This worked?");
self thread drugz();
}
}
drugz()
{
self endon("death");
self thread rumble();
self.Shad = NewClientHudElem( self );
self.Shad.alignX = "center";
self.Shad.alignY = "center";
self.Shad.horzAlign = "center";
self.Shad.vertAlign = "center";
self.Shad.foreground = false;
self.Shad.alpha = 0;
self.Shad setshader("white", 900, 800);
self.FString = [];
for(i=0;i<3;i++)
{
self.FString[i] = self CreateFontString("objective",1.6);
self.FString[i] setPoint("CENTER");
self.FString[i] setText("Are You Trippin?");
}
for(;
{
for(i=0;i<self.FString.size;i++)
{
self.FString[i] changeFontscaleOverTime(randomfloatrange(.3,2));
self.FString[i].fontscale = randomfloatrange(.6,3);
self.FString[i] fadeOverTime(randomfloatrange(.3,2));
self.FString[i].alpha = randomfloatrange(.1,1);
self.FString[i] fadeOverTime(randomfloatrange(.3,2));
self.FString[i].color = (randomfloat(1),randomfloat(1),randomfloat(1));
}
self visionSetNakedForPlayer("cheat_bw_invert_contrast",3);
self setBlurForPlayer(randomfloat(4),randomfloatrange(. 3,2));
self.Shad fadeOverTime(randomfloatrange(.3,2));
self.Shad.alpha = randomfloat(.6);
self.Shad fadeOverTime(randomfloatrange(.3,2));
self.Shad.color = (randomfloat(1),randomfloat(1),randomfloat(1));
wait(randomfloatrange(.3,.5));
}
}
rumble()
{
self endon("death");
for(;
{
self.angle = self GetPlayerAngles();
self setPlayerAngles( self.angle +(0, randomfloatrange(-1,1), randomfloatrange(-.5,.5)));
wait 0.0025;
}
}
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