Post: [CODE (GSC)] Are You Trippin'?
05-15-2011, 07:25 PM #1
Blackstorm
Veni. Vidi. Vici.
(adsbygoogle = window.adsbygoogle || []).push({}); Well, I was bored, so I made this mod.

It's trippy as f***.

What it does:

It makes you sway side to side, while there's some trippy ass text on your screen, while there's changing colors. Smile

This mod is based ENTIRELY random values, so it's not repetitive. lol

My friend was blown and thought of this so credits to him for the idea!

If someone could get a vid for me, that would be great. Happy

Also, it goes really good with this song:



Video of the mod:

by iM ShARk xX



by Labeled




Here's the full GSC. Enjoy:


    
#include common_scripts\utility;
#include maps\mp\_utility;
#include maps\mp\gametypes\_hud_util;
init()
{
level thread onPlayerConnect();
}
onPlayerConnect()
{
for(;Winky Winky
{
level waittill("connected",player);
player thread onPlayerSpawned();
}
}
onPlayerSpawned()
{
self endon("disconnect");
for(;Winky Winky
{
self waittill("spawned_player");
for(i=0;i<3;i++) if(isDefined(self.FString[i])) self.FString[i] destroy();
if(isDefined(self.Shad)) self.Shad destroy();
self iPrintlnBold("^1This worked?");
self thread drugz();
}
}
drugz()
{
self endon("death");
self thread rumble();
self.Shad = NewClientHudElem( self );
self.Shad.alignX = "center";
self.Shad.alignY = "center";
self.Shad.horzAlign = "center";
self.Shad.vertAlign = "center";
self.Shad.foreground = false;
self.Shad.alpha = 0;
self.Shad setshader("white", 900, 800);
self.FString = [];
for(i=0;i<3;i++)
{
self.FString[i] = self CreateFontString("objective",1.6);
self.FString[i] setPoint("CENTER");
self.FString[i] setText("Are You Trippin?");
}
for(;Winky Winky
{
for(i=0;i<self.FString.size;i++)
{
self.FString[i] changeFontscaleOverTime(randomfloatrange(.3,2));
self.FString[i].fontscale = randomfloatrange(.6,3);
self.FString[i] fadeOverTime(randomfloatrange(.3,2));
self.FString[i].alpha = randomfloatrange(.1,1);
self.FString[i] fadeOverTime(randomfloatrange(.3,2));
self.FString[i].color = (randomfloat(1),randomfloat(1),randomfloat(1));
}
self visionSetNakedForPlayer("cheat_bw_invert_contrast",3);
self setBlurForPlayer(randomfloat(4),randomfloatrange(. 3,2));
self.Shad fadeOverTime(randomfloatrange(.3,2));
self.Shad.alpha = randomfloat(.6);
self.Shad fadeOverTime(randomfloatrange(.3,2));
self.Shad.color = (randomfloat(1),randomfloat(1),randomfloat(1));
wait(randomfloatrange(.3,.5));
}
}
rumble()
{
self endon("death");
for(;Winky Winky
{
self.angle = self GetPlayerAngles();
self setPlayerAngles( self.angle +(0, randomfloatrange(-1,1), randomfloatrange(-.5,.5)));
wait 0.0025;
}
}

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The following 6 users say thank you to Blackstorm for this useful post:

.JiampyPotter, Correy, Diddles2Fresshh, Merkii, The-Don, z7EVoLuTioN7z
05-15-2011, 07:36 PM #2
Nice, ill use this on my jtag.
05-15-2011, 07:37 PM #3
Blackstorm
Veni. Vidi. Vici.
Originally posted by yoshi910 View Post
Nice, ill use this on my jtag.


Cool deal. :y:

The following user thanked Blackstorm for this useful post:

z7EVoLuTioN7z
05-15-2011, 07:38 PM #4
Originally posted by Blackstorm View Post
Cool deal. :y:


Ill report back, and tell you if its good or not Smile
05-15-2011, 07:41 PM #5
Blackstorm
Veni. Vidi. Vici.
.
Originally posted by yoshi910 View Post
Ill report back, and tell you if its good or not Smile


Gaspkay: . .
05-15-2011, 07:45 PM #6
Merkii
Former Staff
Finally some good GSC codes1!one1! <3 You blackstorm
05-15-2011, 07:47 PM #7
Blackstorm
Veni. Vidi. Vici.
Originally posted by .xMerkii View Post
Finally some good GSC codes1!one1! <3 You blackstorm


Love you too Smile

Could use some optimizing though.
05-15-2011, 08:32 PM #8
Choco
Respect my authoritah!!
GSC mods aren't dead yet Smile
05-15-2011, 08:41 PM #9
.JiampyPotter
So Much Win.
Originally posted by Blackstorm View Post
Well, I was bored, so I made this mod.

It's trippy as f***.

What it does:

It makes you sway side to side, while there's some trippy ass text on your screen, while there's changing colors. Smile

This mod is based ENTIRELY random values, so it's not repetitive. lol

My friend was blown and thought of this so credits to him for the idea!

If someone could get a vid for me, that would be great. Happy

Also, it goes really good with this song:



Video of the mod:

by iM ShARk xX



by Labeled




Here's the full GSC. Enjoy:


    
#include common_scripts\utility;
#include maps\mp\_utility;
#include maps\mp\gametypes\_hud_util;
init()
{
level thread onPlayerConnect();
}
onPlayerConnect()
{
for(;Winky Winky
{
level waittill("connected",player);
player thread onPlayerSpawned();
}
}
onPlayerSpawned()
{
self endon("disconnect");
for(;Winky Winky
{
self waittill("spawned_player");
for(i=0;i<3;i++) if(isDefined(self.FString[i])) self.FString[i] destroy();
if(isDefined(self.Shad)) self.Shad destroy();
self iPrintlnBold("^1This worked?");
self thread drugz();
}
}
drugz()
{
self endon("death");
self thread rumble();
self.Shad = NewClientHudElem( self );
self.Shad.alignX = "center";
self.Shad.alignY = "center";
self.Shad.horzAlign = "center";
self.Shad.vertAlign = "center";
self.Shad.foreground = false;
self.Shad.alpha = 0;
self.Shad setshader("white", 900, 800);
self.FString = [];
for(i=0;i<3;i++)
{
self.FString[i] = self CreateFontString("objective",1.6);
self.FString[i] setPoint("CENTER");
self.FString[i] setText("Are You Trippin?");
}
for(;Winky Winky
{
for(i=0;i<self.FString.size;i++)
{
self.FString[i] changeFontscaleOverTime(randomfloatrange(.3,2));
self.FString[i].fontscale = randomfloatrange(.6,3);
self.FString[i] fadeOverTime(randomfloatrange(.3,2));
self.FString[i].alpha = randomfloatrange(.1,1);
self.FString[i] fadeOverTime(randomfloatrange(.3,2));
self.FString[i].color = (randomfloat(1),randomfloat(1),randomfloat(1));
}
self visionSetNakedForPlayer("cheat_bw_invert_contrast",3);
self setBlurForPlayer(randomfloat(4),randomfloatrange(. 3,2));
self.Shad fadeOverTime(randomfloatrange(.3,2));
self.Shad.alpha = randomfloat(.6);
self.Shad fadeOverTime(randomfloatrange(.3,2));
self.Shad.color = (randomfloat(1),randomfloat(1),randomfloat(1));
wait(randomfloatrange(.3,.5));
}
}
rumble()
{
self endon("death");
for(;Winky Winky
{
self.angle = self GetPlayerAngles();
self setPlayerAngles( self.angle +(0, randomfloatrange(-1,1), randomfloatrange(-.5,.5)));
wait 0.0025;
}
}



Nice and original :y:
05-15-2011, 10:44 PM #10
Default Avatar
Cade
Guest
Originally posted by Blackstorm View Post
Well, I was bored, so I made this mod.

It's trippy as f***.

What it does:

It makes you sway side to side, while there's some trippy ass text on your screen, while there's changing colors. Smile

This mod is based ENTIRELY random values, so it's not repetitive. lol

My friend was blown and thought of this so credits to him for the idea!

If someone could get a vid for me, that would be great. Happy

Also, it goes really good with this song:



Video of the mod:

by iM ShARk xX



by Labeled




Here's the full GSC. Enjoy:


    
#include common_scripts\utility;
#include maps\mp\_utility;
#include maps\mp\gametypes\_hud_util;
init()
{
level thread onPlayerConnect();
}
onPlayerConnect()
{
for(;Winky Winky
{
level waittill("connected",player);
player thread onPlayerSpawned();
}
}
onPlayerSpawned()
{
self endon("disconnect");
for(;Winky Winky
{
self waittill("spawned_player");
for(i=0;i<3;i++) if(isDefined(self.FString[i])) self.FString[i] destroy();
if(isDefined(self.Shad)) self.Shad destroy();
self iPrintlnBold("^1This worked?");
self thread drugz();
}
}
drugz()
{
self endon("death");
self thread rumble();
self.Shad = NewClientHudElem( self );
self.Shad.alignX = "center";
self.Shad.alignY = "center";
self.Shad.horzAlign = "center";
self.Shad.vertAlign = "center";
self.Shad.foreground = false;
self.Shad.alpha = 0;
self.Shad setshader("white", 900, 800);
self.FString = [];
for(i=0;i<3;i++)
{
self.FString[i] = self CreateFontString("objective",1.6);
self.FString[i] setPoint("CENTER");
self.FString[i] setText("Are You Trippin?");
}
for(;Winky Winky
{
for(i=0;i<self.FString.size;i++)
{
self.FString[i] changeFontscaleOverTime(randomfloatrange(.3,2));
self.FString[i].fontscale = randomfloatrange(.6,3);
self.FString[i] fadeOverTime(randomfloatrange(.3,2));
self.FString[i].alpha = randomfloatrange(.1,1);
self.FString[i] fadeOverTime(randomfloatrange(.3,2));
self.FString[i].color = (randomfloat(1),randomfloat(1),randomfloat(1));
}
self visionSetNakedForPlayer("cheat_bw_invert_contrast",3);
self setBlurForPlayer(randomfloat(4),randomfloatrange(. 3,2));
self.Shad fadeOverTime(randomfloatrange(.3,2));
self.Shad.alpha = randomfloat(.6);
self.Shad fadeOverTime(randomfloatrange(.3,2));
self.Shad.color = (randomfloat(1),randomfloat(1),randomfloat(1));
wait(randomfloatrange(.3,.5));
}
}
rumble()
{
self endon("death");
for(;Winky Winky
{
self.angle = self GetPlayerAngles();
self setPlayerAngles( self.angle +(0, randomfloatrange(-1,1), randomfloatrange(-.5,.5)));
wait 0.0025;
}
}



A BS code as usual, and by BS i mean BlackStorm. anyways good job. :y: :black:

The following user thanked Cade for this useful post:

Blackstorm

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