Post: lets try to perfect the aim assist?
06-06-2011, 04:07 AM #1
itnio
Little One
(adsbygoogle = window.adsbygoogle || []).push({}); I'm trying to perfect the aim assist, I get closer and closer to make it look more realistic and not seeing a noticable twitch in the killcam. Ill post my codes tomorrow when im on my other computer. But for people who want to help use this:


aim_scale_view_axis Scale the influence of each input axis so that the major axis has more influence on the control
aim_lockon_region_height The height of the auto aim region in virtual screen coordinates(0-480)
aim_lockon_region_width The width of the auto aim region in virtual screen coordinates(0-640)
aim_lockon_strength The amount of aim assistance given by the target lock on
aim_lockon_deflection The amount of stick deflection for the lockon to activate
aim_lockon_debug Turn on debugging info for aim lock on
aim_lockon_enabled Aim lock on helps the player to stay on target
aim_automelee_range The range of the auto melee
aim_automelee_region_height The height of the auto melee region in virtual screen coordinates (0 - 480)
aim_automelee_region_width The width of the auto melee region in virtual screen coordinates (0 - 640)
aim_automelee_lerp The rate in degrees per second that the auto melee will converge to its target
aim_automelee_debug Turn on auto melee debugging
aim_automelee_enabled Turn on auto melee
aim_autoaim_region_height The height of the auto aim region in virtual screen coordinates (0 - 480)
aim_autoaim_region_width The width of the auto aim region in virtual screen coordinates (0 - 640)
aim_autoaim_lerp The rate in degrees per second that the auto aim will converge to its target
aim_autoaim_debug Turn on auto aim debugging
aim_autoaim_enabled Turn on auto aim
aim_slowdown_yaw_scale_ads The horizontal aim assist slowdown ratio when aiming down the sight
aim_slowdown_yaw_scale The horizontal aim assist slowdown ratio from the hip
aim_slowdown_pitch_scale_ads The vertical aim assist slowdown ratio when aiming down the sight
aim_slowdown_pitch_scale The vertical aim assist slowdown ratio from the hip
aim_slowdown_region_height The screen height of the aim assist slowdown region
aim_slowdown_region_width The screen width of the aim slowdown region
aim_slowdown_debug Turn on debugging info for aim slowdown
aim_slowdown_enabled Slowdown the turn rate when the cross hair passes over a target
aim_accel_turnrate_lerp The acceleration of the turnrates
aim_accel_turnrate_debug Turn on debugging info for the acceleration
aim_accel_turnrate_enabled Enable/disable acceleration of the turnrates
aim_turnrate_yaw_ads The horizontal turn rate for aim assist when aiming down the sight
aim_turnrate_yaw The horizontal turn rate for aim assist when firing from the hip
aim_turnrate_pitch_ads The turn rate up and down for aim assist when aiming down the sight
aim_turnrate_pitch The vertical turn rate for aim assist when firing from the hip
aim_input_graph_index Which input graph to use
aim_input_graph_debug Debug the view input graphs
aim_input_graph_enabled Use graph for adjusting view input
aim_autoAimRangeScale Scales the weapon's auto aim range
aim_aimAssistRangeScale Scales the weapon's aim assist range
/**/
aim_target_sentient_radius The radius used to calculate target bounds for a sentient(actor or player)

Post your progress because I will be posting my progress also. Oh I notice when you are the host, no one see's that twitch. So I'm guessing it relates to connection as well.
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06-10-2011, 08:18 PM #2
-Brad-
Xbox is great
Originally posted by itnio View Post
I'm trying to perfect the aim assist, I get closer and closer to make it look more realistic and not seeing a noticable twitch in the killcam. Ill post my codes tomorrow when im on my other computer. But for people who want to help use this:


aim_scale_view_axis Scale the influence of each input axis so that the major axis has more influence on the control
aim_lockon_region_height The height of the auto aim region in virtual screen coordinates(0-480)
aim_lockon_region_width The width of the auto aim region in virtual screen coordinates(0-640)
aim_lockon_strength The amount of aim assistance given by the target lock on
aim_lockon_deflection The amount of stick deflection for the lockon to activate
aim_lockon_debug Turn on debugging info for aim lock on
aim_lockon_enabled Aim lock on helps the player to stay on target
aim_automelee_range The range of the auto melee
aim_automelee_region_height The height of the auto melee region in virtual screen coordinates (0 - 480)
aim_automelee_region_width The width of the auto melee region in virtual screen coordinates (0 - 640)
aim_automelee_lerp The rate in degrees per second that the auto melee will converge to its target
aim_automelee_debug Turn on auto melee debugging
aim_automelee_enabled Turn on auto melee
aim_autoaim_region_height The height of the auto aim region in virtual screen coordinates (0 - 480)
aim_autoaim_region_width The width of the auto aim region in virtual screen coordinates (0 - 640)
aim_autoaim_lerp The rate in degrees per second that the auto aim will converge to its target
aim_autoaim_debug Turn on auto aim debugging
aim_autoaim_enabled Turn on auto aim
aim_slowdown_yaw_scale_ads The horizontal aim assist slowdown ratio when aiming down the sight
aim_slowdown_yaw_scale The horizontal aim assist slowdown ratio from the hip
aim_slowdown_pitch_scale_ads The vertical aim assist slowdown ratio when aiming down the sight
aim_slowdown_pitch_scale The vertical aim assist slowdown ratio from the hip
aim_slowdown_region_height The screen height of the aim assist slowdown region
aim_slowdown_region_width The screen width of the aim slowdown region
aim_slowdown_debug Turn on debugging info for aim slowdown
aim_slowdown_enabled Slowdown the turn rate when the cross hair passes over a target
aim_accel_turnrate_lerp The acceleration of the turnrates
aim_accel_turnrate_debug Turn on debugging info for the acceleration
aim_accel_turnrate_enabled Enable/disable acceleration of the turnrates
aim_turnrate_yaw_ads The horizontal turn rate for aim assist when aiming down the sight
aim_turnrate_yaw The horizontal turn rate for aim assist when firing from the hip
aim_turnrate_pitch_ads The turn rate up and down for aim assist when aiming down the sight
aim_turnrate_pitch The vertical turn rate for aim assist when firing from the hip
aim_input_graph_index Which input graph to use
aim_input_graph_debug Debug the view input graphs
aim_input_graph_enabled Use graph for adjusting view input
aim_autoAimRangeScale Scales the weapon's auto aim range
aim_aimAssistRangeScale Scales the weapon's aim assist range
/**/
aim_target_sentient_radius The radius used to calculate target bounds for a sentient(actor or player)

Post your progress because I will be posting my progress also. Oh I notice when you are the host, no one see's that twitch. So I'm guessing it relates to connection as well.


Have you tried this on multiple sensitivities?

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