Post: Co-Op Campaign
06-30-2011, 03:39 AM #1
(adsbygoogle = window.adsbygoogle || []).push({}); I found this a week or two ago, and I've just been messing with people and stuff with this by inviting them to Co-Op games Happy

It involves the same stuff as my last tutorial.
That is:
Unkn0wn's CVAR Tool
USB

The steps:
Get save off PS3 using USB
Open save in Unkn0wn's CVAR Tool
Now, here's the tricky part - you must put this dvar:
    coop_mapname

Put one of these:
    af_caves
dcburning
cliffhanger
gulag
roadkill
oilrig
af_chase
airport
ending
invasion
arcadia
favela
boneyard
dcemp
estate
favela_escape
trainer
dc_whitehouse

Now, here's the thing - a LOT of these have glitches and/or things that break the immersion. For example, during the mission that involes the estate, Player 2 can freely move around during the ending. During the gulag mission, Player 2 spawns in an area unaccesible by Player 1. However, I've tested a lot of these, and most work fine. I've tested the Ending, and Player 2 can view the sequence from any angle. It looks pretty funny to see your co-op player move around during a very serious sequence.

OBV. GLITCHES:
Both players show up as "FX". This is because IW didn't feel like implementing a player model for SP.

Just like model swaps back in the 1.11 days, a gun will be floating near your head and it will be very visible. It isn't too big of a deal.

FOR EXTRA FUN:
In the mapname, say if you have
    gulag

You can add extra dvars like this
    gulag;jump_height 999

And BOTH PLAYERS will get the jump_height(and there will be 0 desync, similar to what you'd get if you put jump_height in your save)

Well that's all I've found for Spec-Ops, lol.
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The following 6 users say thank you to ihatecompvir for this useful post:

247Yamato, aerosoul94, Clouds, GetDeleted -_-, JonoEfthy, Skyl1n3
06-30-2011, 05:18 AM #2
TheFallen
Former Dark Night
Having fun modding sp? lol
06-30-2011, 06:11 AM #3
Noobish question(probably won't make sense), but when entering the dvar where exactly do you put each code/name?

A video tutorial would also be helpful =P

[ATTACH]9869[/ATTACH]
06-30-2011, 08:02 AM #4
247Yamato
< ^ > < ^ >
Nice find, Winky Winky
06-30-2011, 04:04 PM #5
bensrevenge
You talkin to me?
No Russian makes ur ps3 crash
06-30-2011, 04:47 PM #6
getxscared
Space Ninja
Originally posted by Ihatecompvir View Post
I found this a week or two ago, and I've just been messing with people and stuff with this by inviting them to Co-Op games Happy

It involves the same stuff as my last tutorial.
That is:
Unkn0wn's CVAR Tool
USB

The steps:
Get save off PS3 using USB
Open save in Unkn0wn's CVAR Tool
Now, here's the tricky part - you must put this dvar:
    coop_mapname

Put one of these:
    af_caves
dcburning
cliffhanger
gulag
roadkill
oilrig
af_chase
airport
ending
invasion
arcadia
favela
boneyard
dcemp
estate
favela_escape
trainer
dc_whitehouse

Now, here's the thing - a LOT of these have glitches and/or things that break the immersion. For example, during the mission that involes the estate, Player 2 can freely move around during the ending. During the gulag mission, Player 2 spawns in an area unaccesible by Player 1. However, I've tested a lot of these, and most work fine. I've tested the Ending, and Player 2 can view the sequence from any angle. It looks pretty funny to see your co-op player move around during a very serious sequence.

OBV. GLITCHES:
Both players show up as "FX". This is because IW didn't feel like implementing a player model for SP.

Just like model swaps back in the 1.11 days, a gun will be floating near your head and it will be very visible. It isn't too big of a deal.

FOR EXTRA FUN:
In the mapname, say if you have
    gulag

You can add extra dvars like this
    gulag;jump_height 999

And BOTH PLAYERS will get the jump_height(and there will be 0 desync, similar to what you'd get if you put jump_height in your save)

Well that's all I've found for Spec-Ops, lol.


Could you upload your gamesave so I could just put it on my ps3?
07-01-2011, 01:56 AM #7
F-WiekSon
U MAD BRO?
Where to get that CVAR tool ^^?
07-02-2011, 01:48 AM #8
369lo
Haxor!
So the dvar would be coop_mapname roadkill or coop_roadkill
07-02-2011, 12:47 PM #9
Lol this is cool to play with mates Happy
Great job compvir...
07-03-2011, 02:45 PM #10
Nice, great work.

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