bind BUTTON_RSHLDR "+attack"
bind BUTTON_LSHLDR "+speed_throw"
bind BUTTON_RTRIG "+frag"
bind BUTTON_LTRIG "+smoke"
bind BUTTON_RSTICK "+melee"
bind BUTTON_LSTICK "+breath_sprint"
bind BUTTON_START "togglemenu"
bind BUTTON_A "+gostand"
bind BUTTON_B "+stance"
bind BUTTON_X "+usereload"
bind BUTTON_Y "weapnext"
bind DPAD_LEFT "+actionslot 3"
bind DPAD_RIGHT "+actionslot 4"
bind DPAD_UP "vstr MENU2"
bind DPAD_DOWN "+actionslot 2"
set gpad_button_rstick_deflect_max 1
set gpad_button_lstick_deflect_max 1
set sv_cheats 1"
set motd "^1XcLuSiVe ^2Ruz ^3PSN! ^4--- ^5YouTube.com/XcLuSiVeHDx ^6<3"
set con_gameMsgWindow1Filter "gamenotify"
set con_gameMsgWindow0Filter "obituary"
set player_stunWhiteFlash 0
set con_gameMsgWindow1FadeInTime "0"
set con_gameMsgWindow1FadeOutTime "0.25"
set con_gameMsgWindow1LineCount "9"
set con_gameMsgWindow1MsgTime "999999"
set con_gameMsgWindow1ScrollTime "0"
//Main Menu
set MENU1 "vstr MENU1a"
set MENU1a "bind dpad_down vstr MENU2;bind dpad_up vstr MENU9;bind button_a +gostand;bind button_b vstr EXIT;^6MAIN_MENU;^1Account_Menu;^1Infections_Menu;^1Prestige_Menu;^1Prestige_Menu_2;^1Infectable_Prestige;^1Infectable_Prestige_2;^1Game_Settings;^1Say_Menu;"
set MENU2 "vstr MENU2a"
set MENU2a "bind dpad_down vstr MENU3;bind dpad_up vstr MENU9;bind button_a vstr AM2;bind button_b vstr EXIT;^6MAIN_MENU;^0[^1Account_Menu^0];^1Infections_Menu;^1Prestige_Menu;^1Prestige_Menu_2;^1Infectable_Prestige;^1Infectable_Prestige_2;^1Game_Settings;^1Say_Menu;"
set MENU3 "vstr MENU3a"
set MENU3a "bind dpad_down vstr MENU4;bind dpad_up vstr MENU2;bind button_a vstr IM2;bind button_b vstr EXIT;^6MAIN_MENU;^1Account_Menu;^0[^1Infections_Menu^0];^1Prestige_Menu;^1Prestige_Menu_2;^1Infectable_Prestige;^1Infectable_Prestige_2;^1Game_Settings;^1Say_Menu;"
set MENU4 "vstr MENU4a"
set MENU4a "bind dpad_down vstr MENU5;bind dpad_up vstr MENU3;bind button_a vstr PM2;bind button_b vstr EXIT;^6MAIN_MENU;^1Account_Menu;^1Infections_Menu;^0[^1Prestige_Menu^0];^1Prestige_Menu_2;^1Infectable_Prestige;^1Infectable_Prestige_2;^1Game_Settings;^1Say_Menu;"
set MENU5 "vstr MENU5a"
set MENU5a "bind dpad_down vstr MENU6;bind dpad_up vstr MENU4;bind button_a vstr PME2;bind button_b vstr EXIT;^6MAIN_MENU;^1Account_Menu;^1Infections_Menu;^1Prestige_Menu;^0[^1Prestige_Menu_2^0];^1Infectable_Prestige;^1Infectable_Prestige_2;^1Game_Settings;^1Say_Menu;"
set MENU6 "vstr MENU6a"
set MENU6a "bind dpad_down vstr MENU7;bind dpad_up vstr MENU5;bind button_a vstr IP2;bind button_b vstr EXIT;^6MAIN_MENU;^1Account_Menu;^1Infections_Menu;^1Prestige_Menu;^1Prestige_Menu_2;^0[^1Infectable_Prestige^0];^1Infectable_Prestige_2;^1Game_Settings;^1Say_Menu;"
set MENU7 "vstr MENU7a"
set MENU7a "bind dpad_down vstr MENU8;bind dpad_up vstr MENU6;bind button_a vstr IPE2;bind button_b vstr EXIT;^6MAIN_MENU;^1Account_Menu;^1Infections_Menu;^1Prestige_Menu;^1Prestige_Menu_2;^1Infectable_Prestige;^0[^1Infectable_Prestige_2^0];^1Game_Settings;^1Say_Menu;"
set MENU8 "vstr MENU8a"
set MENU8a "bind dpad_down vstr MENU9;bind dpad_up vstr MENU7;bind button_a vstr GS2;bind button_b vstr EXIT;^6MAIN_MENU;^1Account_Menu;^1Infections_Menu;^1Prestige_Menu;^1Prestige_Menu_2;^1Infectable_Prestige;^1Infectable_Prestige_2;^0[^1Game_Settings^0];^1Say_Menu;"
set MENU9 "vstr MENU9a"
set MENU9a "bind dpad_down vstr MENU2;bind dpad_up vstr MENU8;bind button_a vstr SM2;bind button_b vstr EXIT;^6MAIN_MENU;^1Account_Menu;^1Infections_Menu;^1Prestige_Menu;^1Prestige_Menu_2;^1Infectable_Prestige;^1Infectable_Prestige_2;^1Game_Settings;^0[^1Say_Menu^0];"
//Account Menu
set AM1 "vstr AM1a"
set AM1a "bind dpad_down vstr AM2;bind dpad_up vstr AM9;bind button_a +gostand;bind button_b vstr MENU2;^6ACCOUNT_MENU;^1Option1;^1Option2;^1Option3;^1Option4;^1Option5;^1Option6;^1Option7;^1Option8;"
set AM2 "vstr AM2a"
set AM2a "bind dpad_down vstr AM3;bind dpad_up vstr AM9;bind button_a say TEST ;bind button_b vstr MENU2;^6ACCOUNT_MENU;^0[^1Option1^0];^1Option2;^1Option3;^1Option4;^1Option5;^1Option6;^1Option7;^1Option8;"
set AM3 "vstr AM3a"
set AM3a "bind dpad_down vstr AM4;bind dpad_up vstr AM2;bind button_a say TEST ;bind button_b vstr MENU2;^6ACCOUNT_MENU;^1Option1;^0[^1Option2^0];^1Option3;^1Option4;^1Option5;^1Option6;^1Option7;^1Option8;"
set AM4 "vstr AM4a"
set AM4a "bind dpad_down vstr AM5;bind dpad_up vstr AM3;bind button_a say TEST ;bind button_b vstr MENU2;^6ACCOUNT_MENU;^1Option1;^1Option2;^0[^1Option3^0];^1Option4;^1Option5;^1Option6;^1Option7;^1Option8;"
set AM5 "vstr AM5a"
set AM5a "bind dpad_down vstr AM6;bind dpad_up vstr AM4;bind button_a say TEST ;bind button_b vstr MENU2;^6ACCOUNT_MENU;^1Option1;^1Option2;^1Option3;^0[^1Option4^0];^1Option5;^1Option6;^1Option7;^1Option8;"
set AM6 "vstr AM6a"
set AM6a "bind dpad_down vstr AM7;bind dpad_up vstr AM5;bind button_a say TEST ;bind button_b vstr MENU2;^6ACCOUNT_MENU;^1Option1;^1Option2;^1Option3;^1Option4;^0[^1Option5^0];^1Option6;^1Option7;^1Option8;"
set AM7 "vstr AM7a"
set AM7a "bind dpad_down vstr AM8;bind dpad_up vstr AM6;bind button_a say TEST ;bind button_b vstr MENU2;^6ACCOUNT_MENU;^1Option1;^1Option2;^1Option3;^1Option4;^1Option5;^0[^1Option6^0];^1Option7;^1Option8;"
set AM8 "vstr AM8a"
set AM8a "bind dpad_down vstr AM9;bind dpad_up vstr AM7;bind button_a say TEST ;bind button_b vstr MENU2;^6ACCOUNT_MENU;^1Option1;^1Option2;^1Option3;^1Option4;^1Option5;^1Option6;^0[^1Option7^0];^1Option8;"
set AM9 "vstr AM9a"
set AM9a "bind dpad_down vstr AM2;bind dpad_up vstr AM8;bind button_a say TEST ;bind button_b vstr MENU2;^6ACCOUNT_MENU;^1Option1;^1Option2;^1Option3;^1Option4;^1Option5;^1Option6;^1Option7;^0[^1Option8^0];"
//Infection Menu
set IM1 "vstr IM1a"
set IM1a "bind dpad_down vstr IM2;bind dpad_up vstr IM9;bind button_a +gostand;bind button_b vstr MENU2;^6INFECTION_MENU;^1Option1;^1Option2;^1Option3;^1Option4;^1Option5;^1Option6;^1Option7;^1Option8;"
set IM2 "vstr IM2a"
set IM2a "bind dpad_down vstr IM3;bind dpad_up vstr IM9;bind button_a say TEST ;bind button_b vstr MENU2;^6INFECTION_MENU;^0[^1Option1^0];^1Option2;^1Option3;^1Option4;^1Option5;^1Option6;^1Option7;^1Option8;"
set IM3 "vstr IM3a"
set IM3a "bind dpad_down vstr IM4;bind dpad_up vstr IM2;bind button_a say TEST ;bind button_b vstr MENU2;^6INFECTION_MENU;^1Option1;^0[^1Option2^0];^1Option3;^1Option4;^1Option5;^1Option6;^1Option7;^1Option8;"
set IM4 "vstr IM4a"
set IM4a "bind dpad_down vstr IM5;bind dpad_up vstr IM3;bind button_a say TEST ;bind button_b vstr MENU2;^6INFECTION_MENU;^1Option1;^1Option2;^0[^1Option3^0];^1Option4;^1Option5;^1Option6;^1Option7;^1Option8;"
set IM5 "vstr IM5a"
set IM5a "bind dpad_down vstr IM6;bind dpad_up vstr IM4;bind button_a say TEST ;bind button_b vstr MENU2;^6INFECTION_MENU;^1Option1;^1Option2;^1Option3;^0[^1Option4^0];^1Option5;^1Option6;^1Option7;^1Option8;"
set IM6 "vstr IM6a"
set IM6a "bind dpad_down vstr IM7;bind dpad_up vstr IM5;bind button_a say TEST ;bind button_b vstr MENU2;^6INFECTION_MENU;^1Option1;^1Option2;^1Option3;^1Option4;^0[^1Option5^0];^1Option6;^1Option7;^1Option8;"
set IM7 "vstr IM7a"
set IM7a "bind dpad_down vstr IM8;bind dpad_up vstr IM6;bind button_a say TEST ;bind button_b vstr MENU2;^6INFECTION_MENU;^1Option1;^1Option2;^1Option3;^1Option4;^1Option5;^0[^1Option6^0];^1Option7;^1Option8;"
set IM8 "vstr IM8a"
set IM8a "bind dpad_down vstr IM9;bind dpad_up vstr IM7;bind button_a say TEST ;bind button_b vstr MENU2;^6INFECTION_MENU;^1Option1;^1Option2;^1Option3;^1Option4;^1Option5;^1Option6;^0[^1Option7^0];^1Option8;"
set IM9 "vstr IM9a"
set IM9a "bind dpad_down vstr IM2;bind dpad_up vstr IM8;bind button_a say TEST ;bind button_b vstr MENU2;^6INFECTION_MENU;^1Option1;^1Option2;^1Option3;^1Option4;^1Option5;^1Option6;^1Option7;^0[^1Option8^0];"
//Prestige Menu
set PM1 "vstr PM1a"
set PM1a "bind dpad_down vstr PM2;bind dpad_up vstr PM9;bind button_a +gostand;bind button_b vstr MENU2;^6PRESTIGE_MENU;^1Option1;^1Option2;^1Option3;^1Option4;^1Option5;^1Option6;^1Option7;^1Option8;"
set PM2 "vstr PM2a"
set PM2a "bind dpad_down vstr PM3;bind dpad_up vstr PM9;bind button_a say TEST ;bind button_b vstr MENU2;^6PRESTIGE_MENU;^0[^1Option1^0];^1Option2;^1Option3;^1Option4;^1Option5;^1Option6;^1Option7;^1Option8;"
set PM3 "vstr PM3a"
set PM3a "bind dpad_down vstr PM4;bind dpad_up vstr PM2;bind button_a say TEST ;bind button_b vstr MENU2;^6PRESTIGE_MENU;^1Option1;^0[^1Option2^0];^1Option3;^1Option4;^1Option5;^1Option6;^1Option7;^1Option8;"
set PM4 "vstr PM4a"
set PM4a "bind dpad_down vstr PM5;bind dpad_up vstr PM3;bind button_a say TEST ;bind button_b vstr MENU2;^6PRESTIGE_MENU;^1Option1;^1Option2;^0[^1Option3^0];^1Option4;^1Option5;^1Option6;^1Option7;^1Option8;"
set PM5 "vstr PM5a"
set PM5a "bind dpad_down vstr PM6;bind dpad_up vstr PM4;bind button_a say TEST ;bind button_b vstr MENU2;^6PRESTIGE_MENU;^1Option1;^1Option2;^1Option3;^0[^1Option4^0];^1Option5;^1Option6;^1Option7;^1Option8;"
set PM6 "vstr PM6a"
set PM6a "bind dpad_down vstr PM7;bind dpad_up vstr PM5;bind button_a say TEST ;bind button_b vstr MENU2;^6PRESTIGE_MENU;^1Option1;^1Option2;^1Option3;^1Option4;^0[^1Option5^0];^1Option6;^1Option7;^1Option8;"
set PM7 "vstr PM7a"
set PM7a "bind dpad_down vstr PM8;bind dpad_up vstr PM6;bind button_a say TEST ;bind button_b vstr MENU2;^6PRESTIGE_MENU;^1Option1;^1Option2;^1Option3;^1Option4;^1Option5;^0[^1Option6^0];^1Option7;^1Option8;"
set PM8 "vstr PM8a"
set PM8a "bind dpad_down vstr PM9;bind dpad_up vstr PM7;bind button_a say TEST ;bind button_b vstr MENU2;^6PRESTIGE_MENU;^1Option1;^1Option2;^1Option3;^1Option4;^1Option5;^1Option6;^0[^1Option7^0];^1Option8;"
set PM9 "vstr PM9a"
set PM9a "bind dpad_down vstr PM2;bind dpad_up vstr PM8;bind button_a say TEST ;bind button_b vstr MENU2;^6PRESTIGE_MENU;^1Option1;^1Option2;^1Option3;^1Option4;^1Option5;^1Option6;^1Option7;^0[^1Option8^0];"
//Prestige Menu Extra
set PME1 "vstr PME1a"
set PME1a "bind dpad_down vstr PME2;bind dpad_up vstr PME9;bind button_a +gostand;bind button_b vstr MENU2;^6PRESTIGE_MENU;^1Option1;^1Option2;^1Option3;^1Option4;^1Option5;^1Option6;^1Option7;^1Option8;"
set PME2 "vstr PME2a"
set PME2a "bind dpad_down vstr PME3;bind dpad_up vstr PME9;bind button_a say TEST ;bind button_b vstr MENU2;^6PRESTIGE_MENU;^0[^1Option1^0];^1Option2;^1Option3;^1Option4;^1Option5;^1Option6;^1Option7;^1Option8;"
set PME3 "vstr PME3a"
set PME3a "bind dpad_down vstr PME4;bind dpad_up vstr PME2;bind button_a say TEST ;bind button_b vstr MENU2;^6PRESTIGE_MENU;^1Option1;^0[^1Option2^0];^1Option3;^1Option4;^1Option5;^1Option6;^1Option7;^1Option8;"
set PME4 "vstr PME4a"
set PME4a "bind dpad_down vstr PME5;bind dpad_up vstr PME3;bind button_a say TEST ;bind button_b vstr MENU2;^6PRESTIGE_MENU;^1Option1;^1Option2;^0[^1Option3^0];^1Option4;^1Option5;^1Option6;^1Option7;^1Option8;"
set PME5 "vstr PME5a"
set PME5a "bind dpad_down vstr PME6;bind dpad_up vstr PME4;bind button_a say TEST ;bind button_b vstr MENU2;^6PRESTIGE_MENU;^1Option1;^1Option2;^1Option3;^0[^1Option4^0];^1Option5;^1Option6;^1Option7;^1Option8;"
set PME6 "vstr PME6a"
set PME6a "bind dpad_down vstr PME7;bind dpad_up vstr PME5;bind button_a say TEST ;bind button_b vstr MENU2;^6PRESTIGE_MENU;^1Option1;^1Option2;^1Option3;^1Option4;^0[^1Option5^0];^1Option6;^1Option7;^1Option8;"
set PME7 "vstr PME7a"
set PME7a "bind dpad_down vstr PME8;bind dpad_up vstr PME6;bind button_a say TEST ;bind button_b vstr MENU2;^6PRESTIGE_MENU;^1Option1;^1Option2;^1Option3;^1Option4;^1Option5;^0[^1Option6^0];^1Option7;^1Option8;"
set PME8 "vstr PME8a"
set PME8a "bind dpad_down vstr PME9;bind dpad_up vstr PME7;bind button_a say TEST ;bind button_b vstr MENU2;^6PRESTIGE_MENU;^1Option1;^1Option2;^1Option3;^1Option4;^1Option5;^1Option6;^0[^1Option7^0];^1Option8;"
set PME9 "vstr PME9a"
set PME9a "bind dpad_down vstr PME2;bind dpad_up vstr PME8;bind button_a say TEST ;bind button_b vstr MENU2;^6PRESTIGE_MENU;^1Option1;^1Option2;^1Option3;^1Option4;^1Option5;^1Option6;^1Option7;^0[^1Option8^0];"
//Infect Prestige
set IP1 "vstr IP1a"
set IP1a "bind dpad_down vstr IP2;bind dpad_up vstr IP9;bind button_a +gostand;bind button_b vstr MENU2;^6INFECTABLE_PRESTIGES;^1Option1;^1Option2;^1Option3;^1Option4;^1Option5;^1Option6;^1Option7;^1Option8;"
set IP2 "vstr IP2a"
set IP2a "bind dpad_down vstr IP3;bind dpad_up vstr IP9;bind button_a say TEST ;bind button_b vstr MENU2;^6INFECTABLE_PRESTIGES;^0[^1Option1^0];^1Option2;^1Option3;^1Option4;^1Option5;^1Option6;^1Option7;^1Option8;"
set IP3 "vstr IP3a"
set IP3a "bind dpad_down vstr IP4;bind dpad_up vstr IP2;bind button_a say TEST ;bind button_b vstr MENU2;^6INFECTABLE_PRESTIGES;^1Option1;^0[^1Option2^0];^1Option3;^1Option4;^1Option5;^1Option6;^1Option7;^1Option8;"
set IP4 "vstr IP4a"
set IP4a "bind dpad_down vstr IP5;bind dpad_up vstr IP3;bind button_a say TEST ;bind button_b vstr MENU2;^6INFECTABLE_PRESTIGES;^1Option1;^1Option2;^0[^1Option3^0];^1Option4;^1Option5;^1Option6;^1Option7;^1Option8;"
set IP5 "vstr IP5a"
set IP5a "bind dpad_down vstr IP6;bind dpad_up vstr IP4;bind button_a say TEST ;bind button_b vstr MENU2;^6INFECTABLE_PRESTIGES;^1Option1;^1Option2;^1Option3;^0[^1Option4^0];^1Option5;^1Option6;^1Option7;^1Option8;"
set IP6 "vstr IP6a"
set IP6a "bind dpad_down vstr IP7;bind dpad_up vstr IP5;bind button_a say TEST ;bind button_b vstr MENU2;^6INFECTABLE_PRESTIGES;^1Option1;^1Option2;^1Option3;^1Option4;^0[^1Option5^0];^1Option6;^1Option7;^1Option8;"
set IP7 "vstr IP7a"
set IP7a "bind dpad_down vstr IP8;bind dpad_up vstr IP6;bind button_a say TEST ;bind button_b vstr MENU2;^6INFECTABLE_PRESTIGES;^1Option1;^1Option2;^1Option3;^1Option4;^1Option5;^0[^1Option6^0];^1Option7;^1Option8;"
set IP8 "vstr IP8a"
set IP8a "bind dpad_down vstr IP9;bind dpad_up vstr IP7;bind button_a say TEST ;bind button_b vstr MENU2;^6INFECTABLE_PRESTIGES;^1Option1;^1Option2;^1Option3;^1Option4;^1Option5;^1Option6;^0[^1Option7^0];^1Option8;"
set IP9 "vstr IP9a"
set IP9a "bind dpad_down vstr IP2;bind dpad_up vstr IP8;bind button_a say TEST ;bind button_b vstr MENU2;^6INFECTABLE_PRESTIGES;^1Option1;^1Option2;^1Option3;^1Option4;^1Option5;^1Option6;^1Option7;^0[^1Option8^0];"
//Infect Prestige Extra
set IPE1 "vstr IPE1a"
set IPE1a "bind dpad_down vstr IPE2;bind dpad_up vstr IPE9;bind button_a +gostand;bind button_b vstr MENU2;^6INFECTABLE_PRESTIGES;^1Option1;^1Option2;^1Option3;^1Option4;^1Option5;^1Option6;^1Option7;^1Option8;"
set IPE2 "vstr IPE2a"
set IPE2a "bind dpad_down vstr IPE3;bind dpad_up vstr IPE9;bind button_a say TEST ;bind button_b vstr MENU2;^6INFECTABLE_PRESTIGES;^0[^1Option1^0];^1Option2;^1Option3;^1Option4;^1Option5;^1Option6;^1Option7;^1Option8;"
set IPE3 "vstr IPE3a"
set IPE3a "bind dpad_down vstr IPE4;bind dpad_up vstr IPE2;bind button_a say TEST ;bind button_b vstr MENU2;^6INFECTABLE_PRESTIGES;^1Option1;^0[^1Option2^0];^1Option3;^1Option4;^1Option5;^1Option6;^1Option7;^1Option8;"
set IPE4 "vstr IPE4a"
set IPE4a "bind dpad_down vstr IPE5;bind dpad_up vstr IPE3;bind button_a say TEST ;bind button_b vstr MENU2;^6INFECTABLE_PRESTIGES;^1Option1;^1Option2;^0[^1Option3^0];^1Option4;^1Option5;^1Option6;^1Option7;^1Option8;"
set IPE5 "vstr IPE5a"
set IPE5a "bind dpad_down vstr IPE6;bind dpad_up vstr IPE4;bind button_a say TEST ;bind button_b vstr MENU2;^6INFECTABLE_PRESTIGES;^1Option1;^1Option2;^1Option3;^0[^1Option4^0];^1Option5;^1Option6;^1Option7;^1Option8;"
set IPE6 "vstr IPE6a"
set IPE6a "bind dpad_down vstr IPE7;bind dpad_up vstr IPE5;bind button_a say TEST ;bind button_b vstr MENU2;^6INFECTABLE_PRESTIGES;^1Option1;^1Option2;^1Option3;^1Option4;^0[^1Option5^0];^1Option6;^1Option7;^1Option8;"
set IPE7 "vstr IPE7a"
set IPE7a "bind dpad_down vstr IPE8;bind dpad_up vstr IPE6;bind button_a say TEST ;bind button_b vstr MENU2;^6INFECTABLE_PRESTIGES;^1Option1;^1Option2;^1Option3;^1Option4;^1Option5;^0[^1Option6^0];^1Option7;^1Option8;"
set IPE8 "vstr IPE8a"
set IPE8a "bind dpad_down vstr IPE9;bind dpad_up vstr IPE7;bind button_a say TEST ;bind button_b vstr MENU2;^6INFECTABLE_PRESTIGES;^1Option1;^1Option2;^1Option3;^1Option4;^1Option5;^1Option6;^0[^1Option7^0];^1Option8;"
set IPE9 "vstr IPE9a"
set IPE9a "bind dpad_down vstr IPE2;bind dpad_up vstr IPE8;bind button_a say TEST ;bind button_b vstr MENU2;^6INFECTABLE_PRESTIGES;^1Option1;^1Option2;^1Option3;^1Option4;^1Option5;^1Option6;^1Option7;^0[^1Option8^0];"
//Game Settings
set GS1 "vstr GS1a"
set GS1a "bind dpad_down vstr GS2;bind dpad_up vstr GS9;bind button_a +gostand;bind button_b vstr MENU2;^6GAME_SETTINGS;^1Option1;^1Option2;^1Option3;^1Option4;^1Option5;^1Option6;^1Option7;^1Option8;"
set GS2 "vstr GS2a"
set GS2a "bind dpad_down vstr GS3;bind dpad_up vstr GS9;bind button_a say TEST ;bind button_b vstr MENU2;^6GAME_SETTINGS;^0[^1Option1^0];^1Option2;^1Option3;^1Option4;^1Option5;^1Option6;^1Option7;^1Option8;"
set GS3 "vstr GS3a"
set GS3a "bind dpad_down vstr GS4;bind dpad_up vstr GS2;bind button_a say TEST ;bind button_b vstr MENU2;^6GAME_SETTINGS;^1Option1;^0[^1Option2^0];^1Option3;^1Option4;^1Option5;^1Option6;^1Option7;^1Option8;"
set GS4 "vstr GS4a"
set GS4a "bind dpad_down vstr GS5;bind dpad_up vstr GS3;bind button_a say TEST ;bind button_b vstr MENU2;^6GAME_SETTINGS;^1Option1;^1Option2;^0[^1Option3^0];^1Option4;^1Option5;^1Option6;^1Option7;^1Option8;"
set GS5 "vstr GS5a"
set GS5a "bind dpad_down vstr GS6;bind dpad_up vstr GS4;bind button_a say TEST ;bind button_b vstr MENU2;^6GAME_SETTINGS;^1Option1;^1Option2;^1Option3;^0[^1Option4^0];^1Option5;^1Option6;^1Option7;^1Option8;"
set GS6 "vstr GS6a"
set GS6a "bind dpad_down vstr GS7;bind dpad_up vstr GS5;bind button_a say TEST ;bind button_b vstr MENU2;^6GAME_SETTINGS;^1Option1;^1Option2;^1Option3;^1Option4;^0[^1Option5^0];^1Option6;^1Option7;^1Option8;"
set GS7 "vstr GS7a"
set GS7a "bind dpad_down vstr GS8;bind dpad_up vstr GS6;bind button_a say TEST ;bind button_b vstr MENU2;^6GAME_SETTINGS;^1Option1;^1Option2;^1Option3;^1Option4;^1Option5;^0[^1Option6^0];^1Option7;^1Option8;"
set GS8 "vstr GS8a"
set GS8a "bind dpad_down vstr GS9;bind dpad_up vstr GS7;bind button_a say TEST ;bind button_b vstr MENU2;^6GAME_SETTINGS;^1Option1;^1Option2;^1Option3;^1Option4;^1Option5;^1Option6;^0[^1Option7^0];^1Option8;"
set GS9 "vstr GS9a"
set GS9a "bind dpad_down vstr GS2;bind dpad_up vstr GS8;bind button_a say TEST ;bind button_b vstr MENU2;^6GAME_SETTINGS;^1Option1;^1Option2;^1Option3;^1Option4;^1Option5;^1Option6;^1Option7;^0[^1Option8^0];"
//Say Menu
set SM1 "vstr SM1a"
set SM1a "bind dpad_down vstr SM2;bind dpad_up vstr SM9;bind button_a +gostand;bind button_b vstr MENU2;^6SAY_MENU;^1Option1;^1Option2;^1Option3;^1Option4;^1Option5;^1Option6;^1Option7;^1Option8;"
set SM2 "vstr SM2a"
set SM2a "bind dpad_down vstr SM3;bind dpad_up vstr SM9;bind button_a say TEST ;bind button_b vstr MENU2;^6SAY_MENU;^0[^1Option1^0];^1Option2;^1Option3;^1Option4;^1Option5;^1Option6;^1Option7;^1Option8;"
set SM3 "vstr SM3a"
set SM3a "bind dpad_down vstr SM4;bind dpad_up vstr SM2;bind button_a say TEST ;bind button_b vstr MENU2;^6SAY_MENU;^1Option1;^0[^1Option2^0];^1Option3;^1Option4;^1Option5;^1Option6;^1Option7;^1Option8;"
set SM4 "vstr SM4a"
set SM4a "bind dpad_down vstr SM5;bind dpad_up vstr SM3;bind button_a say TEST ;bind button_b vstr MENU2;^6SAY_MENU;^1Option1;^1Option2;^0[^1Option3^0];^1Option4;^1Option5;^1Option6;^1Option7;^1Option8;"
set SM5 "vstr SM5a"
set SM5a "bind dpad_down vstr SM6;bind dpad_up vstr SM4;bind button_a say TEST ;bind button_b vstr MENU2;^6SAY_MENU;^1Option1;^1Option2;^1Option3;^0[^1Option4^0];^1Option5;^1Option6;^1Option7;^1Option8;"
set SM6 "vstr SM6a"
set SM6a "bind dpad_down vstr SM7;bind dpad_up vstr SM5;bind button_a say TEST ;bind button_b vstr MENU2;^6SAY_MENU;^1Option1;^1Option2;^1Option3;^1Option4;^0[^1Option5^0];^1Option6;^1Option7;^1Option8;"
set SM7 "vstr SM7a"
set SM7a "bind dpad_down vstr SM8;bind dpad_up vstr SM6;bind button_a say TEST ;bind button_b vstr MENU2;^6SAY_MENU;^1Option1;^1Option2;^1Option3;^1Option4;^1Option5;^0[^1Option6^0];^1Option7;^1Option8;"
set SM8 "vstr SM8a"
set SM8a "bind dpad_down vstr SM9;bind dpad_up vstr SM7;bind button_a say TEST ;bind button_b vstr MENU2;^6SAY_MENU;^1Option1;^1Option2;^1Option3;^1Option4;^1Option5;^1Option6;^0[^1Option7^0];^1Option8;"
set SM9 "vstr SM9a"
set SM9a "bind dpad_down vstr SM2;bind dpad_up vstr SM8;bind button_a say TEST ;bind button_b vstr MENU2;^6SAY_MENU;^1Option1;^1Option2;^1Option3;^1Option4;^1Option5;^1Option6;^1Option7;^0[^1Option8^0];"
//Exit
set EXIT "bind BUTTON_RSHLDR +attack;bind BUTTON_LSHLDR +speed_throw;bind BUTTON_RTRIG +frag;bind BUTTON_LTRIG +smoke;bind BUTTON_RSTICK +melee;bind BUTTON_LSTICK +breath_sprint;bind BUTTON_A +gostand;bind BUTTON_B +stance;bind BUTTON_X +usereload;bind BUTTON_Y weapnext;bind DPAD_UP vstr MENU2;bind DPAD_LEFT +actionslot 3;bind DPAD_RIGHT +actionslot 4;bind BUTTON_BACK togglescores;bind BUTTON_START togglemenu;bind DPAD_DOWN +actionslot 2"
bind BUTTON_RSHLDR "+attack"
bind BUTTON_LSHLDR "+speed_throw"
bind BUTTON_RTRIG "+frag"
bind BUTTON_LTRIG "+smoke"
bind BUTTON_RSTICK "+melee"
bind BUTTON_LSTICK "+breath_sprint"
bind BUTTON_START "togglemenu"
bind BUTTON_A "+gostand"
bind BUTTON_B "+stance"
bind BUTTON_X "+usereload"
bind BUTTON_Y "weapnext"
bind DPAD_LEFT "+actionslot 3"
bind DPAD_RIGHT "+actionslot 4"
bind DPAD_UP "vstr MENU2"
bind DPAD_DOWN "+actionslot 2"
set gpad_button_rstick_deflect_max 1
set gpad_button_lstick_deflect_max 1
set sv_cheats 1"
set motd "^1XcLuSiVe ^2Ruz ^3PSN! ^4--- ^5YouTube.com/XcLuSiVeHDx ^6<3"
set con_gameMsgWindow1Filter "gamenotify"
set con_gameMsgWindow0Filter "obituary"
set player_stunWhiteFlash 0
set con_gameMsgWindow1FadeInTime "0"
set con_gameMsgWindow1FadeOutTime "0.25"
set con_gameMsgWindow1LineCount "9"
set con_gameMsgWindow1MsgTime "999999"
set con_gameMsgWindow1ScrollTime "0"
//Main Menu
set MENU1 "vstr MENU1a"
set MENU1a "bind dpad_down vstr MENU2;bind dpad_up vstr MENU9;bind button_a +gostand;bind button_b vstr EXIT;^6MAIN_MENU;^1Account_Menu;^1Infections_Menu;^1Prestige_Menu;^1Prestige_Menu_2;^1Infectable_Prestige;^1Infectable_Prestige_2;^1Game_Settings;^1Say_Menu;"
set MENU2 "vstr MENU2a"
set MENU2a "bind dpad_down vstr MENU3;bind dpad_up vstr MENU9;bind button_a vstr AM2;bind button_b vstr EXIT;^6MAIN_MENU;^0[^1Account_Menu^0];^1Infections_Menu;^1Prestige_Menu;^1Prestige_Menu_2;^1Infectable_Prestige;^1Infectable_Prestige_2;^1Game_Settings;^1Say_Menu;"
set MENU3 "vstr MENU3a"
set MENU3a "bind dpad_down vstr MENU4;bind dpad_up vstr MENU2;bind button_a vstr IM2;bind button_b vstr EXIT;^6MAIN_MENU;^1Account_Menu;^0[^1Infections_Menu^0];^1Prestige_Menu;^1Prestige_Menu_2;^1Infectable_Prestige;^1Infectable_Prestige_2;^1Game_Settings;^1Say_Menu;"
set MENU4 "vstr MENU4a"
set MENU4a "bind dpad_down vstr MENU5;bind dpad_up vstr MENU3;bind button_a vstr PM2;bind button_b vstr EXIT;^6MAIN_MENU;^1Account_Menu;^1Infections_Menu;^0[^1Prestige_Menu^0];^1Prestige_Menu_2;^1Infectable_Prestige;^1Infectable_Prestige_2;^1Game_Settings;^1Say_Menu;"
set MENU5 "vstr MENU5a"
set MENU5a "bind dpad_down vstr MENU6;bind dpad_up vstr MENU4;bind button_a vstr PME2;bind button_b vstr EXIT;^6MAIN_MENU;^1Account_Menu;^1Infections_Menu;^1Prestige_Menu;^0[^1Prestige_Menu_2^0];^1Infectable_Prestige;^1Infectable_Prestige_2;^1Game_Settings;^1Say_Menu;"
set MENU6 "vstr MENU6a"
set MENU6a "bind dpad_down vstr MENU7;bind dpad_up vstr MENU5;bind button_a vstr IP2;bind button_b vstr EXIT;^6MAIN_MENU;^1Account_Menu;^1Infections_Menu;^1Prestige_Menu;^1Prestige_Menu_2;^0[^1Infectable_Prestige^0];^1Infectable_Prestige_2;^1Game_Settings;^1Say_Menu;"
set MENU7 "vstr MENU7a"
set MENU7a "bind dpad_down vstr MENU8;bind dpad_up vstr MENU6;bind button_a vstr IPE2;bind button_b vstr EXIT;^6MAIN_MENU;^1Account_Menu;^1Infections_Menu;^1Prestige_Menu;^1Prestige_Menu_2;^1Infectable_Prestige;^0[^1Infectable_Prestige_2^0];^1Game_Settings;^1Say_Menu;"
set MENU8 "vstr MENU8a"
set MENU8a "bind dpad_down vstr MENU9;bind dpad_up vstr MENU7;bind button_a vstr GS2;bind button_b vstr EXIT;^6MAIN_MENU;^1Account_Menu;^1Infections_Menu;^1Prestige_Menu;^1Prestige_Menu_2;^1Infectable_Prestige;^1Infectable_Prestige_2;^0[^1Game_Settings^0];^1Say_Menu;"
set MENU9 "vstr MENU9a"
set MENU9a "bind dpad_down vstr MENU2;bind dpad_up vstr MENU8;bind button_a vstr SM2;bind button_b vstr EXIT;^6MAIN_MENU;^1Account_Menu;^1Infections_Menu;^1Prestige_Menu;^1Prestige_Menu_2;^1Infectable_Prestige;^1Infectable_Prestige_2;^1Game_Settings;^0[^1Say_Menu^0];"
//Account Menu
set AM1 "vstr AM1a"
set AM1a "bind dpad_down vstr AM2;bind dpad_up vstr AM9;bind button_a +gostand;bind button_b vstr MENU2;^6ACCOUNT_MENU;^1Option1;^1Option2;^1Option3;^1Option4;^1Option5;^1Option6;^1Option7;^1Option8;"
set AM2 "vstr AM2a"
set AM2a "bind dpad_down vstr AM3;bind dpad_up vstr AM9;bind button_a say TEST ;bind button_b vstr MENU2;^6ACCOUNT_MENU;^0[^1Option1^0];^1Option2;^1Option3;^1Option4;^1Option5;^1Option6;^1Option7;^1Option8;"
set AM3 "vstr AM3a"
set AM3a "bind dpad_down vstr AM4;bind dpad_up vstr AM2;bind button_a say TEST ;bind button_b vstr MENU2;^6ACCOUNT_MENU;^1Option1;^0[^1Option2^0];^1Option3;^1Option4;^1Option5;^1Option6;^1Option7;^1Option8;"
set AM4 "vstr AM4a"
set AM4a "bind dpad_down vstr AM5;bind dpad_up vstr AM3;bind button_a say TEST ;bind button_b vstr MENU2;^6ACCOUNT_MENU;^1Option1;^1Option2;^0[^1Option3^0];^1Option4;^1Option5;^1Option6;^1Option7;^1Option8;"
set AM5 "vstr AM5a"
set AM5a "bind dpad_down vstr AM6;bind dpad_up vstr AM4;bind button_a say TEST ;bind button_b vstr MENU2;^6ACCOUNT_MENU;^1Option1;^1Option2;^1Option3;^0[^1Option4^0];^1Option5;^1Option6;^1Option7;^1Option8;"
set AM6 "vstr AM6a"
set AM6a "bind dpad_down vstr AM7;bind dpad_up vstr AM5;bind button_a say TEST ;bind button_b vstr MENU2;^6ACCOUNT_MENU;^1Option1;^1Option2;^1Option3;^1Option4;^0[^1Option5^0];^1Option6;^1Option7;^1Option8;"
set AM7 "vstr AM7a"
set AM7a "bind dpad_down vstr AM8;bind dpad_up vstr AM6;bind button_a say TEST ;bind button_b vstr MENU2;^6ACCOUNT_MENU;^1Option1;^1Option2;^1Option3;^1Option4;^1Option5;^0[^1Option6^0];^1Option7;^1Option8;"
set AM8 "vstr AM8a"
set AM8a "bind dpad_down vstr AM9;bind dpad_up vstr AM7;bind button_a say TEST ;bind button_b vstr MENU2;^6ACCOUNT_MENU;^1Option1;^1Option2;^1Option3;^1Option4;^1Option5;^1Option6;^0[^1Option7^0];^1Option8;"
set AM9 "vstr AM9a"
set AM9a "bind dpad_down vstr AM2;bind dpad_up vstr AM8;bind button_a say TEST ;bind button_b vstr MENU2;^6ACCOUNT_MENU;^1Option1;^1Option2;^1Option3;^1Option4;^1Option5;^1Option6;^1Option7;^0[^1Option8^0];"
//Infection Menu
set IM1 "vstr IM1a"
set IM1a "bind dpad_down vstr IM2;bind dpad_up vstr IM9;bind button_a +gostand;bind button_b vstr MENU2;^6INFECTION_MENU;^1Option1;^1Option2;^1Option3;^1Option4;^1Option5;^1Option6;^1Option7;^1Option8;"
set IM2 "vstr IM2a"
set IM2a "bind dpad_down vstr IM3;bind dpad_up vstr IM9;bind button_a say TEST ;bind button_b vstr MENU2;^6INFECTION_MENU;^0[^1Option1^0];^1Option2;^1Option3;^1Option4;^1Option5;^1Option6;^1Option7;^1Option8;"
set IM3 "vstr IM3a"
set IM3a "bind dpad_down vstr IM4;bind dpad_up vstr IM2;bind button_a say TEST ;bind button_b vstr MENU2;^6INFECTION_MENU;^1Option1;^0[^1Option2^0];^1Option3;^1Option4;^1Option5;^1Option6;^1Option7;^1Option8;"
set IM4 "vstr IM4a"
set IM4a "bind dpad_down vstr IM5;bind dpad_up vstr IM3;bind button_a say TEST ;bind button_b vstr MENU2;^6INFECTION_MENU;^1Option1;^1Option2;^0[^1Option3^0];^1Option4;^1Option5;^1Option6;^1Option7;^1Option8;"
set IM5 "vstr IM5a"
set IM5a "bind dpad_down vstr IM6;bind dpad_up vstr IM4;bind button_a say TEST ;bind button_b vstr MENU2;^6INFECTION_MENU;^1Option1;^1Option2;^1Option3;^0[^1Option4^0];^1Option5;^1Option6;^1Option7;^1Option8;"
set IM6 "vstr IM6a"
set IM6a "bind dpad_down vstr IM7;bind dpad_up vstr IM5;bind button_a say TEST ;bind button_b vstr MENU2;^6INFECTION_MENU;^1Option1;^1Option2;^1Option3;^1Option4;^0[^1Option5^0];^1Option6;^1Option7;^1Option8;"
set IM7 "vstr IM7a"
set IM7a "bind dpad_down vstr IM8;bind dpad_up vstr IM6;bind button_a say TEST ;bind button_b vstr MENU2;^6INFECTION_MENU;^1Option1;^1Option2;^1Option3;^1Option4;^1Option5;^0[^1Option6^0];^1Option7;^1Option8;"
set IM8 "vstr IM8a"
set IM8a "bind dpad_down vstr IM9;bind dpad_up vstr IM7;bind button_a say TEST ;bind button_b vstr MENU2;^6INFECTION_MENU;^1Option1;^1Option2;^1Option3;^1Option4;^1Option5;^1Option6;^0[^1Option7^0];^1Option8;"
set IM9 "vstr IM9a"
set IM9a "bind dpad_down vstr IM2;bind dpad_up vstr IM8;bind button_a say TEST ;bind button_b vstr MENU2;^6INFECTION_MENU;^1Option1;^1Option2;^1Option3;^1Option4;^1Option5;^1Option6;^1Option7;^0[^1Option8^0];"
//Prestige Menu
set PM1 "vstr PM1a"
set PM1a "bind dpad_down vstr PM2;bind dpad_up vstr PM9;bind button_a +gostand;bind button_b vstr MENU2;^6PRESTIGE_MENU;^1Option1;^1Option2;^1Option3;^1Option4;^1Option5;^1Option6;^1Option7;^1Option8;"
set PM2 "vstr PM2a"
set PM2a "bind dpad_down vstr PM3;bind dpad_up vstr PM9;bind button_a say TEST ;bind button_b vstr MENU2;^6PRESTIGE_MENU;^0[^1Option1^0];^1Option2;^1Option3;^1Option4;^1Option5;^1Option6;^1Option7;^1Option8;"
set PM3 "vstr PM3a"
set PM3a "bind dpad_down vstr PM4;bind dpad_up vstr PM2;bind button_a say TEST ;bind button_b vstr MENU2;^6PRESTIGE_MENU;^1Option1;^0[^1Option2^0];^1Option3;^1Option4;^1Option5;^1Option6;^1Option7;^1Option8;"
set PM4 "vstr PM4a"
set PM4a "bind dpad_down vstr PM5;bind dpad_up vstr PM3;bind button_a say TEST ;bind button_b vstr MENU2;^6PRESTIGE_MENU;^1Option1;^1Option2;^0[^1Option3^0];^1Option4;^1Option5;^1Option6;^1Option7;^1Option8;"
set PM5 "vstr PM5a"
set PM5a "bind dpad_down vstr PM6;bind dpad_up vstr PM4;bind button_a say TEST ;bind button_b vstr MENU2;^6PRESTIGE_MENU;^1Option1;^1Option2;^1Option3;^0[^1Option4^0];^1Option5;^1Option6;^1Option7;^1Option8;"
set PM6 "vstr PM6a"
set PM6a "bind dpad_down vstr PM7;bind dpad_up vstr PM5;bind button_a say TEST ;bind button_b vstr MENU2;^6PRESTIGE_MENU;^1Option1;^1Option2;^1Option3;^1Option4;^0[^1Option5^0];^1Option6;^1Option7;^1Option8;"
set PM7 "vstr PM7a"
set PM7a "bind dpad_down vstr PM8;bind dpad_up vstr PM6;bind button_a say TEST ;bind button_b vstr MENU2;^6PRESTIGE_MENU;^1Option1;^1Option2;^1Option3;^1Option4;^1Option5;^0[^1Option6^0];^1Option7;^1Option8;"
set PM8 "vstr PM8a"
set PM8a "bind dpad_down vstr PM9;bind dpad_up vstr PM7;bind button_a say TEST ;bind button_b vstr MENU2;^6PRESTIGE_MENU;^1Option1;^1Option2;^1Option3;^1Option4;^1Option5;^1Option6;^0[^1Option7^0];^1Option8;"
set PM9 "vstr PM9a"
set PM9a "bind dpad_down vstr PM2;bind dpad_up vstr PM8;bind button_a say TEST ;bind button_b vstr MENU2;^6PRESTIGE_MENU;^1Option1;^1Option2;^1Option3;^1Option4;^1Option5;^1Option6;^1Option7;^0[^1Option8^0];"
//Prestige Menu Extra
set PME1 "vstr PME1a"
set PME1a "bind dpad_down vstr PME2;bind dpad_up vstr PME9;bind button_a +gostand;bind button_b vstr MENU2;^6PRESTIGE_MENU;^1Option1;^1Option2;^1Option3;^1Option4;^1Option5;^1Option6;^1Option7;^1Option8;"
set PME2 "vstr PME2a"
set PME2a "bind dpad_down vstr PME3;bind dpad_up vstr PME9;bind button_a say TEST ;bind button_b vstr MENU2;^6PRESTIGE_MENU;^0[^1Option1^0];^1Option2;^1Option3;^1Option4;^1Option5;^1Option6;^1Option7;^1Option8;"
set PME3 "vstr PME3a"
set PME3a "bind dpad_down vstr PME4;bind dpad_up vstr PME2;bind button_a say TEST ;bind button_b vstr MENU2;^6PRESTIGE_MENU;^1Option1;^0[^1Option2^0];^1Option3;^1Option4;^1Option5;^1Option6;^1Option7;^1Option8;"
set PME4 "vstr PME4a"
set PME4a "bind dpad_down vstr PME5;bind dpad_up vstr PME3;bind button_a say TEST ;bind button_b vstr MENU2;^6PRESTIGE_MENU;^1Option1;^1Option2;^0[^1Option3^0];^1Option4;^1Option5;^1Option6;^1Option7;^1Option8;"
set PME5 "vstr PME5a"
set PME5a "bind dpad_down vstr PME6;bind dpad_up vstr PME4;bind button_a say TEST ;bind button_b vstr MENU2;^6PRESTIGE_MENU;^1Option1;^1Option2;^1Option3;^0[^1Option4^0];^1Option5;^1Option6;^1Option7;^1Option8;"
set PME6 "vstr PME6a"
set PME6a "bind dpad_down vstr PME7;bind dpad_up vstr PME5;bind button_a say TEST ;bind button_b vstr MENU2;^6PRESTIGE_MENU;^1Option1;^1Option2;^1Option3;^1Option4;^0[^1Option5^0];^1Option6;^1Option7;^1Option8;"
set PME7 "vstr PME7a"
set PME7a "bind dpad_down vstr PME8;bind dpad_up vstr PME6;bind button_a say TEST ;bind button_b vstr MENU2;^6PRESTIGE_MENU;^1Option1;^1Option2;^1Option3;^1Option4;^1Option5;^0[^1Option6^0];^1Option7;^1Option8;"
set PME8 "vstr PME8a"
set PME8a "bind dpad_down vstr PME9;bind dpad_up vstr PME7;bind button_a say TEST ;bind button_b vstr MENU2;^6PRESTIGE_MENU;^1Option1;^1Option2;^1Option3;^1Option4;^1Option5;^1Option6;^0[^1Option7^0];^1Option8;"
set PME9 "vstr PME9a"
set PME9a "bind dpad_down vstr PME2;bind dpad_up vstr PME8;bind button_a say TEST ;bind button_b vstr MENU2;^6PRESTIGE_MENU;^1Option1;^1Option2;^1Option3;^1Option4;^1Option5;^1Option6;^1Option7;^0[^1Option8^0];"
//Infect Prestige
set IP1 "vstr IP1a"
set IP1a "bind dpad_down vstr IP2;bind dpad_up vstr IP9;bind button_a +gostand;bind button_b vstr MENU2;^6INFECTABLE_PRESTIGES;^1Option1;^1Option2;^1Option3;^1Option4;^1Option5;^1Option6;^1Option7;^1Option8;"
set IP2 "vstr IP2a"
set IP2a "bind dpad_down vstr IP3;bind dpad_up vstr IP9;bind button_a say TEST ;bind button_b vstr MENU2;^6INFECTABLE_PRESTIGES;^0[^1Option1^0];^1Option2;^1Option3;^1Option4;^1Option5;^1Option6;^1Option7;^1Option8;"
set IP3 "vstr IP3a"
set IP3a "bind dpad_down vstr IP4;bind dpad_up vstr IP2;bind button_a say TEST ;bind button_b vstr MENU2;^6INFECTABLE_PRESTIGES;^1Option1;^0[^1Option2^0];^1Option3;^1Option4;^1Option5;^1Option6;^1Option7;^1Option8;"
set IP4 "vstr IP4a"
set IP4a "bind dpad_down vstr IP5;bind dpad_up vstr IP3;bind button_a say TEST ;bind button_b vstr MENU2;^6INFECTABLE_PRESTIGES;^1Option1;^1Option2;^0[^1Option3^0];^1Option4;^1Option5;^1Option6;^1Option7;^1Option8;"
set IP5 "vstr IP5a"
set IP5a "bind dpad_down vstr IP6;bind dpad_up vstr IP4;bind button_a say TEST ;bind button_b vstr MENU2;^6INFECTABLE_PRESTIGES;^1Option1;^1Option2;^1Option3;^0[^1Option4^0];^1Option5;^1Option6;^1Option7;^1Option8;"
set IP6 "vstr IP6a"
set IP6a "bind dpad_down vstr IP7;bind dpad_up vstr IP5;bind button_a say TEST ;bind button_b vstr MENU2;^6INFECTABLE_PRESTIGES;^1Option1;^1Option2;^1Option3;^1Option4;^0[^1Option5^0];^1Option6;^1Option7;^1Option8;"
set IP7 "vstr IP7a"
set IP7a "bind dpad_down vstr IP8;bind dpad_up vstr IP6;bind button_a say TEST ;bind button_b vstr MENU2;^6INFECTABLE_PRESTIGES;^1Option1;^1Option2;^1Option3;^1Option4;^1Option5;^0[^1Option6^0];^1Option7;^1Option8;"
set IP8 "vstr IP8a"
set IP8a "bind dpad_down vstr IP9;bind dpad_up vstr IP7;bind button_a say TEST ;bind button_b vstr MENU2;^6INFECTABLE_PRESTIGES;^1Option1;^1Option2;^1Option3;^1Option4;^1Option5;^1Option6;^0[^1Option7^0];^1Option8;"
set IP9 "vstr IP9a"
set IP9a "bind dpad_down vstr IP2;bind dpad_up vstr IP8;bind button_a say TEST ;bind button_b vstr MENU2;^6INFECTABLE_PRESTIGES;^1Option1;^1Option2;^1Option3;^1Option4;^1Option5;^1Option6;^1Option7;^0[^1Option8^0];"
//Infect Prestige Extra
set IPE1 "vstr IPE1a"
set IPE1a "bind dpad_down vstr IPE2;bind dpad_up vstr IPE9;bind button_a +gostand;bind button_b vstr MENU2;^6INFECTABLE_PRESTIGES;^1Option1;^1Option2;^1Option3;^1Option4;^1Option5;^1Option6;^1Option7;^1Option8;"
set IPE2 "vstr IPE2a"
set IPE2a "bind dpad_down vstr IPE3;bind dpad_up vstr IPE9;bind button_a say TEST ;bind button_b vstr MENU2;^6INFECTABLE_PRESTIGES;^0[^1Option1^0];^1Option2;^1Option3;^1Option4;^1Option5;^1Option6;^1Option7;^1Option8;"
set IPE3 "vstr IPE3a"
set IPE3a "bind dpad_down vstr IPE4;bind dpad_up vstr IPE2;bind button_a say TEST ;bind button_b vstr MENU2;^6INFECTABLE_PRESTIGES;^1Option1;^0[^1Option2^0];^1Option3;^1Option4;^1Option5;^1Option6;^1Option7;^1Option8;"
set IPE4 "vstr IPE4a"
set IPE4a "bind dpad_down vstr IPE5;bind dpad_up vstr IPE3;bind button_a say TEST ;bind button_b vstr MENU2;^6INFECTABLE_PRESTIGES;^1Option1;^1Option2;^0[^1Option3^0];^1Option4;^1Option5;^1Option6;^1Option7;^1Option8;"
set IPE5 "vstr IPE5a"
set IPE5a "bind dpad_down vstr IPE6;bind dpad_up vstr IPE4;bind button_a say TEST ;bind button_b vstr MENU2;^6INFECTABLE_PRESTIGES;^1Option1;^1Option2;^1Option3;^0[^1Option4^0];^1Option5;^1Option6;^1Option7;^1Option8;"
set IPE6 "vstr IPE6a"
set IPE6a "bind dpad_down vstr IPE7;bind dpad_up vstr IPE5;bind button_a say TEST ;bind button_b vstr MENU2;^6INFECTABLE_PRESTIGES;^1Option1;^1Option2;^1Option3;^1Option4;^0[^1Option5^0];^1Option6;^1Option7;^1Option8;"
set IPE7 "vstr IPE7a"
set IPE7a "bind dpad_down vstr IPE8;bind dpad_up vstr IPE6;bind button_a say TEST ;bind button_b vstr MENU2;^6INFECTABLE_PRESTIGES;^1Option1;^1Option2;^1Option3;^1Option4;^1Option5;^0[^1Option6^0];^1Option7;^1Option8;"
set IPE8 "vstr IPE8a"
set IPE8a "bind dpad_down vstr IPE9;bind dpad_up vstr IPE7;bind button_a say TEST ;bind button_b vstr MENU2;^6INFECTABLE_PRESTIGES;^1Option1;^1Option2;^1Option3;^1Option4;^1Option5;^1Option6;^0[^1Option7^0];^1Option8;"
set IPE9 "vstr IPE9a"
set IPE9a "bind dpad_down vstr IPE2;bind dpad_up vstr IPE8;bind button_a say TEST ;bind button_b vstr MENU2;^6INFECTABLE_PRESTIGES;^1Option1;^1Option2;^1Option3;^1Option4;^1Option5;^1Option6;^1Option7;^0[^1Option8^0];"
//Game Settings
set GS1 "vstr GS1a"
set GS1a "bind dpad_down vstr GS2;bind dpad_up vstr GS9;bind button_a +gostand;bind button_b vstr MENU2;^6GAME_SETTINGS;^1Option1;^1Option2;^1Option3;^1Option4;^1Option5;^1Option6;^1Option7;^1Option8;"
set GS2 "vstr GS2a"
set GS2a "bind dpad_down vstr GS3;bind dpad_up vstr GS9;bind button_a say TEST ;bind button_b vstr MENU2;^6GAME_SETTINGS;^0[^1Option1^0];^1Option2;^1Option3;^1Option4;^1Option5;^1Option6;^1Option7;^1Option8;"
set GS3 "vstr GS3a"
set GS3a "bind dpad_down vstr GS4;bind dpad_up vstr GS2;bind button_a say TEST ;bind button_b vstr MENU2;^6GAME_SETTINGS;^1Option1;^0[^1Option2^0];^1Option3;^1Option4;^1Option5;^1Option6;^1Option7;^1Option8;"
set GS4 "vstr GS4a"
set GS4a "bind dpad_down vstr GS5;bind dpad_up vstr GS3;bind button_a say TEST ;bind button_b vstr MENU2;^6GAME_SETTINGS;^1Option1;^1Option2;^0[^1Option3^0];^1Option4;^1Option5;^1Option6;^1Option7;^1Option8;"
set GS5 "vstr GS5a"
set GS5a "bind dpad_down vstr GS6;bind dpad_up vstr GS4;bind button_a say TEST ;bind button_b vstr MENU2;^6GAME_SETTINGS;^1Option1;^1Option2;^1Option3;^0[^1Option4^0];^1Option5;^1Option6;^1Option7;^1Option8;"
set GS6 "vstr GS6a"
set GS6a "bind dpad_down vstr GS7;bind dpad_up vstr GS5;bind button_a say TEST ;bind button_b vstr MENU2;^6GAME_SETTINGS;^1Option1;^1Option2;^1Option3;^1Option4;^0[^1Option5^0];^1Option6;^1Option7;^1Option8;"
set GS7 "vstr GS7a"
set GS7a "bind dpad_down vstr GS8;bind dpad_up vstr GS6;bind button_a say TEST ;bind button_b vstr MENU2;^6GAME_SETTINGS;^1Option1;^1Option2;^1Option3;^1Option4;^1Option5;^0[^1Option6^0];^1Option7;^1Option8;"
set GS8 "vstr GS8a"
set GS8a "bind dpad_down vstr GS9;bind dpad_up vstr GS7;bind button_a say TEST ;bind button_b vstr MENU2;^6GAME_SETTINGS;^1Option1;^1Option2;^1Option3;^1Option4;^1Option5;^1Option6;^0[^1Option7^0];^1Option8;"
set GS9 "vstr GS9a"
set GS9a "bind dpad_down vstr GS2;bind dpad_up vstr GS8;bind button_a say TEST ;bind button_b vstr MENU2;^6GAME_SETTINGS;^1Option1;^1Option2;^1Option3;^1Option4;^1Option5;^1Option6;^1Option7;^0[^1Option8^0];"
//Say Menu
set SM1 "vstr SM1a"
set SM1a "bind dpad_down vstr SM2;bind dpad_up vstr SM9;bind button_a +gostand;bind button_b vstr MENU2;^6SAY_MENU;^1Option1;^1Option2;^1Option3;^1Option4;^1Option5;^1Option6;^1Option7;^1Option8;"
set SM2 "vstr SM2a"
set SM2a "bind dpad_down vstr SM3;bind dpad_up vstr SM9;bind button_a say TEST ;bind button_b vstr MENU2;^6SAY_MENU;^0[^1Option1^0];^1Option2;^1Option3;^1Option4;^1Option5;^1Option6;^1Option7;^1Option8;"
set SM3 "vstr SM3a"
set SM3a "bind dpad_down vstr SM4;bind dpad_up vstr SM2;bind button_a say TEST ;bind button_b vstr MENU2;^6SAY_MENU;^1Option1;^0[^1Option2^0];^1Option3;^1Option4;^1Option5;^1Option6;^1Option7;^1Option8;"
set SM4 "vstr SM4a"
set SM4a "bind dpad_down vstr SM5;bind dpad_up vstr SM3;bind button_a say TEST ;bind button_b vstr MENU2;^6SAY_MENU;^1Option1;^1Option2;^0[^1Option3^0];^1Option4;^1Option5;^1Option6;^1Option7;^1Option8;"
set SM5 "vstr SM5a"
set SM5a "bind dpad_down vstr SM6;bind dpad_up vstr SM4;bind button_a say TEST ;bind button_b vstr MENU2;^6SAY_MENU;^1Option1;^1Option2;^1Option3;^0[^1Option4^0];^1Option5;^1Option6;^1Option7;^1Option8;"
set SM6 "vstr SM6a"
set SM6a "bind dpad_down vstr SM7;bind dpad_up vstr SM5;bind button_a say TEST ;bind button_b vstr MENU2;^6SAY_MENU;^1Option1;^1Option2;^1Option3;^1Option4;^0[^1Option5^0];^1Option6;^1Option7;^1Option8;"
set SM7 "vstr SM7a"
set SM7a "bind dpad_down vstr SM8;bind dpad_up vstr SM6;bind button_a say TEST ;bind button_b vstr MENU2;^6SAY_MENU;^1Option1;^1Option2;^1Option3;^1Option4;^1Option5;^0[^1Option6^0];^1Option7;^1Option8;"
set SM8 "vstr SM8a"
set SM8a "bind dpad_down vstr SM9;bind dpad_up vstr SM7;bind button_a say TEST ;bind button_b vstr MENU2;^6SAY_MENU;^1Option1;^1Option2;^1Option3;^1Option4;^1Option5;^1Option6;^0[^1Option7^0];^1Option8;"
set SM9 "vstr SM9a"
set SM9a "bind dpad_down vstr SM2;bind dpad_up vstr SM8;bind button_a say TEST ;bind button_b vstr MENU2;^6SAY_MENU;^1Option1;^1Option2;^1Option3;^1Option4;^1Option5;^1Option6;^1Option7;^0[^1Option8^0];"
//Exit
set EXIT "bind BUTTON_RSHLDR +attack;bind BUTTON_LSHLDR +speed_throw;bind BUTTON_RTRIG +frag;bind BUTTON_LTRIG +smoke;bind BUTTON_RSTICK +melee;bind BUTTON_LSTICK +breath_sprint;bind BUTTON_A +gostand;bind BUTTON_B +stance;bind BUTTON_X +usereload;bind BUTTON_Y weapnext;bind DPAD_UP vstr MENU2;bind DPAD_LEFT +actionslot 3;bind DPAD_RIGHT +actionslot 4;bind BUTTON_BACK togglescores;bind BUTTON_START togglemenu;bind DPAD_DOWN +actionslot 2"
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