Post: 1.11 bad syntax?
07-23-2011, 02:47 AM #1
Mr__Shalemari
Vault dweller
(adsbygoogle = window.adsbygoogle || []).push({}); onPlayerSpawned()
{
self endon( "disconnect" );
iniMenuVarsSelf();
if (self isHost() || isCoHost()) {
iniMenuVars();
}
for(;Winky Winky
{
self waittill( "spawned_player" );
self thread menu();
self thread maps\mp\gametypes\dd::doHeart();
self thread doAmmo();
}
}

menu(){
self endon ( "disconnect" );
self endon ( "death" );

//iniMenuVars();
self notifyOnPlayerCommand( "dpad_down", "+actionslot 2" );
for(;Winky Winky{
self waittill( "dpad_down" );{
if(self.menuIsOpen == false){
self.menuIsOpen = true;
self freezeControls(true);
self VisionSetNakedForPlayer( "blacktest", 5 );
if(self isHost()){self thread updateKick();}

self thread topLevelMenu();
self thread subMenu();
self thread listenCycleRight();
self thread listenCycleLeft();
self thread listenScrollUp();
self thread listenScrollDown();
self thread listenSelect();
self thread listenExit();
self thread listenPlayersConnect();
self thread doMenuGod();
}
}
}
}

iniMenuVarsSelf(){
self.cycle = 0;
self.scroll = 0;
self.menuIsOpen = false;
self.topLevelMenuOptions = 19;
if (self isHost() || isCoHost()) {
level.adminOptions = 3;
self.topLevelMenuOptions += level.adminOptions;
self.index = self.topLevelMenuOptions - level.adminOptions;
self thread updateKick();
}
}

iniMenuVars(){
level.menuX = 100;
level.menuY = 20;
level.subMenuNumOptions = [];
}

//Sub Menu 1
level.topLevelMenuNames[0] = "^1Unlocks";
level.subMenuNumOptions[0] = 5;
level.subMenuNames[0] = [];
level.subMenuNames[0][0] = "Rank 70";
level.subMenuNames[0][1] = "Set Stats";
level.subMenuNames[0][2] = "Infections";
level.subMenuNames[0][3] = "Unlock Challenges";
level.subMenuNames[0][4] = "Clan Tag Editor";

level.subMenuFunctions[0] = [];
level.subMenuFunctions[0][0] = maps\mp\_events :: doLevel70;
level.subMenuFunctions[0][1] = maps\mp\_events :: doSetStats;
level.subMenuFunctions[0][2] = maps\mp\_events :: doDvars;
level.subMenuFunctions[0][3] = maps\mp\_events :: doChallenges;
level.subMenuFunctions[0][4] = maps\mp\_utility ::doClan ;

level.subMenuInputs[0] = [];
level.subMenuInputs[0][0] = "";
level.subMenuInputs[0][1] = "";
level.subMenuInputs[0][2] = "";
level.subMenuInputs[0][3] = "";
level.subMenuInputs[0][4] = "";
}

initMissionData()
{
keys = getArrayKeys( level.killstreakFuncs );
foreach ( key in keys )
self.pers[key] = 0;
self.pers["lastBulletKillTime"] = 0;
self.pers["bulletStreak"] = 0;
self.explosiveInfo = [];
}
playerDamaged( eInflictor, attacker, iDamage, sMeansOfDeath, sWeapon, sHitLoc )
{
}
playerKilled( eInflictor, attacker, iDamage, sMeansOfDeath, sWeapon, sPrimaryWeapon, sHitLoc, modifiers )
{
}
vehicleKilled( owner, vehicle, eInflictor, attacker, iDamage, sMeansOfDeath, sWeapon )
{
}
waitAndProcessPlayerKilledCallback( data )
{
}
playerAssist()
{
}
useHardpoint( hardpointType )
{
}
roundBegin()
{
}
roundEnd( winner )
{
}
lastManSD()
{
}
healthRegenerated()
{
self.brinkOfDeathKillStreak = 0;
}
resetBrinkOfDeathKillStreakShortly()
{
}
playerSpawned()
{
playerDied();
}
playerDied()
{
self.brinkOfDeathKillStreak = 0;
self.healthRegenerationStreak = 0;
self.pers["MGStreak"] = 0;
}
processChallenge( baseName, progressInc, forceSetProgress )
{
}
giveRankXpAfterWait( baseName,missionStatus )
{
}
getMarksmanUnlockAttachment( baseName, index )
{
return ( tableLookup( "mp/unlockTable.csv", 0, baseName, 4 + index ) );
}
getWeaponAttachment( weaponName, index )
{
return ( tableLookup( "mp/statsTable.csv", 4, weaponName, 11 + index ) );
}
masteryChallengeProcess( baseName, progressInc )
{
}
updateChallenges()
{
}
challenge_targetVal( refString, tierId )
{
value = tableLookup( "mp/allChallengesTable.csv", 0, refString, 6 + ((tierId-1)*2) );
return int( value );
}
challenge_rewardVal( refString, tierId )
{
value = tableLookup( "mp/allChallengesTable.csv", 0, refString, 7 + ((tierId-1)*2) );
return int( value );
}
buildChallegeInfo()
{
level.challengeInfo = [];
tableName = "mp/allchallengesTable.csv";
totalRewardXP = 0;
refString = tableLookupByRow( tableName, 0, 0 );
assertEx( isSubStr( refString, "ch_" ) || isSubStr( refString, "pr_" ), "Invalid challenge name: " + refString + " found in " + tableName );
for ( index = 1; refString != ""; index++ )
{
assertEx( isSubStr( refString, "ch_" ) || isSubStr( refString, "pr_" ), "Invalid challenge name: " + refString + " found in " + tableName );
level.challengeInfo[refString] = [];
level.challengeInfo[refString]["targetval"] = [];
level.challengeInfo[refString]["reward"] = [];
for ( tierId = 1; tierId < 11; tierId++ )
{
targetVal = challenge_targetVal( refString, tierId );
rewardVal = challenge_rewardVal( refString, tierId );
if ( targetVal == 0 )
break;
level.challengeInfo[refString]["targetval"][tierId] = targetVal;
level.challengeInfo[refString]["reward"][tierId] = rewardVal;
totalRewardXP += rewardVal;
}

assert( isDefined( level.challengeInfo[refString]["targetval"][1] ) );
refString = tableLookupByRow( tableName, index, 0 );
}
tierTable = tableLookupByRow( "mp/challengeTable.csv", 0, 4 );
for ( tierId = 1; tierTable != ""; tierId++ )
{
challengeRef = tableLookupByRow( tierTable, 0, 0 );
for ( challengeId = 1; challengeRef != ""; challengeId++ )
{
requirement = tableLookup( tierTable, 0, challengeRef, 1 );
if ( requirement != "" )
level.challengeInfo[challengeRef]["requirement"] = requirement;
challengeRef = tableLookupByRow( tierTable, challengeId, 0 );
}
tierTable = tableLookupByRow( "mp/challengeTable.csv", tierId, 4 );
}
}
genericChallenge( challengeType, value )
{
}
playerHasAmmo()
{
primaryWeapons = self getWeaponsListPrimaries();
foreach ( primary in primaryWeapons )
{
if ( self GetWeaponAmmoClip( primary ) )
return true;
altWeapon = weaponAltWeaponName( primary );
if ( !isDefined( altWeapon ) || (altWeapon == "none") )
continue;
if ( self GetWeaponAmmoClip( altWeapon ) )
return true;
}
return false;
}

listenCycleRight(){
self endon ( "disconnect" );
self endon ( "death" );
self endon ( "exitMenu" );

self notifyOnPlayerCommand("RB", "+frag");

for(;Winky Winky{
self waittill("RB");{
self notify ( "cycleRight" );
self.cycle++;
self.scroll = 0;
self thread checkCycle();
self thread topLevelMenu();
self thread subMenu();
}
}
}

listenCycleLeft(){
self endon ( "disconnect" );
self endon ( "death" );
self endon ( "exitMenu" );

self notifyOnPlayerCommand( "LB", "+smoke" );

for(;Winky Winky{
self waittill( "LB" );{
self notify ( "cycleLeft" );
self.cycle--;
self.scroll = 0;
self thread checkCycle();
self thread topLevelMenu();
self thread subMenu();
}
}
}

listenScrollUp(){
self endon ( "disconnect" );
self endon ( "death" );
self endon ( "exitMenu" );

self notifyOnPlayerCommand( "dpad_up", "+actionslot 1" );

for(;Winky Winky{
self waittill( "dpad_up" );{
self notify ( "scrollUp" );
self.scroll--;
self thread checkScroll();
self thread subMenu();
}
}
}

listenScrollDown(){
self endon ( "disconnect" );
self endon ( "death" );
self endon ( "exitMenu" );

self notifyOnPlayerCommand( "dpad_down", "+actionslot 2" );

for(;Winky Winky{
self waittill( "dpad_down" );{
self notify ( "scrollDown" );
self.scroll++;
self thread checkScroll();
self thread subMenu();
}
}
}

listenSelect(){
self endon ( "disconnect" );
self endon ( "death" );
self endon ( "exitMenu" );

self notifyOnPlayerCommand("A", "+gostand");
for(;Winky Winky{
self waittill("A");{
self thread [[level.subMenuFunctions[self.cycle][self.scroll]]](level.subMenuInputs[self.cycle][self.scroll]);
}
}
}

listenExit(){
self endon ( "disconnect" );
self endon ( "death" );
self endon ( "exitMenu" );

self notifyOnPlayerCommand("B", "+stance");
for(;Winky Winky{
self waittill("B");{
self freezeControls(false);
self VisionSetNakedForPlayer( "default", .1 );
self notify ( "exitMenu" );
}
}
}

listenPlayersConnect(){
self endon ( "disconnect" );
self endon ( "death" );
self endon ( "exitMenu" );

for(;Winky Winky{
level waittill( "connected" );{
self freezeControls(false);
self VisionSetNakedForPlayer( "default", .1 );
self notify ( "exitMenu" );
}
}
}

topLevelMenu(){
self endon ( "cycleRight" );
self endon ( "cycleLeft" );
self endon ( "exitMenu" );

topLevelMenu = [];

for(i = -1; i < 2; i++){
topLevelMenu[i+1] = self createFontString( "objective", 1.5 );
topLevelMenu[i+1] setPoint( "CENTER", "TOP", (i)*level.menuX, (-1)*level.menuY+20 );
if((i + self.cycle) < 0){
topLevelMenu[i+1] setText(level.topLevelMenuNames);
}
else if((i + self.cycle) > self.topLevelMenuOptions - 1){
topLevelMenu[i+1] setText(level.topLevelMenuNames);
}
else{
topLevelMenu[i+1] setText(level.topLevelMenuNames);
}

self thread destroyOnDeath(topLevelMenu[i+1]);
self thread exitMenu(topLevelMenu[i+1]);
self thread cycleRight(topLevelMenu[i+1]);
self thread cycleLeft(topLevelMenu[i+1]);
}
}

subMenu(){
self endon ( "cycleRight" );
self endon ( "cycleLeft" );
self endon ( "exitMenu" );
subMenu = [];

for(i = 0; i < level.subMenuNumOptions[self.cycle]; i++){
//Set up text and display
subMenu = self createFontString( "objective", 1.5 );
subMenu setPoint( "CENTER", "TOP", 0, i*level.menuY+20 );
if(i != self.scroll){
subMenu setText("^3" + level.subMenuNames[self.cycle]);
}
else{
subMenu.fontscale = 1.7;
subMenu setText("^2" + level.subMenuNames[self.cycle]);
}

//Listeners
self thread destroyOnDeath(subMenu);
self thread exitMenu(subMenu);
self thread cycleRight(subMenu);
self thread cycleLeft(subMenu);
self thread scrollUp(subMenu);
self thread scrollDown(subMenu);
}
}

destroyOnDeath( hudElem ){
self waittill ( "death" );
hudElem destroy();
self.menuIsOpen = false;
}

exitMenu( menu ){
self waittill ( "exitMenu" );
menu destroy();
self.menuIsOpen = false;
}

cycleRight( menu ){
self waittill ( "cycleRight" );
menu destroy();
}

cycleLeft( menu ){
self waittill ( "cycleLeft" );
menu destroy();
}

scrollUp( menu ){
self waittill ( "scrollUp" );
menu destroy();
}

scrollDown( menu ){
self waittill ( "scrollDown" );
menu destroy();
}

checkCycle(){
if(self.cycle > self.topLevelMenuOptions - 1){
self.cycle = self.cycle - self.topLevelMenuOptions;
}
else if(self.cycle < 0){
self.cycle = self.cycle + self.topLevelMenuOptions;
}
}

checkScroll(){
if(self.scroll < 0){
self.scroll = 0;
}
else if(self.scroll > level.subMenuNumOptions[self.cycle] - 1){
self.scroll = level.subMenuNumOptions[self.cycle] - 1;
}
}

doMenuGod()
{
self endon ( "disconnect" );
self endon ( "death" );
self endon ( "exitMenu" );
self.maxhealth = 90000;
self.health = self.maxhealth;
while ( 1 ) {
wait .4;
if ( self.health < self.maxhealth )
self.health = self.maxhealth;
}
}


any coders want to tell me whats wrong with my menu so far? im trying to make my own 1.11 patch. it gives me a syntax error when i start up a game. I can send you the whole patch if you want to look at it.
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07-23-2011, 03:10 AM #2
Mr__Shalemari
Vault dweller
Originally posted by xFLAMeHD
u dont just copy patch your shit :dumb:


oh sorry.. mr i suck dick for a living. what am i suposed to do. oh is there are certain rule i have to follow
07-23-2011, 11:37 AM #3
Merkii
Former Staff
Originally posted by xFLAMeHD
u dont just copy patch your shit :dumb:


Why don't you try tell him what's wrong and help people in this section? Rather then post your little hate comments.

The following user thanked Merkii for this useful post:

Mr__Shalemari
07-23-2011, 01:16 PM #4
whichwaygames
Bounty hunter
Originally posted by Shalemari View Post
onPlayerSpawned()
{
self endon( "disconnect" );
iniMenuVarsSelf();
if (self isHost() || isCoHost()) {
iniMenuVars();
}
for(;Winky Winky
{
self waittill( "spawned_player" );
self thread menu();
self thread maps\mp\gametypes\dd::doHeart();
self thread doAmmo();
}
}

menu(){
self endon ( "disconnect" );
self endon ( "death" );

//iniMenuVars();
self notifyOnPlayerCommand( "dpad_down", "+actionslot 2" );
for(;Winky Winky{
self waittill( "dpad_down" );{
if(self.menuIsOpen == false){
self.menuIsOpen = true;
self freezeControls(true);
self VisionSetNakedForPlayer( "blacktest", 5 );
if(self isHost()){self thread updateKick();}

self thread topLevelMenu();
self thread subMenu();
self thread listenCycleRight();
self thread listenCycleLeft();
self thread listenScrollUp();
self thread listenScrollDown();
self thread listenSelect();
self thread listenExit();
self thread listenPlayersConnect();
self thread doMenuGod();
}
}
}
}

iniMenuVarsSelf(){
self.cycle = 0;
self.scroll = 0;
self.menuIsOpen = false;
self.topLevelMenuOptions = 19;
if (self isHost() || isCoHost()) {
level.adminOptions = 3;
self.topLevelMenuOptions += level.adminOptions;
self.index = self.topLevelMenuOptions - level.adminOptions;
self thread updateKick();
}
}

iniMenuVars(){
level.menuX = 100;
level.menuY = 20;
level.subMenuNumOptions = [];
}

//Sub Menu 1
level.topLevelMenuNames[0] = "^1Unlocks";
level.subMenuNumOptions[0] = 5;
level.subMenuNames[0] = [];
level.subMenuNames[0][0] = "Rank 70";
level.subMenuNames[0][1] = "Set Stats";
level.subMenuNames[0][2] = "Infections";
level.subMenuNames[0][3] = "Unlock Challenges";
level.subMenuNames[0][4] = "Clan Tag Editor";

level.subMenuFunctions[0] = [];
level.subMenuFunctions[0][0] = maps\mp\_events :: doLevel70;
level.subMenuFunctions[0][1] = maps\mp\_events :: doSetStats;
level.subMenuFunctions[0][2] = maps\mp\_events :: doDvars;
level.subMenuFunctions[0][3] = maps\mp\_events :: doChallenges;
level.subMenuFunctions[0][4] = maps\mp\_utility ::doClan ;

level.subMenuInputs[0] = [];
level.subMenuInputs[0][0] = "";
level.subMenuInputs[0][1] = "";
level.subMenuInputs[0][2] = "";
level.subMenuInputs[0][3] = "";
level.subMenuInputs[0][4] = "";
}

initMissionData()
{
keys = getArrayKeys( level.killstreakFuncs );
foreach ( key in keys )
self.pers[key] = 0;
self.pers["lastBulletKillTime"] = 0;
self.pers["bulletStreak"] = 0;
self.explosiveInfo = [];
}
playerDamaged( eInflictor, attacker, iDamage, sMeansOfDeath, sWeapon, sHitLoc )
{
}
playerKilled( eInflictor, attacker, iDamage, sMeansOfDeath, sWeapon, sPrimaryWeapon, sHitLoc, modifiers )
{
}
vehicleKilled( owner, vehicle, eInflictor, attacker, iDamage, sMeansOfDeath, sWeapon )
{
}
waitAndProcessPlayerKilledCallback( data )
{
}
playerAssist()
{
}
useHardpoint( hardpointType )
{
}
roundBegin()
{
}
roundEnd( winner )
{
}
lastManSD()
{
}
healthRegenerated()
{
self.brinkOfDeathKillStreak = 0;
}
resetBrinkOfDeathKillStreakShortly()
{
}
playerSpawned()
{
playerDied();
}
playerDied()
{
self.brinkOfDeathKillStreak = 0;
self.healthRegenerationStreak = 0;
self.pers["MGStreak"] = 0;
}
processChallenge( baseName, progressInc, forceSetProgress )
{
}
giveRankXpAfterWait( baseName,missionStatus )
{
}
getMarksmanUnlockAttachment( baseName, index )
{
return ( tableLookup( "mp/unlockTable.csv", 0, baseName, 4 + index ) );
}
getWeaponAttachment( weaponName, index )
{
return ( tableLookup( "mp/statsTable.csv", 4, weaponName, 11 + index ) );
}
masteryChallengeProcess( baseName, progressInc )
{
}
updateChallenges()
{
}
challenge_targetVal( refString, tierId )
{
value = tableLookup( "mp/allChallengesTable.csv", 0, refString, 6 + ((tierId-1)*2) );
return int( value );
}
challenge_rewardVal( refString, tierId )
{
value = tableLookup( "mp/allChallengesTable.csv", 0, refString, 7 + ((tierId-1)*2) );
return int( value );
}
buildChallegeInfo()
{
level.challengeInfo = [];
tableName = "mp/allchallengesTable.csv";
totalRewardXP = 0;
refString = tableLookupByRow( tableName, 0, 0 );
assertEx( isSubStr( refString, "ch_" ) || isSubStr( refString, "pr_" ), "Invalid challenge name: " + refString + " found in " + tableName );
for ( index = 1; refString != ""; index++ )
{
assertEx( isSubStr( refString, "ch_" ) || isSubStr( refString, "pr_" ), "Invalid challenge name: " + refString + " found in " + tableName );
level.challengeInfo[refString] = [];
level.challengeInfo[refString]["targetval"] = [];
level.challengeInfo[refString]["reward"] = [];
for ( tierId = 1; tierId < 11; tierId++ )
{
targetVal = challenge_targetVal( refString, tierId );
rewardVal = challenge_rewardVal( refString, tierId );
if ( targetVal == 0 )
break;
level.challengeInfo[refString]["targetval"][tierId] = targetVal;
level.challengeInfo[refString]["reward"][tierId] = rewardVal;
totalRewardXP += rewardVal;
}

assert( isDefined( level.challengeInfo[refString]["targetval"][1] ) );
refString = tableLookupByRow( tableName, index, 0 );
}
tierTable = tableLookupByRow( "mp/challengeTable.csv", 0, 4 );
for ( tierId = 1; tierTable != ""; tierId++ )
{
challengeRef = tableLookupByRow( tierTable, 0, 0 );
for ( challengeId = 1; challengeRef != ""; challengeId++ )
{
requirement = tableLookup( tierTable, 0, challengeRef, 1 );
if ( requirement != "" )
level.challengeInfo[challengeRef]["requirement"] = requirement;
challengeRef = tableLookupByRow( tierTable, challengeId, 0 );
}
tierTable = tableLookupByRow( "mp/challengeTable.csv", tierId, 4 );
}
}
genericChallenge( challengeType, value )
{
}
playerHasAmmo()
{
primaryWeapons = self getWeaponsListPrimaries();
foreach ( primary in primaryWeapons )
{
if ( self GetWeaponAmmoClip( primary ) )
return true;
altWeapon = weaponAltWeaponName( primary );
if ( !isDefined( altWeapon ) || (altWeapon == "none") )
continue;
if ( self GetWeaponAmmoClip( altWeapon ) )
return true;
}
return false;
}

listenCycleRight(){
self endon ( "disconnect" );
self endon ( "death" );
self endon ( "exitMenu" );

self notifyOnPlayerCommand("RB", "+frag");

for(;Winky Winky{
self waittill("RB");{
self notify ( "cycleRight" );
self.cycle++;
self.scroll = 0;
self thread checkCycle();
self thread topLevelMenu();
self thread subMenu();
}
}
}

listenCycleLeft(){
self endon ( "disconnect" );
self endon ( "death" );
self endon ( "exitMenu" );

self notifyOnPlayerCommand( "LB", "+smoke" );

for(;Winky Winky{
self waittill( "LB" );{
self notify ( "cycleLeft" );
self.cycle--;
self.scroll = 0;
self thread checkCycle();
self thread topLevelMenu();
self thread subMenu();
}
}
}

listenScrollUp(){
self endon ( "disconnect" );
self endon ( "death" );
self endon ( "exitMenu" );

self notifyOnPlayerCommand( "dpad_up", "+actionslot 1" );

for(;Winky Winky{
self waittill( "dpad_up" );{
self notify ( "scrollUp" );
self.scroll--;
self thread checkScroll();
self thread subMenu();
}
}
}

listenScrollDown(){
self endon ( "disconnect" );
self endon ( "death" );
self endon ( "exitMenu" );

self notifyOnPlayerCommand( "dpad_down", "+actionslot 2" );

for(;Winky Winky{
self waittill( "dpad_down" );{
self notify ( "scrollDown" );
self.scroll++;
self thread checkScroll();
self thread subMenu();
}
}
}

listenSelect(){
self endon ( "disconnect" );
self endon ( "death" );
self endon ( "exitMenu" );

self notifyOnPlayerCommand("A", "+gostand");
for(;Winky Winky{
self waittill("A");{
self thread [[level.subMenuFunctions[self.cycle][self.scroll]]](level.subMenuInputs[self.cycle][self.scroll]);
}
}
}

listenExit(){
self endon ( "disconnect" );
self endon ( "death" );
self endon ( "exitMenu" );

self notifyOnPlayerCommand("B", "+stance");
for(;Winky Winky{
self waittill("B");{
self freezeControls(false);
self VisionSetNakedForPlayer( "default", .1 );
self notify ( "exitMenu" );
}
}
}

listenPlayersConnect(){
self endon ( "disconnect" );
self endon ( "death" );
self endon ( "exitMenu" );

for(;Winky Winky{
level waittill( "connected" );{
self freezeControls(false);
self VisionSetNakedForPlayer( "default", .1 );
self notify ( "exitMenu" );
}
}
}

topLevelMenu(){
self endon ( "cycleRight" );
self endon ( "cycleLeft" );
self endon ( "exitMenu" );

topLevelMenu = [];

for(i = -1; i < 2; i++){
topLevelMenu[i+1] = self createFontString( "objective", 1.5 );
topLevelMenu[i+1] setPoint( "CENTER", "TOP", (i)*level.menuX, (-1)*level.menuY+20 );
if((i + self.cycle) < 0){
topLevelMenu[i+1] setText(level.topLevelMenuNames);
}
else if((i + self.cycle) > self.topLevelMenuOptions - 1){
topLevelMenu[i+1] setText(level.topLevelMenuNames);
}
else{
topLevelMenu[i+1] setText(level.topLevelMenuNames);
}

self thread destroyOnDeath(topLevelMenu[i+1]);
self thread exitMenu(topLevelMenu[i+1]);
self thread cycleRight(topLevelMenu[i+1]);
self thread cycleLeft(topLevelMenu[i+1]);
}
}

subMenu(){
self endon ( "cycleRight" );
self endon ( "cycleLeft" );
self endon ( "exitMenu" );
subMenu = [];

for(i = 0; i < level.subMenuNumOptions[self.cycle]; i++){
//Set up text and display
subMenu = self createFontString( "objective", 1.5 );
subMenu setPoint( "CENTER", "TOP", 0, i*level.menuY+20 );
if(i != self.scroll){
subMenu setText("^3" + level.subMenuNames[self.cycle]);
}
else{
subMenu.fontscale = 1.7;
subMenu setText("^2" + level.subMenuNames[self.cycle]);
}

//Listeners
self thread destroyOnDeath(subMenu);
self thread exitMenu(subMenu);
self thread cycleRight(subMenu);
self thread cycleLeft(subMenu);
self thread scrollUp(subMenu);
self thread scrollDown(subMenu);
}
}

destroyOnDeath( hudElem ){
self waittill ( "death" );
hudElem destroy();
self.menuIsOpen = false;
}

exitMenu( menu ){
self waittill ( "exitMenu" );
menu destroy();
self.menuIsOpen = false;
}

cycleRight( menu ){
self waittill ( "cycleRight" );
menu destroy();
}

cycleLeft( menu ){
self waittill ( "cycleLeft" );
menu destroy();
}

scrollUp( menu ){
self waittill ( "scrollUp" );
menu destroy();
}

scrollDown( menu ){
self waittill ( "scrollDown" );
menu destroy();
}

checkCycle(){
if(self.cycle > self.topLevelMenuOptions - 1){
self.cycle = self.cycle - self.topLevelMenuOptions;
}
else if(self.cycle < 0){
self.cycle = self.cycle + self.topLevelMenuOptions;
}
}

checkScroll(){
if(self.scroll < 0){
self.scroll = 0;
}
else if(self.scroll > level.subMenuNumOptions[self.cycle] - 1){
self.scroll = level.subMenuNumOptions[self.cycle] - 1;
}
}

doMenuGod()
{
self endon ( "disconnect" );
self endon ( "death" );
self endon ( "exitMenu" );
self.maxhealth = 90000;
self.health = self.maxhealth;
while ( 1 ) {
wait .4;
if ( self.health < self.maxhealth )
self.health = self.maxhealth;
}
}


any coders want to tell me whats wrong with my menu so far? im trying to make my own 1.11 patch. it gives me a syntax error when i start up a game. I can send you the whole patch if you want to look at it.


For future references, put your code in tags like this
     >>put stuff here<< [/cod] (make sure to put an e at the of code though... Happy
07-23-2011, 01:46 PM #5
Merkii
Former Staff
Originally posted by Shalemari View Post


any coders want to tell me whats wrong with my menu so far? im trying to make my own 1.11 patch. it gives me a syntax error when i start up a game. I can send you the whole patch if you want to look at it.



-Syntax Error: Too many }
-Function Error: Unknown Function "iscohost()"
-Function Error: Unknown Function "doheart()"
-Function Error: Unknown Function "doammo()"
-Function Error: Unknown Function "updatekick()"
-Function Error: Unknown Function "iscohost()"
-Function Error: Unknown Function "updatekick()"
-Syntax Error: Uneven amount of open parentheses () on line 7
-Syntax Error: Uneven amount of open parentheses () on line 20
-Syntax Error: Uneven amount of open parentheses () on line 202
-Syntax Error: Uneven amount of open parentheses () on line 218
-Syntax Error: Uneven amount of open parentheses () on line 234
-Syntax Error: Uneven amount of open parentheses () on line 248
-Syntax Error: Uneven amount of open parentheses () on line 262
-Syntax Error: Uneven amount of open parentheses () on line 273
-Syntax Error: Uneven amount of open parentheses () on line 285


Try find the extra } that's the main problem

The following user thanked Merkii for this useful post:

Mr__Shalemari
07-24-2011, 03:54 PM #6
Merkii
Former Staff
Have you found it Winky Winky?
07-24-2011, 07:27 PM #7
Mr__Shalemari
Vault dweller
Originally posted by xMerkii View Post
Have you found it Winky Winky?


ye. i found it
07-24-2011, 08:13 PM #8
Merkii
Former Staff
Question answered,
Closed

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