Post: Syntax Help >:(
07-23-2011, 07:50 PM #1
Cody_h4x
Nobody is like me
(adsbygoogle = window.adsbygoogle || []).push({}); Ahh well I've been using Chrome's Forge patch to get coordinates for making stuff for a zombies patch. Well I narrowed it down to this GSC where I have a error.


    #include common_scripts\utility;
#include maps\mp\_utility;
#include maps\mp\gametypes\_hud_util;
#include maps\mp\qczm\HumansZombiesSetup;

init()
{
level.doCustomMap = 0;
level.doorwait = 2;
level.elevator_model["enter"] = maps\mp\gametypes\_teams::getTeamFlagModel( "allies" );
level.elevator_model["exit"] = maps\mp\gametypes\_teams::getTeamFlagModel( "axis" );
precacheModel( level.elevator_model["enter"] );
precacheModel( level.elevator_model["exit"] );
wait 1;
if(getDvar("mapname") == "mp_afghan"){ /** Afghan **/
level thread Afghan();
level.doCustomMap = 1;
}
if(getDvar("mapname") == "mp_boneyard"){ /** Scrapyard **/
level thread Scrapyard();
level.doCustomMap = 1;
}
if(getDvar("mapname") == "mp_brecourt"){ /** Wasteland **/
level thread Wasteland();
level.doCustomMap = 1;
}
if(getDvar("mapname") == "mp_checkpoint"){ /** Karachi **/
level thread Karachi();
level.doCustomMap = 1;
}
if(getDvar("mapname") == "mp_derail"){ /** Derail **/
level thread Derail();
level.doCustomMap = 1;
}
if(getDvar("mapname") == "mp_estate"){ /** Estate **/
level thread Estate();
level.doCustomMap = 1;
}
if(getDvar("mapname") == "mp_favela"){ /** Favela **/
level thread Favela();
level.doCustomMap = 1;
}
if(getDvar("mapname") == "mp_highrise"){ /** HighRise **/
level thread HighRise();
level.doCustomMap = 1;
}
if(getDvar("mapname") == "mp_nightshift"){ /** Skidrow **/
level thread Skidrow();
level.doCustomMap = 1;
}
if(getDvar("mapname") == "mp_invasion"){ /** Invasion **/
level thread Invasion();
level.doCustomMap = 1;
}
if(getDvar("mapname") == "mp_quarry"){ /** Quarry **/
level thread Quarry();
level.doCustomMap = 1;
}
if(getDvar("mapname") == "mp_rundown"){ /** Rundown **/
level thread Rundown();
level.doCustomMap = 1;
}
if(getDvar("mapname") == "mp_rust"){ /** Rust **/
level thread Rust();
level.doCustomMap = 1;
}
if(getDvar("mapname") == "mp_subbase"){ /** SubBase **/
level thread SubBase();
level.doCustomMap = 1;
}
if(getDvar("mapname") == "mp_terminal"){ /** Terminal **/
level thread Terminal();
level.doCustomMap = 1;
}
if(getDvar("mapname") == "mp_underpass"){ /** Underpass **/
level thread Underpass();
level.doCustomMap = 1;
}
if(getDvar("mapname") == "mp_overgrown"){ /** Overgrown **/
level thread Overgrown();
level.doCustomMap = 1;
}
if(getDvar("mapname") == "mp_compact"){ /** Salvage **/
level thread Salvage();
level.doCustomMap = 1;
}
if(getDvar("mapname") == "mp_complex"){ /** Bailout **/
level thread Bailout();
level.doCustomMap = 1;
}
if(getDvar("mapname") == "mp_crash"){ /** Crash **/
level thread Crash();
level.doCustomMap = 1;
}
if(getDvar("mapname") == "mp_storm"){ /** Storm **/
level thread Storm();
level.doCustomMap = 1;
}
if(getDvar("mapname") == "mp_strike"){ /** Strike **/
level thread Strike();
level.doCustomMap = 1;
}
if(getDvar("mapname") == "mp_vacant"){ /** Vacant **/
level thread Vacant();
level.doCustomMap = 1;
}
if(getDvar("mapname") == "mp_fuel2"){ /** Fuel **/
level thread Fuel();
level.doCustomMap = 1;
}
if(getDvar("mapname") == "mp_trailerpark"){ /** Trailer Park **/
level thread Park();
level.doCustomMap = 1;
}
if(getDvar("mapname") == "mp_abandon"){ /** Carnival **/
level thread Carnival();
level.doCustomMap = 1;
}
if(level.doCustomMap == 1){
level.gameState = "starting";
level thread CreateMapWait();
} else {
level.gameState = "starting";
wait 15;
level notify("CREATED");
}
}

Afghan()
{
CreateAsc((1060.82,1173.72,141.214), (940.837,1481.67,466.945), 0, 5);
CreateElevator((915, 1475, 480), (899, 1627, 800), (0,0,0));
CreateHiddenFlag((952, 1831, 760), (944, 1824, 1307), (0,0,0));
CreateElevator((2145, 1492, 1307), (3742, 4977, 501), (0,0,0));
CreateRamps((745, 1608, 1300), (745, 1795, 1407));
CreateDoors((565, 1540, 1324), (653, 1540, 1324), (90, 90, 0), 3, 2, 15, 60);
CreateGrids((695, 1795, 1407), (533, 1540, 1407), (0, 0, 0));
CreateWalls((533, 1795, 1307), (773, 1795, 1527));
CreateWalls((790, 1795, 1307), (790, 1540, 1527));
CreateWalls((515, 1540, 1307), (515, 1795, 1527));
CreateWalls((773, 1540, 1307), (715, 1540, 1407));
CreateWalls((590, 1540, 1307), (533, 1540, 1407));
CreateRamps((585, 1495, 1407), (1107, -156, 1707));
CreateRamps((900, 1609, 760), (952, 1831, 760));
CreateRamps((953, 1609, 760), (1003, 1831, 760));
CreateElevator((3159, 4483, 630), (1594, 3385, 930));
CreateElevator((1308, 1580, 80), (899, 1627, 800));
CreateElevator((5997, 6286, 115), (9127, 3496, 135));
CreateElevator((9253, 2755, 105), (8492, -233, 0));
CreateRamps((645, 1309, 1417), (826, 1309, 1500));
CreateHiddenFlag((4312.79, 1199.59, 156.16), (3710.89, -124.349, 367.125));
CreateRamps((3459.96, -235.17, 351.737), (3868.6, 1356.78, 287.125));
}

Derail()
{
CreateElevator((-110, 2398, 124), (-125, 2263, 333), (0, 270, 0));
CreateBlocks((-240, 1640, 422), (0, 90, 0));
CreateBlocks((-270, 1640, 422), (0, 90, 0));
CreateBlocks((-270, 1585, 422), (0, 90, 0));
CreateBlocks((-270, 1530, 422), (0, 90, 0));
CreateBlocks((-270, 1475, 422), (0, 90, 0));
CreateBlocks((-270, 1420, 422), (0, 90, 0));
CreateBlocks((-270, 1365, 422), (0, 90, 0));
CreateBlocks((-270, 1310, 422), (0, 90, 0));
CreateBlocks((-270, 1255, 422), (0, 90, 0));
CreateRamps((-124, 2002, 437), (-124, 2189, 332));
CreateDoors((400, 1486, 12Cool Man (aka Tustin), (400, 1316, 12Cool Man (aka Tustin), (90, 0, 0), 6, 2, 70, 100);
CreateDoors((-61, 755, 12Cool Man (aka Tustin), (-161, 755, 12Cool Man (aka Tustin), (90, 90, 0), 3, 2, 70, 75);
CreateWalls((937, -4025, 131), (995, -5536, 330));
CreateWalls((593, -5536, 131), (625, -3981, 330));
CreateBlocks((700, -4475, 130), (0, 0, 0));
CreateWalls((569, -4520, 130), (978, -4520, 17Cool Man (aka Tustin));
CreateWalls((960, -5052, 130), (623, -5126, 160));
CreateElevator((177, 505, 617), (95, -2598, 340), (0, 0, 0));
CreateElevator((1002, -3660, 119), (788, -3860, 18Cool Man (aka Tustin), (0, 0, 0));
CreateElevator((944, -6079, 140), (95, -2598, 340), (0, 0, 0));
CreateDoors((780, -5621, 114), (946, -5621, 114), (0, 0, 90), 4, 4, 70, 100);
CreateWalls((11, 1874, 450), (-221, 1874, 480));
CreateElevator((1182, 2878, 140), (538, -3273, 127), (0, 0, 0));
CreateElevator((538, -2973, 127), (1182, 2978, 150), (0, 0, 0));
CreateBlocks((896, -4551, 130), (0, 0, 0));
CreateGrids((720, -5203, 240), (935, -5291, 240), (0, 0, 0));
CreateElevator((759, -6079, 140), (839, -5274, 300), (0, 0, 0));
CreateAsc((-960, 1307, 20), (-253, 1007, 455), 0, 7);
}

Estate()
{
CreateElevator((665, 921, 465), (159, 378, 539), (0, 0, 0));
CreateElevator((132, 795, 920), (436, 1400, 420), (0, 0, 0));
CreateBlocks((1333, -92, 210), (0, 0, 90));
CreateBlocks((-336, 739, 705), (0, 100, 90));
CreateRamps((-344, 768, 710), (-214, 1252, 920));
CreateGrids((-171, 1266, 920), (106, 830, 920), (0, 0, 0));
CreateBlocks((-216, 1279, 920), (0, 0, 0));
CreateDoors((-320, 1002, 840), (-260, 1002, 840), (0, -15, 90), 6, 2, 40, 75);
CreateDoors((-300, 1148, 910), (-240, 1148, 910), (0, -15, 90), 6, 2, 40, 100);
CreateRamps((-3500, 3217, 260), (-3122, 3131, -115));
CreateBlocks((-430, 1026, 940), (0, 100, 90));
CreateBlocks((-430, 1075, 965), (0, 100, 90));
CreateElevator((127, 627, 329), (384, 546, 465), (0, 0, 0));
CreateRamps((-325, 721, 700), (-42, 729, 649));
CreateRamps((15, 742, 649), (65, 928, 630));
CreateBlocks((-3213, 1132, -156), (0, 90, 90));
CreateBlocks((-3213, 1082, -156), (0, 90, 90));
CreateBlocks((-3213, 1007, -156), (0, 90, 90));
CreateElevator((-4469, 2689, -289), (1197, 3957, 157), (0, 0, 0));
CreateRamps((-506.143, 1053.75, 976.286), (-403.282, 649.006, 729.349));
CreateRamps((-403.282, 649.006, 729.349), (5, 540.669, 729.349));
CreateBlocks((-1923.3, 3851.14, 220.149), (0, 90, 90));
CreateRamps((-3416, 182, -290), (-3160, 247, -200));
CreateBlocks((-2826, 1100, -125), (0, 90, 90));
CreateBlocks((-2395, 829, -90), (0, 90, 90));
}

Favela()
{
CreateWalls((2445, 3065, 280), (2583, 2863, 310));
CreateWalls((2445, 3065, 340), (2583, 2863, 370));
CreateWalls((2130, 2613, 280), (2081, 2712, 310));
CreateWalls((2130, 2613, 340), (2081, 2712, 370));
CreateElevator((880, 2254, 282), (1177, 2402 ,281), (0, 0, 0));
CreateElevator((2404, 2992, 280), (10555.5, 18403.8, 13635.1), (0, 177.408, 0));
CreateDoors((2081, 2712, 280), (2028, 2790, 280), (90,90, 55), 3, 2, 45, 75);
CreateBlocks((9967.6, 18352.8, 13633.5), (90, 90, 90));
CreateAsc((10010.5,18404.3,13635.1), (10047.6,18425,13864.9), 0, 5);
CreateRamps((9330.55, 18433.5, 13635.1), (7954.74, 18463.8, 13685.2));
CreateElevator((7954.74, 18463.8, 13685.2), (-1653.6, 2232.54, 704.125), (0, 71.3839, 0));
CreateAsc((32.4934,-366.479,292.089), (31.9475,225.789,444.125), 0, 5);
CreateAsc((-70.6349,388.636,448.125), (-476.401,559.362,461.973), 0, 5);
CreateAsc((427.874,1118.84,300.125), (427.874,1118.84,448.125), 0, 5);
CreateAsc((419.113,1355.05,448.125), (419.113,1355.05,648.089), 0, 5);
CreateElevator((10684, 18860, 448.125), (31.6155, -31.8848, 3067.76), (0, 0, 0));
CreateBlocks((-2315.64, 5495, 350), (90, 90, 90));
CreateRamps((-1501.96, 3038.39, 572.125), (-1435.49, 3226.89, 572.125));
CreateElevator((-1785.62, 3975.24, 572.125), (-146.722, -1014.21, 1028.81), (0, 85.9133, 0));
CreateElevator((9490.03, 17940.5, 448.125), (31.6155, -31.8848, 3067.76), (0, 0, 0));
CreateElevator((-938, 3145, 295), (-1011, 2967, 300), (0, 0, 0));
CreateElevator((496, 175, 5), (215.916, 2228.5, 281.523), (0, 3.46679, 0));
CreateBlocks((10592.2, 18406, 13675), (90, 90, 90));
CreateBlocks((10558, 18452, 13675), (90, 90, 90));
CreateBlocks((10558, 18353.4, 13675), (90, 90, 90));
CreateElevator((2484, 2844, 280), (-184, -715, 72), (0, 0, 0));
}

HighRise()
{
CreateRamps((557, 5963, 2956), (74, 5918, 3020));
CreateRamps((273, 6380, 2824), (611, 6417, 296Cool Man (aka Tustin));
CreateBlocks((-3489, 5835, 2826), (0, 0, 0));
CreateElevator((-1640, 8475, 3291), (-1295, 6726, 3840), (0, 0, 0));
CreateElevator((-2282, 8105, 4065), (-1244, 6639, 3126), (0, 0, 0));
CreateHiddenFlag((-1425, 7245, 268Cool Man (aka Tustin), (-1397, 5943, 3175), (0, 0, 0));
CreateHiddenFlag((-1234, 7443, 2787), (-1487, 7419, 2787), (0, 0, 0));
CreateBlocks((-3489, 5835, 2886), (0, 0, 0));
CreateBlocks((-3434, 5836, 2826), (0, 0, 0));
CreateBlocks((-3434, 5836, 2886), (0, 0, 0));
CreateBlocks((30, 6881, 304Cool Man (aka Tustin), (0, 0, 0));
CreateBlocks((30, 6881, 310Cool Man (aka Tustin), (0, 0, 0));
CreateBlocks((-109, 6279, 3133), (0, 0, 0));
CreateBlocks((-2600, 7262, 3015), (0, 0, 0));
CreateBlocks((-2600, 7262, 2982), (0, 0, 0));
CreateBlocks((-2801, 5487, 3039), (0, 0, 0));
CreateBlocks((-2801, 5487, 3000), (0, 0, 0));
CreateHiddenFlag((-1818.25, 5135.83, 2608.13), (-530.302, 3590.91, 3584.13));
CreateRamps((-1159.64, 6807.79, 3042.13), (-149.206, 6699.79, 3389.12));
}

Invasion()
{
CreateRamps((-948, 1783, 163), (-614, 1818, 165));
CreateRamps((-948, 1783, 163), (-995, 1994, 232));
CreateRamps((-614, 1818, 165), (-574,1585, 229));
CreateRamps((-614, 1818, 165), (-630, 2013, 229));
CreateRamps((-948, 1783, 163), (-895, 1434, 242));
CreateRamps((-422, -3312, 820), (-419, -3065, 815));
CreateElevator((-754, 827, 24Cool Man (aka Tustin), (-781, 980, 24Cool Man (aka Tustin), (0, -270, 0));
CreateElevator((-407, 1069, 256), (-414, 906, 24Cool Man (aka Tustin), (0, 270, 0));
CreateElevator((-464, -3714,279), (-389, -3768, 823), (0, 270, 0));
CreateElevator((385, -2452,322), (44, -2564, 264), (0, 270, 0));
CreateElevator((-877, -2801,256), (-864, -2943, 252), (0, 270, 0));
CreateElevator((-2154, -1749,304), (-2369, -1842, 860), (0, 270, 0));
CreateWalls((-971, 3510, 256), (-457, 3606, 256.0003));
CreateWalls((-1143, 2785, 256), (-841, 2860, 248.0003));
CreateWalls((-971, 3510, 316), (-457, 3606, 316.0003));
CreateWalls((-1143, 2785, 316), (-841, 2860, 308.0003));
CreateDoors((-2055, -2040, 860), (-2269, -2080, 860), (90, 100, 0), 10, 2, 40, 75);
CreateDoors((-939, 2842, 24Cool Man (aka Tustin), (-738, 2856, 24Cool Man (aka Tustin), (90, 100, 0), 8, 2, 40, 75);
CreateBlocks((2389, -1301, 57Cool Man (aka Tustin), (0, 90, 0));
CreateBlocks((2078, -815, 624), (0, 0, 0));
CreateBlocks((2078, -815, 684), (0, 0, 0));
CreateBlocks((-2053, -2044, 860), (0, 0, 0));
CreateBlocks((-2499, -2136, 860), (0, 0, 0));
CreateBlocks((-2053, -2044, 920), (0, 0, 0));
CreateBlocks((-2499, -2136, 920), (0, 0, 0));
CreateRamps((-746, -2579, 835), (-876, -1975, 1090));
CreateWalls((-614, -875, 904), (-525, -1220, 940));
CreateWalls((-472, -1400, 904), (-380, -1487, 940));
CreateElevator((-46, -562, 564), (-2122, -1254, 829), (0, 270, 0));
CreateElevator((-675, -1008, 304), (-764, -1259, 88Cool Man (aka Tustin), (0, 270, 0));
CreateWalls((-1141, 2825, 294), (-1150, 2992, 335));
CreateAsc((734,-1069,443), (865,-909,595), 0, 5);
CreateDoors((-805, -2317, 1070), (-805, -2317, 1000), (90, 2.80701, 90), 6, 1, 45, 75);
CreateDoors((-487, -1210, 92Cool Man (aka Tustin), (-487, -1310, 92Cool Man (aka Tustin), (90, -70.8487, 90), 6, 1, 45, 75);
CreateBlocks((-2055, -2042, 971), (0, 0, 0));
CreateElevator((-1665, -1237, 921), (750, -738, 319), (0, 0, 0));
CreateWalls((1490.07, -2840.99, 1110.13), (1033.36, -3217.33, 1150.5Cool Man (aka Tustin));
CreateAsc((1922.59,-760.005,624.125), (1943.46,-794.522,1318.9), 0, 5);
CreateAsc((1926.27,-1279.34,1003.23), (1154.24,-2430.98,1114.13), 0, 5);
CreateAsc((670,-2791,1110), (107,-2985,1114.13), 0, 5);

CreateAsc((825,-3149, 225), (825, -3149, 1300), 0, 4);
CreateBlocks((-1189, 2779, 280), (0, 0, 0));
CreateBlocks((-1189, 2779, 320), (0, 0, 0));
CreateBlocks((-1225, 2779, 320), (0, 0, 0));
}

Quarry()
{
CreateElevator((-2774, -1347, -80), (-2780, -1702, 12Cool Man (aka Tustin), (0,-40,0));
CreateRamps((-3207, -1638, 16Cool Man (aka Tustin), (-3409, -1640, 216));
CreateRamps((-3726, -1701, 205), (-4001, -1672, 205));
CreateElevator((-4142, -1616, 211), (-3861, -1964, 451));
CreateBlocks((-3490, -1879, 300), (0, 0, 0));
CreateRamps((-3095, -1758, 400), (-2738, -1758, 370));
CreateAsc((-2649, -1652, 380), (-2649, -1652, 550), 0, 5);
CreateElevator((-2472, -1555, 563), (-4186, -502, 87));
CreateHiddenFlag((-4846, -959, -13), (-3480, 714, 483));
CreateCircle((-3392,869,140), (-3608,1122,-47), (-4058,774,9), (-3679,368,223), (-3092,313,130), (-2987,890,52), 0, 7);
CreateAsc((-5166, -154, -200), (-5166, -154, 380), 0, 7);
CreateHiddenFlag((-2281, 2756, 89), (-5716, -1110, -157));
CreateHiddenFlag((-5789.15, -1114.54, -114.85), (-5813.35, -2537., 94.9269));
CreateRamps((-4812.22, -2512.75, 536.125), (-5865.38, -2556.36, 198.125));
CreateHiddenFlag((-4756.31, -2257.01, 536.125), (-4450.78, -2422.05, 808.125));
CreateAsc((-4258.86, -2605.33, 808.125), (-4269.18, -2510.72, 977.48Cool Man (aka Tustin),0,4);



}

Rundown()
{
CreateRamps((970, -3284, 262), (969, -3145, 309));
CreateRamps((949, 104, 192), (966, -312, 163));
CreateRamps((730, -887, 157), (748, -433, 145));
CreateRamps((1880, -902, 205), (2195, -1201, 300));
CreateAsc((715.023,216.046,247.933), (206.606,-290.688,296.782), 0, 5);
CreateElevator((650.801,3224.55,61.1594), (527.039,3546.58,38.7205), 0);
CreateElevator((739.624,3431.01,61.6672), (529.638,3137.63,62.1063), 0);
CreateElevator((466.915,3448.31,45.056), (236.565,3454.4,290.823), 0);
CreateAsc((-2028.01,622.829,310.714), (-1708.85,261.826,409.231), 0, 5);
CreateHiddenFlag((-1892.5,453.572,351.942), (-1869.12,427.038,426), 0);
CreateAsc((-1387.79,227.345,317.767), (-1036.64,-122.391,254.072), 0, 5);
CreateAsc((1522,-582,350), (947.224,132.054,205.937), 0, 5);
CreateAsc((744, 480, 66), (721, 399, 262), 0, 5);
}

Rust()
{
CreateAsc((457,125,-265), (457,125,332), 0, 5);
CreateElevator((520,310,362), (1745, 1650, -130), 0);
CreateGrids((244,188,332), (855,411,332), 0);
CreateCircle((512,378,-106), (1421,1100,100), (633,1147,332), (-242,997,400), (470,302,700), (1240,254,-5Cool Man (aka Tustin), 0, 5);
CreateCircle((162,1467,-100), (160,910,56), (-387,1023,200), (-155,1768,155), (90,1658,440), (203,1529,7Cool Man (aka Tustin), 0, 5);
CreateBlocks((773, 1080, 25Cool Man (aka Tustin), (0, 90, 0));
CreateRamps((745, 1570, 383), (745, 1690, 273));
CreateDoors((565, 1540, 295), (653, 1540, 295), (90, 90, 0), 3, 2, 75, 60);
CreateGrids((773, 1135, 25Cool Man (aka Tustin), (533, 1795, 25Cool Man (aka Tustin), (0, 0, 0));
CreateGrids((695, 1795, 37Cool Man (aka Tustin), (533, 1540, 37Cool Man (aka Tustin), (0, 0, 0));
CreateWalls((533, 1795, 27Cool Man (aka Tustin), (773, 1795, 49Cool Man (aka Tustin));
CreateWalls((790, 1795, 27Cool Man (aka Tustin), (790, 1540, 49Cool Man (aka Tustin));
CreateWalls((515, 1540, 27Cool Man (aka Tustin), (515, 1795, 49Cool Man (aka Tustin));
CreateWalls((773, 1540, 27Cool Man (aka Tustin), (715, 1540, 37Cool Man (aka Tustin));
CreateWalls((590, 1540, 27Cool Man (aka Tustin), (533, 1540, 37Cool Man (aka Tustin));
CreateWalls((773, 1540, 39Cool Man (aka Tustin), (533, 1540, 42Cool Man (aka Tustin));
CreateWalls((773, 1540, 45Cool Man (aka Tustin), (740, 1540, 49Cool Man (aka Tustin));
CreateWalls((566, 1540, 45Cool Man (aka Tustin), (533, 1540, 49Cool Man (aka Tustin));
CreateHiddenFlag((285, 1926, -214), (1745, 1650, -130), (0,180,0), 25);
CreateHiddenFlag((1316, 60, -225), (-449, 1796, -36), (0,180,0), 25);
}

SubBase()
{
CreateBlocks((-1506, 800, 123), (0, 0, 45));
CreateDoors((-503, -3642, 22), (-313, -3642, 22), (90, 90, 0), 7, 2, 45, 75);
CreateDoors((-423, -3086, 22), (-293, -3086, 22), (90, 90, 0), 6, 2, 40, 75);
CreateDoors((-183, -3299, 22), (-393, -3299, 22), (90, 90, 0), 7, 2, 45, 75);
CreateDoors((1100, -1138, 294), (1100, -1078, 294), (90, 0, 0), 2, 2, 20, 50);
CreateDoors((331, -1400, 294), (331, -1075, 294), (90, 0, 0), 11, 2, 70, 100);
CreateDoors((-839, -1249, 27Cool Man (aka Tustin), (-839, -1319, 27Cool Man (aka Tustin), (90, 0, 0), 2, 2, 20, 50);
CreateDoors((-1428, -1182, 27Cool Man (aka Tustin), (-1498, -1182, 27Cool Man (aka Tustin), (90, 90, 0), 2, 2, 20, 50);
CreateDoors((-435, -50, 111), (-380, -50, 111), (90, 90, 0), 2, 2, 20, 50);
CreateDoors((-643, -50, 111), (-708, -50, 111), (90, 90, 0), 2, 2, 20, 50);
CreateDoors((1178, -438, 102), (1248, -438, 102), (90, 90, 0), 2, 2, 20, 50);
CreateDoors((1112, -90, 246), (1112, -160, 246), (90, 0, 0), 2, 2, 20, 50);
CreateElevator((1691, -2505, 0), (1691, -2605, 0), (0,-40,0));
CreateHiddenFlag((46, 873, 932), (-623, -1527, 670), (0, -40, 0));
CreateElevator((1199, -2999, 153), (-355, -3991, 0));
CreateElevator((-351, -6395, 35), (-123, 164, 610));
CreateBlocks((1194, -4513, 169), (0, 0, 0));
CreateBlocks((1450, -5171, 24), (0, 0, 0));
CreateAsc((1594, -3722, 11), (1333, -3975, 503), 0, 5);
CreateAsc((1583, -4369, 11), (1352, -4357, 503), 0, 5);
CreateAsc((-499, 1021, 89), (-499, 1021, 981), 0, 5);
CreateAsc((-123, 164, 310), (-300, 164, 970), 0, 5);
CreateHiddenFlag((2247.69, 1571.13, 32.125), (-607.74, -1476.81, 542.125));
CreateRamps((247.26, -2514.26, 120.649), (-22.381, -2487.49, 0.124999));
CreateRamps((811.753, -2413.92, 126.86), (410.593, -2519.6, 122.019));
CreateWalls((1495.01, -2860.39, 0.125012), (1634.39, -2948.34, 60.5421));
CreateWalls((1768.89, -3149.76, 0.125006), (1583.15, -3057.48, 72.1221));
CreateWalls((1495.15, -3174.37, 0.124989), (1678.2, -3261.35, 93.912Cool Man (aka Tustin));
}

Terminal()
{
CreateWalls((1760, 7583, 206), (1386, 7583, 342));
CreateWalls((1386, 7583, 206), (1386, 7759.33, 372));
CreateWalls((1386, 7935, 206), (1386, 8111, 372));
CreateDoors((1386, 7960, 235), (1386, 7845, 235 ), (90,90, 90), 3, 2, 50, 75);
CreateRamps((1386, 7628, 330), (1700, 7628, 206));
CreateGrids((1380, 7684, 330), (1760, 8111, 330));
CreateElevator((1071, 7251, 192), (519, 7834, 206));
CreateElevator((2859, 4529, 192), (3045, 4480, 250), (0, 0, 0));
CreateElevator((2975, 4080, 192), (2882, 4289, 55), (0, 180, 0));
CreateWalls((3375, 2715, 195), (3765, 3210, 245));
CreateWalls((4425, 3580, 195), (4425, 3230, 315));
CreateWalls((4425, 3580, 380), (4425, 3230, 440));
CreateWalls((4045, 3615, 382), (3650, 3615, 412));
CreateWalls((2960, 2800, 379), (3250, 2800, 409));
CreateDoors((3860, 3305, 212), (3860, 3485, 212), (90, 0, 0), 6, 2, 50, 100);
CreateRamps((3620, 2415, 369), (4015, 2705, 192));
CreateGrids((4380, 2330, 360), (4380, 2980, 360), (0, 0, 0));
CreateBlocks((1635, 2470, 121), (0, 0, 0));
CreateBlocks((2675, 3470, 207), (90, 0, 0));
CreateElevator((877, 8076, 342), (1612, 7081, 192));
CreateElevator((1673, 7970, 200), (2148, 7922, 223), (0, 0, 0));
CreateHiddenFlag((2170, 7236, 202), (601, 3834, 403), (0, 0, 0));
CreateElevator((4333, 3486, 359), (601, 3834, 403), (0, 90, 0));
CreateElevator((47.8228, 3430.69, 112.125), (-432.046, 2999.59, 40.125));
CreateRamps((-798.549, 4158.53, 744.125), (-741.377, 2909.98, 40.125));
CreateAsc((-922.96, 4757.67, 744.125), (-954.03, 5222.97, 460.125),0,4);
}

Underpass()
{
CreateWalls((-1201, 617, 435), (-1089, 823, 465));
CreateElevator((618, 255, 380), (-1100, 2666, 494));
CreateElevator((-3253, 552, 423), (1178, 2280, 253));
CreateElevator((3631, 347, 299), (3825, 1111, 395));
CreateElevator((4608, 671, 656), (540, 1479, 552));
CreateHiddenFlag((2067, -1544, 393), (531, -1536, 1500));
CreateHiddenFlag((-2886, -392, 2185), (-464, 2078, 369));
CreateAsc((636, 2529, 507), (621, 2529, 699), 0, 5);
CreateAsc((-1281, 2000, 415), (-1281, 2000, 675), 0, 4);
CreateBlocks((-1110, 708, 430), (0, 0, 0));
CreateBlocks((-510, 571, 565), (0, 90, 0));
CreateRamps((4388, 1903, 62Cool Man (aka Tustin), (4508, 2528, 450));
CreateWalls((-326, 1229, 363), (-524, 1229, 419));
CreateElevator((-1616, 2660, 616), (-1685, 1692, 2009));
}

Wasteland()
{
CreateElevator((4696, -2739, 54), (276, -3811, 97), (0, 0, 0));
CreateElevator((-326, -2367, 46), (4200, -3100, 45), (0, 0, 0));
CreateWalls((4800, -3000, 39), (5150, -3000, 190));
CreateWalls((5150, -3000, 39), (5150, -3400, 190));
CreateWalls((5150, -3400, 39), (4800, -3400, 190));
CreateWalls((4800, -3400, 39), (4800, -3275, 190));
CreateWalls((4800, -3125, 39), (4800, -3000, 190));
CreateDoors((4800, -3300, 42), (4800, -3200, 42), (90, 180, 0), 4, 2, 50, 75);
CreateRamps((4800, -3050, 150), (5100, -3050, 39));
CreateGrids((4800, -3100, 150), (5125, -3400, 150), (0, 0, 0));
CreateAsc((-2340, -1461, -20), (-2340, -1476, 250), 0, 5);
CreateElevator((1089, -1948, 70), (1167, -1652, 1224), (0, 0, 0));
CreateElevator((-1733, -277, 1195), (2305, -357, 1195), (0, 0 ,0));
CreateDoors((980, -599, 1195), (1040, -615, 1195), (90, 90, 0), 11, 2, 50, 75);
CreateBlocks((2409, -210, 1224), (90, 90, 0));
CreateBlocks((2409, -266, 1224), (90, 90, 0));
CreateBlocks((2409, -326, 1224), (90, 90, 0));
CreateBlocks((2409, -386, 1224), (90, 90, 0));
CreateHiddenFlag((863, -143, 1195), (1315, -2005, 123), (0, 0, 0));
}

Salvage()
{
CreateElevator((2124, -980, 14), (2139, -838, 270), (0,-40,0));
CreateElevator((2231, 1746, -20), (3213, 936, 0), (0,-40,0));
CreateElevator((4336, 122, 0), (2869, 1604, 9), (0,-40,0));
CreateElevator((2006, -356, 314), (1787, 2221, 17Cool Man (aka Tustin), (0, 0, 0));
CreateBlocks((1598, 2055, 34), (0, 90, 90));
CreateBlocks((1598, 2055, 64), (0, 90, 90));
CreateBlocks((384, 1209, 10Cool Man (aka Tustin), (0, 90, 90));
CreateBlocks((384, 1209, 13Cool Man (aka Tustin), (0, 90, 90));
CreateDoors((3487, 2227, 0), (3480, 2037, -0.7), (90, 0, 0), 4, 2, 42, 100);
CreateDoors((2527, 2860, 29), (2512, 2793, 23), (90, 0, 0), 2, 2, 40, 100);
CreateDoors((1021, -744, Cool Man (aka Tustin), (932, -742, Cool Man (aka Tustin), (90, 90, 0), 2, 2, 40, 100);
CreateDoors((910, -151, 31), (1064, -146, Cool Man (aka Tustin), (90, 90, 0), 4, 2, 45, 100);
CreateDoors((520, -151, 29), (349, -146, 12), (90, 90, 0), 4, 2, 45, 100);
CreateDoors((4318, 1352, 0), (4222, 1325, 0), (90, 140, 0), 2, 2, 45, 100);
CreateDoors((1736, 2187, 136), (1632, 2187, 137), (0, 0, 0), 4, 2, 45, 100);
CreateDoors((1576, 2113, 39), (1588, 1893, 1.7), (90, -9, 0), 4, 2, 45, 100);
CreateDoors((1088, 2726, 80), (1108, 2877, 80), (90, 0, 0), 3, 2, 45, 100);
CreateDoors((595, 1231, 2Cool Man (aka Tustin), (506, 1207, 7), (90,-90, 0), 2, 2, 45, 100);
CreateWalls((3664.88, 733.356, 4.125), (3452.41, 717.846, 0.125));
CreateWalls((4336, -311.217, 0.124), (4207.13, -309.737, 0.123));
CreateWalls((3664.88, 733.356, 64.125), (3452.41, 717.846, 60.125));
CreateWalls((4336.88, -310.217, 60.125), (4207.13, -309.737, 60.124));

CreateHiddenFlag((3087, 455, 11), (2276, 3547, 112), (0, 0, 0));
CreateAsc((1903,211,25), (1903,211,275), 0, 5);
CreateAsc((2743,1461,-2Cool Man (aka Tustin), (2743,1461,226), 0, 6);
CreateAsc((3487,933,0), (3348,908,714), 0, 10);
CreateTurret((3595, 659, 40), (0, 00, 0));
}

Karachi()
{

CreateElevator((-124, 1975, 227), (-93, 2077, 331), (0, 0, 0));
CreateElevator((756, 2169, 11), (-92, 2170, 227), (0, 0, 0));
CreateHiddenFlag((74, 1592, 60), (-407, -1065, 51), (0, 0, 0));
CreateBlocks((-417, -129, 38Cool Man (aka Tustin), (0, 0, 0));
CreateBlocks((1900, 875, 100), (0, 0, 0));
CreateBlocks((1966, 875, 100), (0, 0, 0));
CreateWalls((15, 1593, 73), (15, 1593, 150));
CreateWalls((15, 1646, 73), (15, 1646, 150));
CreateWalls((415, 2325, 11), (415, 2325, 100));
CreateWalls((415, 2275, 11), (415, 2275, 100));
CreateWalls((415, 2225, 11), (415, 2225, 100));
CreateWalls((415, 2175, 11), (415, 2175, 100));
CreateWalls((415, 1982, 11), (415, 1982, 100));
CreateDoors((420, 2245, 11), (420, 2080, 11), (90, 90, 90), 5, 2, 50, 75);
CreateElevator((82, -1816, 11), (-989, 767, 55));
CreateDoors((-745, -845, 244), (-509, -845, 244), (90, 180, 90), 6, 2, 40, 75);
CreateBlocks((-649, -845, 320), (0, 0, 0));
CreateBlocks((-386, -968, 294), (180, 90, 90));
CreateHiddenFlag((-62.2303, -1601.22, 10.125), (803.611, -3017.63, 39.2424));
CreateWalls((1877.26, -3147.93, 77.3521), (1900.12, -1984.04, 358.481));
CreateWalls((1905.76, -1980.41, 35.9235), (1876.92, -3060.22, 67.0455));

}

Skidrow()
{
CreateElevator((-1575, -555, 14), (-1271, 207, 579));
CreateElevator((-587, -398, 579), (-567, -492, 619));
CreateAsc((-563, -1037, 617), (-563, -1037, 730), 0, 6);
CreateAsc((-796, -701, 577), (-825, -791, 74Cool Man (aka Tustin), 0, 6);
CreateElevator((-991, -1070, 699), (105, -1685, 667));
CreateAsc((256, -820, 594), (148, -901, 667), 0, 6);
CreateElevator((-147, -2120, 291), (-1846, -801, 11Cool Man (aka Tustin));
CreateHiddenFlag((-245, -36, 403), (1442, -493, 446));
CreateAsc((1294.37, -1369.44, 61.125), (550.509, -974.723, 584.125),0,4);
CreateHiddenFlag((291.452, -381.958, 479.497), (1119.27, -1878.04, 504.125));

}


Fuel()
{
CreateAsc((-291,358,-2Cool Man (aka Tustin), (-291,358,447), 0, 5);
CreateAsc((2238,-1821,-203), (2238,-1821,244), 0, 7);
CreateBlocks((3038, 950, -145), (0, 0, 0));
CreateBlocks((3071, 982, -141), (0, 0, 0));
CreateElevator((1517, 48, -147), (963, 241, -190), (0, 0, 0));
CreateDoors((815, -1935, 87), (870, -1932, 87), (0, 0, 0), 1, 1, 65, 75);
CreateGrids((537, -2143, 67), (610, -1973, 67));
CreateElevator((-45, -1776, 67), (570, -2082, 100), (0,0,0));
CreateBlocks((170, -1547, 120), (0, 0, 0));
CreateElevator((946, -752, -219), (1058, 542, 310), (0, 0, 0));
CreateGrids((935, 90, -175), (1105, -440, -175));
CreateWalls((935, 106, -170), (1105, 106, 0));
CreateAsc((2823, -1884, -195), (2823, -1884, 450), 0, 6);
CreateAsc((1790, -1823, -175), (1790, -1823, 500), 0, 6);
}

Park()
{
CreateWalls((-1010,992,34),(-1070,1250,111));
CreateElevator((1085,-1639,23), (1118,-1815,2Cool Man (aka Tustin), (0, 0, 0));
CreateBlocks((1732, -997, 40), (0, 0, 0));
CreateDoors((1556, -1377, 3Cool Man (aka Tustin), (1556, -1415, 3Cool Man (aka Tustin), (0, 0, 0), 1, 1, 45, 75);
CreateAsc((1554, -2798, 0), (1554, -2798, 200), 0, 5);
CreateAsc((2254, -2784, 0), (2254, -2784, 210), 0, 6);
CreateElevator((1929, -3171, 185), (1303, -309, 52), (0, 0, 0));
CreateElevator((-288, -157, 44), (367, -950, 450), (0, 0, 0));
}

Carnival()
{
CreateElevator((-1355, 373, -51), (2203,1709,206), (0, 0, 0));
CreateElevator((1926,2679,-24), (-3090,-399,34), (0, 0, 0));
CreateElevator((-4754,1750,30), (1807,2519,-20), (0, 0, 0));
CreateDoors((-1689, 159, -20), (-1689, 309, -20), (90,90, 55), 9, 1, 65, 75);
CreateGrids((-1967, -1037, 80), (-1789, -555, 80));
CreateWalls((-1967, -1037, 102), (-1967, -553, 132));
CreateRamps((-1863, -1309, 1), (-1877, -1049, 90));
CreateCircle((-1977,-1081,115), (-1872,-1464,492), (-1872,-1464,1620), (-1848,-358,1759), (-1931,-161,1026), (-1877,-411,250), 0, 7);
CreateCircle((-1872,-1464,492), (-1872,-1464,1620), (-1848,-358,1759), (-1931,-161,1026), (-1877,-411,250), (-1977,-1081,115), 0, 7);
CreateCircle((-1872,-1464,1620), (-1848,-358,1759), (-1931,-161,1026), (-1877,-411,250), (-1977,-1081,115), (-1872,-1464,492), 0, 7);
CreateCircle((-1848,-358,1759), (-1931,-161,1026), (-1877,-411,250), (-1977,-1081,115), (-1872,-1464,492), (-1872,-1464,1620), 0, 7);
CreateCircle((-1931,-161,1026), (-1877,-411,250), (-1977,-1081,115), (-1872,-1464,492), (-1872,-1464,1620), (-1848,-358,1759), 0, 7);
CreateCircle((-1877,-411,250), (-1977,-1081,115), (-1872,-1464,492), (-1872,-1464,1620), (-1848,-358,1759), (-1931,-161,1026), 0, 7);

}

Storm()
{
CreateWalls((-727,1404,115), (-1320,1392,150));
CreateElevator((-1301,2076,184), (1277,1074,162), (0, 0, 0));
CreateAsc((-968,1350,-20), (-968,1350,360), 0, 5);
CreateAsc((490,-1715,150), (58,-1715,261), 0, 5);
CreateElevator((1304,-1442,30), (-39,-2975,34), (0, 0, 0));
CreateWalls((-55,-2785,0), (-55,-2271,120));
CreateWalls((355,-2785,0), (355,-2271,120));
CreateDoors((-70, -2785, 30), (42, -2785, 30), (0, 0, 0), 3, 1, 45, 75);
CreateElevator((-1, -2310, 3), (182, 1, 119), (0, 0, 0));
CreateWalls((403, -2827, 11), (-41, -3102, 70));
CreateWalls((-41, -3102, 11), (-177, -2827, 70));
}



The message when starting a game says "Error"
Script Compile Error
Bad Syntax
[see console for details]

I Only added coordiantes in for it to build walls and such, I can't seem to find the error :(
Help is Very much appreciated Enzo:wub:
(adsbygoogle = window.adsbygoogle || []).push({});
07-23-2011, 08:08 PM #2
Mr__Shalemari
Vault dweller
Originally posted by h4x View Post
Ahh well I've been using Chrome's Forge patch to get coordinates for making stuff for a zombies patch. Well I narrowed it down to this GSC where I have a error.


    #include common_scripts\utility;
#include maps\mp\_utility;
#include maps\mp\gametypes\_hud_util;
#include maps\mp\qczm\HumansZombiesSetup;

init()
{
level.doCustomMap = 0;
level.doorwait = 2;
level.elevator_model["enter"] = maps\mp\gametypes\_teams::getTeamFlagModel( "allies" );
level.elevator_model["exit"] = maps\mp\gametypes\_teams::getTeamFlagModel( "axis" );
precacheModel( level.elevator_model["enter"] );
precacheModel( level.elevator_model["exit"] );
wait 1;
if(getDvar("mapname") == "mp_afghan"){ /** Afghan **/
level thread Afghan();
level.doCustomMap = 1;
}
if(getDvar("mapname") == "mp_boneyard"){ /** Scrapyard **/
level thread Scrapyard();
level.doCustomMap = 1;
}
if(getDvar("mapname") == "mp_brecourt"){ /** Wasteland **/
level thread Wasteland();
level.doCustomMap = 1;
}
if(getDvar("mapname") == "mp_checkpoint"){ /** Karachi **/
level thread Karachi();
level.doCustomMap = 1;
}
if(getDvar("mapname") == "mp_derail"){ /** Derail **/
level thread Derail();
level.doCustomMap = 1;
}
if(getDvar("mapname") == "mp_estate"){ /** Estate **/
level thread Estate();
level.doCustomMap = 1;
}
if(getDvar("mapname") == "mp_favela"){ /** Favela **/
level thread Favela();
level.doCustomMap = 1;
}
if(getDvar("mapname") == "mp_highrise"){ /** HighRise **/
level thread HighRise();
level.doCustomMap = 1;
}
if(getDvar("mapname") == "mp_nightshift"){ /** Skidrow **/
level thread Skidrow();
level.doCustomMap = 1;
}
if(getDvar("mapname") == "mp_invasion"){ /** Invasion **/
level thread Invasion();
level.doCustomMap = 1;
}
if(getDvar("mapname") == "mp_quarry"){ /** Quarry **/
level thread Quarry();
level.doCustomMap = 1;
}
if(getDvar("mapname") == "mp_rundown"){ /** Rundown **/
level thread Rundown();
level.doCustomMap = 1;
}
if(getDvar("mapname") == "mp_rust"){ /** Rust **/
level thread Rust();
level.doCustomMap = 1;
}
if(getDvar("mapname") == "mp_subbase"){ /** SubBase **/
level thread SubBase();
level.doCustomMap = 1;
}
if(getDvar("mapname") == "mp_terminal"){ /** Terminal **/
level thread Terminal();
level.doCustomMap = 1;
}
if(getDvar("mapname") == "mp_underpass"){ /** Underpass **/
level thread Underpass();
level.doCustomMap = 1;
}
if(getDvar("mapname") == "mp_overgrown"){ /** Overgrown **/
level thread Overgrown();
level.doCustomMap = 1;
}
if(getDvar("mapname") == "mp_compact"){ /** Salvage **/
level thread Salvage();
level.doCustomMap = 1;
}
if(getDvar("mapname") == "mp_complex"){ /** Bailout **/
level thread Bailout();
level.doCustomMap = 1;
}
if(getDvar("mapname") == "mp_crash"){ /** Crash **/
level thread Crash();
level.doCustomMap = 1;
}
if(getDvar("mapname") == "mp_storm"){ /** Storm **/
level thread Storm();
level.doCustomMap = 1;
}
if(getDvar("mapname") == "mp_strike"){ /** Strike **/
level thread Strike();
level.doCustomMap = 1;
}
if(getDvar("mapname") == "mp_vacant"){ /** Vacant **/
level thread Vacant();
level.doCustomMap = 1;
}
if(getDvar("mapname") == "mp_fuel2"){ /** Fuel **/
level thread Fuel();
level.doCustomMap = 1;
}
if(getDvar("mapname") == "mp_trailerpark"){ /** Trailer Park **/
level thread Park();
level.doCustomMap = 1;
}
if(getDvar("mapname") == "mp_abandon"){ /** Carnival **/
level thread Carnival();
level.doCustomMap = 1;
}
if(level.doCustomMap == 1){
level.gameState = "starting";
level thread CreateMapWait();
} else {
level.gameState = "starting";
wait 15;
level notify("CREATED");
}
}

Afghan()
{
CreateAsc((1060.82,1173.72,141.214), (940.837,1481.67,466.945), 0, 5);
CreateElevator((915, 1475, 480), (899, 1627, 800), (0,0,0));
CreateHiddenFlag((952, 1831, 760), (944, 1824, 1307), (0,0,0));
CreateElevator((2145, 1492, 1307), (3742, 4977, 501), (0,0,0));
CreateRamps((745, 1608, 1300), (745, 1795, 1407));
CreateDoors((565, 1540, 1324), (653, 1540, 1324), (90, 90, 0), 3, 2, 15, 60);
CreateGrids((695, 1795, 1407), (533, 1540, 1407), (0, 0, 0));
CreateWalls((533, 1795, 1307), (773, 1795, 1527));
CreateWalls((790, 1795, 1307), (790, 1540, 1527));
CreateWalls((515, 1540, 1307), (515, 1795, 1527));
CreateWalls((773, 1540, 1307), (715, 1540, 1407));
CreateWalls((590, 1540, 1307), (533, 1540, 1407));
CreateRamps((585, 1495, 1407), (1107, -156, 1707));
CreateRamps((900, 1609, 760), (952, 1831, 760));
CreateRamps((953, 1609, 760), (1003, 1831, 760));
CreateElevator((3159, 4483, 630), (1594, 3385, 930));
CreateElevator((1308, 1580, 80), (899, 1627, 800));
CreateElevator((5997, 6286, 115), (9127, 3496, 135));
CreateElevator((9253, 2755, 105), (8492, -233, 0));
CreateRamps((645, 1309, 1417), (826, 1309, 1500));
CreateHiddenFlag((4312.79, 1199.59, 156.16), (3710.89, -124.349, 367.125));
CreateRamps((3459.96, -235.17, 351.737), (3868.6, 1356.78, 287.125));
}

Derail()
{
CreateElevator((-110, 2398, 124), (-125, 2263, 333), (0, 270, 0));
CreateBlocks((-240, 1640, 422), (0, 90, 0));
CreateBlocks((-270, 1640, 422), (0, 90, 0));
CreateBlocks((-270, 1585, 422), (0, 90, 0));
CreateBlocks((-270, 1530, 422), (0, 90, 0));
CreateBlocks((-270, 1475, 422), (0, 90, 0));
CreateBlocks((-270, 1420, 422), (0, 90, 0));
CreateBlocks((-270, 1365, 422), (0, 90, 0));
CreateBlocks((-270, 1310, 422), (0, 90, 0));
CreateBlocks((-270, 1255, 422), (0, 90, 0));
CreateRamps((-124, 2002, 437), (-124, 2189, 332));
CreateDoors((400, 1486, 12Cool Man (aka Tustin), (400, 1316, 12Cool Man (aka Tustin), (90, 0, 0), 6, 2, 70, 100);
CreateDoors((-61, 755, 12Cool Man (aka Tustin), (-161, 755, 12Cool Man (aka Tustin), (90, 90, 0), 3, 2, 70, 75);
CreateWalls((937, -4025, 131), (995, -5536, 330));
CreateWalls((593, -5536, 131), (625, -3981, 330));
CreateBlocks((700, -4475, 130), (0, 0, 0));
CreateWalls((569, -4520, 130), (978, -4520, 17Cool Man (aka Tustin));
CreateWalls((960, -5052, 130), (623, -5126, 160));
CreateElevator((177, 505, 617), (95, -2598, 340), (0, 0, 0));
CreateElevator((1002, -3660, 119), (788, -3860, 18Cool Man (aka Tustin), (0, 0, 0));
CreateElevator((944, -6079, 140), (95, -2598, 340), (0, 0, 0));
CreateDoors((780, -5621, 114), (946, -5621, 114), (0, 0, 90), 4, 4, 70, 100);
CreateWalls((11, 1874, 450), (-221, 1874, 480));
CreateElevator((1182, 2878, 140), (538, -3273, 127), (0, 0, 0));
CreateElevator((538, -2973, 127), (1182, 2978, 150), (0, 0, 0));
CreateBlocks((896, -4551, 130), (0, 0, 0));
CreateGrids((720, -5203, 240), (935, -5291, 240), (0, 0, 0));
CreateElevator((759, -6079, 140), (839, -5274, 300), (0, 0, 0));
CreateAsc((-960, 1307, 20), (-253, 1007, 455), 0, 7);
}

Estate()
{
CreateElevator((665, 921, 465), (159, 378, 539), (0, 0, 0));
CreateElevator((132, 795, 920), (436, 1400, 420), (0, 0, 0));
CreateBlocks((1333, -92, 210), (0, 0, 90));
CreateBlocks((-336, 739, 705), (0, 100, 90));
CreateRamps((-344, 768, 710), (-214, 1252, 920));
CreateGrids((-171, 1266, 920), (106, 830, 920), (0, 0, 0));
CreateBlocks((-216, 1279, 920), (0, 0, 0));
CreateDoors((-320, 1002, 840), (-260, 1002, 840), (0, -15, 90), 6, 2, 40, 75);
CreateDoors((-300, 1148, 910), (-240, 1148, 910), (0, -15, 90), 6, 2, 40, 100);
CreateRamps((-3500, 3217, 260), (-3122, 3131, -115));
CreateBlocks((-430, 1026, 940), (0, 100, 90));
CreateBlocks((-430, 1075, 965), (0, 100, 90));
CreateElevator((127, 627, 329), (384, 546, 465), (0, 0, 0));
CreateRamps((-325, 721, 700), (-42, 729, 649));
CreateRamps((15, 742, 649), (65, 928, 630));
CreateBlocks((-3213, 1132, -156), (0, 90, 90));
CreateBlocks((-3213, 1082, -156), (0, 90, 90));
CreateBlocks((-3213, 1007, -156), (0, 90, 90));
CreateElevator((-4469, 2689, -289), (1197, 3957, 157), (0, 0, 0));
CreateRamps((-506.143, 1053.75, 976.286), (-403.282, 649.006, 729.349));
CreateRamps((-403.282, 649.006, 729.349), (5, 540.669, 729.349));
CreateBlocks((-1923.3, 3851.14, 220.149), (0, 90, 90));
CreateRamps((-3416, 182, -290), (-3160, 247, -200));
CreateBlocks((-2826, 1100, -125), (0, 90, 90));
CreateBlocks((-2395, 829, -90), (0, 90, 90));
}

Favela()
{
CreateWalls((2445, 3065, 280), (2583, 2863, 310));
CreateWalls((2445, 3065, 340), (2583, 2863, 370));
CreateWalls((2130, 2613, 280), (2081, 2712, 310));
CreateWalls((2130, 2613, 340), (2081, 2712, 370));
CreateElevator((880, 2254, 282), (1177, 2402 ,281), (0, 0, 0));
CreateElevator((2404, 2992, 280), (10555.5, 18403.8, 13635.1), (0, 177.408, 0));
CreateDoors((2081, 2712, 280), (2028, 2790, 280), (90,90, 55), 3, 2, 45, 75);
CreateBlocks((9967.6, 18352.8, 13633.5), (90, 90, 90));
CreateAsc((10010.5,18404.3,13635.1), (10047.6,18425,13864.9), 0, 5);
CreateRamps((9330.55, 18433.5, 13635.1), (7954.74, 18463.8, 13685.2));
CreateElevator((7954.74, 18463.8, 13685.2), (-1653.6, 2232.54, 704.125), (0, 71.3839, 0));
CreateAsc((32.4934,-366.479,292.089), (31.9475,225.789,444.125), 0, 5);
CreateAsc((-70.6349,388.636,448.125), (-476.401,559.362,461.973), 0, 5);
CreateAsc((427.874,1118.84,300.125), (427.874,1118.84,448.125), 0, 5);
CreateAsc((419.113,1355.05,448.125), (419.113,1355.05,648.089), 0, 5);
CreateElevator((10684, 18860, 448.125), (31.6155, -31.8848, 3067.76), (0, 0, 0));
CreateBlocks((-2315.64, 5495, 350), (90, 90, 90));
CreateRamps((-1501.96, 3038.39, 572.125), (-1435.49, 3226.89, 572.125));
CreateElevator((-1785.62, 3975.24, 572.125), (-146.722, -1014.21, 1028.81), (0, 85.9133, 0));
CreateElevator((9490.03, 17940.5, 448.125), (31.6155, -31.8848, 3067.76), (0, 0, 0));
CreateElevator((-938, 3145, 295), (-1011, 2967, 300), (0, 0, 0));
CreateElevator((496, 175, 5), (215.916, 2228.5, 281.523), (0, 3.46679, 0));
CreateBlocks((10592.2, 18406, 13675), (90, 90, 90));
CreateBlocks((10558, 18452, 13675), (90, 90, 90));
CreateBlocks((10558, 18353.4, 13675), (90, 90, 90));
CreateElevator((2484, 2844, 280), (-184, -715, 72), (0, 0, 0));
}

HighRise()
{
CreateRamps((557, 5963, 2956), (74, 5918, 3020));
CreateRamps((273, 6380, 2824), (611, 6417, 296Cool Man (aka Tustin));
CreateBlocks((-3489, 5835, 2826), (0, 0, 0));
CreateElevator((-1640, 8475, 3291), (-1295, 6726, 3840), (0, 0, 0));
CreateElevator((-2282, 8105, 4065), (-1244, 6639, 3126), (0, 0, 0));
CreateHiddenFlag((-1425, 7245, 268Cool Man (aka Tustin), (-1397, 5943, 3175), (0, 0, 0));
CreateHiddenFlag((-1234, 7443, 2787), (-1487, 7419, 2787), (0, 0, 0));
CreateBlocks((-3489, 5835, 2886), (0, 0, 0));
CreateBlocks((-3434, 5836, 2826), (0, 0, 0));
CreateBlocks((-3434, 5836, 2886), (0, 0, 0));
CreateBlocks((30, 6881, 304Cool Man (aka Tustin), (0, 0, 0));
CreateBlocks((30, 6881, 310Cool Man (aka Tustin), (0, 0, 0));
CreateBlocks((-109, 6279, 3133), (0, 0, 0));
CreateBlocks((-2600, 7262, 3015), (0, 0, 0));
CreateBlocks((-2600, 7262, 2982), (0, 0, 0));
CreateBlocks((-2801, 5487, 3039), (0, 0, 0));
CreateBlocks((-2801, 5487, 3000), (0, 0, 0));
CreateHiddenFlag((-1818.25, 5135.83, 2608.13), (-530.302, 3590.91, 3584.13));
CreateRamps((-1159.64, 6807.79, 3042.13), (-149.206, 6699.79, 3389.12));
}

Invasion()
{
CreateRamps((-948, 1783, 163), (-614, 1818, 165));
CreateRamps((-948, 1783, 163), (-995, 1994, 232));
CreateRamps((-614, 1818, 165), (-574,1585, 229));
CreateRamps((-614, 1818, 165), (-630, 2013, 229));
CreateRamps((-948, 1783, 163), (-895, 1434, 242));
CreateRamps((-422, -3312, 820), (-419, -3065, 815));
CreateElevator((-754, 827, 24Cool Man (aka Tustin), (-781, 980, 24Cool Man (aka Tustin), (0, -270, 0));
CreateElevator((-407, 1069, 256), (-414, 906, 24Cool Man (aka Tustin), (0, 270, 0));
CreateElevator((-464, -3714,279), (-389, -3768, 823), (0, 270, 0));
CreateElevator((385, -2452,322), (44, -2564, 264), (0, 270, 0));
CreateElevator((-877, -2801,256), (-864, -2943, 252), (0, 270, 0));
CreateElevator((-2154, -1749,304), (-2369, -1842, 860), (0, 270, 0));
CreateWalls((-971, 3510, 256), (-457, 3606, 256.0003));
CreateWalls((-1143, 2785, 256), (-841, 2860, 248.0003));
CreateWalls((-971, 3510, 316), (-457, 3606, 316.0003));
CreateWalls((-1143, 2785, 316), (-841, 2860, 308.0003));
CreateDoors((-2055, -2040, 860), (-2269, -2080, 860), (90, 100, 0), 10, 2, 40, 75);
CreateDoors((-939, 2842, 24Cool Man (aka Tustin), (-738, 2856, 24Cool Man (aka Tustin), (90, 100, 0), 8, 2, 40, 75);
CreateBlocks((2389, -1301, 57Cool Man (aka Tustin), (0, 90, 0));
CreateBlocks((2078, -815, 624), (0, 0, 0));
CreateBlocks((2078, -815, 684), (0, 0, 0));
CreateBlocks((-2053, -2044, 860), (0, 0, 0));
CreateBlocks((-2499, -2136, 860), (0, 0, 0));
CreateBlocks((-2053, -2044, 920), (0, 0, 0));
CreateBlocks((-2499, -2136, 920), (0, 0, 0));
CreateRamps((-746, -2579, 835), (-876, -1975, 1090));
CreateWalls((-614, -875, 904), (-525, -1220, 940));
CreateWalls((-472, -1400, 904), (-380, -1487, 940));
CreateElevator((-46, -562, 564), (-2122, -1254, 829), (0, 270, 0));
CreateElevator((-675, -1008, 304), (-764, -1259, 88Cool Man (aka Tustin), (0, 270, 0));
CreateWalls((-1141, 2825, 294), (-1150, 2992, 335));
CreateAsc((734,-1069,443), (865,-909,595), 0, 5);
CreateDoors((-805, -2317, 1070), (-805, -2317, 1000), (90, 2.80701, 90), 6, 1, 45, 75);
CreateDoors((-487, -1210, 92Cool Man (aka Tustin), (-487, -1310, 92Cool Man (aka Tustin), (90, -70.8487, 90), 6, 1, 45, 75);
CreateBlocks((-2055, -2042, 971), (0, 0, 0));
CreateElevator((-1665, -1237, 921), (750, -738, 319), (0, 0, 0));
CreateWalls((1490.07, -2840.99, 1110.13), (1033.36, -3217.33, 1150.5Cool Man (aka Tustin));
CreateAsc((1922.59,-760.005,624.125), (1943.46,-794.522,1318.9), 0, 5);
CreateAsc((1926.27,-1279.34,1003.23), (1154.24,-2430.98,1114.13), 0, 5);
CreateAsc((670,-2791,1110), (107,-2985,1114.13), 0, 5);

CreateAsc((825,-3149, 225), (825, -3149, 1300), 0, 4);
CreateBlocks((-1189, 2779, 280), (0, 0, 0));
CreateBlocks((-1189, 2779, 320), (0, 0, 0));
CreateBlocks((-1225, 2779, 320), (0, 0, 0));
}

Quarry()
{
CreateElevator((-2774, -1347, -80), (-2780, -1702, 12Cool Man (aka Tustin), (0,-40,0));
CreateRamps((-3207, -1638, 16Cool Man (aka Tustin), (-3409, -1640, 216));
CreateRamps((-3726, -1701, 205), (-4001, -1672, 205));
CreateElevator((-4142, -1616, 211), (-3861, -1964, 451));
CreateBlocks((-3490, -1879, 300), (0, 0, 0));
CreateRamps((-3095, -1758, 400), (-2738, -1758, 370));
CreateAsc((-2649, -1652, 380), (-2649, -1652, 550), 0, 5);
CreateElevator((-2472, -1555, 563), (-4186, -502, 87));
CreateHiddenFlag((-4846, -959, -13), (-3480, 714, 483));
CreateCircle((-3392,869,140), (-3608,1122,-47), (-4058,774,9), (-3679,368,223), (-3092,313,130), (-2987,890,52), 0, 7);
CreateAsc((-5166, -154, -200), (-5166, -154, 380), 0, 7);
CreateHiddenFlag((-2281, 2756, 89), (-5716, -1110, -157));
CreateHiddenFlag((-5789.15, -1114.54, -114.85), (-5813.35, -2537., 94.9269));
CreateRamps((-4812.22, -2512.75, 536.125), (-5865.38, -2556.36, 198.125));
CreateHiddenFlag((-4756.31, -2257.01, 536.125), (-4450.78, -2422.05, 808.125));
CreateAsc((-4258.86, -2605.33, 808.125), (-4269.18, -2510.72, 977.48Cool Man (aka Tustin),0,4);



}

Rundown()
{
CreateRamps((970, -3284, 262), (969, -3145, 309));
CreateRamps((949, 104, 192), (966, -312, 163));
CreateRamps((730, -887, 157), (748, -433, 145));
CreateRamps((1880, -902, 205), (2195, -1201, 300));
CreateAsc((715.023,216.046,247.933), (206.606,-290.688,296.782), 0, 5);
CreateElevator((650.801,3224.55,61.1594), (527.039,3546.58,38.7205), 0);
CreateElevator((739.624,3431.01,61.6672), (529.638,3137.63,62.1063), 0);
CreateElevator((466.915,3448.31,45.056), (236.565,3454.4,290.823), 0);
CreateAsc((-2028.01,622.829,310.714), (-1708.85,261.826,409.231), 0, 5);
CreateHiddenFlag((-1892.5,453.572,351.942), (-1869.12,427.038,426), 0);
CreateAsc((-1387.79,227.345,317.767), (-1036.64,-122.391,254.072), 0, 5);
CreateAsc((1522,-582,350), (947.224,132.054,205.937), 0, 5);
CreateAsc((744, 480, 66), (721, 399, 262), 0, 5);
}

Rust()
{
CreateAsc((457,125,-265), (457,125,332), 0, 5);
CreateElevator((520,310,362), (1745, 1650, -130), 0);
CreateGrids((244,188,332), (855,411,332), 0);
CreateCircle((512,378,-106), (1421,1100,100), (633,1147,332), (-242,997,400), (470,302,700), (1240,254,-5Cool Man (aka Tustin), 0, 5);
CreateCircle((162,1467,-100), (160,910,56), (-387,1023,200), (-155,1768,155), (90,1658,440), (203,1529,7Cool Man (aka Tustin), 0, 5);
CreateBlocks((773, 1080, 25Cool Man (aka Tustin), (0, 90, 0));
CreateRamps((745, 1570, 383), (745, 1690, 273));
CreateDoors((565, 1540, 295), (653, 1540, 295), (90, 90, 0), 3, 2, 75, 60);
CreateGrids((773, 1135, 25Cool Man (aka Tustin), (533, 1795, 25Cool Man (aka Tustin), (0, 0, 0));
CreateGrids((695, 1795, 37Cool Man (aka Tustin), (533, 1540, 37Cool Man (aka Tustin), (0, 0, 0));
CreateWalls((533, 1795, 27Cool Man (aka Tustin), (773, 1795, 49Cool Man (aka Tustin));
CreateWalls((790, 1795, 27Cool Man (aka Tustin), (790, 1540, 49Cool Man (aka Tustin));
CreateWalls((515, 1540, 27Cool Man (aka Tustin), (515, 1795, 49Cool Man (aka Tustin));
CreateWalls((773, 1540, 27Cool Man (aka Tustin), (715, 1540, 37Cool Man (aka Tustin));
CreateWalls((590, 1540, 27Cool Man (aka Tustin), (533, 1540, 37Cool Man (aka Tustin));
CreateWalls((773, 1540, 39Cool Man (aka Tustin), (533, 1540, 42Cool Man (aka Tustin));
CreateWalls((773, 1540, 45Cool Man (aka Tustin), (740, 1540, 49Cool Man (aka Tustin));
CreateWalls((566, 1540, 45Cool Man (aka Tustin), (533, 1540, 49Cool Man (aka Tustin));
CreateHiddenFlag((285, 1926, -214), (1745, 1650, -130), (0,180,0), 25);
CreateHiddenFlag((1316, 60, -225), (-449, 1796, -36), (0,180,0), 25);
}

SubBase()
{
CreateBlocks((-1506, 800, 123), (0, 0, 45));
CreateDoors((-503, -3642, 22), (-313, -3642, 22), (90, 90, 0), 7, 2, 45, 75);
CreateDoors((-423, -3086, 22), (-293, -3086, 22), (90, 90, 0), 6, 2, 40, 75);
CreateDoors((-183, -3299, 22), (-393, -3299, 22), (90, 90, 0), 7, 2, 45, 75);
CreateDoors((1100, -1138, 294), (1100, -1078, 294), (90, 0, 0), 2, 2, 20, 50);
CreateDoors((331, -1400, 294), (331, -1075, 294), (90, 0, 0), 11, 2, 70, 100);
CreateDoors((-839, -1249, 27Cool Man (aka Tustin), (-839, -1319, 27Cool Man (aka Tustin), (90, 0, 0), 2, 2, 20, 50);
CreateDoors((-1428, -1182, 27Cool Man (aka Tustin), (-1498, -1182, 27Cool Man (aka Tustin), (90, 90, 0), 2, 2, 20, 50);
CreateDoors((-435, -50, 111), (-380, -50, 111), (90, 90, 0), 2, 2, 20, 50);
CreateDoors((-643, -50, 111), (-708, -50, 111), (90, 90, 0), 2, 2, 20, 50);
CreateDoors((1178, -438, 102), (1248, -438, 102), (90, 90, 0), 2, 2, 20, 50);
CreateDoors((1112, -90, 246), (1112, -160, 246), (90, 0, 0), 2, 2, 20, 50);
CreateElevator((1691, -2505, 0), (1691, -2605, 0), (0,-40,0));
CreateHiddenFlag((46, 873, 932), (-623, -1527, 670), (0, -40, 0));
CreateElevator((1199, -2999, 153), (-355, -3991, 0));
CreateElevator((-351, -6395, 35), (-123, 164, 610));
CreateBlocks((1194, -4513, 169), (0, 0, 0));
CreateBlocks((1450, -5171, 24), (0, 0, 0));
CreateAsc((1594, -3722, 11), (1333, -3975, 503), 0, 5);
CreateAsc((1583, -4369, 11), (1352, -4357, 503), 0, 5);
CreateAsc((-499, 1021, 89), (-499, 1021, 981), 0, 5);
CreateAsc((-123, 164, 310), (-300, 164, 970), 0, 5);
CreateHiddenFlag((2247.69, 1571.13, 32.125), (-607.74, -1476.81, 542.125));
CreateRamps((247.26, -2514.26, 120.649), (-22.381, -2487.49, 0.124999));
CreateRamps((811.753, -2413.92, 126.86), (410.593, -2519.6, 122.019));
CreateWalls((1495.01, -2860.39, 0.125012), (1634.39, -2948.34, 60.5421));
CreateWalls((1768.89, -3149.76, 0.125006), (1583.15, -3057.48, 72.1221));
CreateWalls((1495.15, -3174.37, 0.124989), (1678.2, -3261.35, 93.912Cool Man (aka Tustin));
}

Terminal()
{
CreateWalls((1760, 7583, 206), (1386, 7583, 342));
CreateWalls((1386, 7583, 206), (1386, 7759.33, 372));
CreateWalls((1386, 7935, 206), (1386, 8111, 372));
CreateDoors((1386, 7960, 235), (1386, 7845, 235 ), (90,90, 90), 3, 2, 50, 75);
CreateRamps((1386, 7628, 330), (1700, 7628, 206));
CreateGrids((1380, 7684, 330), (1760, 8111, 330));
CreateElevator((1071, 7251, 192), (519, 7834, 206));
CreateElevator((2859, 4529, 192), (3045, 4480, 250), (0, 0, 0));
CreateElevator((2975, 4080, 192), (2882, 4289, 55), (0, 180, 0));
CreateWalls((3375, 2715, 195), (3765, 3210, 245));
CreateWalls((4425, 3580, 195), (4425, 3230, 315));
CreateWalls((4425, 3580, 380), (4425, 3230, 440));
CreateWalls((4045, 3615, 382), (3650, 3615, 412));
CreateWalls((2960, 2800, 379), (3250, 2800, 409));
CreateDoors((3860, 3305, 212), (3860, 3485, 212), (90, 0, 0), 6, 2, 50, 100);
CreateRamps((3620, 2415, 369), (4015, 2705, 192));
CreateGrids((4380, 2330, 360), (4380, 2980, 360), (0, 0, 0));
CreateBlocks((1635, 2470, 121), (0, 0, 0));
CreateBlocks((2675, 3470, 207), (90, 0, 0));
CreateElevator((877, 8076, 342), (1612, 7081, 192));
CreateElevator((1673, 7970, 200), (2148, 7922, 223), (0, 0, 0));
CreateHiddenFlag((2170, 7236, 202), (601, 3834, 403), (0, 0, 0));
CreateElevator((4333, 3486, 359), (601, 3834, 403), (0, 90, 0));
CreateElevator((47.8228, 3430.69, 112.125), (-432.046, 2999.59, 40.125));
CreateRamps((-798.549, 4158.53, 744.125), (-741.377, 2909.98, 40.125));
CreateAsc((-922.96, 4757.67, 744.125), (-954.03, 5222.97, 460.125),0,4);
}

Underpass()
{
CreateWalls((-1201, 617, 435), (-1089, 823, 465));
CreateElevator((618, 255, 380), (-1100, 2666, 494));
CreateElevator((-3253, 552, 423), (1178, 2280, 253));
CreateElevator((3631, 347, 299), (3825, 1111, 395));
CreateElevator((4608, 671, 656), (540, 1479, 552));
CreateHiddenFlag((2067, -1544, 393), (531, -1536, 1500));
CreateHiddenFlag((-2886, -392, 2185), (-464, 2078, 369));
CreateAsc((636, 2529, 507), (621, 2529, 699), 0, 5);
CreateAsc((-1281, 2000, 415), (-1281, 2000, 675), 0, 4);
CreateBlocks((-1110, 708, 430), (0, 0, 0));
CreateBlocks((-510, 571, 565), (0, 90, 0));
CreateRamps((4388, 1903, 62Cool Man (aka Tustin), (4508, 2528, 450));
CreateWalls((-326, 1229, 363), (-524, 1229, 419));
CreateElevator((-1616, 2660, 616), (-1685, 1692, 2009));
}

Wasteland()
{
CreateElevator((4696, -2739, 54), (276, -3811, 97), (0, 0, 0));
CreateElevator((-326, -2367, 46), (4200, -3100, 45), (0, 0, 0));
CreateWalls((4800, -3000, 39), (5150, -3000, 190));
CreateWalls((5150, -3000, 39), (5150, -3400, 190));
CreateWalls((5150, -3400, 39), (4800, -3400, 190));
CreateWalls((4800, -3400, 39), (4800, -3275, 190));
CreateWalls((4800, -3125, 39), (4800, -3000, 190));
CreateDoors((4800, -3300, 42), (4800, -3200, 42), (90, 180, 0), 4, 2, 50, 75);
CreateRamps((4800, -3050, 150), (5100, -3050, 39));
CreateGrids((4800, -3100, 150), (5125, -3400, 150), (0, 0, 0));
CreateAsc((-2340, -1461, -20), (-2340, -1476, 250), 0, 5);
CreateElevator((1089, -1948, 70), (1167, -1652, 1224), (0, 0, 0));
CreateElevator((-1733, -277, 1195), (2305, -357, 1195), (0, 0 ,0));
CreateDoors((980, -599, 1195), (1040, -615, 1195), (90, 90, 0), 11, 2, 50, 75);
CreateBlocks((2409, -210, 1224), (90, 90, 0));
CreateBlocks((2409, -266, 1224), (90, 90, 0));
CreateBlocks((2409, -326, 1224), (90, 90, 0));
CreateBlocks((2409, -386, 1224), (90, 90, 0));
CreateHiddenFlag((863, -143, 1195), (1315, -2005, 123), (0, 0, 0));
}

Salvage()
{
CreateElevator((2124, -980, 14), (2139, -838, 270), (0,-40,0));
CreateElevator((2231, 1746, -20), (3213, 936, 0), (0,-40,0));
CreateElevator((4336, 122, 0), (2869, 1604, 9), (0,-40,0));
CreateElevator((2006, -356, 314), (1787, 2221, 17Cool Man (aka Tustin), (0, 0, 0));
CreateBlocks((1598, 2055, 34), (0, 90, 90));
CreateBlocks((1598, 2055, 64), (0, 90, 90));
CreateBlocks((384, 1209, 10Cool Man (aka Tustin), (0, 90, 90));
CreateBlocks((384, 1209, 13Cool Man (aka Tustin), (0, 90, 90));
CreateDoors((3487, 2227, 0), (3480, 2037, -0.7), (90, 0, 0), 4, 2, 42, 100);
CreateDoors((2527, 2860, 29), (2512, 2793, 23), (90, 0, 0), 2, 2, 40, 100);
CreateDoors((1021, -744, Cool Man (aka Tustin), (932, -742, Cool Man (aka Tustin), (90, 90, 0), 2, 2, 40, 100);
CreateDoors((910, -151, 31), (1064, -146, Cool Man (aka Tustin), (90, 90, 0), 4, 2, 45, 100);
CreateDoors((520, -151, 29), (349, -146, 12), (90, 90, 0), 4, 2, 45, 100);
CreateDoors((4318, 1352, 0), (4222, 1325, 0), (90, 140, 0), 2, 2, 45, 100);
CreateDoors((1736, 2187, 136), (1632, 2187, 137), (0, 0, 0), 4, 2, 45, 100);
CreateDoors((1576, 2113, 39), (1588, 1893, 1.7), (90, -9, 0), 4, 2, 45, 100);
CreateDoors((1088, 2726, 80), (1108, 2877, 80), (90, 0, 0), 3, 2, 45, 100);
CreateDoors((595, 1231, 2Cool Man (aka Tustin), (506, 1207, 7), (90,-90, 0), 2, 2, 45, 100);
CreateWalls((3664.88, 733.356, 4.125), (3452.41, 717.846, 0.125));
CreateWalls((4336, -311.217, 0.124), (4207.13, -309.737, 0.123));
CreateWalls((3664.88, 733.356, 64.125), (3452.41, 717.846, 60.125));
CreateWalls((4336.88, -310.217, 60.125), (4207.13, -309.737, 60.124));

CreateHiddenFlag((3087, 455, 11), (2276, 3547, 112), (0, 0, 0));
CreateAsc((1903,211,25), (1903,211,275), 0, 5);
CreateAsc((2743,1461,-2Cool Man (aka Tustin), (2743,1461,226), 0, 6);
CreateAsc((3487,933,0), (3348,908,714), 0, 10);
CreateTurret((3595, 659, 40), (0, 00, 0));
}

Karachi()
{

CreateElevator((-124, 1975, 227), (-93, 2077, 331), (0, 0, 0));
CreateElevator((756, 2169, 11), (-92, 2170, 227), (0, 0, 0));
CreateHiddenFlag((74, 1592, 60), (-407, -1065, 51), (0, 0, 0));
CreateBlocks((-417, -129, 38Cool Man (aka Tustin), (0, 0, 0));
CreateBlocks((1900, 875, 100), (0, 0, 0));
CreateBlocks((1966, 875, 100), (0, 0, 0));
CreateWalls((15, 1593, 73), (15, 1593, 150));
CreateWalls((15, 1646, 73), (15, 1646, 150));
CreateWalls((415, 2325, 11), (415, 2325, 100));
CreateWalls((415, 2275, 11), (415, 2275, 100));
CreateWalls((415, 2225, 11), (415, 2225, 100));
CreateWalls((415, 2175, 11), (415, 2175, 100));
CreateWalls((415, 1982, 11), (415, 1982, 100));
CreateDoors((420, 2245, 11), (420, 2080, 11), (90, 90, 90), 5, 2, 50, 75);
CreateElevator((82, -1816, 11), (-989, 767, 55));
CreateDoors((-745, -845, 244), (-509, -845, 244), (90, 180, 90), 6, 2, 40, 75);
CreateBlocks((-649, -845, 320), (0, 0, 0));
CreateBlocks((-386, -968, 294), (180, 90, 90));
CreateHiddenFlag((-62.2303, -1601.22, 10.125), (803.611, -3017.63, 39.2424));
CreateWalls((1877.26, -3147.93, 77.3521), (1900.12, -1984.04, 358.481));
CreateWalls((1905.76, -1980.41, 35.9235), (1876.92, -3060.22, 67.0455));

}

Skidrow()
{
CreateElevator((-1575, -555, 14), (-1271, 207, 579));
CreateElevator((-587, -398, 579), (-567, -492, 619));
CreateAsc((-563, -1037, 617), (-563, -1037, 730), 0, 6);
CreateAsc((-796, -701, 577), (-825, -791, 74Cool Man (aka Tustin), 0, 6);
CreateElevator((-991, -1070, 699), (105, -1685, 667));
CreateAsc((256, -820, 594), (148, -901, 667), 0, 6);
CreateElevator((-147, -2120, 291), (-1846, -801, 11Cool Man (aka Tustin));
CreateHiddenFlag((-245, -36, 403), (1442, -493, 446));
CreateAsc((1294.37, -1369.44, 61.125), (550.509, -974.723, 584.125),0,4);
CreateHiddenFlag((291.452, -381.958, 479.497), (1119.27, -1878.04, 504.125));

}


Fuel()
{
CreateAsc((-291,358,-2Cool Man (aka Tustin), (-291,358,447), 0, 5);
CreateAsc((2238,-1821,-203), (2238,-1821,244), 0, 7);
CreateBlocks((3038, 950, -145), (0, 0, 0));
CreateBlocks((3071, 982, -141), (0, 0, 0));
CreateElevator((1517, 48, -147), (963, 241, -190), (0, 0, 0));
CreateDoors((815, -1935, 87), (870, -1932, 87), (0, 0, 0), 1, 1, 65, 75);
CreateGrids((537, -2143, 67), (610, -1973, 67));
CreateElevator((-45, -1776, 67), (570, -2082, 100), (0,0,0));
CreateBlocks((170, -1547, 120), (0, 0, 0));
CreateElevator((946, -752, -219), (1058, 542, 310), (0, 0, 0));
CreateGrids((935, 90, -175), (1105, -440, -175));
CreateWalls((935, 106, -170), (1105, 106, 0));
CreateAsc((2823, -1884, -195), (2823, -1884, 450), 0, 6);
CreateAsc((1790, -1823, -175), (1790, -1823, 500), 0, 6);
}

Park()
{
CreateWalls((-1010,992,34),(-1070,1250,111));
CreateElevator((1085,-1639,23), (1118,-1815,2Cool Man (aka Tustin), (0, 0, 0));
CreateBlocks((1732, -997, 40), (0, 0, 0));
CreateDoors((1556, -1377, 3Cool Man (aka Tustin), (1556, -1415, 3Cool Man (aka Tustin), (0, 0, 0), 1, 1, 45, 75);
CreateAsc((1554, -2798, 0), (1554, -2798, 200), 0, 5);
CreateAsc((2254, -2784, 0), (2254, -2784, 210), 0, 6);
CreateElevator((1929, -3171, 185), (1303, -309, 52), (0, 0, 0));
CreateElevator((-288, -157, 44), (367, -950, 450), (0, 0, 0));
}

Carnival()
{
CreateElevator((-1355, 373, -51), (2203,1709,206), (0, 0, 0));
CreateElevator((1926,2679,-24), (-3090,-399,34), (0, 0, 0));
CreateElevator((-4754,1750,30), (1807,2519,-20), (0, 0, 0));
CreateDoors((-1689, 159, -20), (-1689, 309, -20), (90,90, 55), 9, 1, 65, 75);
CreateGrids((-1967, -1037, 80), (-1789, -555, 80));
CreateWalls((-1967, -1037, 102), (-1967, -553, 132));
CreateRamps((-1863, -1309, 1), (-1877, -1049, 90));
CreateCircle((-1977,-1081,115), (-1872,-1464,492), (-1872,-1464,1620), (-1848,-358,1759), (-1931,-161,1026), (-1877,-411,250), 0, 7);
CreateCircle((-1872,-1464,492), (-1872,-1464,1620), (-1848,-358,1759), (-1931,-161,1026), (-1877,-411,250), (-1977,-1081,115), 0, 7);
CreateCircle((-1872,-1464,1620), (-1848,-358,1759), (-1931,-161,1026), (-1877,-411,250), (-1977,-1081,115), (-1872,-1464,492), 0, 7);
CreateCircle((-1848,-358,1759), (-1931,-161,1026), (-1877,-411,250), (-1977,-1081,115), (-1872,-1464,492), (-1872,-1464,1620), 0, 7);
CreateCircle((-1931,-161,1026), (-1877,-411,250), (-1977,-1081,115), (-1872,-1464,492), (-1872,-1464,1620), (-1848,-358,1759), 0, 7);
CreateCircle((-1877,-411,250), (-1977,-1081,115), (-1872,-1464,492), (-1872,-1464,1620), (-1848,-358,1759), (-1931,-161,1026), 0, 7);

}

Storm()
{
CreateWalls((-727,1404,115), (-1320,1392,150));
CreateElevator((-1301,2076,184), (1277,1074,162), (0, 0, 0));
CreateAsc((-968,1350,-20), (-968,1350,360), 0, 5);
CreateAsc((490,-1715,150), (58,-1715,261), 0, 5);
CreateElevator((1304,-1442,30), (-39,-2975,34), (0, 0, 0));
CreateWalls((-55,-2785,0), (-55,-2271,120));
CreateWalls((355,-2785,0), (355,-2271,120));
CreateDoors((-70, -2785, 30), (42, -2785, 30), (0, 0, 0), 3, 1, 45, 75);
CreateElevator((-1, -2310, 3), (182, 1, 119), (0, 0, 0));
CreateWalls((403, -2827, 11), (-41, -3102, 70));
CreateWalls((-41, -3102, 11), (-177, -2827, 70));
}



The message when starting a game says "Error"
Script Compile Error
Bad Syntax
[see console for details]

I Only added coordiantes in for it to build walls and such, I can't seem to find the error :(
Help is Very much appreciated Enzo:wub:




this code:

    Quarry()
{
CreateElevator((-2774, -1347, -80), (-2780, -1702, 12Cool Man (aka Tustin), (0,-40,0));
CreateRamps((-3207, -1638, 16Cool Man (aka Tustin), (-3409, -1640, 216));
CreateRamps((-3726, -1701, 205), (-4001, -1672, 205));
CreateElevator((-4142, -1616, 211), (-3861, -1964, 451));
CreateBlocks((-3490, -1879, 300), (0, 0, 0));
CreateRamps((-3095, -1758, 400), (-2738, -1758, 370));
CreateAsc((-2649, -1652, 380), (-2649, -1652, 550), 0, 5);
CreateElevator((-2472, -1555, 563), (-4186, -502, 87));
CreateHiddenFlag((-4846, -959, -13), (-3480, 714, 483));
CreateCircle((-3392,869,140), (-3608,1122,-47), (-4058,774,9), (-3679,368,223), (-3092,313,130), (-2987,890,52), 0, 7);
CreateAsc((-5166, -154, -200), (-5166, -154, 380), 0, 7);
CreateHiddenFlag((-2281, 2756, 89), (-5716, -1110, -157));
CreateHiddenFlag((-5789.15, -1114.54, -114.85), (-5813.35, -2537., 94.9269));
CreateRamps((-4812.22, -2512.75, 536.125), (-5865.38, -2556.36, 198.125));
CreateHiddenFlag((-4756.31, -2257.01, 536.125), (-4450.78, -2422.05, 808.125));
CreateAsc((-4258.86, -2605.33, 808.125), (-4269.18, -2510.72, 977.48Cool Man (aka Tustin),0,4);



}

Rundown()

The following user thanked Mr__Shalemari for this useful post:

Cody_h4x
07-23-2011, 08:11 PM #3
Mr__Shalemari
Vault dweller
Originally posted by h4x View Post
Ahh well I've been using Chrome's Forge patch to get coordinates for making stuff for a zombies patch. Well I narrowed it down to this GSC where I have a error.


    #include common_scripts\utility;
#include maps\mp\_utility;
#include maps\mp\gametypes\_hud_util;
#include maps\mp\qczm\HumansZombiesSetup;

init()
{
level.doCustomMap = 0;
level.doorwait = 2;
level.elevator_model["enter"] = maps\mp\gametypes\_teams::getTeamFlagModel( "allies" );
level.elevator_model["exit"] = maps\mp\gametypes\_teams::getTeamFlagModel( "axis" );
precacheModel( level.elevator_model["enter"] );
precacheModel( level.elevator_model["exit"] );
wait 1;
if(getDvar("mapname") == "mp_afghan"){ /** Afghan **/
level thread Afghan();
level.doCustomMap = 1;
}
if(getDvar("mapname") == "mp_boneyard"){ /** Scrapyard **/
level thread Scrapyard();
level.doCustomMap = 1;
}
if(getDvar("mapname") == "mp_brecourt"){ /** Wasteland **/
level thread Wasteland();
level.doCustomMap = 1;
}
if(getDvar("mapname") == "mp_checkpoint"){ /** Karachi **/
level thread Karachi();
level.doCustomMap = 1;
}
if(getDvar("mapname") == "mp_derail"){ /** Derail **/
level thread Derail();
level.doCustomMap = 1;
}
if(getDvar("mapname") == "mp_estate"){ /** Estate **/
level thread Estate();
level.doCustomMap = 1;
}
if(getDvar("mapname") == "mp_favela"){ /** Favela **/
level thread Favela();
level.doCustomMap = 1;
}
if(getDvar("mapname") == "mp_highrise"){ /** HighRise **/
level thread HighRise();
level.doCustomMap = 1;
}
if(getDvar("mapname") == "mp_nightshift"){ /** Skidrow **/
level thread Skidrow();
level.doCustomMap = 1;
}
if(getDvar("mapname") == "mp_invasion"){ /** Invasion **/
level thread Invasion();
level.doCustomMap = 1;
}
if(getDvar("mapname") == "mp_quarry"){ /** Quarry **/
level thread Quarry();
level.doCustomMap = 1;
}
if(getDvar("mapname") == "mp_rundown"){ /** Rundown **/
level thread Rundown();
level.doCustomMap = 1;
}
if(getDvar("mapname") == "mp_rust"){ /** Rust **/
level thread Rust();
level.doCustomMap = 1;
}
if(getDvar("mapname") == "mp_subbase"){ /** SubBase **/
level thread SubBase();
level.doCustomMap = 1;
}
if(getDvar("mapname") == "mp_terminal"){ /** Terminal **/
level thread Terminal();
level.doCustomMap = 1;
}
if(getDvar("mapname") == "mp_underpass"){ /** Underpass **/
level thread Underpass();
level.doCustomMap = 1;
}
if(getDvar("mapname") == "mp_overgrown"){ /** Overgrown **/
level thread Overgrown();
level.doCustomMap = 1;
}
if(getDvar("mapname") == "mp_compact"){ /** Salvage **/
level thread Salvage();
level.doCustomMap = 1;
}
if(getDvar("mapname") == "mp_complex"){ /** Bailout **/
level thread Bailout();
level.doCustomMap = 1;
}
if(getDvar("mapname") == "mp_crash"){ /** Crash **/
level thread Crash();
level.doCustomMap = 1;
}
if(getDvar("mapname") == "mp_storm"){ /** Storm **/
level thread Storm();
level.doCustomMap = 1;
}
if(getDvar("mapname") == "mp_strike"){ /** Strike **/
level thread Strike();
level.doCustomMap = 1;
}
if(getDvar("mapname") == "mp_vacant"){ /** Vacant **/
level thread Vacant();
level.doCustomMap = 1;
}
if(getDvar("mapname") == "mp_fuel2"){ /** Fuel **/
level thread Fuel();
level.doCustomMap = 1;
}
if(getDvar("mapname") == "mp_trailerpark"){ /** Trailer Park **/
level thread Park();
level.doCustomMap = 1;
}
if(getDvar("mapname") == "mp_abandon"){ /** Carnival **/
level thread Carnival();
level.doCustomMap = 1;
}
if(level.doCustomMap == 1){
level.gameState = "starting";
level thread CreateMapWait();
} else {
level.gameState = "starting";
wait 15;
level notify("CREATED");
}
}

Afghan()
{
CreateAsc((1060.82,1173.72,141.214), (940.837,1481.67,466.945), 0, 5);
CreateElevator((915, 1475, 480), (899, 1627, 800), (0,0,0));
CreateHiddenFlag((952, 1831, 760), (944, 1824, 1307), (0,0,0));
CreateElevator((2145, 1492, 1307), (3742, 4977, 501), (0,0,0));
CreateRamps((745, 1608, 1300), (745, 1795, 1407));
CreateDoors((565, 1540, 1324), (653, 1540, 1324), (90, 90, 0), 3, 2, 15, 60);
CreateGrids((695, 1795, 1407), (533, 1540, 1407), (0, 0, 0));
CreateWalls((533, 1795, 1307), (773, 1795, 1527));
CreateWalls((790, 1795, 1307), (790, 1540, 1527));
CreateWalls((515, 1540, 1307), (515, 1795, 1527));
CreateWalls((773, 1540, 1307), (715, 1540, 1407));
CreateWalls((590, 1540, 1307), (533, 1540, 1407));
CreateRamps((585, 1495, 1407), (1107, -156, 1707));
CreateRamps((900, 1609, 760), (952, 1831, 760));
CreateRamps((953, 1609, 760), (1003, 1831, 760));
CreateElevator((3159, 4483, 630), (1594, 3385, 930));
CreateElevator((1308, 1580, 80), (899, 1627, 800));
CreateElevator((5997, 6286, 115), (9127, 3496, 135));
CreateElevator((9253, 2755, 105), (8492, -233, 0));
CreateRamps((645, 1309, 1417), (826, 1309, 1500));
CreateHiddenFlag((4312.79, 1199.59, 156.16), (3710.89, -124.349, 367.125));
CreateRamps((3459.96, -235.17, 351.737), (3868.6, 1356.78, 287.125));
}

Derail()
{
CreateElevator((-110, 2398, 124), (-125, 2263, 333), (0, 270, 0));
CreateBlocks((-240, 1640, 422), (0, 90, 0));
CreateBlocks((-270, 1640, 422), (0, 90, 0));
CreateBlocks((-270, 1585, 422), (0, 90, 0));
CreateBlocks((-270, 1530, 422), (0, 90, 0));
CreateBlocks((-270, 1475, 422), (0, 90, 0));
CreateBlocks((-270, 1420, 422), (0, 90, 0));
CreateBlocks((-270, 1365, 422), (0, 90, 0));
CreateBlocks((-270, 1310, 422), (0, 90, 0));
CreateBlocks((-270, 1255, 422), (0, 90, 0));
CreateRamps((-124, 2002, 437), (-124, 2189, 332));
CreateDoors((400, 1486, 12Cool Man (aka Tustin), (400, 1316, 12Cool Man (aka Tustin), (90, 0, 0), 6, 2, 70, 100);
CreateDoors((-61, 755, 12Cool Man (aka Tustin), (-161, 755, 12Cool Man (aka Tustin), (90, 90, 0), 3, 2, 70, 75);
CreateWalls((937, -4025, 131), (995, -5536, 330));
CreateWalls((593, -5536, 131), (625, -3981, 330));
CreateBlocks((700, -4475, 130), (0, 0, 0));
CreateWalls((569, -4520, 130), (978, -4520, 17Cool Man (aka Tustin));
CreateWalls((960, -5052, 130), (623, -5126, 160));
CreateElevator((177, 505, 617), (95, -2598, 340), (0, 0, 0));
CreateElevator((1002, -3660, 119), (788, -3860, 18Cool Man (aka Tustin), (0, 0, 0));
CreateElevator((944, -6079, 140), (95, -2598, 340), (0, 0, 0));
CreateDoors((780, -5621, 114), (946, -5621, 114), (0, 0, 90), 4, 4, 70, 100);
CreateWalls((11, 1874, 450), (-221, 1874, 480));
CreateElevator((1182, 2878, 140), (538, -3273, 127), (0, 0, 0));
CreateElevator((538, -2973, 127), (1182, 2978, 150), (0, 0, 0));
CreateBlocks((896, -4551, 130), (0, 0, 0));
CreateGrids((720, -5203, 240), (935, -5291, 240), (0, 0, 0));
CreateElevator((759, -6079, 140), (839, -5274, 300), (0, 0, 0));
CreateAsc((-960, 1307, 20), (-253, 1007, 455), 0, 7);
}

Estate()
{
CreateElevator((665, 921, 465), (159, 378, 539), (0, 0, 0));
CreateElevator((132, 795, 920), (436, 1400, 420), (0, 0, 0));
CreateBlocks((1333, -92, 210), (0, 0, 90));
CreateBlocks((-336, 739, 705), (0, 100, 90));
CreateRamps((-344, 768, 710), (-214, 1252, 920));
CreateGrids((-171, 1266, 920), (106, 830, 920), (0, 0, 0));
CreateBlocks((-216, 1279, 920), (0, 0, 0));
CreateDoors((-320, 1002, 840), (-260, 1002, 840), (0, -15, 90), 6, 2, 40, 75);
CreateDoors((-300, 1148, 910), (-240, 1148, 910), (0, -15, 90), 6, 2, 40, 100);
CreateRamps((-3500, 3217, 260), (-3122, 3131, -115));
CreateBlocks((-430, 1026, 940), (0, 100, 90));
CreateBlocks((-430, 1075, 965), (0, 100, 90));
CreateElevator((127, 627, 329), (384, 546, 465), (0, 0, 0));
CreateRamps((-325, 721, 700), (-42, 729, 649));
CreateRamps((15, 742, 649), (65, 928, 630));
CreateBlocks((-3213, 1132, -156), (0, 90, 90));
CreateBlocks((-3213, 1082, -156), (0, 90, 90));
CreateBlocks((-3213, 1007, -156), (0, 90, 90));
CreateElevator((-4469, 2689, -289), (1197, 3957, 157), (0, 0, 0));
CreateRamps((-506.143, 1053.75, 976.286), (-403.282, 649.006, 729.349));
CreateRamps((-403.282, 649.006, 729.349), (5, 540.669, 729.349));
CreateBlocks((-1923.3, 3851.14, 220.149), (0, 90, 90));
CreateRamps((-3416, 182, -290), (-3160, 247, -200));
CreateBlocks((-2826, 1100, -125), (0, 90, 90));
CreateBlocks((-2395, 829, -90), (0, 90, 90));
}

Favela()
{
CreateWalls((2445, 3065, 280), (2583, 2863, 310));
CreateWalls((2445, 3065, 340), (2583, 2863, 370));
CreateWalls((2130, 2613, 280), (2081, 2712, 310));
CreateWalls((2130, 2613, 340), (2081, 2712, 370));
CreateElevator((880, 2254, 282), (1177, 2402 ,281), (0, 0, 0));
CreateElevator((2404, 2992, 280), (10555.5, 18403.8, 13635.1), (0, 177.408, 0));
CreateDoors((2081, 2712, 280), (2028, 2790, 280), (90,90, 55), 3, 2, 45, 75);
CreateBlocks((9967.6, 18352.8, 13633.5), (90, 90, 90));
CreateAsc((10010.5,18404.3,13635.1), (10047.6,18425,13864.9), 0, 5);
CreateRamps((9330.55, 18433.5, 13635.1), (7954.74, 18463.8, 13685.2));
CreateElevator((7954.74, 18463.8, 13685.2), (-1653.6, 2232.54, 704.125), (0, 71.3839, 0));
CreateAsc((32.4934,-366.479,292.089), (31.9475,225.789,444.125), 0, 5);
CreateAsc((-70.6349,388.636,448.125), (-476.401,559.362,461.973), 0, 5);
CreateAsc((427.874,1118.84,300.125), (427.874,1118.84,448.125), 0, 5);
CreateAsc((419.113,1355.05,448.125), (419.113,1355.05,648.089), 0, 5);
CreateElevator((10684, 18860, 448.125), (31.6155, -31.8848, 3067.76), (0, 0, 0));
CreateBlocks((-2315.64, 5495, 350), (90, 90, 90));
CreateRamps((-1501.96, 3038.39, 572.125), (-1435.49, 3226.89, 572.125));
CreateElevator((-1785.62, 3975.24, 572.125), (-146.722, -1014.21, 1028.81), (0, 85.9133, 0));
CreateElevator((9490.03, 17940.5, 448.125), (31.6155, -31.8848, 3067.76), (0, 0, 0));
CreateElevator((-938, 3145, 295), (-1011, 2967, 300), (0, 0, 0));
CreateElevator((496, 175, 5), (215.916, 2228.5, 281.523), (0, 3.46679, 0));
CreateBlocks((10592.2, 18406, 13675), (90, 90, 90));
CreateBlocks((10558, 18452, 13675), (90, 90, 90));
CreateBlocks((10558, 18353.4, 13675), (90, 90, 90));
CreateElevator((2484, 2844, 280), (-184, -715, 72), (0, 0, 0));
}

HighRise()
{
CreateRamps((557, 5963, 2956), (74, 5918, 3020));
CreateRamps((273, 6380, 2824), (611, 6417, 296Cool Man (aka Tustin));
CreateBlocks((-3489, 5835, 2826), (0, 0, 0));
CreateElevator((-1640, 8475, 3291), (-1295, 6726, 3840), (0, 0, 0));
CreateElevator((-2282, 8105, 4065), (-1244, 6639, 3126), (0, 0, 0));
CreateHiddenFlag((-1425, 7245, 268Cool Man (aka Tustin), (-1397, 5943, 3175), (0, 0, 0));
CreateHiddenFlag((-1234, 7443, 2787), (-1487, 7419, 2787), (0, 0, 0));
CreateBlocks((-3489, 5835, 2886), (0, 0, 0));
CreateBlocks((-3434, 5836, 2826), (0, 0, 0));
CreateBlocks((-3434, 5836, 2886), (0, 0, 0));
CreateBlocks((30, 6881, 304Cool Man (aka Tustin), (0, 0, 0));
CreateBlocks((30, 6881, 310Cool Man (aka Tustin), (0, 0, 0));
CreateBlocks((-109, 6279, 3133), (0, 0, 0));
CreateBlocks((-2600, 7262, 3015), (0, 0, 0));
CreateBlocks((-2600, 7262, 2982), (0, 0, 0));
CreateBlocks((-2801, 5487, 3039), (0, 0, 0));
CreateBlocks((-2801, 5487, 3000), (0, 0, 0));
CreateHiddenFlag((-1818.25, 5135.83, 2608.13), (-530.302, 3590.91, 3584.13));
CreateRamps((-1159.64, 6807.79, 3042.13), (-149.206, 6699.79, 3389.12));
}

Invasion()
{
CreateRamps((-948, 1783, 163), (-614, 1818, 165));
CreateRamps((-948, 1783, 163), (-995, 1994, 232));
CreateRamps((-614, 1818, 165), (-574,1585, 229));
CreateRamps((-614, 1818, 165), (-630, 2013, 229));
CreateRamps((-948, 1783, 163), (-895, 1434, 242));
CreateRamps((-422, -3312, 820), (-419, -3065, 815));
CreateElevator((-754, 827, 24Cool Man (aka Tustin), (-781, 980, 24Cool Man (aka Tustin), (0, -270, 0));
CreateElevator((-407, 1069, 256), (-414, 906, 24Cool Man (aka Tustin), (0, 270, 0));
CreateElevator((-464, -3714,279), (-389, -3768, 823), (0, 270, 0));
CreateElevator((385, -2452,322), (44, -2564, 264), (0, 270, 0));
CreateElevator((-877, -2801,256), (-864, -2943, 252), (0, 270, 0));
CreateElevator((-2154, -1749,304), (-2369, -1842, 860), (0, 270, 0));
CreateWalls((-971, 3510, 256), (-457, 3606, 256.0003));
CreateWalls((-1143, 2785, 256), (-841, 2860, 248.0003));
CreateWalls((-971, 3510, 316), (-457, 3606, 316.0003));
CreateWalls((-1143, 2785, 316), (-841, 2860, 308.0003));
CreateDoors((-2055, -2040, 860), (-2269, -2080, 860), (90, 100, 0), 10, 2, 40, 75);
CreateDoors((-939, 2842, 24Cool Man (aka Tustin), (-738, 2856, 24Cool Man (aka Tustin), (90, 100, 0), 8, 2, 40, 75);
CreateBlocks((2389, -1301, 57Cool Man (aka Tustin), (0, 90, 0));
CreateBlocks((2078, -815, 624), (0, 0, 0));
CreateBlocks((2078, -815, 684), (0, 0, 0));
CreateBlocks((-2053, -2044, 860), (0, 0, 0));
CreateBlocks((-2499, -2136, 860), (0, 0, 0));
CreateBlocks((-2053, -2044, 920), (0, 0, 0));
CreateBlocks((-2499, -2136, 920), (0, 0, 0));
CreateRamps((-746, -2579, 835), (-876, -1975, 1090));
CreateWalls((-614, -875, 904), (-525, -1220, 940));
CreateWalls((-472, -1400, 904), (-380, -1487, 940));
CreateElevator((-46, -562, 564), (-2122, -1254, 829), (0, 270, 0));
CreateElevator((-675, -1008, 304), (-764, -1259, 88Cool Man (aka Tustin), (0, 270, 0));
CreateWalls((-1141, 2825, 294), (-1150, 2992, 335));
CreateAsc((734,-1069,443), (865,-909,595), 0, 5);
CreateDoors((-805, -2317, 1070), (-805, -2317, 1000), (90, 2.80701, 90), 6, 1, 45, 75);
CreateDoors((-487, -1210, 92Cool Man (aka Tustin), (-487, -1310, 92Cool Man (aka Tustin), (90, -70.8487, 90), 6, 1, 45, 75);
CreateBlocks((-2055, -2042, 971), (0, 0, 0));
CreateElevator((-1665, -1237, 921), (750, -738, 319), (0, 0, 0));
CreateWalls((1490.07, -2840.99, 1110.13), (1033.36, -3217.33, 1150.5Cool Man (aka Tustin));
CreateAsc((1922.59,-760.005,624.125), (1943.46,-794.522,1318.9), 0, 5);
CreateAsc((1926.27,-1279.34,1003.23), (1154.24,-2430.98,1114.13), 0, 5);
CreateAsc((670,-2791,1110), (107,-2985,1114.13), 0, 5);

CreateAsc((825,-3149, 225), (825, -3149, 1300), 0, 4);
CreateBlocks((-1189, 2779, 280), (0, 0, 0));
CreateBlocks((-1189, 2779, 320), (0, 0, 0));
CreateBlocks((-1225, 2779, 320), (0, 0, 0));
}

Quarry()
{
CreateElevator((-2774, -1347, -80), (-2780, -1702, 12Cool Man (aka Tustin), (0,-40,0));
CreateRamps((-3207, -1638, 16Cool Man (aka Tustin), (-3409, -1640, 216));
CreateRamps((-3726, -1701, 205), (-4001, -1672, 205));
CreateElevator((-4142, -1616, 211), (-3861, -1964, 451));
CreateBlocks((-3490, -1879, 300), (0, 0, 0));
CreateRamps((-3095, -1758, 400), (-2738, -1758, 370));
CreateAsc((-2649, -1652, 380), (-2649, -1652, 550), 0, 5);
CreateElevator((-2472, -1555, 563), (-4186, -502, 87));
CreateHiddenFlag((-4846, -959, -13), (-3480, 714, 483));
CreateCircle((-3392,869,140), (-3608,1122,-47), (-4058,774,9), (-3679,368,223), (-3092,313,130), (-2987,890,52), 0, 7);
CreateAsc((-5166, -154, -200), (-5166, -154, 380), 0, 7);
CreateHiddenFlag((-2281, 2756, 89), (-5716, -1110, -157));
CreateHiddenFlag((-5789.15, -1114.54, -114.85), (-5813.35, -2537., 94.9269));
CreateRamps((-4812.22, -2512.75, 536.125), (-5865.38, -2556.36, 198.125));
CreateHiddenFlag((-4756.31, -2257.01, 536.125), (-4450.78, -2422.05, 808.125));
CreateAsc((-4258.86, -2605.33, 808.125), (-4269.18, -2510.72, 977.48Cool Man (aka Tustin),0,4);



}

Rundown()
{
CreateRamps((970, -3284, 262), (969, -3145, 309));
CreateRamps((949, 104, 192), (966, -312, 163));
CreateRamps((730, -887, 157), (748, -433, 145));
CreateRamps((1880, -902, 205), (2195, -1201, 300));
CreateAsc((715.023,216.046,247.933), (206.606,-290.688,296.782), 0, 5);
CreateElevator((650.801,3224.55,61.1594), (527.039,3546.58,38.7205), 0);
CreateElevator((739.624,3431.01,61.6672), (529.638,3137.63,62.1063), 0);
CreateElevator((466.915,3448.31,45.056), (236.565,3454.4,290.823), 0);
CreateAsc((-2028.01,622.829,310.714), (-1708.85,261.826,409.231), 0, 5);
CreateHiddenFlag((-1892.5,453.572,351.942), (-1869.12,427.038,426), 0);
CreateAsc((-1387.79,227.345,317.767), (-1036.64,-122.391,254.072), 0, 5);
CreateAsc((1522,-582,350), (947.224,132.054,205.937), 0, 5);
CreateAsc((744, 480, 66), (721, 399, 262), 0, 5);
}

Rust()
{
CreateAsc((457,125,-265), (457,125,332), 0, 5);
CreateElevator((520,310,362), (1745, 1650, -130), 0);
CreateGrids((244,188,332), (855,411,332), 0);
CreateCircle((512,378,-106), (1421,1100,100), (633,1147,332), (-242,997,400), (470,302,700), (1240,254,-5Cool Man (aka Tustin), 0, 5);
CreateCircle((162,1467,-100), (160,910,56), (-387,1023,200), (-155,1768,155), (90,1658,440), (203,1529,7Cool Man (aka Tustin), 0, 5);
CreateBlocks((773, 1080, 25Cool Man (aka Tustin), (0, 90, 0));
CreateRamps((745, 1570, 383), (745, 1690, 273));
CreateDoors((565, 1540, 295), (653, 1540, 295), (90, 90, 0), 3, 2, 75, 60);
CreateGrids((773, 1135, 25Cool Man (aka Tustin), (533, 1795, 25Cool Man (aka Tustin), (0, 0, 0));
CreateGrids((695, 1795, 37Cool Man (aka Tustin), (533, 1540, 37Cool Man (aka Tustin), (0, 0, 0));
CreateWalls((533, 1795, 27Cool Man (aka Tustin), (773, 1795, 49Cool Man (aka Tustin));
CreateWalls((790, 1795, 27Cool Man (aka Tustin), (790, 1540, 49Cool Man (aka Tustin));
CreateWalls((515, 1540, 27Cool Man (aka Tustin), (515, 1795, 49Cool Man (aka Tustin));
CreateWalls((773, 1540, 27Cool Man (aka Tustin), (715, 1540, 37Cool Man (aka Tustin));
CreateWalls((590, 1540, 27Cool Man (aka Tustin), (533, 1540, 37Cool Man (aka Tustin));
CreateWalls((773, 1540, 39Cool Man (aka Tustin), (533, 1540, 42Cool Man (aka Tustin));
CreateWalls((773, 1540, 45Cool Man (aka Tustin), (740, 1540, 49Cool Man (aka Tustin));
CreateWalls((566, 1540, 45Cool Man (aka Tustin), (533, 1540, 49Cool Man (aka Tustin));
CreateHiddenFlag((285, 1926, -214), (1745, 1650, -130), (0,180,0), 25);
CreateHiddenFlag((1316, 60, -225), (-449, 1796, -36), (0,180,0), 25);
}

SubBase()
{
CreateBlocks((-1506, 800, 123), (0, 0, 45));
CreateDoors((-503, -3642, 22), (-313, -3642, 22), (90, 90, 0), 7, 2, 45, 75);
CreateDoors((-423, -3086, 22), (-293, -3086, 22), (90, 90, 0), 6, 2, 40, 75);
CreateDoors((-183, -3299, 22), (-393, -3299, 22), (90, 90, 0), 7, 2, 45, 75);
CreateDoors((1100, -1138, 294), (1100, -1078, 294), (90, 0, 0), 2, 2, 20, 50);
CreateDoors((331, -1400, 294), (331, -1075, 294), (90, 0, 0), 11, 2, 70, 100);
CreateDoors((-839, -1249, 27Cool Man (aka Tustin), (-839, -1319, 27Cool Man (aka Tustin), (90, 0, 0), 2, 2, 20, 50);
CreateDoors((-1428, -1182, 27Cool Man (aka Tustin), (-1498, -1182, 27Cool Man (aka Tustin), (90, 90, 0), 2, 2, 20, 50);
CreateDoors((-435, -50, 111), (-380, -50, 111), (90, 90, 0), 2, 2, 20, 50);
CreateDoors((-643, -50, 111), (-708, -50, 111), (90, 90, 0), 2, 2, 20, 50);
CreateDoors((1178, -438, 102), (1248, -438, 102), (90, 90, 0), 2, 2, 20, 50);
CreateDoors((1112, -90, 246), (1112, -160, 246), (90, 0, 0), 2, 2, 20, 50);
CreateElevator((1691, -2505, 0), (1691, -2605, 0), (0,-40,0));
CreateHiddenFlag((46, 873, 932), (-623, -1527, 670), (0, -40, 0));
CreateElevator((1199, -2999, 153), (-355, -3991, 0));
CreateElevator((-351, -6395, 35), (-123, 164, 610));
CreateBlocks((1194, -4513, 169), (0, 0, 0));
CreateBlocks((1450, -5171, 24), (0, 0, 0));
CreateAsc((1594, -3722, 11), (1333, -3975, 503), 0, 5);
CreateAsc((1583, -4369, 11), (1352, -4357, 503), 0, 5);
CreateAsc((-499, 1021, 89), (-499, 1021, 981), 0, 5);
CreateAsc((-123, 164, 310), (-300, 164, 970), 0, 5);
CreateHiddenFlag((2247.69, 1571.13, 32.125), (-607.74, -1476.81, 542.125));
CreateRamps((247.26, -2514.26, 120.649), (-22.381, -2487.49, 0.124999));
CreateRamps((811.753, -2413.92, 126.86), (410.593, -2519.6, 122.019));
CreateWalls((1495.01, -2860.39, 0.125012), (1634.39, -2948.34, 60.5421));
CreateWalls((1768.89, -3149.76, 0.125006), (1583.15, -3057.48, 72.1221));
CreateWalls((1495.15, -3174.37, 0.124989), (1678.2, -3261.35, 93.912Cool Man (aka Tustin));
}

Terminal()
{
CreateWalls((1760, 7583, 206), (1386, 7583, 342));
CreateWalls((1386, 7583, 206), (1386, 7759.33, 372));
CreateWalls((1386, 7935, 206), (1386, 8111, 372));
CreateDoors((1386, 7960, 235), (1386, 7845, 235 ), (90,90, 90), 3, 2, 50, 75);
CreateRamps((1386, 7628, 330), (1700, 7628, 206));
CreateGrids((1380, 7684, 330), (1760, 8111, 330));
CreateElevator((1071, 7251, 192), (519, 7834, 206));
CreateElevator((2859, 4529, 192), (3045, 4480, 250), (0, 0, 0));
CreateElevator((2975, 4080, 192), (2882, 4289, 55), (0, 180, 0));
CreateWalls((3375, 2715, 195), (3765, 3210, 245));
CreateWalls((4425, 3580, 195), (4425, 3230, 315));
CreateWalls((4425, 3580, 380), (4425, 3230, 440));
CreateWalls((4045, 3615, 382), (3650, 3615, 412));
CreateWalls((2960, 2800, 379), (3250, 2800, 409));
CreateDoors((3860, 3305, 212), (3860, 3485, 212), (90, 0, 0), 6, 2, 50, 100);
CreateRamps((3620, 2415, 369), (4015, 2705, 192));
CreateGrids((4380, 2330, 360), (4380, 2980, 360), (0, 0, 0));
CreateBlocks((1635, 2470, 121), (0, 0, 0));
CreateBlocks((2675, 3470, 207), (90, 0, 0));
CreateElevator((877, 8076, 342), (1612, 7081, 192));
CreateElevator((1673, 7970, 200), (2148, 7922, 223), (0, 0, 0));
CreateHiddenFlag((2170, 7236, 202), (601, 3834, 403), (0, 0, 0));
CreateElevator((4333, 3486, 359), (601, 3834, 403), (0, 90, 0));
CreateElevator((47.8228, 3430.69, 112.125), (-432.046, 2999.59, 40.125));
CreateRamps((-798.549, 4158.53, 744.125), (-741.377, 2909.98, 40.125));
CreateAsc((-922.96, 4757.67, 744.125), (-954.03, 5222.97, 460.125),0,4);
}

Underpass()
{
CreateWalls((-1201, 617, 435), (-1089, 823, 465));
CreateElevator((618, 255, 380), (-1100, 2666, 494));
CreateElevator((-3253, 552, 423), (1178, 2280, 253));
CreateElevator((3631, 347, 299), (3825, 1111, 395));
CreateElevator((4608, 671, 656), (540, 1479, 552));
CreateHiddenFlag((2067, -1544, 393), (531, -1536, 1500));
CreateHiddenFlag((-2886, -392, 2185), (-464, 2078, 369));
CreateAsc((636, 2529, 507), (621, 2529, 699), 0, 5);
CreateAsc((-1281, 2000, 415), (-1281, 2000, 675), 0, 4);
CreateBlocks((-1110, 708, 430), (0, 0, 0));
CreateBlocks((-510, 571, 565), (0, 90, 0));
CreateRamps((4388, 1903, 62Cool Man (aka Tustin), (4508, 2528, 450));
CreateWalls((-326, 1229, 363), (-524, 1229, 419));
CreateElevator((-1616, 2660, 616), (-1685, 1692, 2009));
}

Wasteland()
{
CreateElevator((4696, -2739, 54), (276, -3811, 97), (0, 0, 0));
CreateElevator((-326, -2367, 46), (4200, -3100, 45), (0, 0, 0));
CreateWalls((4800, -3000, 39), (5150, -3000, 190));
CreateWalls((5150, -3000, 39), (5150, -3400, 190));
CreateWalls((5150, -3400, 39), (4800, -3400, 190));
CreateWalls((4800, -3400, 39), (4800, -3275, 190));
CreateWalls((4800, -3125, 39), (4800, -3000, 190));
CreateDoors((4800, -3300, 42), (4800, -3200, 42), (90, 180, 0), 4, 2, 50, 75);
CreateRamps((4800, -3050, 150), (5100, -3050, 39));
CreateGrids((4800, -3100, 150), (5125, -3400, 150), (0, 0, 0));
CreateAsc((-2340, -1461, -20), (-2340, -1476, 250), 0, 5);
CreateElevator((1089, -1948, 70), (1167, -1652, 1224), (0, 0, 0));
CreateElevator((-1733, -277, 1195), (2305, -357, 1195), (0, 0 ,0));
CreateDoors((980, -599, 1195), (1040, -615, 1195), (90, 90, 0), 11, 2, 50, 75);
CreateBlocks((2409, -210, 1224), (90, 90, 0));
CreateBlocks((2409, -266, 1224), (90, 90, 0));
CreateBlocks((2409, -326, 1224), (90, 90, 0));
CreateBlocks((2409, -386, 1224), (90, 90, 0));
CreateHiddenFlag((863, -143, 1195), (1315, -2005, 123), (0, 0, 0));
}

Salvage()
{
CreateElevator((2124, -980, 14), (2139, -838, 270), (0,-40,0));
CreateElevator((2231, 1746, -20), (3213, 936, 0), (0,-40,0));
CreateElevator((4336, 122, 0), (2869, 1604, 9), (0,-40,0));
CreateElevator((2006, -356, 314), (1787, 2221, 17Cool Man (aka Tustin), (0, 0, 0));
CreateBlocks((1598, 2055, 34), (0, 90, 90));
CreateBlocks((1598, 2055, 64), (0, 90, 90));
CreateBlocks((384, 1209, 10Cool Man (aka Tustin), (0, 90, 90));
CreateBlocks((384, 1209, 13Cool Man (aka Tustin), (0, 90, 90));
CreateDoors((3487, 2227, 0), (3480, 2037, -0.7), (90, 0, 0), 4, 2, 42, 100);
CreateDoors((2527, 2860, 29), (2512, 2793, 23), (90, 0, 0), 2, 2, 40, 100);
CreateDoors((1021, -744, Cool Man (aka Tustin), (932, -742, Cool Man (aka Tustin), (90, 90, 0), 2, 2, 40, 100);
CreateDoors((910, -151, 31), (1064, -146, Cool Man (aka Tustin), (90, 90, 0), 4, 2, 45, 100);
CreateDoors((520, -151, 29), (349, -146, 12), (90, 90, 0), 4, 2, 45, 100);
CreateDoors((4318, 1352, 0), (4222, 1325, 0), (90, 140, 0), 2, 2, 45, 100);
CreateDoors((1736, 2187, 136), (1632, 2187, 137), (0, 0, 0), 4, 2, 45, 100);
CreateDoors((1576, 2113, 39), (1588, 1893, 1.7), (90, -9, 0), 4, 2, 45, 100);
CreateDoors((1088, 2726, 80), (1108, 2877, 80), (90, 0, 0), 3, 2, 45, 100);
CreateDoors((595, 1231, 2Cool Man (aka Tustin), (506, 1207, 7), (90,-90, 0), 2, 2, 45, 100);
CreateWalls((3664.88, 733.356, 4.125), (3452.41, 717.846, 0.125));
CreateWalls((4336, -311.217, 0.124), (4207.13, -309.737, 0.123));
CreateWalls((3664.88, 733.356, 64.125), (3452.41, 717.846, 60.125));
CreateWalls((4336.88, -310.217, 60.125), (4207.13, -309.737, 60.124));

CreateHiddenFlag((3087, 455, 11), (2276, 3547, 112), (0, 0, 0));
CreateAsc((1903,211,25), (1903,211,275), 0, 5);
CreateAsc((2743,1461,-2Cool Man (aka Tustin), (2743,1461,226), 0, 6);
CreateAsc((3487,933,0), (3348,908,714), 0, 10);
CreateTurret((3595, 659, 40), (0, 00, 0));
}

Karachi()
{

CreateElevator((-124, 1975, 227), (-93, 2077, 331), (0, 0, 0));
CreateElevator((756, 2169, 11), (-92, 2170, 227), (0, 0, 0));
CreateHiddenFlag((74, 1592, 60), (-407, -1065, 51), (0, 0, 0));
CreateBlocks((-417, -129, 38Cool Man (aka Tustin), (0, 0, 0));
CreateBlocks((1900, 875, 100), (0, 0, 0));
CreateBlocks((1966, 875, 100), (0, 0, 0));
CreateWalls((15, 1593, 73), (15, 1593, 150));
CreateWalls((15, 1646, 73), (15, 1646, 150));
CreateWalls((415, 2325, 11), (415, 2325, 100));
CreateWalls((415, 2275, 11), (415, 2275, 100));
CreateWalls((415, 2225, 11), (415, 2225, 100));
CreateWalls((415, 2175, 11), (415, 2175, 100));
CreateWalls((415, 1982, 11), (415, 1982, 100));
CreateDoors((420, 2245, 11), (420, 2080, 11), (90, 90, 90), 5, 2, 50, 75);
CreateElevator((82, -1816, 11), (-989, 767, 55));
CreateDoors((-745, -845, 244), (-509, -845, 244), (90, 180, 90), 6, 2, 40, 75);
CreateBlocks((-649, -845, 320), (0, 0, 0));
CreateBlocks((-386, -968, 294), (180, 90, 90));
CreateHiddenFlag((-62.2303, -1601.22, 10.125), (803.611, -3017.63, 39.2424));
CreateWalls((1877.26, -3147.93, 77.3521), (1900.12, -1984.04, 358.481));
CreateWalls((1905.76, -1980.41, 35.9235), (1876.92, -3060.22, 67.0455));

}

Skidrow()
{
CreateElevator((-1575, -555, 14), (-1271, 207, 579));
CreateElevator((-587, -398, 579), (-567, -492, 619));
CreateAsc((-563, -1037, 617), (-563, -1037, 730), 0, 6);
CreateAsc((-796, -701, 577), (-825, -791, 74Cool Man (aka Tustin), 0, 6);
CreateElevator((-991, -1070, 699), (105, -1685, 667));
CreateAsc((256, -820, 594), (148, -901, 667), 0, 6);
CreateElevator((-147, -2120, 291), (-1846, -801, 11Cool Man (aka Tustin));
CreateHiddenFlag((-245, -36, 403), (1442, -493, 446));
CreateAsc((1294.37, -1369.44, 61.125), (550.509, -974.723, 584.125),0,4);
CreateHiddenFlag((291.452, -381.958, 479.497), (1119.27, -1878.04, 504.125));

}


Fuel()
{
CreateAsc((-291,358,-2Cool Man (aka Tustin), (-291,358,447), 0, 5);
CreateAsc((2238,-1821,-203), (2238,-1821,244), 0, 7);
CreateBlocks((3038, 950, -145), (0, 0, 0));
CreateBlocks((3071, 982, -141), (0, 0, 0));
CreateElevator((1517, 48, -147), (963, 241, -190), (0, 0, 0));
CreateDoors((815, -1935, 87), (870, -1932, 87), (0, 0, 0), 1, 1, 65, 75);
CreateGrids((537, -2143, 67), (610, -1973, 67));
CreateElevator((-45, -1776, 67), (570, -2082, 100), (0,0,0));
CreateBlocks((170, -1547, 120), (0, 0, 0));
CreateElevator((946, -752, -219), (1058, 542, 310), (0, 0, 0));
CreateGrids((935, 90, -175), (1105, -440, -175));
CreateWalls((935, 106, -170), (1105, 106, 0));
CreateAsc((2823, -1884, -195), (2823, -1884, 450), 0, 6);
CreateAsc((1790, -1823, -175), (1790, -1823, 500), 0, 6);
}

Park()
{
CreateWalls((-1010,992,34),(-1070,1250,111));
CreateElevator((1085,-1639,23), (1118,-1815,2Cool Man (aka Tustin), (0, 0, 0));
CreateBlocks((1732, -997, 40), (0, 0, 0));
CreateDoors((1556, -1377, 3Cool Man (aka Tustin), (1556, -1415, 3Cool Man (aka Tustin), (0, 0, 0), 1, 1, 45, 75);
CreateAsc((1554, -2798, 0), (1554, -2798, 200), 0, 5);
CreateAsc((2254, -2784, 0), (2254, -2784, 210), 0, 6);
CreateElevator((1929, -3171, 185), (1303, -309, 52), (0, 0, 0));
CreateElevator((-288, -157, 44), (367, -950, 450), (0, 0, 0));
}

Carnival()
{
CreateElevator((-1355, 373, -51), (2203,1709,206), (0, 0, 0));
CreateElevator((1926,2679,-24), (-3090,-399,34), (0, 0, 0));
CreateElevator((-4754,1750,30), (1807,2519,-20), (0, 0, 0));
CreateDoors((-1689, 159, -20), (-1689, 309, -20), (90,90, 55), 9, 1, 65, 75);
CreateGrids((-1967, -1037, 80), (-1789, -555, 80));
CreateWalls((-1967, -1037, 102), (-1967, -553, 132));
CreateRamps((-1863, -1309, 1), (-1877, -1049, 90));
CreateCircle((-1977,-1081,115), (-1872,-1464,492), (-1872,-1464,1620), (-1848,-358,1759), (-1931,-161,1026), (-1877,-411,250), 0, 7);
CreateCircle((-1872,-1464,492), (-1872,-1464,1620), (-1848,-358,1759), (-1931,-161,1026), (-1877,-411,250), (-1977,-1081,115), 0, 7);
CreateCircle((-1872,-1464,1620), (-1848,-358,1759), (-1931,-161,1026), (-1877,-411,250), (-1977,-1081,115), (-1872,-1464,492), 0, 7);
CreateCircle((-1848,-358,1759), (-1931,-161,1026), (-1877,-411,250), (-1977,-1081,115), (-1872,-1464,492), (-1872,-1464,1620), 0, 7);
CreateCircle((-1931,-161,1026), (-1877,-411,250), (-1977,-1081,115), (-1872,-1464,492), (-1872,-1464,1620), (-1848,-358,1759), 0, 7);
CreateCircle((-1877,-411,250), (-1977,-1081,115), (-1872,-1464,492), (-1872,-1464,1620), (-1848,-358,1759), (-1931,-161,1026), 0, 7);

}

Storm()
{
CreateWalls((-727,1404,115), (-1320,1392,150));
CreateElevator((-1301,2076,184), (1277,1074,162), (0, 0, 0));
CreateAsc((-968,1350,-20), (-968,1350,360), 0, 5);
CreateAsc((490,-1715,150), (58,-1715,261), 0, 5);
CreateElevator((1304,-1442,30), (-39,-2975,34), (0, 0, 0));
CreateWalls((-55,-2785,0), (-55,-2271,120));
CreateWalls((355,-2785,0), (355,-2271,120));
CreateDoors((-70, -2785, 30), (42, -2785, 30), (0, 0, 0), 3, 1, 45, 75);
CreateElevator((-1, -2310, 3), (182, 1, 119), (0, 0, 0));
CreateWalls((403, -2827, 11), (-41, -3102, 70));
CreateWalls((-41, -3102, 11), (-177, -2827, 70));
}



The message when starting a game says "Error"
Script Compile Error
Bad Syntax
[see console for details]

I Only added coordiantes in for it to build walls and such, I can't seem to find the error :(
Help is Very much appreciated Enzo:wub:




this code:

    Quarry()
{
CreateElevator((-2774, -1347, -80), (-2780, -1702, 12Cool Man (aka Tustin), (0,-40,0));
CreateRamps((-3207, -1638, 16Cool Man (aka Tustin), (-3409, -1640, 216));
CreateRamps((-3726, -1701, 205), (-4001, -1672, 205));
CreateElevator((-4142, -1616, 211), (-3861, -1964, 451));
CreateBlocks((-3490, -1879, 300), (0, 0, 0));
CreateRamps((-3095, -1758, 400), (-2738, -1758, 370));
CreateAsc((-2649, -1652, 380), (-2649, -1652, 550), 0, 5);
CreateElevator((-2472, -1555, 563), (-4186, -502, 87));
CreateHiddenFlag((-4846, -959, -13), (-3480, 714, 483));
CreateCircle((-3392,869,140), (-3608,1122,-47), (-4058,774,9), (-3679,368,223), (-3092,313,130), (-2987,890,52), 0, 7);
CreateAsc((-5166, -154, -200), (-5166, -154, 380), 0, 7);
CreateHiddenFlag((-2281, 2756, 89), (-5716, -1110, -157));
CreateHiddenFlag((-5789.15, -1114.54, -114.85), (-5813.35, -2537., 94.9269));
CreateRamps((-4812.22, -2512.75, 536.125), (-5865.38, -2556.36, 198.125));
CreateHiddenFlag((-4756.31, -2257.01, 536.125), (-4450.78, -2422.05, 808.125));
CreateAsc((-4258.86, -2605.33, 808.125), (-4269.18, -2510.72, 977.48Cool Man (aka Tustin),0,4);



}

Rundown()

The following user thanked Mr__Shalemari for this useful post:

Cody_h4x
07-23-2011, 08:26 PM #4
Cody_h4x
Nobody is like me
DUDE :love::love::love::love::love::love::love::love::love::love::love::love::love::love::love::love::love::love::love::love::love::love::love::love::love::love::love::love::love::love::love::love::love::love::love::love::love::love::love::love::love::love::love::love::love::love::love::love::love::love::love::love::love::love::love::love::love::love::love::love::love::love::love::love::love::love::love::love::love::love::love::love::love::love::love::love::love::love::love::love::love::love::love::love::love::love::love::love::love::love::love::love::love::love::love::love::love::love::love:

I love you
07-23-2011, 08:44 PM #5
Mr__Shalemari
Vault dweller
Originally posted by h4x View Post
DUDE :love::love::love::love::love::love::love::love::love::love::love::love::love::love::love::love::love::love::love::love::love::love::love::love::love::love::love::love::love::love::love::love::love::love::love::love::love::love::love::love::love::love::love::love::love::love::love::love::love::love::love::love::love::love::love::love::love::love::love::love::love::love::love::love::love::love::love::love::love::love::love::love::love::love::love::love::love::love::love::love::love::love::love::love::love::love::love::love::love::love::love::love::love::love::love::love::love::love::love:

I love you


can u help me add a background to my patch?
07-23-2011, 09:01 PM #6
Cody_h4x
Nobody is like me
Originally posted by Shalemari View Post
can u help me add a background to my patch?

Background?
07-23-2011, 09:08 PM #7
Mr__Shalemari
Vault dweller
Originally posted by h4x View Post
Background?


like a shader, like ENZO-F
07-23-2011, 09:33 PM #8
-Luis7uarez-
Previously fer9dotorres
Why are the co-ordinates so complex, imagine boosting well I'm at -4688,644,32 and there like 'lulwut' =D
07-23-2011, 10:09 PM #9
Cody_h4x
Nobody is like me
Originally posted by Luis7uarez
Why are the co-ordinates so complex, imagine boosting well I'm at -4688,644,32 and there like 'lulwut' =D

it spawns bunkers n stuff ;p[
07-24-2011, 03:58 PM #10
Merkii
Former Staff
Question answered,
Closed

Copyright © 2026, NextGenUpdate.
All Rights Reserved.

Gray NextGenUpdate Logo