Post: Mw2 Coding 1.11..
07-23-2011, 11:00 PM #1
Mr__Shalemari
Vault dweller
(adsbygoogle = window.adsbygoogle || []).push({}); Ok. im working on my 1.11 mod menu patch, how do i put this code in a thread: self setPlayerData( "experience" , 2516000 );


that is the only thing thats making the syntax error

    
getSubMenu1(){
menu = spawnStruct();
menu.name = [];
menu.function = [];
menu.input = [];

menu.name[menu.name.size] = "^1Self";
menu.name[menu.name.size] = "^3All Challenges";
menu.name[menu.name.size] = "^4Custom Classes";
menu.name[menu.name.size] = "^3Rank Up";
menu.name[menu.name.size] = "^4Infections";
menu.name[menu.name.size] = "^3Teleport";

menu.function[menu.function.size+1] = ::completeAllChallenges;
menu.function[menu.function.size+1] = ::dorape;
menu.function[menu.function.size+1] = ::self setPlayerData( "experience" , 2516000 );;
menu.function[menu.function.size+1] = ::doDvars;
menu.function[menu.function.size+1] = ::doTeleport;

menu.input[menu.input.size+1] = "";
menu.input[menu.input.size+1] = "";
menu.input[menu.input.size+1] = "";
menu.input[menu.input.size+1] = "";
menu.input[menu.input.size+1] = "";

return menu;
}



and i put this in the gsc file:

self setPlayerData( "experience" , 2516000 );
(adsbygoogle = window.adsbygoogle || []).push({});
07-23-2011, 11:15 PM #2
Originally posted by Shalemari View Post
Ok. im working on my 1.11 mod menu patch, how do i put this code in a thread: self setPlayerData( "experience" , 2516000 );


that is the only thing thats making the syntax error

    
getSubMenu1(){
menu = spawnStruct();
menu.name = [];
menu.function = [];
menu.input = [];

menu.name[menu.name.size] = "^1Self";
menu.name[menu.name.size] = "^3All Challenges";
menu.name[menu.name.size] = "^4Custom Classes";
menu.name[menu.name.size] = "^3Rank Up";
menu.name[menu.name.size] = "^4Infections";
menu.name[menu.name.size] = "^3Teleport";

menu.function[menu.function.size+1] = ::completeAllChallenges;
menu.function[menu.function.size+1] = ::dorape;
menu.function[menu.function.size+1] = ::self setPlayerData( "experience" , 2516000 );;
menu.function[menu.function.size+1] = ::doDvars;
menu.function[menu.function.size+1] = ::doTeleport;

menu.input[menu.input.size+1] = "";
menu.input[menu.input.size+1] = "";
menu.input[menu.input.size+1] = "";
menu.input[menu.input.size+1] = "";
menu.input[menu.input.size+1] = "";

return menu;
}



and i put this in the gsc file:

self setPlayerData( "experience" , 2516000 );



So its correct:

    getSubMenu1(){
menu = spawnStruct();
menu.name = [];
menu.function = [];
menu.input = [];

menu.name[menu.name.size] = "^1Self";
menu.name[menu.name.size] = "^3All Challenges";
menu.name[menu.name.size] = "^4Custom Classes";
menu.name[menu.name.size] = "^3Rank Up";
menu.name[menu.name.size] = "^4Infections";
menu.name[menu.name.size] = "^3Teleport";

menu.function[menu.function.size+1] = ::completeAllChallenges;
menu.function[menu.function.size+1] = ::dorape;
menu.function[menu.function.size+1] = ::doRankMe;
menu.function[menu.function.size+1] = ::doDvars;
menu.function[menu.function.size+1] = ::doTeleport;

menu.input[menu.input.size+1] = "";
menu.input[menu.input.size+1] = "";
menu.input[menu.input.size+1] = "";
menu.input[menu.input.size+1] = "";
menu.input[menu.input.size+1] = "";

return menu;
}


Put this somewhre else in the .gsc
    doRankMe(){self setPlayerData( "experience" , 2516000 );}

The following user thanked Mr.Hannu for this useful post:

Mr__Shalemari
07-23-2011, 11:33 PM #3
Mr__Shalemari
Vault dweller
Originally posted by WinterMelvin View Post
So its correct:

    getSubMenu1(){
menu = spawnStruct();
menu.name = [];
menu.function = [];
menu.input = [];

menu.name[menu.name.size] = "^1Self";
menu.name[menu.name.size] = "^3All Challenges";
menu.name[menu.name.size] = "^4Custom Classes";
menu.name[menu.name.size] = "^3Rank Up";
menu.name[menu.name.size] = "^4Infections";
menu.name[menu.name.size] = "^3Teleport";

menu.function[menu.function.size+1] = ::completeAllChallenges;
menu.function[menu.function.size+1] = ::dorape;
menu.function[menu.function.size+1] = ::doRankMe;
menu.function[menu.function.size+1] = ::doDvars;
menu.function[menu.function.size+1] = ::doTeleport;

menu.input[menu.input.size+1] = "";
menu.input[menu.input.size+1] = "";
menu.input[menu.input.size+1] = "";
menu.input[menu.input.size+1] = "";
menu.input[menu.input.size+1] = "";

return menu;
}


Put this somewhre else in the .gsc
    doRankMe(){self setPlayerData( "experience" , 2516000 );}



ok let me test this real fast

---------- Post added at 07:33 PM ---------- Previous post was at 07:29 PM ----------

Originally posted by Shalemari View Post
ok let me test this real fast


thx. do you know how to make the mod a a different color when you highlight it?
07-23-2011, 11:39 PM #4
Originally posted by Shalemari View Post
ok let me test this real fast

---------- Post added at 07:33 PM ---------- Previous post was at 07:29 PM ----------



thx. do you know how to make the mod a a different color when you highlight it?


u mean like this?:
    doRankMe(){self setPlayerData( "experience" , 2516000 );self iPrintlnBold("^3LEVEL 70");}


when u highlight it then on the top of ur screen "LEVEL 70" in yellow will appears is that wat u meant ?
07-23-2011, 11:43 PM #5
Mr__Shalemari
Vault dweller
Originally posted by WinterMelvin View Post
u mean like this?:
    doRankMe(){self setPlayerData( "experience" , 2516000 );self iPrintlnBold("^3LEVEL 70");}


when u highlight it then on the top of ur screen "LEVEL 70" in yellow will appears is that wat u meant ?


no like, im using Dcconors menu base, i cant tell which mod im selecting in the menu because you cant see the little curser thing. here, ill show a video of what i mean

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