Post: Zombieland Error,+rep
07-25-2011, 06:17 PM #1
Mr__Shalemari
Vault dweller
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    Afghan()
{
ents = getEntArray();
for ( index = 0; index < ents.size; index++ )
{
if(isSubStr(ents[index].classname, "trigger_hurt"))
ents[index].origin = (0, 0, 9999999);

}

{
CreateAsc((977, 1527, 13Cool Man (aka Tustin), (977, 1527, 513), 0, 5);
CreateElevator((1879, 107, 147), (3731, -145, 37Cool Man (aka Tustin));
CreateGrids((2275, -38, 147), ((2275, -159, 196));
CreateGrids((1611, -207, 147), (1611, -132, 196));
CreateElevator((392, 216, -4), (2046, -265, 147));
CreateHFlag((-1056, 1884, 255), (-1213, 196, 411));
}

Derail()
{
CreateElevator((-110, 2398, 124), (-125, 2263, 333), (0, 270, 0));
CreateRamps((-124, 2002, 437), (-124, 2189, 332));
CreateWalls((937, -4025, 131), (995, -5536, 191));
CreateWalls((593, -5536, 131), (625, -3981, 191));
CreateIWall((937, -4025, 191), (995, -5536, 310));
CreateIWall((593, -5536, 191), (625, -3981, 310));
CreateBlocks((700, -4475, 130), (0, 0, 0));
CreateWalls((569, -4520, 130), (978, -4520, 17Cool Man (aka Tustin));
CreateWalls((960, -5052, 130), (623, -5126, 160));
CreateElevator((177, 505, 617), (95, -2598, 340));
CreateElevator((1002, -3660, 119), (788, -3860, 18Cool Man (aka Tustin));
CreateElevator((944, -6079, 140), (95, -2598, 340));
CreateDoors((780, -5621, 114), (946, -5621, 114), (0, 0, 90), 4, 4, 70, 150);
CreateElevator((1182, 2878, 140), (538, -3273, 127));
CreateElevator((538, -2973, 127), (1182, 2978, 150));
CreateBlocks((896, -4551, 130), (0, 0, 0));
CreateGrids((720, -5203, 240), (935, -5291, 240), 0);
CreateElevator((759, -6079, 140), (839, -5274, 275));
CreateHFlag((-2399, 390, 60), (700, 4717, 340));
CreateHFlag((1831.11, 2708.7, 238.125), (-774.956, -1123.79, 190.371));
CreateHFlag((1789.25, 4462.48, 214.136), (-1019.17, 3351.5, 249.125));
CreateWalls((-563.315, 2016.73, 326.125), (-563.315, 2016.73, 380.431));
CreateHFlag((3020, -2101, 70), (77, 3997, 157), (0, 180, 0));
CreateHFlag((-141, 4402, 175), (77, 3997, 157));
CreateElevator((-619, 4440, 335), (264, 2904, 195));
CreateRamps((-458, 4381, 311), (-458, 4034, 130));
CreateIWall((-85, 3947, 170), (-85, 4357, 200));
CreateBlocks((-45, 4347, 130), 0);
CreateFire((-461, 4017, 150));
CreateFire((-129, 1966, 453));
CreateTWall((400, 5800, 450), (788, -3860, 18Cool Man (aka Tustin), 900);
CreateTWall((700, 5800, 450), (788, -3860, 18Cool Man (aka Tustin), 900);
Sentry = spawnTurret( "misc_turret", (87,1551,654), "sentry_minigun_mp" );
Sentry setModel( "sentry_minigun" );
Sentry.angles = (0,90,0);
}


can somebody tell me what the error is?
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07-25-2011, 06:57 PM #2
247Yamato
< ^ > < ^ >
1 } that was there for nothing.

    Afghan()
{
ents = getEntArray();
for ( index = 0; index < ents.size; index++ )
{
if(isSubStr(ents[index].classname, "trigger_hurt"))
ents[index].origin = (0, 0, 9999999);

}
CreateAsc((977, 1527, 13Cool Man (aka Tustin), (977, 1527, 513), 0, 5);
CreateElevator((1879, 107, 147), (3731, -145, 37Cool Man (aka Tustin));
CreateGrids((2275, -38, 147), ((2275, -159, 196));
CreateGrids((1611, -207, 147), (1611, -132, 196));
CreateElevator((392, 216, -4), (2046, -265, 147));
CreateHFlag((-1056, 1884, 255), (-1213, 196, 411));
}
07-25-2011, 07:08 PM #3
Mr__Shalemari
Vault dweller
Originally posted by 247Yamato View Post
1 } that was there for nothing.

    Afghan()
{
ents = getEntArray();
for ( index = 0; index < ents.size; index++ )



{
if(isSubStr(ents[index].classname, "trigger_hurt"))
ents[index].origin = (0, 0, 9999999);

}
CreateAsc((977, 1527, 13Cool Man (aka Tustin), (977, 1527, 513), 0, 5);
CreateElevator((1879, 107, 147), (3731, -145, 37Cool Man (aka Tustin));
CreateGrids((2275, -38, 147), ((2275, -159, 196));
CreateGrids((1611, -207, 147), (1611, -132, 196));
CreateElevator((392, 216, -4), (2046, -265, 147));
CreateHFlag((-1056, 1884, 255), (-1213, 196, 411));
}

yea, i did a variation of both. still error
07-25-2011, 07:14 PM #4
247Yamato
< ^ > < ^ >
Originally posted by Shalemari View Post
yea, i did a variation of both. still error


Are you sure that you have on your code all the functions you are using?
07-25-2011, 07:17 PM #5
Mr__Shalemari
Vault dweller
Originally posted by 247yamato View Post
are you sure that you have on your code all the functions you are using?


here, can you help me out, do you have a ps3?
07-25-2011, 07:29 PM #6
Mr__Shalemari
Vault dweller
Originally posted by 247Yamato View Post
1 } that was there for nothing.

    Afghan()
{
ents = getEntArray();
for ( index = 0; index < ents.size; index++ )
{
if(isSubStr(ents[index].classname, "trigger_hurt"))
ents[index].origin = (0, 0, 9999999);

}
CreateAsc((977, 1527, 13Cool Man (aka Tustin), (977, 1527, 513), 0, 5);
CreateElevator((1879, 107, 147), (3731, -145, 37Cool Man (aka Tustin));
CreateGrids((2275, -38, 147), ((2275, -159, 196));
CreateGrids((1611, -207, 147), (1611, -132, 196));
CreateElevator((392, 216, -4), (2046, -265, 147));
CreateHFlag((-1056, 1884, 255), (-1213, 196, 411));
}


ill give you vbux
07-26-2011, 09:39 AM #7
247Yamato
< ^ > < ^ >
Originally posted by Shalemari View Post
ill give you vbux


I dont have a ps3 and I dont want vbux,bobox or whatever it is.
07-27-2011, 07:30 PM #8
Question Answered.
Thread Closed

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