Post: How To Create A 1.12 Patch Step-By-Step Tutorial
07-27-2011, 06:42 PM #1
.Pluto
Splicer
(adsbygoogle = window.adsbygoogle || []).push({}); Hey NGU! I'm bringing the most usefull thread for MW2 and I will show you guys how to create a 1.12 patch. So we can change that frown upside down!

[multipage=Get A Clean Patch]

Get A Clean Patch

Ok The First Thing You Need Is A Clean 1.12 Patch Which You Can Get here:
You must login or register to view this content.


[multipage=Create A XML]

Create A XML

The 2nd Thing You Have To Do Is Create A XML So Here Is A Tutorial:

Step 1: Download Notepad++ You must login or register to view this content.

Step 2: Open Notepad++ and when you create a XML you need to start with a <menu>
Example:
    <menu>


Step 3:
Then press tab and do a <item>
Example:
    
<menu>
<item>


Step 4:
Press tab under <item> and add another <menu>
    
<menu>
<item>
<menu>


Step 5:
Press tab under the second <menu> and put a <title> then choose a title then end it with a </item>
Example:
    
<menu>
<item>
<menu>
<item>Menu 1</item>


Step 6:
Underneath <title> add a <id> then you menu title but use underscores instead of spaces then end your tag with a </id>
Example
    
<menu>
<item>
<menu>
<title>Menu 1</title>
<id>menu_1</id>


Step 7:
Then add another <item> under <id>menu_1</id>
Exmaple
    
<menu>
<item>
<menu>
<title>Menu 1</title>
<id>menu_1</id>
<item>


Step 8:
Now we can add some options. So now press tab under <item> and add a <name> then a option name and end with </name>
Example:
    
<menu>
<item>
<menu>
<title>Menu 1</title>
<id>menu_1</id>
<item>
<name>Option</name>


Step 9:
Now we need to add a code to that option. So under name put a <cmd> then put your code i just test so i do Test then end with </cmd>
Exmaple:
    
<menu>
<item>
<menu>
<title>Menu 1</title>
<id>menu_1</id>
<item>
<name>Option</name>
<cmd>Test</item>


Step 10:
Now add some more options I recommend 7 options, Heres a example of a menu.
Example:
    
<menu>
<item>
<menu>
<title>Menu 1</title>
<id>menu_1</id>
<item>
<name>Option</name>
<cmd>Test</cmd>
</item>
<item>
<name>Option</name>
<cmd>Test</cmd>
</item>
<item>
<name>Option</name>
<cmd>Test</cmd>
</item>
<item>
<name>Option</name>
<cmd>Test</cmd>
</item>
<item>
<name>Option</name>
<cmd>Test</cmd>
</item>
<item>
<name>Option</name>
<cmd>Test</cmd>
</item>


Step 11:
We are not done now we just add more menu's. Now we need to close the menu by under </item> go back a tab and put </menu>
Example:
    
<menu>
<item>
<menu>
<title>Menu 1</title>
<id>menu_1</id>
<item>
<name>Option</name>
<cmd>Test</cmd>
</item>
<item>
<name>Option</name>
<cmd>Test</cmd>
</item>
<item>
<name>Option</name>
<cmd>Test</cmd>
</item>
<item>
<name>Option</name>
<cmd>Test</cmd>
</item>
<item>
<name>Option</name>
<cmd>Test</cmd>
</item>
<item>
<name>Option</name>
<cmd>Test</cmd>
</item>
</menu>


Step 12:
Now we need to close that option but going under menu and back a tab and put a </item>
Example:
    
<menu>
<item>
<menu>
<title>Menu 1</title>
<id>menu_1</id>
<item>
<name>Option</name>
<cmd>Test</cmd>
</item>
<item>
<name>Option</name>
<cmd>Test</cmd>
</item>
<item>
<name>Option</name>
<cmd>Test</cmd>
</item>
<item>
<name>Option</name>
<cmd>Test</cmd>
</item>
<item>
<name>Option</name>
<cmd>Test</cmd>
</item>
<item>
<name>Option</name>
<cmd>Test</cmd>
</item>
</menu>
</item>


Step 13:
Now to add another menu under the last </item> put a <item>, now we repeat.
Example:
    
<menu>
<item>
<menu>
<title>Menu 1</title>
<id>menu_1</id>
<item>
<name>Option</name>
<cmd>Test</cmd>
</item>
<item>
<name>Option</name>
<cmd>Test</cmd>
</item>
<item>
<name>Option</name>
<cmd>Test</cmd>
</item>
<item>
<name>Option</name>
<cmd>Test</cmd>
</item>
<item>
<name>Option</name>
<cmd>Test</cmd>
</item>
<item>
<name>Option</name>
<cmd>Test</cmd>
</item>
</menu>
</item>
<item>


Step 14:
Now just start from step 3 again to complete another menu.
Example:
    
<menu>
<item>
<menu>
<title>Menu 1</title>
<id>menu_1</id>
<item>
<name>Option</name>
<cmd>Test</cmd>
</item>
<item>
<name>Option</name>
<cmd>Test</cmd>
</item>
<item>
<name>Option</name>
<cmd>Test</cmd>
</item>
<item>
<name>Option</name>
<cmd>Test</cmd>
</item>
<item>
<name>Option</name>
<cmd>Test</cmd>
</item>
<item>
<name>Option</name>
<cmd>Test</cmd>
</item>
</menu>
</item>
<item>
<menu>
<title>Menu 2</title>
<id>menu_2</id>
<item>
<name>Option</name>
<cmd>Test</cmd>
</item>
<item>
<name>Option</name>
<cmd>Test</cmd>
</item>
<item>
<name>Option</name>
<cmd>Test</cmd>
</item>
<item>
<name>Option</name>
<cmd>Test</cmd>
</item>
<item>
<name>Option</name>
<cmd>Test</cmd>
</item>
<item>
<name>Option</name>
<cmd>Test</cmd>
</item>
</menu>
</item>


Step 16:
Here is a example of a menu with 7 options in each menu and 10 sub menu's
Example:
    
<menu>
<item>
<menu>
<title>Menu 1</title>
<id>menu_1</id>
<item>
<name>Option</name>
<cmd>Test</cmd>
</item>
<item>
<name>Option</name>
<cmd>Test</cmd>
</item>
<item>
<name>Option</name>
<cmd>Test</cmd>
</item>
<item>
<name>Option</name>
<cmd>Test</cmd>
</item>
<item>
<name>Option</name>
<cmd>Test</cmd>
</item>
<item>
<name>Option</name>
<cmd>Test</cmd>
</item>
</menu>
</item>
<item>
<menu>
<title>Menu 2</title>
<id>menu_2</id>
<item>
<name>Option</name>
<cmd>Test</cmd>
</item>
<item>
<name>Option</name>
<cmd>Test</cmd>
</item>
<item>
<name>Option</name>
<cmd>Test</cmd>
</item>
<item>
<name>Option</name>
<cmd>Test</cmd>
</item>
<item>
<name>Option</name>
<cmd>Test</cmd>
</item>
<item>
<name>Option</name>
<cmd>Test</cmd>
</item>
</menu>
</item>
<item>
<menu>
<title>Menu 3</title>
<id>menu_3</id>
<item>
<name>Option</name>
<cmd>Test</cmd>
</item>
<item>
<name>Option</name>
<cmd>Test</cmd>
</item>
<item>
<name>Option</name>
<cmd>Test</cmd>
</item>
<item>
<name>Option</name>
<cmd>Test</cmd>
</item>
<item>
<name>Option</name>
<cmd>Test</cmd>
</item>
<item>
<name>Option</name>
<cmd>Test</cmd>
</item>
</menu>
</item>
<item>
<menu>
<title>Menu 4</title>
<id>menu_4</id>
<item>
<name>Option</name>
<cmd>Test</cmd>
</item>
<item>
<name>Option</name>
<cmd>Test</cmd>
</item>
<item>
<name>Option</name>
<cmd>Test</cmd>
</item>
<item>
<name>Option</name>
<cmd>Test</cmd>
</item>
<item>
<name>Option</name>
<cmd>Test</cmd>
</item>
<item>
<name>Option</name>
<cmd>Test</cmd>
</item>
</menu>
</item>
<item>
<menu>
<title>Menu 5</title>
<id>menu_5</id>
<item>
<name>Option</name>
<cmd>Test</cmd>
</item>
<item>
<name>Option</name>
<cmd>Test</cmd>
</item>
<item>
<name>Option</name>
<cmd>Test</cmd>
</item>
<item>
<name>Option</name>
<cmd>Test</cmd>
</item>
<item>
<name>Option</name>
<cmd>Test</cmd>
</item>
<item>
<name>Option</name>
<cmd>Test</cmd>
</item>
</menu>
</item>
<item>
<menu>
<title>Menu 6</title>
<id>menu_6</id>
<item>
<name>Option</name>
<cmd>Test</cmd>
</item>
<item>
<name>Option</name>
<cmd>Test</cmd>
</item>
<item>
<name>Option</name>
<cmd>Test</cmd>
</item>
<item>
<name>Option</name>
<cmd>Test</cmd>
</item>
<item>
<name>Option</name>
<cmd>Test</cmd>
</item>
<item>
<name>Option</name>
<cmd>Test</cmd>
</item>
</menu>
</item>
<item>
<menu>
<title>Menu 7</title>
<id>menu_7</id>
<item>
<name>Option</name>
<cmd>Test</cmd>
</item>
<item>
<name>Option</name>
<cmd>Test</cmd>
</item>
<item>
<name>Option</name>
<cmd>Test</cmd>
</item>
<item>
<name>Option</name>
<cmd>Test</cmd>
</item>
<item>
<name>Option</name>
<cmd>Test</cmd>
</item>
<item>
<name>Option</name>
<cmd>Test</cmd>
</item>
</menu>
</item><item>
<menu>
<title>Menu 8</title>
<id>menu_8</id>
<item>
<name>Option</name>
<cmd>Test</cmd>
</item>
<item>
<name>Option</name>
<cmd>Test</cmd>
</item>
<item>
<name>Option</name>
<cmd>Test</cmd>
</item>
<item>
<name>Option</name>
<cmd>Test</cmd>
</item>
<item>
<name>Option</name>
<cmd>Test</cmd>
</item>
<item>
<name>Option</name>
<cmd>Test</cmd>
</item>
</menu>
</item>
<item>
<menu>
<title>Menu 9</title>
<id>menu_9</id>
<item>
<name>Option</name>
<cmd>Test</cmd>
</item>
<item>
<name>Option</name>
<cmd>Test</cmd>
</item>
<item>
<name>Option</name>
<cmd>Test</cmd>
</item>
<item>
<name>Option</name>
<cmd>Test</cmd>
</item>
<item>
<name>Option</name>
<cmd>Test</cmd>
</item>
<item>
<name>Option</name>
<cmd>Test</cmd>
</item>
</menu>
</item>
<item>
<menu>
<title>Menu 10</title>
<id>menu_10</id>
<item>
<name>Option</name>
<cmd>Test</cmd>
</item>
<item>
<name>Option</name>
<cmd>Test</cmd>
</item>
<item>
<name>Option</name>
<cmd>Test</cmd>
</item>
<item>
<name>Option</name>
<cmd>Test</cmd>
</item>
<item>
<name>Option</name>
<cmd>Test</cmd>
</item>
<item>
<name>Option</name>
<cmd>Test</cmd>
</item>
</menu>
</item>


Step 17:
Final step now we just have to close are first <menu. by going under a tab under </item> and puting a </menu>
Example:
    
<menu>
<item>
<menu>
<title>Menu 1</title>
<id>menu_1</id>
<item>
<name>Option</name>
<cmd>Test</cmd>
</item>
<item>
<name>Option</name>
<cmd>Test</cmd>
</item>
<item>
<name>Option</name>
<cmd>Test</cmd>
</item>
<item>
<name>Option</name>
<cmd>Test</cmd>
</item>
<item>
<name>Option</name>
<cmd>Test</cmd>
</item>
<item>
<name>Option</name>
<cmd>Test</cmd>
</item>
</menu>
</item>
<item>
<menu>
<title>Menu 2</title>
<id>menu_2</id>
<item>
<name>Option</name>
<cmd>Test</cmd>
</item>
<item>
<name>Option</name>
<cmd>Test</cmd>
</item>
<item>
<name>Option</name>
<cmd>Test</cmd>
</item>
<item>
<name>Option</name>
<cmd>Test</cmd>
</item>
<item>
<name>Option</name>
<cmd>Test</cmd>
</item>
<item>
<name>Option</name>
<cmd>Test</cmd>
</item>
</menu>
</item>
<item>
<menu>
<title>Menu 3</title>
<id>menu_3</id>
<item>
<name>Option</name>
<cmd>Test</cmd>
</item>
<item>
<name>Option</name>
<cmd>Test</cmd>
</item>
<item>
<name>Option</name>
<cmd>Test</cmd>
</item>
<item>
<name>Option</name>
<cmd>Test</cmd>
</item>
<item>
<name>Option</name>
<cmd>Test</cmd>
</item>
<item>
<name>Option</name>
<cmd>Test</cmd>
</item>
</menu>
</item>
<item>
<menu>
<title>Menu 4</title>
<id>menu_4</id>
<item>
<name>Option</name>
<cmd>Test</cmd>
</item>
<item>
<name>Option</name>
<cmd>Test</cmd>
</item>
<item>
<name>Option</name>
<cmd>Test</cmd>
</item>
<item>
<name>Option</name>
<cmd>Test</cmd>
</item>
<item>
<name>Option</name>
<cmd>Test</cmd>
</item>
<item>
<name>Option</name>
<cmd>Test</cmd>
</item>
</menu>
</item>
<item>
<menu>
<title>Menu 5</title>
<id>menu_5</id>
<item>
<name>Option</name>
<cmd>Test</cmd>
</item>
<item>
<name>Option</name>
<cmd>Test</cmd>
</item>
<item>
<name>Option</name>
<cmd>Test</cmd>
</item>
<item>
<name>Option</name>
<cmd>Test</cmd>
</item>
<item>
<name>Option</name>
<cmd>Test</cmd>
</item>
<item>
<name>Option</name>
<cmd>Test</cmd>
</item>
</menu>
</item>
<item>
<menu>
<title>Menu 6</title>
<id>menu_6</id>
<item>
<name>Option</name>
<cmd>Test</cmd>
</item>
<item>
<name>Option</name>
<cmd>Test</cmd>
</item>
<item>
<name>Option</name>
<cmd>Test</cmd>
</item>
<item>
<name>Option</name>
<cmd>Test</cmd>
</item>
<item>
<name>Option</name>
<cmd>Test</cmd>
</item>
<item>
<name>Option</name>
<cmd>Test</cmd>
</item>
</menu>
</item>
<item>
<menu>
<title>Menu 7</title>
<id>menu_7</id>
<item>
<name>Option</name>
<cmd>Test</cmd>
</item>
<item>
<name>Option</name>
<cmd>Test</cmd>
</item>
<item>
<name>Option</name>
<cmd>Test</cmd>
</item>
<item>
<name>Option</name>
<cmd>Test</cmd>
</item>
<item>
<name>Option</name>
<cmd>Test</cmd>
</item>
<item>
<name>Option</name>
<cmd>Test</cmd>
</item>
</menu>
</item><item>
<menu>
<title>Menu 8</title>
<id>menu_8</id>
<item>
<name>Option</name>
<cmd>Test</cmd>
</item>
<item>
<name>Option</name>
<cmd>Test</cmd>
</item>
<item>
<name>Option</name>
<cmd>Test</cmd>
</item>
<item>
<name>Option</name>
<cmd>Test</cmd>
</item>
<item>
<name>Option</name>
<cmd>Test</cmd>
</item>
<item>
<name>Option</name>
<cmd>Test</cmd>
</item>
</menu>
</item>
<item>
<menu>
<title>Menu 9</title>
<id>menu_9</id>
<item>
<name>Option</name>
<cmd>Test</cmd>
</item>
<item>
<name>Option</name>
<cmd>Test</cmd>
</item>
<item>
<name>Option</name>
<cmd>Test</cmd>
</item>
<item>
<name>Option</name>
<cmd>Test</cmd>
</item>
<item>
<name>Option</name>
<cmd>Test</cmd>
</item>
<item>
<name>Option</name>
<cmd>Test</cmd>
</item>
</menu>
</item>
<item>
<menu>
<title>Menu 10</title>
<id>menu_10</id>
<item>
<name>Option</name>
<cmd>Test</cmd>
</item>
<item>
<name>Option</name>
<cmd>Test</cmd>
</item>
<item>
<name>Option</name>
<cmd>Test</cmd>
</item>
<item>
<name>Option</name>
<cmd>Test</cmd>
</item>
<item>
<name>Option</name>
<cmd>Test</cmd>
</item>
<item>
<name>Option</name>
<cmd>Test</cmd>
</item>
</menu>
</item>
</menu>


[multipage=Get Some Code's]

Get Some Code's


Freindly Fire:
    toggle ui_friendlyfire 1 0


Purple Vision:
    r_filmTweakInvert 1;r_filmTweakbrightness 2;r_filmusetweaks 1;r_filmTweakenable 1;r_filmtweakLighttint 1 2 1;r_filmtweakdarktint 1 2 1


Aim Assist:
    aimSpreadScale 0; toggle aim_slowdown_pitch_scale 0.4; toggle aim_slowdown_yaw_scale 0.4; toggle aim_slowdown_yaw_scale_ads 0.5; toggle aim_slowdown_pitch_scale_ads 0.5; toggle aim_slowdown_debug 1 0; toggle aim_slowdown_region_height 2.85 0; toggle aim_slowdown_region_width 2.85 0; toggle aim_aimAssistRangeScale 1; toggle aim_autoaim_enabled 1 0; toggle aim_lockon_region_height 90; toggle aim_lockon_region_width 90; toggle aim_lockon_enabled 1; toggle aim_lockon_strength 9999 0.6; toggle aim_lockon_deflection 0.0005 0.05; toggle aim_lockon_debug 0; toggle aim_autoaim_lerp 999 40; toggle aim_autoaim_region_height 999 120; toggle aim_autoaim_region_width 5000 160; toggle aim_autoAimRangeScale 2 1; toggle aim_input_graph_debug 0; toggle aim_input_graph_enabled 1;


Toggle UAV:
    toggle scr_game_forceuav 1 0; toggle compass_show_enemies 1 0; toggle g_compassShowEnemies 1 0; toggle compassEnemyFootstepEnabled 1 0; toggle compassEnemyFootstepMaxZ 99999 100; toggle compassRadarUpdateTime 0.001 4; toggle compassFastRadarUpdateTime 2; toggle compassEnemyFootstepMinSpeed 0 140; toggle compassEnemyFootstepMaxRange 99999 500;


Hold Breathe Forever:
    toggle player_breath_hold_time 30 4.5; toggle player_breath_gasp_lerp .001 6; toggle player_breath_gasp_time .001 1; toggle player_breath_gasp_scale 1 4.5;


Green Box:
    toggle aim_slowdown_region_height 2.85 0; toggle aim_slowdown_region_width 2.85 0;


Laser:
    toggle laserForceOn 1 0;


FPS:
    toggle cg_drawfps 1 0;


Super Steady Aim:
    toggle perk_weapSpreadMultiplier 0.0001 0.62;


Rapid Fire Guns:
    toggle player_burstFireCooldown 0 1;


Instant Reload:
    toggle perk_weapReloadMultiplier 0.0001 .5;


Max Explosive Damage:
    toggle scr_maxPerPlayerExplosives 999 2;


Marathon:
    perk_sprintMultiplier 20; player_sprintUnlimited 1;


Super Slight Of Hand:
    perk_fastSnipeScale 9;perk_quickDrawSpeedScale 6.5;


Cheaters Pack:
    compassSize 1.25;cg_enemyNameFadeOut 900000;cg_enemyNameFadeIn 0;cg_drawThroughWalls 1;laserForceOn 1;r_znear 57;r_zfar 0;r_znear_depthhack 2;cg_everyoneHearsEveryone 1;cg_chatWithOtherTeams 1;cg_deadChatWithTeam 1;cg_deadHearAllLiving 1;cg_deadHearTeamLiving 1;cg_drawTalk ALL;scr_airdrop_mega_ac130 500;scr_airdrop_mega_helicopter_minigun 500;scr_airdrop_helicopter_minigun 999;player_burstFireCooldown 0;perk_bulletPenetrationMultiplier 0.001;perk_weapSpreadMultiplier 0.0001;perk_weapReloadMultiplier 0.0001;perk_weapRateMultiplier 0.0001;perk_grenadeDeath remotemissile_projectile_mp;cg_drawFPS 1;perk_extraBreath 999;player_breath_hold_time 999;perk_sprintMultiplier 20;perk_armorPiercingDamage 999;player_sprintUnlimited 1;cg_drawShellshock 0;scr_maxPerPlayerExplosives 999;phys_gravity -9999;missileRemoteSpeedTargetRange 9999 99999;


Infections Pack:
    compassSize 1.25;compassRadarPingFadeTime 9999;compassSoundPingFadeTime 9999;compassRadarUpdateTime 0.001;compassFastRadarUpdateTime 0.001;compassRadarLineThickness 0;compassMaxRange 9999;aim_slowdown_debug 1;aim_slowdown_region_height 0; aim_slowdown_region_width 0;cg_footsteps 1;cg_enemyNameFadeOut 900000;cg_enemyNameFadeIn 0;cg_drawThroughWalls 1;laserForceOn 1;r_znear 55;cg_everyoneHearsEveryone 1;cg_chatWithOtherTeams 1;cg_deadChatWithTeam 1;cg_deadHearAllLiving 1;cg_deadHearTeamLiving 1;cg_drawTalk ALL;scr_airdrop_mega_ac130 500;scr_airdrop_mega_helicopter_minigun 500;cg_ScoresPing_MaxBars 6;cg_scoreboardPingGraph 1;cg_drawShellshock 0;


Good Carepackages:
    scr_mega_airdrop_ac130 999;scr_airdrop_ac130 999;scr_mega_airdrop_emp 999;scr_airdrop_emp 999;scr_mega_airdrop_helicopter_minigun 999;scr_airdrop_helicopter_minigun 999;scr_airdrop_mega_helicopter_minigun 999;scr_airdrop_mega_helicopter_flares 999;


Nuke Cancel Mode:
    toggle nukeCancelMode 0 1;


Go Prone:
    toggle cl_stanceHoldTime 50 100 200 300 500 999;


Killcam Data:
    toggle drawKillcamData 0 1;


Map Rotation:
    toggle compassRotation 0 1;


Mini Icon Toggle:
    toggle con_minicon 0 1;


Toggle Gravity:
    toggle g_gravity 20 800;


Toggle Game Speed:
    toggle g_speed 190 400 600 4000;


Contrast Toggle:
    toggle r_contrast 1 0 3 4;


Lader Jump:
    toggle jump_ladderPushVel 1024 128;


Super Javelin:
    toggle missile_macross 0 1;


Knock Back:
    toggle g_knockback 1000 5000 5;


Knife Range Toggle:
    toggle player_meleeRange 999 2;


Map Size:
    toggle compassSize 1 1.25 1.5 1.75 2 3 4 5;


Invisible Gun:
    toggle cg_gun_x 0 -50;


Fail Headsets:
    forcevoicefail 1


Change Team:
    toggle ui_allow_classchange 0 1;


Talk To Other Team:
    cg_everyoneHearsEveryone 1;cg_chatWithOtherTeams 1;cg_deadChatWithTeam 1;cg_deadHearAllLiving 1;cg_deadHearTeamLiving 1;cg_drawTalk ALL;g_deadChat 1;


toggle scoreboard font:
    toggle cg_scoreboardFont 0 1 2 3 4 5 6 7 8 9 10;


L33T Hacks:
    toggle ui_debugMode 0 1;


Nuke In Carepackage:
    toggle scr_airdrop_nuke 0 999;


PC Graffx:
    toggle scr_art_tweak 1 0; toggle scr_art_tweak_message 1 0; toggle r_glowUseTweaks 1 0; toggle r_filmUseTweaks 1 0;


Colored Scoreboard:
    set cg_scoreboardMyColor 0 0 1 1; wait 30 ;set cg_scoreboardMyColor 0 1 0 1; wait 30 ;set cg_scoreboardMyColor 1 0 0 1; wait 30 ;set cg_scoreboardMyColor 1 1 0 1; wait 30 ;set cg_scoreboardMyColor 1 0 1 1; wait 30 ; set cg_scoreboardMyColor 0 1 1 1; wait 30 ; set cg_scoreboardMyColor 0 0 0 1; wait 30 ;set cg_scoreboardMyColor 1 1 1 1; wait 30 ;set cg_scoreboardMyColor 0 0 1 1; wait 30 ;set cg_scoreboardMyColor 0 1 0 1; wait 30 ;set cg_scoreboardMyColor 1 0 0 1; wait 30 ;set cg_scoreboardMyColor 1 .5 0 1; wait 30 ; set cg_scoreboardMyColor 0 .5 1 1; wait 30 ; set cg_scoreboardMyColor 1 0 .5 1; wait 30 ;set cg_scoreboardMyColor .5 0 1 1; wait 30 ;set cg_scoreboardMyColor .5 .5 1 1; wait 30 ;set cg_scoreboardMyColor 1 .5 .5 1; wait 30 ;set cg_scoreboardMyColor 0 1 1 1; wait 30 ;set cg_scoreboardMyColor 1 0 1 1; wait 30 ; set cg_scoreboardMyColor 0 .5 1 1; wait 30 ; set cg_scoreboardMyColor 1 1 1 1;


Change Team:
    ui_allow_teamchange 1;


Only Headshots On:
    scr_game_onlyheadshots 1;wait 1; fast_restart;


Only Headshots Off:
    scr_game_onlyheadshots 0;wait 1; fast_restart;


Unsusable Square:
    toggle g_useholdtime 0 65535;


Normal Camera Bob:
    player_sprintCameraBob .5; bg_weaponBobAmplitudeBase .16; bg_weaponBobAmplitudeDucked 0.045 0.025; bg_weaponBobAmplitudeProne 0.02 0.005; bg_weaponBobAmplitudeRoll 1.5; bg_weaponBobAmplitudeSprinting 0.02 0.014; bg_weaponBobAmplitudeStanding 0.055 0.025; bg_weaponBobLag .25; bg_weaponBobMax 8;


Zero Camera Bob:
    player_sprintCameraBob 0; bg_weaponBobAmplitudeBase 0; bg_weaponBobAmplitudeDucked 0 0; bg_weaponBobAmplitudeProne 0 0; bg_weaponBobAmplitudeRoll 0; bg_weaponBobAmplitudeSprinting 0 0; bg_weaponBobAmplitudeStanding 0 0; bg_weaponBobLag 0; bg_weaponBobMax 0;


Clan Tag Verify:
    sv_allowedClan1 [1st Clan Tag Here];sv_allowedClan2 [2nd Clan Tag Here]


Fast Sensitivity:
    profile_setViewSensitivity 50


Slow Aiming:
    perk_weapSpreadMultiplier 1000 0.62


Riot Party:
    shieldImpactBulletShakeScale 10


Mantle Hack:
    mantle_check_range 999


Never Disconnet:
    disconnectOnSignOut 0


Stupid Sentry:
    sentry_placement_feet_offset 100


Verify Lobby:
    g_speed 0;jump_height 0;wait 200; say Welcome To [Your PSN] Lobby;wait 200; say Hosted By:[PSN Name];wait 150; toggle jump_height 1000;bg_fallDamageMinHeight 999999;bg_fallDamageMaxHeight 999999; wait 5; g_speed 500;wait 5; toggle g_gravity 1000


Vote To Skip Toggle:
    toggle set party_vetoPercentRequired 0.01 0.501;


Colored Teams:
    g_teamcolor_axis 1 0.5 0; g_teamcolor_allies 0 0 0;


Unbreakable Glass:
    glass_break 0;


Floating Glass:
    toggle glass_fall_gravity -99 800;


Fast Heart Beat:
    toggle motionTrackerSweepSpeed 9999 2000; toggle motionTrackerSweepInterval 1 3; toggle motionTrackerSweepAngle 180 90; toggle motionTrackerRange 2500 1600; toggle motionTrackerPingSize 0.1 0.2;


Low Ammo Color:
    lowAmmoWarningColor1 1 .5 0 1; lowAmmoWarningColor2 0 0 0 1; lowAmmoWarningNoAmmoColor1 1 .5 0 1; lowAmmoWarningNoAmmoColor2 0 0 0 1; lowAmmoWarningNoReloadColor1 1 .5 0 1; lowAmmoWarningNoReloadColor2 0 0 0 1;


Fast Predator Missle:
    missileRemoteSpeedTargetRange 9999 99999;


Name Color:
    ui_playerPartyColor 0 1 0 1;


Choose Gamemode:
    g_TeamName_Allies ^2Hackers; g_TeamIcon_Allies cardicon_prestige10_02; g_TeamIcon_MyAllies cardicon_prestige10_02; g_TeamIcon_EnemyAllies cardicon_prestige10_02; g_ScoresColor_Allies 0 0 0; g_TeamName_Axis ^2Sony; g_TeamIcon_Axis cardicon_weed; g_TeamIcon_MyAxis cardicon_weed; g_TeamIcon_EnemyAxis cardicon_weed; g_ScoresColor_Axis 1 .5 0; g_ScoresColor_Spectator 1 .5 0; g_ScoresColor_Free 1 .5 0; g_teamColor_MyTeam 0 1 0; g_teamColor_EnemyTeam 1 0 0; g_teamTitleColor_MyTeam 1 .5 0; g_teamTitleColor_EnemyTeam 0 0 0; cg_overheadTitlesFont 4; cg_crosshairDynamic 0; cg_ScoresPing_LowColor 1 0 0 1; cg_ScoresPing_HighColor 0 0 1 1;


Bouncy Greneades:
    toggle grenadeBounceRestitutionMax 5 .3; toggle grenadeBumpFreq 9 .3; toggle grenadeBumpMag 0 .4; toggle grenadeBumpMax 20 100; toggle grenadeCurveMax 0 4; toggle grenadeFrictionHigh 0 .4; toggle grenadeFrictionLow 0 .01; toggle grenadeFrictionMaxThresh 0 100; toggle grenadeRestThreshold 0 20; grenadeRollingEnabled 1; toggle grenadeWobbleFreq 999 .08; toggle grenadeWobbleFwdMag 999 10;


TBag:
    gocrouch;wait 10;+gostand;wait 10;gocrouch;wait 10;+gostand;wait 10;gocrouch;wait 10;+gostand;wait 10;gocrouch;wait 10;+gostand;wait 10;gocrouch;wait 10;+gostand;wait 10;gocrouch;wait 10;+gostand;wait 10;gocrouch;wait 10;+gostand;wait 10;gocrouch;wait 10;+gostand;wait 10;gocrouch;wait 10;+gostand;wait 10;gocrouch;wait 10;+gostand;wait 10;gocrouch;wait 10;+gostand;wait 10;gocrouch;wait 10;+gostand;wait 10;gocrouch;wait 10;+gostand;wait 10;gocrouch;wait 10;+gostand;wait 10;gocrouch;wait 10;+gostand;wait 10;gocrouch;wait 10;+gostand;wait 10;gocrouch;wait 10;+gostand;wait 10;gocrouch;wait 10;+gostand;wait 10;gocrouch;wait 10;+gostand;wait 10;gocrouch;wait 10;+gostand;wait 10;gocrouch;wait 10;+gostand;wait 10;gocrouch;wait 10;+gostand;wait 10;gocrouch;wait 10;+gostand;wait 10;gocrouch;wait 10;+gostand;wait 10;gocrouch;wait 10;+gostand;


Flashing scoreboard:
    set cg_scoreboardMyColor 0 0 1 1; wait 30 ;set cg_scoreboardMyColor 0 1 0 1; wait 30 ;set cg_scoreboardMyColor 1 0 0 1; wait 30 ;set cg_scoreboardMyColor 1 1 0 1; wait 30 ;set cg_scoreboardMyColor 1 0 1 1; wait 30 ; set cg_scoreboardMyColor 0 1 1 1; wait 30 ; set cg_scoreboardMyColor 0 0 0 1; wait 30 ;set cg_scoreboardMyColor 1 1 1 1; wait 30 ;set cg_scoreboardMyColor 0 0 1 1; wait 30 ;set cg_scoreboardMyColor 0 1 0 1; wait 30 ;set cg_scoreboardMyColor 1 0 0 1; wait 30 ;set cg_scoreboardMyColor 1 .5 0 1; wait 30 ; set cg_scoreboardMyColor 0 .5 1 1; wait 30 ; set cg_scoreboardMyColor 1 0 .5 1; wait 30 ;set cg_scoreboardMyColor .5 0 1 1; wait 30 ;set cg_scoreboardMyColor .5 .5 1 1; wait 30 ;set cg_scoreboardMyColor 1 .5 .5 1; wait 30 ;set cg_scoreboardMyColor 0 1 1 1; wait 30 ;set cg_scoreboardMyColor 1 0 1 1; wait 30 ; set cg_scoreboardMyColor 0 .5 1 1; wait 30 ; set cg_scoreboardMyColor 1 1 1 1;


Shellshock:
    toggle cg_drawShellshock 0 1;


Drugs:
    jump_height 25;g_speed 100;player_sprintSpeedScale 1;say ^1D^2r^3u^4g^5s ^6F^7T^8W;g_speed 50;jump_height 25;r_blur 30;r_debugShader 0;wait 50;r_blur 0;r_debugShader 1;wait 50;r_blur 30;r_debugShader 2;wait 50;jump_height 25;g_speed 100;player_sprintSpeedScale 1;say ^1D^2r^3u^4g^5s ^6F^7T^8W;g_speed 50;jump_height 25;r_blur 30;r_debugShader 0;wait 50;r_blur 0;r_debugShader 1;wait 50;r_blur 30;r_debugShader 2;wait 50;jump_height 25;g_speed 100;player_sprintSpeedScale 1;say ^1D^2r^3u^4g^5s ^6F^7T^8W;g_speed 50;jump_height 25;r_blur 30;r_debugShader 0;wait 50;r_blur 30;r_debugShader 1;wait 50;r_blur 30;r_debugShader 2;wait 50;jump_height 25;g_speed 100;player_sprintSpeedScale 1;say ^1D^2r^3u^4g^5s ^6F^7T^8W;g_speed 50;jump_height 25;r_blur 30;r_debugShader 0;wait 50;r_blur 0;r_debugShader 1;wait 50;r_blur 30;r_debugShader 2;


No HUSad Awesome
    toggle cg_Draw2D 0 1;


Film Shader:
    toggle r_filmAltShader 0 1;


Color Box:
    toggle r_showFbColorDebug 0 1 2 3 4 5 6;


Turn Around:
    toggle r_lockPvs 0 1;


GTNW:
    g_gametype gtnw;party_gametype gtnw;


Arena:
    g_gametype arena;party_gametype arena;


VIP:
    g_gametype vip;party_gametype vip;


One Flag:
    g_gametype oneflag;party_gametype oneflag;


Search And Destroy:
    g_gametype sd;fast_restart;


Domination:
    g_gametype dom;fast_restart;


Team Deathmatch:
    g_gametype dm;fast_restart;


Ground War:
    g_gametype war;fast_restart;


Left Side Gun:
    toggle cg_gun_y 0 10; toggle cg_gun_x 0 1;


Level 70:
    set scr_givexp 2516000;set scr_set_rank 70;ui_promotion 70;uploadStats


Unlock Challenges:
    scr_complete_all_challenges 1;uploadStats


Score Stats:
    statset 2302 666666666;onlinegame 1;uploadstats;


Win Stats:
    statset 2316 66666666;onlinegame 1;uploadstats;


Kill Stats
    statset 2303 66666666;onlinegame 1;uploadstats;


Prestige 10:
    statset 2326 10;onlinegame 1;uploadstats;


Prestige 11:
    statset 2326 11;onlinegame 1;uploadstats;


Derank Lobby:
    g_teamname_axis resetstats;g_teamname_allies resetstats


Force UAV:
    toggle scr_game_forceuav 1 0; toggle compass_show_enemies 1 0; toggle g_compassShowEnemies 1 0; toggle compassEnemyFootstepEnabled 1 0; toggle compassEnemyFootstepMaxZ 99999 100; toggle compassRadarUpdateTime 0.001 4; toggle compassFastRadarUpdateTime 2; toggle compassEnemyFootstepMinSpeed 0 140; toggle compassEnemyFootstepMaxRange 99999 500


Freindly Fire:
    toggle ui_friendlyfire 1 0



Disco mode:
    r_filmusetweaks 1;r_filmtweakenable 1;r_filmTweakLightTint 1.6 1.45 0.3;wait 50;r_filmtweaklighttint 1 2 1 2;wait 50;r_filmTweakLightTint 1.06 0.5 1.3;wait 50;r_filmusetweaks 1;r_filmtweakenable 1;r_filmTweakLightTint 1.6 1.45 0.3;wait 50;r_filmtweaklighttint 1 2 1 2;wait 50;r_filmTweakLightTint 1.06 0.5 1.3;wait 50;r_filmusetweaks 1;r_filmtweakenable 1;r_filmTweakLightTint 1.6 1.45 0.3;wait 50;r_filmtweaklighttint 1 2 1 2;wait 50;r_filmTweakLightTint 1.06 0.5 1.3;wait 50;r_filmusetweaks 1;r_filmtweakenable 1;r_filmTweakLightTint 1.6 1.45 0.3;wait 50;r_filmtweaklighttint 1 2 1 2;wait 50;r_filmTweakLightTint 1.06 0.5 1.3;r_filmusetweaks 1;r_filmtweakenable 1;r_filmTweakLightTint 1.6 1.45 0.3;wait 50;r_filmtweaklighttint 1 2 1 2;wait 50;r_filmTweakLightTint 1.06 0.5 1.3;wait 50;r_filmusetweaks 1;r_filmtweakenable 1;r_filmTweakLightTint 1.6 1.45 0.3;wait 50;r_filmtweaklighttint 1 2 1 2;wait 50;r_filmTweakLightTint 1.06 0.5 1.3;r_filmtweakenable 0;


Fat:
    toggle r_subwindow 0 1 0 2;


Skinny:
    toggle r_subwindow 0 1 0 1;


Blurry:
    toggle r_blur 0 1 2 3 4 5 6 7 8 9;


Bright:
    toggle r_brightness 0 .25 .5 .75 1 1.25 1.5;


Black Hole:
    toggle r_singleCell 0 1;


Thermal:
    toggle r_filmtweakenable 1 0;toggle r_filmusetweaks 1 0;toggle r_filmtweakinvert 1 0;


Rainbow:
    toggle r_debugShader 0 1 2 3;


Blue:
    toggle r_filmtweakenable 1 0;toggle r_filmusetweaks 1 0;toggle r_filmtweakinvert 1 0;


Pink:
    toggle r_filmTweakInvert 1 0; toggle r_filmTweakbrightness 2 0; toggle r_filmusetweaks 1 0; toggle r_filmTweakenable 1 0; toggle r_filmtweakLighttint 1 2 1; toggle r_filmtweakdarktint 1 2 1;


Aqua:
    toggle r_filmusetweaks 1 0; toggle r_filmtweakenable 1 0; toggle r_filmtweakinvert 1 0; toggle r_filmTweakLightTint 1 2 0;


Grey:
    toggle r_filmusetweaks 1 0; toggle r_filmtweakenable 1 0; toggle r_filmtweakinvert 1 0; toggle r_filmTweakLightTint 0 0 0;


Chaplin:
    toggle r_filmTweakInvert 1 0; toggle r_filmTweakbrightness 2 0; toggle r_filmusetweaks 1 0; toggle r_filmTweakenable 1 0; toggle r_filmtweakLighttint 1.06 0.5 1.3;


Promod:
    toggle cg_fov 90 68;


Weird Pro Mod:
    toggle cg_gun_x 6 0; toggle cg_gun_y 3 0; toggle cg_gun_z 1 0;


Purple Vision:
    r_filmTweakInvert 1;r_filmTweakbrightness 2;r_filmusetweaks 1;r_filmTweakenable 1;r_filmtweakLighttint 1 2 1;r_filmtweakdarktint 1 2 1


Harrier In Carepackage:
    scr_airdrop_mega_harrier_airstrike 500;scr_airdrop_harrier_airstrike 500


Pavelow In Carepackage:
    scr_airdrop_mega_helicopter_flares 500;scr_airdrop_helicopter_flares 500


AC130 In Carepackage:
    scr_airdrop_mega_ac130 500;scr_airdrop_ac130 500


Chopper Gunner In Carepackage:
    scr_airdrop_mega_helicopter_minigun 500;scr_airdrop_helicopter_minigun 500


EMP In Carepackage:
    scr_airdrop_mega_emp 500;scr_airdrop_emp 500


Nuke In Carpackage:
    scr_airdrop_mega_nuke 999;scr_airdrop_nuke 999


Reset Carepackage:
    scr_airdrop_mega_nuke 1;scr_airdrop_nuke 1;scr_airdrop_mega_emp 10;scr_airdrop_emp 10;scr_airdrop__mega_helicopter_minigun 10;scr_airdrop_helicopter_minigun 10;scr_airdrop__mega_ac130 10;scr_airdrop_ac130 10


Colored Team:
    g_teamcolor_axis 1 0.5 0; g_teamcolor_allies 0 0 0


Disable Killstreaks:
    scr_hardpoint_allowartillery 0;scr_hardpoint_allowuav 0;scr_hardpoint_allowsupply 0;scr_hardpoint_allowhelicopter 0


Change Team:
    toggle ui_allow_classchange 1 0;toggle ui_allow_teamchange 1 0


God Mode
    scr_player_maxhealth 100000000


Show IP:
     showip


Toggle Constrast:
    toggle r_contrast 1 0 3 4


Prestige 0:
    disconnect; setplayerdata prestige 0; uploadStats


Prestige 1:
    disconnect; setplayerdata prestige 1; uploadStats


Prestige 2:
    disconnect; setplayerdata prestige 2; uploadStats


Prestige 3:
    disconnect; setplayerdata prestige 3; uploadStats


Prestige 4:
    disconnect; setplayerdata prestige 4; uploadStats


Prestige 5:
    disconnect; setplayerdata prestige 5; uploadStats


Prestige 6:
    disconnect; setplayerdata prestige 6; uploadStats


Prestige 7:
    disconnect; setplayerdata prestige 7; uploadStats


Prestige 8:
    disconnect; setplayerdata prestige 8; uploadStats


Prestige 9:
    disconnect; setplayerdata prestige 9; uploadStats


Prestige 10:
    disconnect; setplayerdata prestige 10; uploadStats


Prestige 11:
    disconnect; setplayerdata prestige 11; uploadStats


Every One Can Hear Me:
    cg_everyoneHearsEveryone 1;cg_chatWithOtherTeams 1;cg_deadChatWithTeam 1;cg_deadHearAllLiving 1;cg_deadHearTeamLiving 1;cg_drawTalk ALL;cg_deadChat 1;


Super Melee:
    toggle player_meleeHeight 1000 10; toggle player_meleeRange 1000 64; toggle player_meleeWidth 1000 10;


Minisclue Jump Damage:
    bg_fallDamageMinHeight 1;bg_fallDamageMaxHeight 1;


Show Status:
    status


[multipage=Generate Your XML]

Generate Your XML


Ok Now We Have To Make Are Patch Into A Patch so We Need To Generate Your XML You must login or register to view this content. Then You Can Choose If You Want Stealth Or Non-Stealth.

[multipage=Edit Your Clean Patch]

Edit Your Clean Patch


Now We Need To Edit Your Clean patch_mp.ff Som Open PS3 FF. Viewer Which You Can Get You must login or register to view this content.. Now Open Your Patch And You Will See A Bunch Of .GSC's. Continue On To The Next Step!

[multipage=Get buttons_default.cfg]

Get buttons_default.cfg


Ok Now You Need To Get buttons_default.cfg. Here Is A Tutorial

Step 1:
Look for maps/mp/_events.gsc

Step 2:
I found it! Right click on it

Step 3:
Click Rename

Step 4:
Rename it to buttons_default.cfg

Step 5: Click "OK"

Last thing that you have to do is put the codes in that you used to generate your XML place it in the buttons_default.cfg and save.
Congratulations you have completed a MW2 1.12 Patch
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The following 3 users say thank you to .Pluto for this useful post:

Kakashii, XSnIpEriSBaCk, Zombie

The following user groaned .Pluto for this awful post:

Matt1511
07-28-2011, 10:19 PM #11
04jberry
whoo piece of candy!!!
Originally posted by .Pluto View Post
Hey NGU! I'm bringing the most usefull thread for MW2 and I will show you guys how to create a 1.12 patch. So we can change that frown upside down!

[multipage=Get A Clean Patch]

Get A Clean Patch

Ok The First Thing You Need Is A Clean 1.12 Patch Which You Can Get here:
You must login or register to view this content.


[multipage=Create A XML]

Create A XML

The 2nd Thing You Have To Do Is Create A XML So Here Is A Tutorial:

Step 1: Download Notepad++ You must login or register to view this content.

Step 2: Open Notepad++ and when you create a XML you need to start with a <menu>
Example:
    <menu>


Step 3:
Then press tab and do a <item>
Example:
    
<menu>
<item>


Step 4:
Press tab under <item> and add another <menu>
    
<menu>
<item>
<menu>


Step 5:
Press tab under the second <menu> and put a <title> then choose a title then end it with a </item>
Example:
    
<menu>
<item>
<menu>
<item>Menu 1</item>


Step 6:
Underneath <title> add a <id> then you menu title but use underscores instead of spaces then end your tag with a </id>
Example
    
<menu>
<item>
<menu>
<title>Menu 1</title>
<id>menu_1</id>


Step 7:
Then add another <item> under <id>menu_1</id>
Exmaple
    
<menu>
<item>
<menu>
<title>Menu 1</title>
<id>menu_1</id>
<item>


Step 8:
Now we can add some options. So now press tab under <item> and add a <name> then a option name and end with </name>
Example:
    
<menu>
<item>
<menu>
<title>Menu 1</title>
<id>menu_1</id>
<item>
<name>Option</name>


Step 9:
Now we need to add a code to that option. So under name put a <cmd> then put your code i just test so i do Test then end with </cmd>
Exmaple:
    
<menu>
<item>
<menu>
<title>Menu 1</title>
<id>menu_1</id>
<item>
<name>Option</name>
<cmd>Test</item>


Step 10:
Now add some more options I recommend 7 options, Heres a example of a menu.
Example:
    
<menu>
<item>
<menu>
<title>Menu 1</title>
<id>menu_1</id>
<item>
<name>Option</name>
<cmd>Test</cmd>
</item>
<item>
<name>Option</name>
<cmd>Test</cmd>
</item>
<item>
<name>Option</name>
<cmd>Test</cmd>
</item>
<item>
<name>Option</name>
<cmd>Test</cmd>
</item>
<item>
<name>Option</name>
<cmd>Test</cmd>
</item>
<item>
<name>Option</name>
<cmd>Test</cmd>
</item>


Step 11:
We are not done now we just add more menu's. Now we need to close the menu by under </item> go back a tab and put </menu>
Example:
    
<menu>
<item>
<menu>
<title>Menu 1</title>
<id>menu_1</id>
<item>
<name>Option</name>
<cmd>Test</cmd>
</item>
<item>
<name>Option</name>
<cmd>Test</cmd>
</item>
<item>
<name>Option</name>
<cmd>Test</cmd>
</item>
<item>
<name>Option</name>
<cmd>Test</cmd>
</item>
<item>
<name>Option</name>
<cmd>Test</cmd>
</item>
<item>
<name>Option</name>
<cmd>Test</cmd>
</item>
</menu>


Step 12:
Now we need to close that option but going under menu and back a tab and put a </item>
Example:
    
<menu>
<item>
<menu>
<title>Menu 1</title>
<id>menu_1</id>
<item>
<name>Option</name>
<cmd>Test</cmd>
</item>
<item>
<name>Option</name>
<cmd>Test</cmd>
</item>
<item>
<name>Option</name>
<cmd>Test</cmd>
</item>
<item>
<name>Option</name>
<cmd>Test</cmd>
</item>
<item>
<name>Option</name>
<cmd>Test</cmd>
</item>
<item>
<name>Option</name>
<cmd>Test</cmd>
</item>
</menu>
</item>


Step 13:
Now to add another menu under the last </item> put a <item>, now we repeat.
Example:
    
<menu>
<item>
<menu>
<title>Menu 1</title>
<id>menu_1</id>
<item>
<name>Option</name>
<cmd>Test</cmd>
</item>
<item>
<name>Option</name>
<cmd>Test</cmd>
</item>
<item>
<name>Option</name>
<cmd>Test</cmd>
</item>
<item>
<name>Option</name>
<cmd>Test</cmd>
</item>
<item>
<name>Option</name>
<cmd>Test</cmd>
</item>
<item>
<name>Option</name>
<cmd>Test</cmd>
</item>
</menu>
</item>
<item>


Step 14:
Now just start from step 3 again to complete another menu.
Example:
    
<menu>
<item>
<menu>
<title>Menu 1</title>
<id>menu_1</id>
<item>
<name>Option</name>
<cmd>Test</cmd>
</item>
<item>
<name>Option</name>
<cmd>Test</cmd>
</item>
<item>
<name>Option</name>
<cmd>Test</cmd>
</item>
<item>
<name>Option</name>
<cmd>Test</cmd>
</item>
<item>
<name>Option</name>
<cmd>Test</cmd>
</item>
<item>
<name>Option</name>
<cmd>Test</cmd>
</item>
</menu>
</item>
<item>
<menu>
<title>Menu 2</title>
<id>menu_2</id>
<item>
<name>Option</name>
<cmd>Test</cmd>
</item>
<item>
<name>Option</name>
<cmd>Test</cmd>
</item>
<item>
<name>Option</name>
<cmd>Test</cmd>
</item>
<item>
<name>Option</name>
<cmd>Test</cmd>
</item>
<item>
<name>Option</name>
<cmd>Test</cmd>
</item>
<item>
<name>Option</name>
<cmd>Test</cmd>
</item>
</menu>
</item>


Step 16:
Here is a example of a menu with 7 options in each menu and 10 sub menu's
Example:
    
<menu>
<item>
<menu>
<title>Menu 1</title>
<id>menu_1</id>
<item>
<name>Option</name>
<cmd>Test</cmd>
</item>
<item>
<name>Option</name>
<cmd>Test</cmd>
</item>
<item>
<name>Option</name>
<cmd>Test</cmd>
</item>
<item>
<name>Option</name>
<cmd>Test</cmd>
</item>
<item>
<name>Option</name>
<cmd>Test</cmd>
</item>
<item>
<name>Option</name>
<cmd>Test</cmd>
</item>
</menu>
</item>
<item>
<menu>
<title>Menu 2</title>
<id>menu_2</id>
<item>
<name>Option</name>
<cmd>Test</cmd>
</item>
<item>
<name>Option</name>
<cmd>Test</cmd>
</item>
<item>
<name>Option</name>
<cmd>Test</cmd>
</item>
<item>
<name>Option</name>
<cmd>Test</cmd>
</item>
<item>
<name>Option</name>
<cmd>Test</cmd>
</item>
<item>
<name>Option</name>
<cmd>Test</cmd>
</item>
</menu>
</item>
<item>
<menu>
<title>Menu 3</title>
<id>menu_3</id>
<item>
<name>Option</name>
<cmd>Test</cmd>
</item>
<item>
<name>Option</name>
<cmd>Test</cmd>
</item>
<item>
<name>Option</name>
<cmd>Test</cmd>
</item>
<item>
<name>Option</name>
<cmd>Test</cmd>
</item>
<item>
<name>Option</name>
<cmd>Test</cmd>
</item>
<item>
<name>Option</name>
<cmd>Test</cmd>
</item>
</menu>
</item>
<item>
<menu>
<title>Menu 4</title>
<id>menu_4</id>
<item>
<name>Option</name>
<cmd>Test</cmd>
</item>
<item>
<name>Option</name>
<cmd>Test</cmd>
</item>
<item>
<name>Option</name>
<cmd>Test</cmd>
</item>
<item>
<name>Option</name>
<cmd>Test</cmd>
</item>
<item>
<name>Option</name>
<cmd>Test</cmd>
</item>
<item>
<name>Option</name>
<cmd>Test</cmd>
</item>
</menu>
</item>
<item>
<menu>
<title>Menu 5</title>
<id>menu_5</id>
<item>
<name>Option</name>
<cmd>Test</cmd>
</item>
<item>
<name>Option</name>
<cmd>Test</cmd>
</item>
<item>
<name>Option</name>
<cmd>Test</cmd>
</item>
<item>
<name>Option</name>
<cmd>Test</cmd>
</item>
<item>
<name>Option</name>
<cmd>Test</cmd>
</item>
<item>
<name>Option</name>
<cmd>Test</cmd>
</item>
</menu>
</item>
<item>
<menu>
<title>Menu 6</title>
<id>menu_6</id>
<item>
<name>Option</name>
<cmd>Test</cmd>
</item>
<item>
<name>Option</name>
<cmd>Test</cmd>
</item>
<item>
<name>Option</name>
<cmd>Test</cmd>
</item>
<item>
<name>Option</name>
<cmd>Test</cmd>
</item>
<item>
<name>Option</name>
<cmd>Test</cmd>
</item>
<item>
<name>Option</name>
<cmd>Test</cmd>
</item>
</menu>
</item>
<item>
<menu>
<title>Menu 7</title>
<id>menu_7</id>
<item>
<name>Option</name>
<cmd>Test</cmd>
</item>
<item>
<name>Option</name>
<cmd>Test</cmd>
</item>
<item>
<name>Option</name>
<cmd>Test</cmd>
</item>
<item>
<name>Option</name>
<cmd>Test</cmd>
</item>
<item>
<name>Option</name>
<cmd>Test</cmd>
</item>
<item>
<name>Option</name>
<cmd>Test</cmd>
</item>
</menu>
</item><item>
<menu>
<title>Menu 8</title>
<id>menu_8</id>
<item>
<name>Option</name>
<cmd>Test</cmd>
</item>
<item>
<name>Option</name>
<cmd>Test</cmd>
</item>
<item>
<name>Option</name>
<cmd>Test</cmd>
</item>
<item>
<name>Option</name>
<cmd>Test</cmd>
</item>
<item>
<name>Option</name>
<cmd>Test</cmd>
</item>
<item>
<name>Option</name>
<cmd>Test</cmd>
</item>
</menu>
</item>
<item>
<menu>
<title>Menu 9</title>
<id>menu_9</id>
<item>
<name>Option</name>
<cmd>Test</cmd>
</item>
<item>
<name>Option</name>
<cmd>Test</cmd>
</item>
<item>
<name>Option</name>
<cmd>Test</cmd>
</item>
<item>
<name>Option</name>
<cmd>Test</cmd>
</item>
<item>
<name>Option</name>
<cmd>Test</cmd>
</item>
<item>
<name>Option</name>
<cmd>Test</cmd>
</item>
</menu>
</item>
<item>
<menu>
<title>Menu 10</title>
<id>menu_10</id>
<item>
<name>Option</name>
<cmd>Test</cmd>
</item>
<item>
<name>Option</name>
<cmd>Test</cmd>
</item>
<item>
<name>Option</name>
<cmd>Test</cmd>
</item>
<item>
<name>Option</name>
<cmd>Test</cmd>
</item>
<item>
<name>Option</name>
<cmd>Test</cmd>
</item>
<item>
<name>Option</name>
<cmd>Test</cmd>
</item>
</menu>
</item>


Step 17:
Final step now we just have to close are first <menu. by going under a tab under </item> and puting a </menu>
Example:
    
<menu>
<item>
<menu>
<title>Menu 1</title>
<id>menu_1</id>
<item>
<name>Option</name>
<cmd>Test</cmd>
</item>
<item>
<name>Option</name>
<cmd>Test</cmd>
</item>
<item>
<name>Option</name>
<cmd>Test</cmd>
</item>
<item>
<name>Option</name>
<cmd>Test</cmd>
</item>
<item>
<name>Option</name>
<cmd>Test</cmd>
</item>
<item>
<name>Option</name>
<cmd>Test</cmd>
</item>
</menu>
</item>
<item>
<menu>
<title>Menu 2</title>
<id>menu_2</id>
<item>
<name>Option</name>
<cmd>Test</cmd>
</item>
<item>
<name>Option</name>
<cmd>Test</cmd>
</item>
<item>
<name>Option</name>
<cmd>Test</cmd>
</item>
<item>
<name>Option</name>
<cmd>Test</cmd>
</item>
<item>
<name>Option</name>
<cmd>Test</cmd>
</item>
<item>
<name>Option</name>
<cmd>Test</cmd>
</item>
</menu>
</item>
<item>
<menu>
<title>Menu 3</title>
<id>menu_3</id>
<item>
<name>Option</name>
<cmd>Test</cmd>
</item>
<item>
<name>Option</name>
<cmd>Test</cmd>
</item>
<item>
<name>Option</name>
<cmd>Test</cmd>
</item>
<item>
<name>Option</name>
<cmd>Test</cmd>
</item>
<item>
<name>Option</name>
<cmd>Test</cmd>
</item>
<item>
<name>Option</name>
<cmd>Test</cmd>
</item>
</menu>
</item>
<item>
<menu>
<title>Menu 4</title>
<id>menu_4</id>
<item>
<name>Option</name>
<cmd>Test</cmd>
</item>
<item>
<name>Option</name>
<cmd>Test</cmd>
</item>
<item>
<name>Option</name>
<cmd>Test</cmd>
</item>
<item>
<name>Option</name>
<cmd>Test</cmd>
</item>
<item>
<name>Option</name>
<cmd>Test</cmd>
</item>
<item>
<name>Option</name>
<cmd>Test</cmd>
</item>
</menu>
</item>
<item>
<menu>
<title>Menu 5</title>
<id>menu_5</id>
<item>
<name>Option</name>
<cmd>Test</cmd>
</item>
<item>
<name>Option</name>
<cmd>Test</cmd>
</item>
<item>
<name>Option</name>
<cmd>Test</cmd>
</item>
<item>
<name>Option</name>
<cmd>Test</cmd>
</item>
<item>
<name>Option</name>
<cmd>Test</cmd>
</item>
<item>
<name>Option</name>
<cmd>Test</cmd>
</item>
</menu>
</item>
<item>
<menu>
<title>Menu 6</title>
<id>menu_6</id>
<item>
<name>Option</name>
<cmd>Test</cmd>
</item>
<item>
<name>Option</name>
<cmd>Test</cmd>
</item>
<item>
<name>Option</name>
<cmd>Test</cmd>
</item>
<item>
<name>Option</name>
<cmd>Test</cmd>
</item>
<item>
<name>Option</name>
<cmd>Test</cmd>
</item>
<item>
<name>Option</name>
<cmd>Test</cmd>
</item>
</menu>
</item>
<item>
<menu>
<title>Menu 7</title>
<id>menu_7</id>
<item>
<name>Option</name>
<cmd>Test</cmd>
</item>
<item>
<name>Option</name>
<cmd>Test</cmd>
</item>
<item>
<name>Option</name>
<cmd>Test</cmd>
</item>
<item>
<name>Option</name>
<cmd>Test</cmd>
</item>
<item>
<name>Option</name>
<cmd>Test</cmd>
</item>
<item>
<name>Option</name>
<cmd>Test</cmd>
</item>
</menu>
</item><item>
<menu>
<title>Menu 8</title>
<id>menu_8</id>
<item>
<name>Option</name>
<cmd>Test</cmd>
</item>
<item>
<name>Option</name>
<cmd>Test</cmd>
</item>
<item>
<name>Option</name>
<cmd>Test</cmd>
</item>
<item>
<name>Option</name>
<cmd>Test</cmd>
</item>
<item>
<name>Option</name>
<cmd>Test</cmd>
</item>
<item>
<name>Option</name>
<cmd>Test</cmd>
</item>
</menu>
</item>
<item>
<menu>
<title>Menu 9</title>
<id>menu_9</id>
<item>
<name>Option</name>
<cmd>Test</cmd>
</item>
<item>
<name>Option</name>
<cmd>Test</cmd>
</item>
<item>
<name>Option</name>
<cmd>Test</cmd>
</item>
<item>
<name>Option</name>
<cmd>Test</cmd>
</item>
<item>
<name>Option</name>
<cmd>Test</cmd>
</item>
<item>
<name>Option</name>
<cmd>Test</cmd>
</item>
</menu>
</item>
<item>
<menu>
<title>Menu 10</title>
<id>menu_10</id>
<item>
<name>Option</name>
<cmd>Test</cmd>
</item>
<item>
<name>Option</name>
<cmd>Test</cmd>
</item>
<item>
<name>Option</name>
<cmd>Test</cmd>
</item>
<item>
<name>Option</name>
<cmd>Test</cmd>
</item>
<item>
<name>Option</name>
<cmd>Test</cmd>
</item>
<item>
<name>Option</name>
<cmd>Test</cmd>
</item>
</menu>
</item>
</menu>


[multipage=Get Some Code's]

Get Some Code's


Freindly Fire:
    toggle ui_friendlyfire 1 0


Purple Vision:
    r_filmTweakInvert 1;r_filmTweakbrightness 2;r_filmusetweaks 1;r_filmTweakenable 1;r_filmtweakLighttint 1 2 1;r_filmtweakdarktint 1 2 1


Aim Assist:
    aimSpreadScale 0; toggle aim_slowdown_pitch_scale 0.4; toggle aim_slowdown_yaw_scale 0.4; toggle aim_slowdown_yaw_scale_ads 0.5; toggle aim_slowdown_pitch_scale_ads 0.5; toggle aim_slowdown_debug 1 0; toggle aim_slowdown_region_height 2.85 0; toggle aim_slowdown_region_width 2.85 0; toggle aim_aimAssistRangeScale 1; toggle aim_autoaim_enabled 1 0; toggle aim_lockon_region_height 90; toggle aim_lockon_region_width 90; toggle aim_lockon_enabled 1; toggle aim_lockon_strength 9999 0.6; toggle aim_lockon_deflection 0.0005 0.05; toggle aim_lockon_debug 0; toggle aim_autoaim_lerp 999 40; toggle aim_autoaim_region_height 999 120; toggle aim_autoaim_region_width 5000 160; toggle aim_autoAimRangeScale 2 1; toggle aim_input_graph_debug 0; toggle aim_input_graph_enabled 1;


Toggle UAV:
    toggle scr_game_forceuav 1 0; toggle compass_show_enemies 1 0; toggle g_compassShowEnemies 1 0; toggle compassEnemyFootstepEnabled 1 0; toggle compassEnemyFootstepMaxZ 99999 100; toggle compassRadarUpdateTime 0.001 4; toggle compassFastRadarUpdateTime 2; toggle compassEnemyFootstepMinSpeed 0 140; toggle compassEnemyFootstepMaxRange 99999 500;


Hold Breathe Forever:
    toggle player_breath_hold_time 30 4.5; toggle player_breath_gasp_lerp .001 6; toggle player_breath_gasp_time .001 1; toggle player_breath_gasp_scale 1 4.5;


Green Box:
    toggle aim_slowdown_region_height 2.85 0; toggle aim_slowdown_region_width 2.85 0;


Laser:
    toggle laserForceOn 1 0;


FPS:
    toggle cg_drawfps 1 0;


Super Steady Aim:
    toggle perk_weapSpreadMultiplier 0.0001 0.62;


Rapid Fire Guns:
    toggle player_burstFireCooldown 0 1;


Instant Reload:
    toggle perk_weapReloadMultiplier 0.0001 .5;


Max Explosive Damage:
    toggle scr_maxPerPlayerExplosives 999 2;


Marathon:
    perk_sprintMultiplier 20; player_sprintUnlimited 1;


Super Slight Of Hand:
    perk_fastSnipeScale 9;perk_quickDrawSpeedScale 6.5;


Cheaters Pack:
    compassSize 1.25;cg_enemyNameFadeOut 900000;cg_enemyNameFadeIn 0;cg_drawThroughWalls 1;laserForceOn 1;r_znear 57;r_zfar 0;r_znear_depthhack 2;cg_everyoneHearsEveryone 1;cg_chatWithOtherTeams 1;cg_deadChatWithTeam 1;cg_deadHearAllLiving 1;cg_deadHearTeamLiving 1;cg_drawTalk ALL;scr_airdrop_mega_ac130 500;scr_airdrop_mega_helicopter_minigun 500;scr_airdrop_helicopter_minigun 999;player_burstFireCooldown 0;perk_bulletPenetrationMultiplier 0.001;perk_weapSpreadMultiplier 0.0001;perk_weapReloadMultiplier 0.0001;perk_weapRateMultiplier 0.0001;perk_grenadeDeath remotemissile_projectile_mp;cg_drawFPS 1;perk_extraBreath 999;player_breath_hold_time 999;perk_sprintMultiplier 20;perk_armorPiercingDamage 999;player_sprintUnlimited 1;cg_drawShellshock 0;scr_maxPerPlayerExplosives 999;phys_gravity -9999;missileRemoteSpeedTargetRange 9999 99999;


Infections Pack:
    compassSize 1.25;compassRadarPingFadeTime 9999;compassSoundPingFadeTime 9999;compassRadarUpdateTime 0.001;compassFastRadarUpdateTime 0.001;compassRadarLineThickness 0;compassMaxRange 9999;aim_slowdown_debug 1;aim_slowdown_region_height 0; aim_slowdown_region_width 0;cg_footsteps 1;cg_enemyNameFadeOut 900000;cg_enemyNameFadeIn 0;cg_drawThroughWalls 1;laserForceOn 1;r_znear 55;cg_everyoneHearsEveryone 1;cg_chatWithOtherTeams 1;cg_deadChatWithTeam 1;cg_deadHearAllLiving 1;cg_deadHearTeamLiving 1;cg_drawTalk ALL;scr_airdrop_mega_ac130 500;scr_airdrop_mega_helicopter_minigun 500;cg_ScoresPing_MaxBars 6;cg_scoreboardPingGraph 1;cg_drawShellshock 0;


Good Carepackages:
    scr_mega_airdrop_ac130 999;scr_airdrop_ac130 999;scr_mega_airdrop_emp 999;scr_airdrop_emp 999;scr_mega_airdrop_helicopter_minigun 999;scr_airdrop_helicopter_minigun 999;scr_airdrop_mega_helicopter_minigun 999;scr_airdrop_mega_helicopter_flares 999;


Nuke Cancel Mode:
    toggle nukeCancelMode 0 1;


Go Prone:
    toggle cl_stanceHoldTime 50 100 200 300 500 999;


Killcam Data:
    toggle drawKillcamData 0 1;


Map Rotation:
    toggle compassRotation 0 1;


Mini Icon Toggle:
    toggle con_minicon 0 1;


Toggle Gravity:
    toggle g_gravity 20 800;


Toggle Game Speed:
    toggle g_speed 190 400 600 4000;


Contrast Toggle:
    toggle r_contrast 1 0 3 4;


Lader Jump:
    toggle jump_ladderPushVel 1024 128;


Super Javelin:
    toggle missile_macross 0 1;


Knock Back:
    toggle g_knockback 1000 5000 5;


Knife Range Toggle:
    toggle player_meleeRange 999 2;


Map Size:
    toggle compassSize 1 1.25 1.5 1.75 2 3 4 5;


Invisible Gun:
    toggle cg_gun_x 0 -50;


Fail Headsets:
    forcevoicefail 1


Change Team:
    toggle ui_allow_classchange 0 1;


Talk To Other Team:
    cg_everyoneHearsEveryone 1;cg_chatWithOtherTeams 1;cg_deadChatWithTeam 1;cg_deadHearAllLiving 1;cg_deadHearTeamLiving 1;cg_drawTalk ALL;g_deadChat 1;


toggle scoreboard font:
    toggle cg_scoreboardFont 0 1 2 3 4 5 6 7 8 9 10;


L33T Hacks:
    toggle ui_debugMode 0 1;


Nuke In Carepackage:
    toggle scr_airdrop_nuke 0 999;


PC Graffx:
    toggle scr_art_tweak 1 0; toggle scr_art_tweak_message 1 0; toggle r_glowUseTweaks 1 0; toggle r_filmUseTweaks 1 0;


Colored Scoreboard:
    set cg_scoreboardMyColor 0 0 1 1; wait 30 ;set cg_scoreboardMyColor 0 1 0 1; wait 30 ;set cg_scoreboardMyColor 1 0 0 1; wait 30 ;set cg_scoreboardMyColor 1 1 0 1; wait 30 ;set cg_scoreboardMyColor 1 0 1 1; wait 30 ; set cg_scoreboardMyColor 0 1 1 1; wait 30 ; set cg_scoreboardMyColor 0 0 0 1; wait 30 ;set cg_scoreboardMyColor 1 1 1 1; wait 30 ;set cg_scoreboardMyColor 0 0 1 1; wait 30 ;set cg_scoreboardMyColor 0 1 0 1; wait 30 ;set cg_scoreboardMyColor 1 0 0 1; wait 30 ;set cg_scoreboardMyColor 1 .5 0 1; wait 30 ; set cg_scoreboardMyColor 0 .5 1 1; wait 30 ; set cg_scoreboardMyColor 1 0 .5 1; wait 30 ;set cg_scoreboardMyColor .5 0 1 1; wait 30 ;set cg_scoreboardMyColor .5 .5 1 1; wait 30 ;set cg_scoreboardMyColor 1 .5 .5 1; wait 30 ;set cg_scoreboardMyColor 0 1 1 1; wait 30 ;set cg_scoreboardMyColor 1 0 1 1; wait 30 ; set cg_scoreboardMyColor 0 .5 1 1; wait 30 ; set cg_scoreboardMyColor 1 1 1 1;


Change Team:
    ui_allow_teamchange 1;


Only Headshots On:
    scr_game_onlyheadshots 1;wait 1; fast_restart;


Only Headshots Off:
    scr_game_onlyheadshots 0;wait 1; fast_restart;


Unsusable Square:
    toggle g_useholdtime 0 65535;


Normal Camera Bob:
    player_sprintCameraBob .5; bg_weaponBobAmplitudeBase .16; bg_weaponBobAmplitudeDucked 0.045 0.025; bg_weaponBobAmplitudeProne 0.02 0.005; bg_weaponBobAmplitudeRoll 1.5; bg_weaponBobAmplitudeSprinting 0.02 0.014; bg_weaponBobAmplitudeStanding 0.055 0.025; bg_weaponBobLag .25; bg_weaponBobMax 8;


Zero Camera Bob:
    player_sprintCameraBob 0; bg_weaponBobAmplitudeBase 0; bg_weaponBobAmplitudeDucked 0 0; bg_weaponBobAmplitudeProne 0 0; bg_weaponBobAmplitudeRoll 0; bg_weaponBobAmplitudeSprinting 0 0; bg_weaponBobAmplitudeStanding 0 0; bg_weaponBobLag 0; bg_weaponBobMax 0;


Clan Tag Verify:
    sv_allowedClan1 [1st Clan Tag Here];sv_allowedClan2 [2nd Clan Tag Here]


Fast Sensitivity:
    profile_setViewSensitivity 50


Slow Aiming:
    perk_weapSpreadMultiplier 1000 0.62


Riot Party:
    shieldImpactBulletShakeScale 10


Mantle Hack:
    mantle_check_range 999


Never Disconnet:
    disconnectOnSignOut 0


Stupid Sentry:
    sentry_placement_feet_offset 100


Verify Lobby:
    g_speed 0;jump_height 0;wait 200; say Welcome To [Your PSN] Lobby;wait 200; say Hosted By:[PSN Name];wait 150; toggle jump_height 1000;bg_fallDamageMinHeight 999999;bg_fallDamageMaxHeight 999999; wait 5; g_speed 500;wait 5; toggle g_gravity 1000


Vote To Skip Toggle:
    toggle set party_vetoPercentRequired 0.01 0.501;


Colored Teams:
    g_teamcolor_axis 1 0.5 0; g_teamcolor_allies 0 0 0;


Unbreakable Glass:
    glass_break 0;


Floating Glass:
    toggle glass_fall_gravity -99 800;


Fast Heart Beat:
    toggle motionTrackerSweepSpeed 9999 2000; toggle motionTrackerSweepInterval 1 3; toggle motionTrackerSweepAngle 180 90; toggle motionTrackerRange 2500 1600; toggle motionTrackerPingSize 0.1 0.2;


Low Ammo Color:
    lowAmmoWarningColor1 1 .5 0 1; lowAmmoWarningColor2 0 0 0 1; lowAmmoWarningNoAmmoColor1 1 .5 0 1; lowAmmoWarningNoAmmoColor2 0 0 0 1; lowAmmoWarningNoReloadColor1 1 .5 0 1; lowAmmoWarningNoReloadColor2 0 0 0 1;


Fast Predator Missle:
    missileRemoteSpeedTargetRange 9999 99999;


Name Color:
    ui_playerPartyColor 0 1 0 1;


Choose Gamemode:
    g_TeamName_Allies ^2Hackers; g_TeamIcon_Allies cardicon_prestige10_02; g_TeamIcon_MyAllies cardicon_prestige10_02; g_TeamIcon_EnemyAllies cardicon_prestige10_02; g_ScoresColor_Allies 0 0 0; g_TeamName_Axis ^2Sony; g_TeamIcon_Axis cardicon_weed; g_TeamIcon_MyAxis cardicon_weed; g_TeamIcon_EnemyAxis cardicon_weed; g_ScoresColor_Axis 1 .5 0; g_ScoresColor_Spectator 1 .5 0; g_ScoresColor_Free 1 .5 0; g_teamColor_MyTeam 0 1 0; g_teamColor_EnemyTeam 1 0 0; g_teamTitleColor_MyTeam 1 .5 0; g_teamTitleColor_EnemyTeam 0 0 0; cg_overheadTitlesFont 4; cg_crosshairDynamic 0; cg_ScoresPing_LowColor 1 0 0 1; cg_ScoresPing_HighColor 0 0 1 1;


Bouncy Greneades:
    toggle grenadeBounceRestitutionMax 5 .3; toggle grenadeBumpFreq 9 .3; toggle grenadeBumpMag 0 .4; toggle grenadeBumpMax 20 100; toggle grenadeCurveMax 0 4; toggle grenadeFrictionHigh 0 .4; toggle grenadeFrictionLow 0 .01; toggle grenadeFrictionMaxThresh 0 100; toggle grenadeRestThreshold 0 20; grenadeRollingEnabled 1; toggle grenadeWobbleFreq 999 .08; toggle grenadeWobbleFwdMag 999 10;


TBag:
    gocrouch;wait 10;+gostand;wait 10;gocrouch;wait 10;+gostand;wait 10;gocrouch;wait 10;+gostand;wait 10;gocrouch;wait 10;+gostand;wait 10;gocrouch;wait 10;+gostand;wait 10;gocrouch;wait 10;+gostand;wait 10;gocrouch;wait 10;+gostand;wait 10;gocrouch;wait 10;+gostand;wait 10;gocrouch;wait 10;+gostand;wait 10;gocrouch;wait 10;+gostand;wait 10;gocrouch;wait 10;+gostand;wait 10;gocrouch;wait 10;+gostand;wait 10;gocrouch;wait 10;+gostand;wait 10;gocrouch;wait 10;+gostand;wait 10;gocrouch;wait 10;+gostand;wait 10;gocrouch;wait 10;+gostand;wait 10;gocrouch;wait 10;+gostand;wait 10;gocrouch;wait 10;+gostand;wait 10;gocrouch;wait 10;+gostand;wait 10;gocrouch;wait 10;+gostand;wait 10;gocrouch;wait 10;+gostand;wait 10;gocrouch;wait 10;+gostand;wait 10;gocrouch;wait 10;+gostand;wait 10;gocrouch;wait 10;+gostand;wait 10;gocrouch;wait 10;+gostand;


Flashing scoreboard:
    set cg_scoreboardMyColor 0 0 1 1; wait 30 ;set cg_scoreboardMyColor 0 1 0 1; wait 30 ;set cg_scoreboardMyColor 1 0 0 1; wait 30 ;set cg_scoreboardMyColor 1 1 0 1; wait 30 ;set cg_scoreboardMyColor 1 0 1 1; wait 30 ; set cg_scoreboardMyColor 0 1 1 1; wait 30 ; set cg_scoreboardMyColor 0 0 0 1; wait 30 ;set cg_scoreboardMyColor 1 1 1 1; wait 30 ;set cg_scoreboardMyColor 0 0 1 1; wait 30 ;set cg_scoreboardMyColor 0 1 0 1; wait 30 ;set cg_scoreboardMyColor 1 0 0 1; wait 30 ;set cg_scoreboardMyColor 1 .5 0 1; wait 30 ; set cg_scoreboardMyColor 0 .5 1 1; wait 30 ; set cg_scoreboardMyColor 1 0 .5 1; wait 30 ;set cg_scoreboardMyColor .5 0 1 1; wait 30 ;set cg_scoreboardMyColor .5 .5 1 1; wait 30 ;set cg_scoreboardMyColor 1 .5 .5 1; wait 30 ;set cg_scoreboardMyColor 0 1 1 1; wait 30 ;set cg_scoreboardMyColor 1 0 1 1; wait 30 ; set cg_scoreboardMyColor 0 .5 1 1; wait 30 ; set cg_scoreboardMyColor 1 1 1 1;


Shellshock:
    toggle cg_drawShellshock 0 1;


Drugs:
    jump_height 25;g_speed 100;player_sprintSpeedScale 1;say ^1D^2r^3u^4g^5s ^6F^7T^8W;g_speed 50;jump_height 25;r_blur 30;r_debugShader 0;wait 50;r_blur 0;r_debugShader 1;wait 50;r_blur 30;r_debugShader 2;wait 50;jump_height 25;g_speed 100;player_sprintSpeedScale 1;say ^1D^2r^3u^4g^5s ^6F^7T^8W;g_speed 50;jump_height 25;r_blur 30;r_debugShader 0;wait 50;r_blur 0;r_debugShader 1;wait 50;r_blur 30;r_debugShader 2;wait 50;jump_height 25;g_speed 100;player_sprintSpeedScale 1;say ^1D^2r^3u^4g^5s ^6F^7T^8W;g_speed 50;jump_height 25;r_blur 30;r_debugShader 0;wait 50;r_blur 30;r_debugShader 1;wait 50;r_blur 30;r_debugShader 2;wait 50;jump_height 25;g_speed 100;player_sprintSpeedScale 1;say ^1D^2r^3u^4g^5s ^6F^7T^8W;g_speed 50;jump_height 25;r_blur 30;r_debugShader 0;wait 50;r_blur 0;r_debugShader 1;wait 50;r_blur 30;r_debugShader 2;


No HUSad Awesome
    toggle cg_Draw2D 0 1;


Film Shader:
    toggle r_filmAltShader 0 1;


Color Box:
    toggle r_showFbColorDebug 0 1 2 3 4 5 6;


Turn Around:
    toggle r_lockPvs 0 1;


GTNW:
    g_gametype gtnw;party_gametype gtnw;


Arena:
    g_gametype arena;party_gametype arena;


VIP:
    g_gametype vip;party_gametype vip;


One Flag:
    g_gametype oneflag;party_gametype oneflag;


Search And Destroy:
    g_gametype sd;fast_restart;


Domination:
    g_gametype dom;fast_restart;


Team Deathmatch:
    g_gametype dm;fast_restart;


Ground War:
    g_gametype war;fast_restart;


Left Side Gun:
    toggle cg_gun_y 0 10; toggle cg_gun_x 0 1;


Level 70:
    set scr_givexp 2516000;set scr_set_rank 70;ui_promotion 70;uploadStats


Unlock Challenges:
    scr_complete_all_challenges 1;uploadStats


Score Stats:
    statset 2302 666666666;onlinegame 1;uploadstats;


Win Stats:
    statset 2316 66666666;onlinegame 1;uploadstats;


Kill Stats
    statset 2303 66666666;onlinegame 1;uploadstats;


Prestige 10:
    statset 2326 10;onlinegame 1;uploadstats;


Prestige 11:
    statset 2326 11;onlinegame 1;uploadstats;


Derank Lobby:
    g_teamname_axis resetstats;g_teamname_allies resetstats


Force UAV:
    toggle scr_game_forceuav 1 0; toggle compass_show_enemies 1 0; toggle g_compassShowEnemies 1 0; toggle compassEnemyFootstepEnabled 1 0; toggle compassEnemyFootstepMaxZ 99999 100; toggle compassRadarUpdateTime 0.001 4; toggle compassFastRadarUpdateTime 2; toggle compassEnemyFootstepMinSpeed 0 140; toggle compassEnemyFootstepMaxRange 99999 500


Freindly Fire:
    toggle ui_friendlyfire 1 0



Disco mode:
    r_filmusetweaks 1;r_filmtweakenable 1;r_filmTweakLightTint 1.6 1.45 0.3;wait 50;r_filmtweaklighttint 1 2 1 2;wait 50;r_filmTweakLightTint 1.06 0.5 1.3;wait 50;r_filmusetweaks 1;r_filmtweakenable 1;r_filmTweakLightTint 1.6 1.45 0.3;wait 50;r_filmtweaklighttint 1 2 1 2;wait 50;r_filmTweakLightTint 1.06 0.5 1.3;wait 50;r_filmusetweaks 1;r_filmtweakenable 1;r_filmTweakLightTint 1.6 1.45 0.3;wait 50;r_filmtweaklighttint 1 2 1 2;wait 50;r_filmTweakLightTint 1.06 0.5 1.3;wait 50;r_filmusetweaks 1;r_filmtweakenable 1;r_filmTweakLightTint 1.6 1.45 0.3;wait 50;r_filmtweaklighttint 1 2 1 2;wait 50;r_filmTweakLightTint 1.06 0.5 1.3;r_filmusetweaks 1;r_filmtweakenable 1;r_filmTweakLightTint 1.6 1.45 0.3;wait 50;r_filmtweaklighttint 1 2 1 2;wait 50;r_filmTweakLightTint 1.06 0.5 1.3;wait 50;r_filmusetweaks 1;r_filmtweakenable 1;r_filmTweakLightTint 1.6 1.45 0.3;wait 50;r_filmtweaklighttint 1 2 1 2;wait 50;r_filmTweakLightTint 1.06 0.5 1.3;r_filmtweakenable 0;


Fat:
    toggle r_subwindow 0 1 0 2;


Skinny:
    toggle r_subwindow 0 1 0 1;


Blurry:
    toggle r_blur 0 1 2 3 4 5 6 7 8 9;


Bright:
    toggle r_brightness 0 .25 .5 .75 1 1.25 1.5;


Black Hole:
    toggle r_singleCell 0 1;


Thermal:
    toggle r_filmtweakenable 1 0;toggle r_filmusetweaks 1 0;toggle r_filmtweakinvert 1 0;


Rainbow:
    toggle r_debugShader 0 1 2 3;


Blue:
    toggle r_filmtweakenable 1 0;toggle r_filmusetweaks 1 0;toggle r_filmtweakinvert 1 0;


Pink:
    toggle r_filmTweakInvert 1 0; toggle r_filmTweakbrightness 2 0; toggle r_filmusetweaks 1 0; toggle r_filmTweakenable 1 0; toggle r_filmtweakLighttint 1 2 1; toggle r_filmtweakdarktint 1 2 1;


Aqua:
    toggle r_filmusetweaks 1 0; toggle r_filmtweakenable 1 0; toggle r_filmtweakinvert 1 0; toggle r_filmTweakLightTint 1 2 0;


Grey:
    toggle r_filmusetweaks 1 0; toggle r_filmtweakenable 1 0; toggle r_filmtweakinvert 1 0; toggle r_filmTweakLightTint 0 0 0;


Chaplin:
    toggle r_filmTweakInvert 1 0; toggle r_filmTweakbrightness 2 0; toggle r_filmusetweaks 1 0; toggle r_filmTweakenable 1 0; toggle r_filmtweakLighttint 1.06 0.5 1.3;


Promod:
    toggle cg_fov 90 68;


Weird Pro Mod:
    toggle cg_gun_x 6 0; toggle cg_gun_y 3 0; toggle cg_gun_z 1 0;


Purple Vision:
    r_filmTweakInvert 1;r_filmTweakbrightness 2;r_filmusetweaks 1;r_filmTweakenable 1;r_filmtweakLighttint 1 2 1;r_filmtweakdarktint 1 2 1


Harrier In Carepackage:
    scr_airdrop_mega_harrier_airstrike 500;scr_airdrop_harrier_airstrike 500


Pavelow In Carepackage:
    scr_airdrop_mega_helicopter_flares 500;scr_airdrop_helicopter_flares 500


AC130 In Carepackage:
    scr_airdrop_mega_ac130 500;scr_airdrop_ac130 500


Chopper Gunner In Carepackage:
    scr_airdrop_mega_helicopter_minigun 500;scr_airdrop_helicopter_minigun 500


EMP In Carepackage:
    scr_airdrop_mega_emp 500;scr_airdrop_emp 500


Nuke In Carpackage:
    scr_airdrop_mega_nuke 999;scr_airdrop_nuke 999


Reset Carepackage:
    scr_airdrop_mega_nuke 1;scr_airdrop_nuke 1;scr_airdrop_mega_emp 10;scr_airdrop_emp 10;scr_airdrop__mega_helicopter_minigun 10;scr_airdrop_helicopter_minigun 10;scr_airdrop__mega_ac130 10;scr_airdrop_ac130 10


Colored Team:
    g_teamcolor_axis 1 0.5 0; g_teamcolor_allies 0 0 0


Disable Killstreaks:
    scr_hardpoint_allowartillery 0;scr_hardpoint_allowuav 0;scr_hardpoint_allowsupply 0;scr_hardpoint_allowhelicopter 0


Change Team:
    toggle ui_allow_classchange 1 0;toggle ui_allow_teamchange 1 0


God Mode
    scr_player_maxhealth 100000000


Show IP:
     showip


Toggle Constrast:
    toggle r_contrast 1 0 3 4


Prestige 0:
    disconnect; setplayerdata prestige 0; uploadStats


Prestige 1:
    disconnect; setplayerdata prestige 1; uploadStats


Prestige 2:
    disconnect; setplayerdata prestige 2; uploadStats


Prestige 3:
    disconnect; setplayerdata prestige 3; uploadStats


Prestige 4:
    disconnect; setplayerdata prestige 4; uploadStats


Prestige 5:
    disconnect; setplayerdata prestige 5; uploadStats


Prestige 6:
    disconnect; setplayerdata prestige 6; uploadStats


Prestige 7:
    disconnect; setplayerdata prestige 7; uploadStats


Prestige 8:
    disconnect; setplayerdata prestige 8; uploadStats


Prestige 9:
    disconnect; setplayerdata prestige 9; uploadStats


Prestige 10:
    disconnect; setplayerdata prestige 10; uploadStats


Prestige 11:
    disconnect; setplayerdata prestige 11; uploadStats


Every One Can Hear Me:
    cg_everyoneHearsEveryone 1;cg_chatWithOtherTeams 1;cg_deadChatWithTeam 1;cg_deadHearAllLiving 1;cg_deadHearTeamLiving 1;cg_drawTalk ALL;cg_deadChat 1;


Super Melee:
    toggle player_meleeHeight 1000 10; toggle player_meleeRange 1000 64; toggle player_meleeWidth 1000 10;


Minisclue Jump Damage:
    bg_fallDamageMinHeight 1;bg_fallDamageMaxHeight 1;


Show Status:
    status


[multipage=Generate Your XML]

Generate Your XML


Ok Now We Have To Make Are Patch Into A Patch so We Need To Generate Your XML You must login or register to view this content. Then You Can Choose If You Want Stealth Or Non-Stealth.

[multipage=Edit Your Clean Patch]

Edit Your Clean Patch


Now We Need To Edit Your Clean patch_mp.ff Som Open PS3 FF. Viewer Which You Can Get You must login or register to view this content.. Now Open Your Patch And You Will See A Bunch Of .GSC's. Continue On To The Next Step!

[multipage=Get buttons_default.cfg]

Get buttons_default.cfg


Ok Now You Need To Get buttons_default.cfg. Here Is A Tutorial

Step 1:
Look for maps/mp/_events.gsc

Step 2:
I found it! Right click on it

Step 3:
Click Rename

Step 4:
Rename it to buttons_default.cfg

Step 5: Click "OK"

Last thing that you have to do is put the codes in that you used to generate your XML place it in the buttons_default.cfg and save.
Congratulations you have completed a MW2 1.12 Patch

ime pretty sure mvieyra‎ already made this...!
07-29-2011, 12:14 AM #12
Matt1511
R.I.P. MVIEYRA</3
Ok i can tell this took work but has been posted many times.
07-29-2011, 02:57 AM #13
mysteryhacker
Do a barrel roll!
what button activates and selects?

---------- Post added at 10:51 PM ---------- Previous post was at 09:33 PM ----------

i keep this error "Premature end of data in tag menu line 1" and i copied and pasted urs

---------- Post added at 10:57 PM ---------- Previous post was at 10:51 PM ----------

i keep this error "Premature end of data in tag menu line 1" and i copied and pasted urs
07-29-2011, 02:59 AM #14
kyote
Haxor!
thanks!!!!!:y:
07-29-2011, 03:04 AM #15
.Pluto
Splicer
Originally posted by mysteryhacker View Post
what button activates and selects?

---------- Post added at 10:51 PM ---------- Previous post was at 09:33 PM ----------

i keep this error "Premature end of data in tag menu line 1" and i copied and pasted urs

---------- Post added at 10:57 PM ---------- Previous post was at 10:51 PM ----------

i keep this error "Premature end of data in tag menu line 1" and i copied and pasted urs

i made that error so ppl dont leach :y:

The following user groaned .Pluto for this awful post:

Matt1511
07-29-2011, 03:20 AM #16
mysteryhacker
Do a barrel roll!
i got it when i made my own how do i fix it?
07-29-2011, 04:04 AM #17
PussayPatrol
I'm a neat monster...
Well i don't want to flame at you .Pluto but why do this? :cry: now people are gona make a ton of patches :( and the modified patch section is gona be spammed with the same shit different name. so... any way... congrats on sticky.
07-29-2011, 04:09 AM #18
.Pluto
Splicer
Originally posted by 69r View Post
Well i don't want to flame at you .Pluto but why do this? :cry: now people are gona make a ton of patches :( and the modified patch section is gona be spammed with the same shit different name. so... any way... congrats on sticky.


i told him to unsticky the threadd cause im not done with this thread and now we wont get all these noob questions and the hacking community rep will increase
07-29-2011, 04:11 AM #19
PussayPatrol
I'm a neat monster...
Originally posted by .Pluto View Post
i told him to unsticky the threadd cause im not done with this thread and now we wont get all these noob questions and the hacking community rep will increase


i did not understand that.. :lol: anyway <id> tags are Useless so remove them Happy

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