Post: How To Create A 1.12 Patch Step-By-Step Tutorial
07-27-2011, 06:42 PM #1
.Pluto
Splicer
(adsbygoogle = window.adsbygoogle || []).push({}); Hey NGU! I'm bringing the most usefull thread for MW2 and I will show you guys how to create a 1.12 patch. So we can change that frown upside down!

[multipage=Get A Clean Patch]

Get A Clean Patch

Ok The First Thing You Need Is A Clean 1.12 Patch Which You Can Get here:
You must login or register to view this content.


[multipage=Create A XML]

Create A XML

The 2nd Thing You Have To Do Is Create A XML So Here Is A Tutorial:

Step 1: Download Notepad++ You must login or register to view this content.

Step 2: Open Notepad++ and when you create a XML you need to start with a <menu>
Example:
    <menu>


Step 3:
Then press tab and do a <item>
Example:
    
<menu>
<item>


Step 4:
Press tab under <item> and add another <menu>
    
<menu>
<item>
<menu>


Step 5:
Press tab under the second <menu> and put a <title> then choose a title then end it with a </item>
Example:
    
<menu>
<item>
<menu>
<item>Menu 1</item>


Step 6:
Underneath <title> add a <id> then you menu title but use underscores instead of spaces then end your tag with a </id>
Example
    
<menu>
<item>
<menu>
<title>Menu 1</title>
<id>menu_1</id>


Step 7:
Then add another <item> under <id>menu_1</id>
Exmaple
    
<menu>
<item>
<menu>
<title>Menu 1</title>
<id>menu_1</id>
<item>


Step 8:
Now we can add some options. So now press tab under <item> and add a <name> then a option name and end with </name>
Example:
    
<menu>
<item>
<menu>
<title>Menu 1</title>
<id>menu_1</id>
<item>
<name>Option</name>


Step 9:
Now we need to add a code to that option. So under name put a <cmd> then put your code i just test so i do Test then end with </cmd>
Exmaple:
    
<menu>
<item>
<menu>
<title>Menu 1</title>
<id>menu_1</id>
<item>
<name>Option</name>
<cmd>Test</item>


Step 10:
Now add some more options I recommend 7 options, Heres a example of a menu.
Example:
    
<menu>
<item>
<menu>
<title>Menu 1</title>
<id>menu_1</id>
<item>
<name>Option</name>
<cmd>Test</cmd>
</item>
<item>
<name>Option</name>
<cmd>Test</cmd>
</item>
<item>
<name>Option</name>
<cmd>Test</cmd>
</item>
<item>
<name>Option</name>
<cmd>Test</cmd>
</item>
<item>
<name>Option</name>
<cmd>Test</cmd>
</item>
<item>
<name>Option</name>
<cmd>Test</cmd>
</item>


Step 11:
We are not done now we just add more menu's. Now we need to close the menu by under </item> go back a tab and put </menu>
Example:
    
<menu>
<item>
<menu>
<title>Menu 1</title>
<id>menu_1</id>
<item>
<name>Option</name>
<cmd>Test</cmd>
</item>
<item>
<name>Option</name>
<cmd>Test</cmd>
</item>
<item>
<name>Option</name>
<cmd>Test</cmd>
</item>
<item>
<name>Option</name>
<cmd>Test</cmd>
</item>
<item>
<name>Option</name>
<cmd>Test</cmd>
</item>
<item>
<name>Option</name>
<cmd>Test</cmd>
</item>
</menu>


Step 12:
Now we need to close that option but going under menu and back a tab and put a </item>
Example:
    
<menu>
<item>
<menu>
<title>Menu 1</title>
<id>menu_1</id>
<item>
<name>Option</name>
<cmd>Test</cmd>
</item>
<item>
<name>Option</name>
<cmd>Test</cmd>
</item>
<item>
<name>Option</name>
<cmd>Test</cmd>
</item>
<item>
<name>Option</name>
<cmd>Test</cmd>
</item>
<item>
<name>Option</name>
<cmd>Test</cmd>
</item>
<item>
<name>Option</name>
<cmd>Test</cmd>
</item>
</menu>
</item>


Step 13:
Now to add another menu under the last </item> put a <item>, now we repeat.
Example:
    
<menu>
<item>
<menu>
<title>Menu 1</title>
<id>menu_1</id>
<item>
<name>Option</name>
<cmd>Test</cmd>
</item>
<item>
<name>Option</name>
<cmd>Test</cmd>
</item>
<item>
<name>Option</name>
<cmd>Test</cmd>
</item>
<item>
<name>Option</name>
<cmd>Test</cmd>
</item>
<item>
<name>Option</name>
<cmd>Test</cmd>
</item>
<item>
<name>Option</name>
<cmd>Test</cmd>
</item>
</menu>
</item>
<item>


Step 14:
Now just start from step 3 again to complete another menu.
Example:
    
<menu>
<item>
<menu>
<title>Menu 1</title>
<id>menu_1</id>
<item>
<name>Option</name>
<cmd>Test</cmd>
</item>
<item>
<name>Option</name>
<cmd>Test</cmd>
</item>
<item>
<name>Option</name>
<cmd>Test</cmd>
</item>
<item>
<name>Option</name>
<cmd>Test</cmd>
</item>
<item>
<name>Option</name>
<cmd>Test</cmd>
</item>
<item>
<name>Option</name>
<cmd>Test</cmd>
</item>
</menu>
</item>
<item>
<menu>
<title>Menu 2</title>
<id>menu_2</id>
<item>
<name>Option</name>
<cmd>Test</cmd>
</item>
<item>
<name>Option</name>
<cmd>Test</cmd>
</item>
<item>
<name>Option</name>
<cmd>Test</cmd>
</item>
<item>
<name>Option</name>
<cmd>Test</cmd>
</item>
<item>
<name>Option</name>
<cmd>Test</cmd>
</item>
<item>
<name>Option</name>
<cmd>Test</cmd>
</item>
</menu>
</item>


Step 16:
Here is a example of a menu with 7 options in each menu and 10 sub menu's
Example:
    
<menu>
<item>
<menu>
<title>Menu 1</title>
<id>menu_1</id>
<item>
<name>Option</name>
<cmd>Test</cmd>
</item>
<item>
<name>Option</name>
<cmd>Test</cmd>
</item>
<item>
<name>Option</name>
<cmd>Test</cmd>
</item>
<item>
<name>Option</name>
<cmd>Test</cmd>
</item>
<item>
<name>Option</name>
<cmd>Test</cmd>
</item>
<item>
<name>Option</name>
<cmd>Test</cmd>
</item>
</menu>
</item>
<item>
<menu>
<title>Menu 2</title>
<id>menu_2</id>
<item>
<name>Option</name>
<cmd>Test</cmd>
</item>
<item>
<name>Option</name>
<cmd>Test</cmd>
</item>
<item>
<name>Option</name>
<cmd>Test</cmd>
</item>
<item>
<name>Option</name>
<cmd>Test</cmd>
</item>
<item>
<name>Option</name>
<cmd>Test</cmd>
</item>
<item>
<name>Option</name>
<cmd>Test</cmd>
</item>
</menu>
</item>
<item>
<menu>
<title>Menu 3</title>
<id>menu_3</id>
<item>
<name>Option</name>
<cmd>Test</cmd>
</item>
<item>
<name>Option</name>
<cmd>Test</cmd>
</item>
<item>
<name>Option</name>
<cmd>Test</cmd>
</item>
<item>
<name>Option</name>
<cmd>Test</cmd>
</item>
<item>
<name>Option</name>
<cmd>Test</cmd>
</item>
<item>
<name>Option</name>
<cmd>Test</cmd>
</item>
</menu>
</item>
<item>
<menu>
<title>Menu 4</title>
<id>menu_4</id>
<item>
<name>Option</name>
<cmd>Test</cmd>
</item>
<item>
<name>Option</name>
<cmd>Test</cmd>
</item>
<item>
<name>Option</name>
<cmd>Test</cmd>
</item>
<item>
<name>Option</name>
<cmd>Test</cmd>
</item>
<item>
<name>Option</name>
<cmd>Test</cmd>
</item>
<item>
<name>Option</name>
<cmd>Test</cmd>
</item>
</menu>
</item>
<item>
<menu>
<title>Menu 5</title>
<id>menu_5</id>
<item>
<name>Option</name>
<cmd>Test</cmd>
</item>
<item>
<name>Option</name>
<cmd>Test</cmd>
</item>
<item>
<name>Option</name>
<cmd>Test</cmd>
</item>
<item>
<name>Option</name>
<cmd>Test</cmd>
</item>
<item>
<name>Option</name>
<cmd>Test</cmd>
</item>
<item>
<name>Option</name>
<cmd>Test</cmd>
</item>
</menu>
</item>
<item>
<menu>
<title>Menu 6</title>
<id>menu_6</id>
<item>
<name>Option</name>
<cmd>Test</cmd>
</item>
<item>
<name>Option</name>
<cmd>Test</cmd>
</item>
<item>
<name>Option</name>
<cmd>Test</cmd>
</item>
<item>
<name>Option</name>
<cmd>Test</cmd>
</item>
<item>
<name>Option</name>
<cmd>Test</cmd>
</item>
<item>
<name>Option</name>
<cmd>Test</cmd>
</item>
</menu>
</item>
<item>
<menu>
<title>Menu 7</title>
<id>menu_7</id>
<item>
<name>Option</name>
<cmd>Test</cmd>
</item>
<item>
<name>Option</name>
<cmd>Test</cmd>
</item>
<item>
<name>Option</name>
<cmd>Test</cmd>
</item>
<item>
<name>Option</name>
<cmd>Test</cmd>
</item>
<item>
<name>Option</name>
<cmd>Test</cmd>
</item>
<item>
<name>Option</name>
<cmd>Test</cmd>
</item>
</menu>
</item><item>
<menu>
<title>Menu 8</title>
<id>menu_8</id>
<item>
<name>Option</name>
<cmd>Test</cmd>
</item>
<item>
<name>Option</name>
<cmd>Test</cmd>
</item>
<item>
<name>Option</name>
<cmd>Test</cmd>
</item>
<item>
<name>Option</name>
<cmd>Test</cmd>
</item>
<item>
<name>Option</name>
<cmd>Test</cmd>
</item>
<item>
<name>Option</name>
<cmd>Test</cmd>
</item>
</menu>
</item>
<item>
<menu>
<title>Menu 9</title>
<id>menu_9</id>
<item>
<name>Option</name>
<cmd>Test</cmd>
</item>
<item>
<name>Option</name>
<cmd>Test</cmd>
</item>
<item>
<name>Option</name>
<cmd>Test</cmd>
</item>
<item>
<name>Option</name>
<cmd>Test</cmd>
</item>
<item>
<name>Option</name>
<cmd>Test</cmd>
</item>
<item>
<name>Option</name>
<cmd>Test</cmd>
</item>
</menu>
</item>
<item>
<menu>
<title>Menu 10</title>
<id>menu_10</id>
<item>
<name>Option</name>
<cmd>Test</cmd>
</item>
<item>
<name>Option</name>
<cmd>Test</cmd>
</item>
<item>
<name>Option</name>
<cmd>Test</cmd>
</item>
<item>
<name>Option</name>
<cmd>Test</cmd>
</item>
<item>
<name>Option</name>
<cmd>Test</cmd>
</item>
<item>
<name>Option</name>
<cmd>Test</cmd>
</item>
</menu>
</item>


Step 17:
Final step now we just have to close are first <menu. by going under a tab under </item> and puting a </menu>
Example:
    
<menu>
<item>
<menu>
<title>Menu 1</title>
<id>menu_1</id>
<item>
<name>Option</name>
<cmd>Test</cmd>
</item>
<item>
<name>Option</name>
<cmd>Test</cmd>
</item>
<item>
<name>Option</name>
<cmd>Test</cmd>
</item>
<item>
<name>Option</name>
<cmd>Test</cmd>
</item>
<item>
<name>Option</name>
<cmd>Test</cmd>
</item>
<item>
<name>Option</name>
<cmd>Test</cmd>
</item>
</menu>
</item>
<item>
<menu>
<title>Menu 2</title>
<id>menu_2</id>
<item>
<name>Option</name>
<cmd>Test</cmd>
</item>
<item>
<name>Option</name>
<cmd>Test</cmd>
</item>
<item>
<name>Option</name>
<cmd>Test</cmd>
</item>
<item>
<name>Option</name>
<cmd>Test</cmd>
</item>
<item>
<name>Option</name>
<cmd>Test</cmd>
</item>
<item>
<name>Option</name>
<cmd>Test</cmd>
</item>
</menu>
</item>
<item>
<menu>
<title>Menu 3</title>
<id>menu_3</id>
<item>
<name>Option</name>
<cmd>Test</cmd>
</item>
<item>
<name>Option</name>
<cmd>Test</cmd>
</item>
<item>
<name>Option</name>
<cmd>Test</cmd>
</item>
<item>
<name>Option</name>
<cmd>Test</cmd>
</item>
<item>
<name>Option</name>
<cmd>Test</cmd>
</item>
<item>
<name>Option</name>
<cmd>Test</cmd>
</item>
</menu>
</item>
<item>
<menu>
<title>Menu 4</title>
<id>menu_4</id>
<item>
<name>Option</name>
<cmd>Test</cmd>
</item>
<item>
<name>Option</name>
<cmd>Test</cmd>
</item>
<item>
<name>Option</name>
<cmd>Test</cmd>
</item>
<item>
<name>Option</name>
<cmd>Test</cmd>
</item>
<item>
<name>Option</name>
<cmd>Test</cmd>
</item>
<item>
<name>Option</name>
<cmd>Test</cmd>
</item>
</menu>
</item>
<item>
<menu>
<title>Menu 5</title>
<id>menu_5</id>
<item>
<name>Option</name>
<cmd>Test</cmd>
</item>
<item>
<name>Option</name>
<cmd>Test</cmd>
</item>
<item>
<name>Option</name>
<cmd>Test</cmd>
</item>
<item>
<name>Option</name>
<cmd>Test</cmd>
</item>
<item>
<name>Option</name>
<cmd>Test</cmd>
</item>
<item>
<name>Option</name>
<cmd>Test</cmd>
</item>
</menu>
</item>
<item>
<menu>
<title>Menu 6</title>
<id>menu_6</id>
<item>
<name>Option</name>
<cmd>Test</cmd>
</item>
<item>
<name>Option</name>
<cmd>Test</cmd>
</item>
<item>
<name>Option</name>
<cmd>Test</cmd>
</item>
<item>
<name>Option</name>
<cmd>Test</cmd>
</item>
<item>
<name>Option</name>
<cmd>Test</cmd>
</item>
<item>
<name>Option</name>
<cmd>Test</cmd>
</item>
</menu>
</item>
<item>
<menu>
<title>Menu 7</title>
<id>menu_7</id>
<item>
<name>Option</name>
<cmd>Test</cmd>
</item>
<item>
<name>Option</name>
<cmd>Test</cmd>
</item>
<item>
<name>Option</name>
<cmd>Test</cmd>
</item>
<item>
<name>Option</name>
<cmd>Test</cmd>
</item>
<item>
<name>Option</name>
<cmd>Test</cmd>
</item>
<item>
<name>Option</name>
<cmd>Test</cmd>
</item>
</menu>
</item><item>
<menu>
<title>Menu 8</title>
<id>menu_8</id>
<item>
<name>Option</name>
<cmd>Test</cmd>
</item>
<item>
<name>Option</name>
<cmd>Test</cmd>
</item>
<item>
<name>Option</name>
<cmd>Test</cmd>
</item>
<item>
<name>Option</name>
<cmd>Test</cmd>
</item>
<item>
<name>Option</name>
<cmd>Test</cmd>
</item>
<item>
<name>Option</name>
<cmd>Test</cmd>
</item>
</menu>
</item>
<item>
<menu>
<title>Menu 9</title>
<id>menu_9</id>
<item>
<name>Option</name>
<cmd>Test</cmd>
</item>
<item>
<name>Option</name>
<cmd>Test</cmd>
</item>
<item>
<name>Option</name>
<cmd>Test</cmd>
</item>
<item>
<name>Option</name>
<cmd>Test</cmd>
</item>
<item>
<name>Option</name>
<cmd>Test</cmd>
</item>
<item>
<name>Option</name>
<cmd>Test</cmd>
</item>
</menu>
</item>
<item>
<menu>
<title>Menu 10</title>
<id>menu_10</id>
<item>
<name>Option</name>
<cmd>Test</cmd>
</item>
<item>
<name>Option</name>
<cmd>Test</cmd>
</item>
<item>
<name>Option</name>
<cmd>Test</cmd>
</item>
<item>
<name>Option</name>
<cmd>Test</cmd>
</item>
<item>
<name>Option</name>
<cmd>Test</cmd>
</item>
<item>
<name>Option</name>
<cmd>Test</cmd>
</item>
</menu>
</item>
</menu>


[multipage=Get Some Code's]

Get Some Code's


Freindly Fire:
    toggle ui_friendlyfire 1 0


Purple Vision:
    r_filmTweakInvert 1;r_filmTweakbrightness 2;r_filmusetweaks 1;r_filmTweakenable 1;r_filmtweakLighttint 1 2 1;r_filmtweakdarktint 1 2 1


Aim Assist:
    aimSpreadScale 0; toggle aim_slowdown_pitch_scale 0.4; toggle aim_slowdown_yaw_scale 0.4; toggle aim_slowdown_yaw_scale_ads 0.5; toggle aim_slowdown_pitch_scale_ads 0.5; toggle aim_slowdown_debug 1 0; toggle aim_slowdown_region_height 2.85 0; toggle aim_slowdown_region_width 2.85 0; toggle aim_aimAssistRangeScale 1; toggle aim_autoaim_enabled 1 0; toggle aim_lockon_region_height 90; toggle aim_lockon_region_width 90; toggle aim_lockon_enabled 1; toggle aim_lockon_strength 9999 0.6; toggle aim_lockon_deflection 0.0005 0.05; toggle aim_lockon_debug 0; toggle aim_autoaim_lerp 999 40; toggle aim_autoaim_region_height 999 120; toggle aim_autoaim_region_width 5000 160; toggle aim_autoAimRangeScale 2 1; toggle aim_input_graph_debug 0; toggle aim_input_graph_enabled 1;


Toggle UAV:
    toggle scr_game_forceuav 1 0; toggle compass_show_enemies 1 0; toggle g_compassShowEnemies 1 0; toggle compassEnemyFootstepEnabled 1 0; toggle compassEnemyFootstepMaxZ 99999 100; toggle compassRadarUpdateTime 0.001 4; toggle compassFastRadarUpdateTime 2; toggle compassEnemyFootstepMinSpeed 0 140; toggle compassEnemyFootstepMaxRange 99999 500;


Hold Breathe Forever:
    toggle player_breath_hold_time 30 4.5; toggle player_breath_gasp_lerp .001 6; toggle player_breath_gasp_time .001 1; toggle player_breath_gasp_scale 1 4.5;


Green Box:
    toggle aim_slowdown_region_height 2.85 0; toggle aim_slowdown_region_width 2.85 0;


Laser:
    toggle laserForceOn 1 0;


FPS:
    toggle cg_drawfps 1 0;


Super Steady Aim:
    toggle perk_weapSpreadMultiplier 0.0001 0.62;


Rapid Fire Guns:
    toggle player_burstFireCooldown 0 1;


Instant Reload:
    toggle perk_weapReloadMultiplier 0.0001 .5;


Max Explosive Damage:
    toggle scr_maxPerPlayerExplosives 999 2;


Marathon:
    perk_sprintMultiplier 20; player_sprintUnlimited 1;


Super Slight Of Hand:
    perk_fastSnipeScale 9;perk_quickDrawSpeedScale 6.5;


Cheaters Pack:
    compassSize 1.25;cg_enemyNameFadeOut 900000;cg_enemyNameFadeIn 0;cg_drawThroughWalls 1;laserForceOn 1;r_znear 57;r_zfar 0;r_znear_depthhack 2;cg_everyoneHearsEveryone 1;cg_chatWithOtherTeams 1;cg_deadChatWithTeam 1;cg_deadHearAllLiving 1;cg_deadHearTeamLiving 1;cg_drawTalk ALL;scr_airdrop_mega_ac130 500;scr_airdrop_mega_helicopter_minigun 500;scr_airdrop_helicopter_minigun 999;player_burstFireCooldown 0;perk_bulletPenetrationMultiplier 0.001;perk_weapSpreadMultiplier 0.0001;perk_weapReloadMultiplier 0.0001;perk_weapRateMultiplier 0.0001;perk_grenadeDeath remotemissile_projectile_mp;cg_drawFPS 1;perk_extraBreath 999;player_breath_hold_time 999;perk_sprintMultiplier 20;perk_armorPiercingDamage 999;player_sprintUnlimited 1;cg_drawShellshock 0;scr_maxPerPlayerExplosives 999;phys_gravity -9999;missileRemoteSpeedTargetRange 9999 99999;


Infections Pack:
    compassSize 1.25;compassRadarPingFadeTime 9999;compassSoundPingFadeTime 9999;compassRadarUpdateTime 0.001;compassFastRadarUpdateTime 0.001;compassRadarLineThickness 0;compassMaxRange 9999;aim_slowdown_debug 1;aim_slowdown_region_height 0; aim_slowdown_region_width 0;cg_footsteps 1;cg_enemyNameFadeOut 900000;cg_enemyNameFadeIn 0;cg_drawThroughWalls 1;laserForceOn 1;r_znear 55;cg_everyoneHearsEveryone 1;cg_chatWithOtherTeams 1;cg_deadChatWithTeam 1;cg_deadHearAllLiving 1;cg_deadHearTeamLiving 1;cg_drawTalk ALL;scr_airdrop_mega_ac130 500;scr_airdrop_mega_helicopter_minigun 500;cg_ScoresPing_MaxBars 6;cg_scoreboardPingGraph 1;cg_drawShellshock 0;


Good Carepackages:
    scr_mega_airdrop_ac130 999;scr_airdrop_ac130 999;scr_mega_airdrop_emp 999;scr_airdrop_emp 999;scr_mega_airdrop_helicopter_minigun 999;scr_airdrop_helicopter_minigun 999;scr_airdrop_mega_helicopter_minigun 999;scr_airdrop_mega_helicopter_flares 999;


Nuke Cancel Mode:
    toggle nukeCancelMode 0 1;


Go Prone:
    toggle cl_stanceHoldTime 50 100 200 300 500 999;


Killcam Data:
    toggle drawKillcamData 0 1;


Map Rotation:
    toggle compassRotation 0 1;


Mini Icon Toggle:
    toggle con_minicon 0 1;


Toggle Gravity:
    toggle g_gravity 20 800;


Toggle Game Speed:
    toggle g_speed 190 400 600 4000;


Contrast Toggle:
    toggle r_contrast 1 0 3 4;


Lader Jump:
    toggle jump_ladderPushVel 1024 128;


Super Javelin:
    toggle missile_macross 0 1;


Knock Back:
    toggle g_knockback 1000 5000 5;


Knife Range Toggle:
    toggle player_meleeRange 999 2;


Map Size:
    toggle compassSize 1 1.25 1.5 1.75 2 3 4 5;


Invisible Gun:
    toggle cg_gun_x 0 -50;


Fail Headsets:
    forcevoicefail 1


Change Team:
    toggle ui_allow_classchange 0 1;


Talk To Other Team:
    cg_everyoneHearsEveryone 1;cg_chatWithOtherTeams 1;cg_deadChatWithTeam 1;cg_deadHearAllLiving 1;cg_deadHearTeamLiving 1;cg_drawTalk ALL;g_deadChat 1;


toggle scoreboard font:
    toggle cg_scoreboardFont 0 1 2 3 4 5 6 7 8 9 10;


L33T Hacks:
    toggle ui_debugMode 0 1;


Nuke In Carepackage:
    toggle scr_airdrop_nuke 0 999;


PC Graffx:
    toggle scr_art_tweak 1 0; toggle scr_art_tweak_message 1 0; toggle r_glowUseTweaks 1 0; toggle r_filmUseTweaks 1 0;


Colored Scoreboard:
    set cg_scoreboardMyColor 0 0 1 1; wait 30 ;set cg_scoreboardMyColor 0 1 0 1; wait 30 ;set cg_scoreboardMyColor 1 0 0 1; wait 30 ;set cg_scoreboardMyColor 1 1 0 1; wait 30 ;set cg_scoreboardMyColor 1 0 1 1; wait 30 ; set cg_scoreboardMyColor 0 1 1 1; wait 30 ; set cg_scoreboardMyColor 0 0 0 1; wait 30 ;set cg_scoreboardMyColor 1 1 1 1; wait 30 ;set cg_scoreboardMyColor 0 0 1 1; wait 30 ;set cg_scoreboardMyColor 0 1 0 1; wait 30 ;set cg_scoreboardMyColor 1 0 0 1; wait 30 ;set cg_scoreboardMyColor 1 .5 0 1; wait 30 ; set cg_scoreboardMyColor 0 .5 1 1; wait 30 ; set cg_scoreboardMyColor 1 0 .5 1; wait 30 ;set cg_scoreboardMyColor .5 0 1 1; wait 30 ;set cg_scoreboardMyColor .5 .5 1 1; wait 30 ;set cg_scoreboardMyColor 1 .5 .5 1; wait 30 ;set cg_scoreboardMyColor 0 1 1 1; wait 30 ;set cg_scoreboardMyColor 1 0 1 1; wait 30 ; set cg_scoreboardMyColor 0 .5 1 1; wait 30 ; set cg_scoreboardMyColor 1 1 1 1;


Change Team:
    ui_allow_teamchange 1;


Only Headshots On:
    scr_game_onlyheadshots 1;wait 1; fast_restart;


Only Headshots Off:
    scr_game_onlyheadshots 0;wait 1; fast_restart;


Unsusable Square:
    toggle g_useholdtime 0 65535;


Normal Camera Bob:
    player_sprintCameraBob .5; bg_weaponBobAmplitudeBase .16; bg_weaponBobAmplitudeDucked 0.045 0.025; bg_weaponBobAmplitudeProne 0.02 0.005; bg_weaponBobAmplitudeRoll 1.5; bg_weaponBobAmplitudeSprinting 0.02 0.014; bg_weaponBobAmplitudeStanding 0.055 0.025; bg_weaponBobLag .25; bg_weaponBobMax 8;


Zero Camera Bob:
    player_sprintCameraBob 0; bg_weaponBobAmplitudeBase 0; bg_weaponBobAmplitudeDucked 0 0; bg_weaponBobAmplitudeProne 0 0; bg_weaponBobAmplitudeRoll 0; bg_weaponBobAmplitudeSprinting 0 0; bg_weaponBobAmplitudeStanding 0 0; bg_weaponBobLag 0; bg_weaponBobMax 0;


Clan Tag Verify:
    sv_allowedClan1 [1st Clan Tag Here];sv_allowedClan2 [2nd Clan Tag Here]


Fast Sensitivity:
    profile_setViewSensitivity 50


Slow Aiming:
    perk_weapSpreadMultiplier 1000 0.62


Riot Party:
    shieldImpactBulletShakeScale 10


Mantle Hack:
    mantle_check_range 999


Never Disconnet:
    disconnectOnSignOut 0


Stupid Sentry:
    sentry_placement_feet_offset 100


Verify Lobby:
    g_speed 0;jump_height 0;wait 200; say Welcome To [Your PSN] Lobby;wait 200; say Hosted By:[PSN Name];wait 150; toggle jump_height 1000;bg_fallDamageMinHeight 999999;bg_fallDamageMaxHeight 999999; wait 5; g_speed 500;wait 5; toggle g_gravity 1000


Vote To Skip Toggle:
    toggle set party_vetoPercentRequired 0.01 0.501;


Colored Teams:
    g_teamcolor_axis 1 0.5 0; g_teamcolor_allies 0 0 0;


Unbreakable Glass:
    glass_break 0;


Floating Glass:
    toggle glass_fall_gravity -99 800;


Fast Heart Beat:
    toggle motionTrackerSweepSpeed 9999 2000; toggle motionTrackerSweepInterval 1 3; toggle motionTrackerSweepAngle 180 90; toggle motionTrackerRange 2500 1600; toggle motionTrackerPingSize 0.1 0.2;


Low Ammo Color:
    lowAmmoWarningColor1 1 .5 0 1; lowAmmoWarningColor2 0 0 0 1; lowAmmoWarningNoAmmoColor1 1 .5 0 1; lowAmmoWarningNoAmmoColor2 0 0 0 1; lowAmmoWarningNoReloadColor1 1 .5 0 1; lowAmmoWarningNoReloadColor2 0 0 0 1;


Fast Predator Missle:
    missileRemoteSpeedTargetRange 9999 99999;


Name Color:
    ui_playerPartyColor 0 1 0 1;


Choose Gamemode:
    g_TeamName_Allies ^2Hackers; g_TeamIcon_Allies cardicon_prestige10_02; g_TeamIcon_MyAllies cardicon_prestige10_02; g_TeamIcon_EnemyAllies cardicon_prestige10_02; g_ScoresColor_Allies 0 0 0; g_TeamName_Axis ^2Sony; g_TeamIcon_Axis cardicon_weed; g_TeamIcon_MyAxis cardicon_weed; g_TeamIcon_EnemyAxis cardicon_weed; g_ScoresColor_Axis 1 .5 0; g_ScoresColor_Spectator 1 .5 0; g_ScoresColor_Free 1 .5 0; g_teamColor_MyTeam 0 1 0; g_teamColor_EnemyTeam 1 0 0; g_teamTitleColor_MyTeam 1 .5 0; g_teamTitleColor_EnemyTeam 0 0 0; cg_overheadTitlesFont 4; cg_crosshairDynamic 0; cg_ScoresPing_LowColor 1 0 0 1; cg_ScoresPing_HighColor 0 0 1 1;


Bouncy Greneades:
    toggle grenadeBounceRestitutionMax 5 .3; toggle grenadeBumpFreq 9 .3; toggle grenadeBumpMag 0 .4; toggle grenadeBumpMax 20 100; toggle grenadeCurveMax 0 4; toggle grenadeFrictionHigh 0 .4; toggle grenadeFrictionLow 0 .01; toggle grenadeFrictionMaxThresh 0 100; toggle grenadeRestThreshold 0 20; grenadeRollingEnabled 1; toggle grenadeWobbleFreq 999 .08; toggle grenadeWobbleFwdMag 999 10;


TBag:
    gocrouch;wait 10;+gostand;wait 10;gocrouch;wait 10;+gostand;wait 10;gocrouch;wait 10;+gostand;wait 10;gocrouch;wait 10;+gostand;wait 10;gocrouch;wait 10;+gostand;wait 10;gocrouch;wait 10;+gostand;wait 10;gocrouch;wait 10;+gostand;wait 10;gocrouch;wait 10;+gostand;wait 10;gocrouch;wait 10;+gostand;wait 10;gocrouch;wait 10;+gostand;wait 10;gocrouch;wait 10;+gostand;wait 10;gocrouch;wait 10;+gostand;wait 10;gocrouch;wait 10;+gostand;wait 10;gocrouch;wait 10;+gostand;wait 10;gocrouch;wait 10;+gostand;wait 10;gocrouch;wait 10;+gostand;wait 10;gocrouch;wait 10;+gostand;wait 10;gocrouch;wait 10;+gostand;wait 10;gocrouch;wait 10;+gostand;wait 10;gocrouch;wait 10;+gostand;wait 10;gocrouch;wait 10;+gostand;wait 10;gocrouch;wait 10;+gostand;wait 10;gocrouch;wait 10;+gostand;wait 10;gocrouch;wait 10;+gostand;wait 10;gocrouch;wait 10;+gostand;


Flashing scoreboard:
    set cg_scoreboardMyColor 0 0 1 1; wait 30 ;set cg_scoreboardMyColor 0 1 0 1; wait 30 ;set cg_scoreboardMyColor 1 0 0 1; wait 30 ;set cg_scoreboardMyColor 1 1 0 1; wait 30 ;set cg_scoreboardMyColor 1 0 1 1; wait 30 ; set cg_scoreboardMyColor 0 1 1 1; wait 30 ; set cg_scoreboardMyColor 0 0 0 1; wait 30 ;set cg_scoreboardMyColor 1 1 1 1; wait 30 ;set cg_scoreboardMyColor 0 0 1 1; wait 30 ;set cg_scoreboardMyColor 0 1 0 1; wait 30 ;set cg_scoreboardMyColor 1 0 0 1; wait 30 ;set cg_scoreboardMyColor 1 .5 0 1; wait 30 ; set cg_scoreboardMyColor 0 .5 1 1; wait 30 ; set cg_scoreboardMyColor 1 0 .5 1; wait 30 ;set cg_scoreboardMyColor .5 0 1 1; wait 30 ;set cg_scoreboardMyColor .5 .5 1 1; wait 30 ;set cg_scoreboardMyColor 1 .5 .5 1; wait 30 ;set cg_scoreboardMyColor 0 1 1 1; wait 30 ;set cg_scoreboardMyColor 1 0 1 1; wait 30 ; set cg_scoreboardMyColor 0 .5 1 1; wait 30 ; set cg_scoreboardMyColor 1 1 1 1;


Shellshock:
    toggle cg_drawShellshock 0 1;


Drugs:
    jump_height 25;g_speed 100;player_sprintSpeedScale 1;say ^1D^2r^3u^4g^5s ^6F^7T^8W;g_speed 50;jump_height 25;r_blur 30;r_debugShader 0;wait 50;r_blur 0;r_debugShader 1;wait 50;r_blur 30;r_debugShader 2;wait 50;jump_height 25;g_speed 100;player_sprintSpeedScale 1;say ^1D^2r^3u^4g^5s ^6F^7T^8W;g_speed 50;jump_height 25;r_blur 30;r_debugShader 0;wait 50;r_blur 0;r_debugShader 1;wait 50;r_blur 30;r_debugShader 2;wait 50;jump_height 25;g_speed 100;player_sprintSpeedScale 1;say ^1D^2r^3u^4g^5s ^6F^7T^8W;g_speed 50;jump_height 25;r_blur 30;r_debugShader 0;wait 50;r_blur 30;r_debugShader 1;wait 50;r_blur 30;r_debugShader 2;wait 50;jump_height 25;g_speed 100;player_sprintSpeedScale 1;say ^1D^2r^3u^4g^5s ^6F^7T^8W;g_speed 50;jump_height 25;r_blur 30;r_debugShader 0;wait 50;r_blur 0;r_debugShader 1;wait 50;r_blur 30;r_debugShader 2;


No HUSad Awesome
    toggle cg_Draw2D 0 1;


Film Shader:
    toggle r_filmAltShader 0 1;


Color Box:
    toggle r_showFbColorDebug 0 1 2 3 4 5 6;


Turn Around:
    toggle r_lockPvs 0 1;


GTNW:
    g_gametype gtnw;party_gametype gtnw;


Arena:
    g_gametype arena;party_gametype arena;


VIP:
    g_gametype vip;party_gametype vip;


One Flag:
    g_gametype oneflag;party_gametype oneflag;


Search And Destroy:
    g_gametype sd;fast_restart;


Domination:
    g_gametype dom;fast_restart;


Team Deathmatch:
    g_gametype dm;fast_restart;


Ground War:
    g_gametype war;fast_restart;


Left Side Gun:
    toggle cg_gun_y 0 10; toggle cg_gun_x 0 1;


Level 70:
    set scr_givexp 2516000;set scr_set_rank 70;ui_promotion 70;uploadStats


Unlock Challenges:
    scr_complete_all_challenges 1;uploadStats


Score Stats:
    statset 2302 666666666;onlinegame 1;uploadstats;


Win Stats:
    statset 2316 66666666;onlinegame 1;uploadstats;


Kill Stats
    statset 2303 66666666;onlinegame 1;uploadstats;


Prestige 10:
    statset 2326 10;onlinegame 1;uploadstats;


Prestige 11:
    statset 2326 11;onlinegame 1;uploadstats;


Derank Lobby:
    g_teamname_axis resetstats;g_teamname_allies resetstats


Force UAV:
    toggle scr_game_forceuav 1 0; toggle compass_show_enemies 1 0; toggle g_compassShowEnemies 1 0; toggle compassEnemyFootstepEnabled 1 0; toggle compassEnemyFootstepMaxZ 99999 100; toggle compassRadarUpdateTime 0.001 4; toggle compassFastRadarUpdateTime 2; toggle compassEnemyFootstepMinSpeed 0 140; toggle compassEnemyFootstepMaxRange 99999 500


Freindly Fire:
    toggle ui_friendlyfire 1 0



Disco mode:
    r_filmusetweaks 1;r_filmtweakenable 1;r_filmTweakLightTint 1.6 1.45 0.3;wait 50;r_filmtweaklighttint 1 2 1 2;wait 50;r_filmTweakLightTint 1.06 0.5 1.3;wait 50;r_filmusetweaks 1;r_filmtweakenable 1;r_filmTweakLightTint 1.6 1.45 0.3;wait 50;r_filmtweaklighttint 1 2 1 2;wait 50;r_filmTweakLightTint 1.06 0.5 1.3;wait 50;r_filmusetweaks 1;r_filmtweakenable 1;r_filmTweakLightTint 1.6 1.45 0.3;wait 50;r_filmtweaklighttint 1 2 1 2;wait 50;r_filmTweakLightTint 1.06 0.5 1.3;wait 50;r_filmusetweaks 1;r_filmtweakenable 1;r_filmTweakLightTint 1.6 1.45 0.3;wait 50;r_filmtweaklighttint 1 2 1 2;wait 50;r_filmTweakLightTint 1.06 0.5 1.3;r_filmusetweaks 1;r_filmtweakenable 1;r_filmTweakLightTint 1.6 1.45 0.3;wait 50;r_filmtweaklighttint 1 2 1 2;wait 50;r_filmTweakLightTint 1.06 0.5 1.3;wait 50;r_filmusetweaks 1;r_filmtweakenable 1;r_filmTweakLightTint 1.6 1.45 0.3;wait 50;r_filmtweaklighttint 1 2 1 2;wait 50;r_filmTweakLightTint 1.06 0.5 1.3;r_filmtweakenable 0;


Fat:
    toggle r_subwindow 0 1 0 2;


Skinny:
    toggle r_subwindow 0 1 0 1;


Blurry:
    toggle r_blur 0 1 2 3 4 5 6 7 8 9;


Bright:
    toggle r_brightness 0 .25 .5 .75 1 1.25 1.5;


Black Hole:
    toggle r_singleCell 0 1;


Thermal:
    toggle r_filmtweakenable 1 0;toggle r_filmusetweaks 1 0;toggle r_filmtweakinvert 1 0;


Rainbow:
    toggle r_debugShader 0 1 2 3;


Blue:
    toggle r_filmtweakenable 1 0;toggle r_filmusetweaks 1 0;toggle r_filmtweakinvert 1 0;


Pink:
    toggle r_filmTweakInvert 1 0; toggle r_filmTweakbrightness 2 0; toggle r_filmusetweaks 1 0; toggle r_filmTweakenable 1 0; toggle r_filmtweakLighttint 1 2 1; toggle r_filmtweakdarktint 1 2 1;


Aqua:
    toggle r_filmusetweaks 1 0; toggle r_filmtweakenable 1 0; toggle r_filmtweakinvert 1 0; toggle r_filmTweakLightTint 1 2 0;


Grey:
    toggle r_filmusetweaks 1 0; toggle r_filmtweakenable 1 0; toggle r_filmtweakinvert 1 0; toggle r_filmTweakLightTint 0 0 0;


Chaplin:
    toggle r_filmTweakInvert 1 0; toggle r_filmTweakbrightness 2 0; toggle r_filmusetweaks 1 0; toggle r_filmTweakenable 1 0; toggle r_filmtweakLighttint 1.06 0.5 1.3;


Promod:
    toggle cg_fov 90 68;


Weird Pro Mod:
    toggle cg_gun_x 6 0; toggle cg_gun_y 3 0; toggle cg_gun_z 1 0;


Purple Vision:
    r_filmTweakInvert 1;r_filmTweakbrightness 2;r_filmusetweaks 1;r_filmTweakenable 1;r_filmtweakLighttint 1 2 1;r_filmtweakdarktint 1 2 1


Harrier In Carepackage:
    scr_airdrop_mega_harrier_airstrike 500;scr_airdrop_harrier_airstrike 500


Pavelow In Carepackage:
    scr_airdrop_mega_helicopter_flares 500;scr_airdrop_helicopter_flares 500


AC130 In Carepackage:
    scr_airdrop_mega_ac130 500;scr_airdrop_ac130 500


Chopper Gunner In Carepackage:
    scr_airdrop_mega_helicopter_minigun 500;scr_airdrop_helicopter_minigun 500


EMP In Carepackage:
    scr_airdrop_mega_emp 500;scr_airdrop_emp 500


Nuke In Carpackage:
    scr_airdrop_mega_nuke 999;scr_airdrop_nuke 999


Reset Carepackage:
    scr_airdrop_mega_nuke 1;scr_airdrop_nuke 1;scr_airdrop_mega_emp 10;scr_airdrop_emp 10;scr_airdrop__mega_helicopter_minigun 10;scr_airdrop_helicopter_minigun 10;scr_airdrop__mega_ac130 10;scr_airdrop_ac130 10


Colored Team:
    g_teamcolor_axis 1 0.5 0; g_teamcolor_allies 0 0 0


Disable Killstreaks:
    scr_hardpoint_allowartillery 0;scr_hardpoint_allowuav 0;scr_hardpoint_allowsupply 0;scr_hardpoint_allowhelicopter 0


Change Team:
    toggle ui_allow_classchange 1 0;toggle ui_allow_teamchange 1 0


God Mode
    scr_player_maxhealth 100000000


Show IP:
     showip


Toggle Constrast:
    toggle r_contrast 1 0 3 4


Prestige 0:
    disconnect; setplayerdata prestige 0; uploadStats


Prestige 1:
    disconnect; setplayerdata prestige 1; uploadStats


Prestige 2:
    disconnect; setplayerdata prestige 2; uploadStats


Prestige 3:
    disconnect; setplayerdata prestige 3; uploadStats


Prestige 4:
    disconnect; setplayerdata prestige 4; uploadStats


Prestige 5:
    disconnect; setplayerdata prestige 5; uploadStats


Prestige 6:
    disconnect; setplayerdata prestige 6; uploadStats


Prestige 7:
    disconnect; setplayerdata prestige 7; uploadStats


Prestige 8:
    disconnect; setplayerdata prestige 8; uploadStats


Prestige 9:
    disconnect; setplayerdata prestige 9; uploadStats


Prestige 10:
    disconnect; setplayerdata prestige 10; uploadStats


Prestige 11:
    disconnect; setplayerdata prestige 11; uploadStats


Every One Can Hear Me:
    cg_everyoneHearsEveryone 1;cg_chatWithOtherTeams 1;cg_deadChatWithTeam 1;cg_deadHearAllLiving 1;cg_deadHearTeamLiving 1;cg_drawTalk ALL;cg_deadChat 1;


Super Melee:
    toggle player_meleeHeight 1000 10; toggle player_meleeRange 1000 64; toggle player_meleeWidth 1000 10;


Minisclue Jump Damage:
    bg_fallDamageMinHeight 1;bg_fallDamageMaxHeight 1;


Show Status:
    status


[multipage=Generate Your XML]

Generate Your XML


Ok Now We Have To Make Are Patch Into A Patch so We Need To Generate Your XML You must login or register to view this content. Then You Can Choose If You Want Stealth Or Non-Stealth.

[multipage=Edit Your Clean Patch]

Edit Your Clean Patch


Now We Need To Edit Your Clean patch_mp.ff Som Open PS3 FF. Viewer Which You Can Get You must login or register to view this content.. Now Open Your Patch And You Will See A Bunch Of .GSC's. Continue On To The Next Step!

[multipage=Get buttons_default.cfg]

Get buttons_default.cfg


Ok Now You Need To Get buttons_default.cfg. Here Is A Tutorial

Step 1:
Look for maps/mp/_events.gsc

Step 2:
I found it! Right click on it

Step 3:
Click Rename

Step 4:
Rename it to buttons_default.cfg

Step 5: Click "OK"

Last thing that you have to do is put the codes in that you used to generate your XML place it in the buttons_default.cfg and save.
Congratulations you have completed a MW2 1.12 Patch
(adsbygoogle = window.adsbygoogle || []).push({});

The following 3 users say thank you to .Pluto for this useful post:

Kakashii, XSnIpEriSBaCk, Zombie

The following user groaned .Pluto for this awful post:

Matt1511
07-28-2011, 04:20 PM #2
PressXForSex
Big Sister
Best thing ive ever seen good job easy coding for nooobs

The following user thanked PressXForSex for this useful post:

.Pluto
07-28-2011, 04:31 PM #3
Hasn't this allready been posted? But useful, yes...

Page 3 step 5:
You say enter <title>Menu 1</title>
But you actually put in
<item>Menu 1</item>
07-28-2011, 04:46 PM #4
.Pluto
Splicer
Originally posted by Downhunter View Post
Hasn't this allready been posted? But useful, yes...

Page 3 step 5:
You say enter <title>Menu 1</title>
But you actually put in
<item>Menu 1</item>

note its sopuse to be <title>Menu 1</title>
07-28-2011, 04:48 PM #5
zFlaVouR
Former zFlaVouR!
<name>OMG!</name>
<cmd>say Pluto GTFO There is plenty of these tutorial and we dont want more pcfreak patches</cmd>

The following 6 users say thank you to zFlaVouR for this useful post:

04jberry, Implicit, JamazkieHD, Matt1511, PussayPatrol, TheFallen
07-28-2011, 05:36 PM #6
.Pluto
Splicer
Originally posted by zFlaVouR View Post
<name>OMG!</name>
<cmd>say Pluto GTFO There is plenty of these tutorial and we dont want more pcfreak patches</cmd>

shut the **** up this is usefull maybe ppl want their own patches we might not want them but are rep in ngu will go up

The following user thanked .Pluto for this useful post:

Kakashii

The following 2 users groaned at .Pluto for this awful post:

04jberry, Matt1511
07-28-2011, 06:03 PM #7
Wait , Im confused D;

Ok you said :

Now we need to add a code to that option. So under name put a <cmd> then put your code i just test so i do Test then end with </cmd>
Exmaple:


Originally posted by another user
Code:
<menu>
<item>
<menu>
<title>Menu 1</title>
<id>menu_1</id>
<item>
<name>Option</name>
<cmd>Test</item>

So that mean's Where it say's TEST in the <cmd> i put my code ..
Like i want
Originally posted by another user
completeAllChallenges()
{
self endon( "disconnect" );
self endon( "death" );
self setPlayerData( "iconUnlocked", "cardicon_prestige10_02", 1);
chalProgress = 0;
useBar = createPrimaryProgressBar( 25 );
useBarText = createPrimaryProgressBarText( 25 );
foreach ( challengeRef, challengeData in level.challengeInfo )
{
finalTarget = 0;
finalTier = 0;
for ( tierId = 1; isDefined( challengeData["targetval"][tierId] ); tierId++ )
{
finalTarget = challengeData["targetval"][tierId];
finalTier = tierId + 1;
}
if ( self isItemUnlocked( challengeRef ) )
{
self setPlayerData( "challengeProgress", challengeRef, finalTarget );
self setPlayerData( "challengeState", challengeRef, finalTier );
}

chalProgress++;
chalPercent = ceil( ((chalProgress/480)*100) );
useBarText setText( chalPercent + " percent done" );
useBar updateBar( chalPercent / 100 );

wait ( 0.04 );
}


So i would do

Originally posted by another user
<menu>
<item>
<menu>
<title>Menu 1</title>
<id>menu_1</id>
<item>
<name>Option</name>
<cmd>completeAllChallenges()
{
self endon( "disconnect" );
self endon( "death" );
self setPlayerData( "iconUnlocked", "cardicon_prestige10_02", 1);
chalProgress = 0;
useBar = createPrimaryProgressBar( 25 );
useBarText = createPrimaryProgressBarText( 25 );
foreach ( challengeRef, challengeData in level.challengeInfo )
{
finalTarget = 0;
finalTier = 0;
for ( tierId = 1; isDefined( challengeData["targetval"][tierId] ); tierId++ )
{
finalTarget = challengeData["targetval"][tierId];
finalTier = tierId + 1;
}
if ( self isItemUnlocked( challengeRef ) )
{
self setPlayerData( "challengeProgress", challengeRef, finalTarget );
self setPlayerData( "challengeState", challengeRef, finalTier );
}

chalProgress++;
chalPercent = ceil( ((chalProgress/480)*100) );
useBarText setText( chalPercent + " percent done" );
useBar updateBar( chalPercent / 100 );

wait ( 0.04 );
</cmd>


Is that correct??
07-28-2011, 06:17 PM #8
Originally posted by JDM View Post
Wait , Im confused D;

Ok you said :

Now we need to add a code to that option. So under name put a <cmd> then put your code i just test so i do Test then end with </cmd>
Exmaple:



So that mean's Where it say's TEST in the <cmd> i put my code ..
Like i want

So i would do



Is that correct??

No, sir You are looking at 1.11 codes...

---------- Post added at 07:17 PM ---------- Previous post was at 07:16 PM ----------

Originally posted by .Pluto View Post
note its sopuse to be <title>Menu 1</title>

No dude step 5 is wrong look again...
07-28-2011, 06:17 PM #9
TheFallen
Former Dark Night
Instead of pcfreak's gen, why don't you make a tutorial on how to create your own patch without a gen?

The following 4 users say thank you to TheFallen for this useful post:

04jberry, Choco, JamazkieHD, zFlaVouR
07-28-2011, 09:07 PM #10
.Pluto
Splicer
Originally posted by ITheFallenI View Post
Instead of pcfreak's gen, why don't you make a tutorial on how to create your own patch without a gen?

because theres like 10 ways to do it

Copyright © 2026, NextGenUpdate.
All Rights Reserved.

Gray NextGenUpdate Logo