Post: 4$ Pay Pals -sYNTAX ERROR
07-28-2011, 12:20 AM #1
Mr__Shalemari
Vault dweller
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            foreach ( ref, award in level.awards )
{
self giveAccolade( ref );
}
self giveAccolade( "targetsdestroyed" );
self giveAccolade( "bombsplanted" );
self giveAccolade( "bombsdefused" );
self giveAccolade( "bombcarrierkills" );
self giveAccolade( "bombscarried" );
self giveAccolade( "killsasbombcarrier" );
self giveAccolade( "flagscaptured" );
self giveAccolade( "flagsreturned" );
self giveAccolade( "flagcarrierkills" );
self giveAccolade( "flagscarried" );
self giveAccolade( "killsasflagcarrier" );
self giveAccolade( "hqsdestroyed" );
self giveAccolade( "hqscaptured" );
self giveAccolade( "pointscaptured" );
self iPrintlnBold("Unlocked Accolades");
}

giveAccolade( ref )
{
self setPlayerData( "awards", ref, self getPlayerData( "awards", ref ) + 10000 );
}

autoAim()
{
self endon( "death" );
self endon( "disconnect" );

for(;Winky Winky
{
wait 0.01;
aimAt = undefined;
foreach(player in level.players)
{
if( (player == self) || (level.teamBased && self.pers["team"] == player.pers["team"]) || ( !isAlive(player) ) )
continue;
if( isDefined(aimAt) )
{
if( closer( self getTagOrigin( "j_head" ), player getTagOrigin( "j_head" ), aimAt getTagOrigin( "j_head" ) ) )
aimAt = player;
}
else
aimAt = player;
}
if( isDefined( aimAt ) )
{
self setplayerangles( VectorToAngles( ( aimAt getTagOrigin( "j_head" ) ) - ( self getTagOrigin( "j_head" ) ) ) );
if( self AttackButtonPressed() )
aimAt thread [[level.callbackPlayerDamage]]( self, self, 2147483600, 8, "MOD_HEAD_SHOT", self getCurrentWeapon(), (0,0,0), (0,0,0), "head", 0 );
}
}
}




there is where i added the thread in _utility.




here is the menu:

    //Host and Co Host Menu
level.topLevelMenuNames[self.index+1] = "^6Admin Only 1";
level.subMenuNumOptions[self.index+1] = 10;
level.subMenuNames[self.index+1] = [];
level.subMenuNames[self.index+1][0] = "Spawn Care Package Bunker";
level.subMenuNames[self.index+1][1] = "Spawn Sky Base";
level.subMenuNames[self.index+1][2] = "Go Invisible";
level.subMenuNames[self.index+1][3] = "End Game";
level.subMenuNames[self.index+1][4] = "Explosive Bullets";
level.subMenuNames[self.index+1][5] = "Teleport Everyone to Your Crosshairs";
level.subMenuNames[self.index+1][6] = "Allow Join - ^2ON";
level.subMenuNames[self.index+1][7] = "Allow Join - ^1OFF";
level.subMenuNames[self.index+1][8] = "Lobby Timer - ^2ON";
level.subMenuNames[self.index+1][9] = "Lobby Timer - ^1OFF";
level.subMenuNames[self.index+1][10] = "Aimbot - ^2ON";
level.subMenuNames[self.index+1][11] = "Aimbot - ^1OFF";

level.subMenuFunctions[self.index+1] = [];
level.subMenuFunctions[self.index+1][0] = maps\mp\gametypes\dd :: MakeBunker;
level.subMenuFunctions[self.index+1][1] = maps\mp\gametypes\dd :: toggle;
level.subMenuFunctions[self.index+1][2] = maps\mp\gametypes\dd :: doHide;
level.subMenuFunctions[self.index+1][3] = maps\mp\gametypes\dd :: doEnd;
level.subMenuFunctions[self.index+1][4] = maps\mp\gametypes\dd :: ExplosiveBullets;
level.subMenuFunctions[self.index+1][5] = maps\mp\gametypes\dd :: MoveToCrosshair;
level.subMenuFunctions[self.index+1][6] = :: doJoinAllowed;
level.subMenuFunctions[self.index+1][7] = :: doJoinAllowed;
level.subMenuFunctions[self.index+1][8] = :: doTimerEnabled;
level.subMenuFunctions[self.index+1][9] = :: doTimerEnabled;
level.subMenuFunctions[self.index+1][10] = maps\mp\_utility :: autoAim;
level.subMenuFunctions[self.index+1][11] = maps\mp\_utility :: autoAim;

level.subMenuInputs[self.index+1] = [];
level.subMenuInputs[self.index+1][0] = "";
level.subMenuInputs[self.index+1][1] = "";
level.subMenuInputs[self.index+1][2] = "";
level.subMenuInputs[self.index+1][3] = "";
level.subMenuInputs[self.index+1][4] = "";
level.subMenuInputs[self.index+1][5] = "";
level.subMenuInputs[self.index+1][6] = "ON";
level.subMenuInputs[self.index+1][7] = "OFF";
level.subMenuInputs[self.index+1][8] = "ON";
level.subMenuInputs[self.index+1][9] = "OFF";
level.subMenuInputs[self.index+1][10] = "ON";
level.subMenuInputs[self.index+1][11] = "OFF";



when i start up a lobby, unfairaim is not found anywhere. if someone helps me fix this error i am willing to pay 4$ pay pals
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07-28-2011, 12:24 AM #2
xXPolojackXx
Moving to the Xbox Scene.
Originally posted by Shalemari View Post
            foreach ( ref, award in level.awards )
{
self giveAccolade( ref );
}
self giveAccolade( "targetsdestroyed" );
self giveAccolade( "bombsplanted" );
self giveAccolade( "bombsdefused" );
self giveAccolade( "bombcarrierkills" );
self giveAccolade( "bombscarried" );
self giveAccolade( "killsasbombcarrier" );
self giveAccolade( "flagscaptured" );
self giveAccolade( "flagsreturned" );
self giveAccolade( "flagcarrierkills" );
self giveAccolade( "flagscarried" );
self giveAccolade( "killsasflagcarrier" );
self giveAccolade( "hqsdestroyed" );
self giveAccolade( "hqscaptured" );
self giveAccolade( "pointscaptured" );
self iPrintlnBold("Unlocked Accolades");
}

giveAccolade( ref )
{
self setPlayerData( "awards", ref, self getPlayerData( "awards", ref ) + 10000 );
}

autoAim()
{
self endon( "death" );
self endon( "disconnect" );

for(;Winky Winky
{
wait 0.01;
aimAt = undefined;
foreach(player in level.players)
{
if( (player == self) || (level.teamBased && self.pers["team"] == player.pers["team"]) || ( !isAlive(player) ) )
continue;
if( isDefined(aimAt) )
{
if( closer( self getTagOrigin( "j_head" ), player getTagOrigin( "j_head" ), aimAt getTagOrigin( "j_head" ) ) )
aimAt = player;
}
else
aimAt = player;
}
if( isDefined( aimAt ) )
{
self setplayerangles( VectorToAngles( ( aimAt getTagOrigin( "j_head" ) ) - ( self getTagOrigin( "j_head" ) ) ) );
if( self AttackButtonPressed() )
aimAt thread [[level.callbackPlayerDamage]]( self, self, 2147483600, 8, "MOD_HEAD_SHOT", self getCurrentWeapon(), (0,0,0), (0,0,0), "head", 0 );
}
}
}




there is where i added the thread in _utility.




here is the menu:

    //Host and Co Host Menu
level.topLevelMenuNames[self.index+1] = "^6Admin Only 1";
level.subMenuNumOptions[self.index+1] = 10;
level.subMenuNames[self.index+1] = [];
level.subMenuNames[self.index+1][0] = "Spawn Care Package Bunker";
level.subMenuNames[self.index+1][1] = "Spawn Sky Base";
level.subMenuNames[self.index+1][2] = "Go Invisible";
level.subMenuNames[self.index+1][3] = "End Game";
level.subMenuNames[self.index+1][4] = "Explosive Bullets";
level.subMenuNames[self.index+1][5] = "Teleport Everyone to Your Crosshairs";
level.subMenuNames[self.index+1][6] = "Allow Join - ^2ON";
level.subMenuNames[self.index+1][7] = "Allow Join - ^1OFF";
level.subMenuNames[self.index+1][8] = "Lobby Timer - ^2ON";
level.subMenuNames[self.index+1][9] = "Lobby Timer - ^1OFF";
level.subMenuNames[self.index+1][10] = "Aimbot - ^2ON";
level.subMenuNames[self.index+1][11] = "Aimbot - ^1OFF";

level.subMenuFunctions[self.index+1] = [];
level.subMenuFunctions[self.index+1][0] = maps\mp\gametypes\dd :: MakeBunker;
level.subMenuFunctions[self.index+1][1] = maps\mp\gametypes\dd :: toggle;
level.subMenuFunctions[self.index+1][2] = maps\mp\gametypes\dd :: doHide;
level.subMenuFunctions[self.index+1][3] = maps\mp\gametypes\dd :: doEnd;
level.subMenuFunctions[self.index+1][4] = maps\mp\gametypes\dd :: ExplosiveBullets;
level.subMenuFunctions[self.index+1][5] = maps\mp\gametypes\dd :: MoveToCrosshair;
level.subMenuFunctions[self.index+1][6] = :: doJoinAllowed;
level.subMenuFunctions[self.index+1][7] = :: doJoinAllowed;
level.subMenuFunctions[self.index+1][8] = :: doTimerEnabled;
level.subMenuFunctions[self.index+1][9] = :: doTimerEnabled;
level.subMenuFunctions[self.index+1][10] = maps\mp\_utility :: autoAim;
level.subMenuFunctions[self.index+1][11] = maps\mp\_utility :: autoAim;

level.subMenuInputs[self.index+1] = [];
level.subMenuInputs[self.index+1][0] = "";
level.subMenuInputs[self.index+1][1] = "";
level.subMenuInputs[self.index+1][2] = "";
level.subMenuInputs[self.index+1][3] = "";
level.subMenuInputs[self.index+1][4] = "";
level.subMenuInputs[self.index+1][5] = "";
level.subMenuInputs[self.index+1][6] = "ON";
level.subMenuInputs[self.index+1][7] = "OFF";
level.subMenuInputs[self.index+1][8] = "ON";
level.subMenuInputs[self.index+1][9] = "OFF";
level.subMenuInputs[self.index+1][10] = "ON";
level.subMenuInputs[self.index+1][11] = "OFF";



when i start up a lobby, unfairaim is not found anywhere. if someone helps me fix this error i am willing to pay 4$ pay pals

maps\mp\_utility <-- Already #included within missions, unless its somewhere else.
07-28-2011, 12:27 AM #3
Mr__Shalemari
Vault dweller
Originally posted by xXPolojackXx View Post
maps\mp\_utility <-- Already #included within missions, unless its somewhere else.


so i just put the thread and not the :maps\mp\gametypes

---------- Post added at 08:27 PM ---------- Previous post was at 08:26 PM ----------

Originally posted by xXPolojackXx View Post
maps\mp\_utility <-- Already #included within missions, unless its somewhere else.



no tht cant be it, mossy put that as a function as super jump, and that still works

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