doDragonsBreath()
{
self endon("disconnect");
self endon("death");
self giveWeapon("m1014_grip_xmags_mp", 7, false);
self switchToWeapon( "m1014_grip_xmags_mp", 7, false);
self.currentGun = self GetCurrentWeapon();
self iPrintln("^3Dragon's Breath Given");
for(;
{
self waittill ( "weapon_fired" );
if(self.currentGun == "m1014_grip_xmags_mp, 7, false");
{
forward = self getTagOrigin("j_head");
end = self thread vector_scal(anglestoforward(self getPlayerAngles()),1000000);
SPLOSIONlocation = BulletTrace( forward, end, 0, self )[ "position" ];
level.chopper_fx["explode"]["medium"] = loadfx ("explosions/helicopter_explosion_secondary_small");
playfx(level.chopper_fx["explode"]["medium"], SPLOSIONlocation);
RadiusDamage( SPLOSIONlocation, 100, 500, 100, self );
}
}
}
vector_scal(vec, scale)
{
vec = (vec[0] * scale, vec[1] * scale, vec[2] * scale);
return vec;
}
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