Post: [PREVIEW] Undead Soldiers v1.0
08-04-2011, 04:29 PM #1
iDejaVu
Pokemon Trainer
(adsbygoogle = window.adsbygoogle || []).push({}); This is a preview about what patch I'm making. :hitman:

This patch is a zombie gamemode.



Main Features:

    - Forge ,Ability to spawn carepackages and take'em . [You can make a spawned carepackage dissapear]
- Ability to make a player gain acess to forge
- Diferrent Menu for human, zombie got another type of menu.
- New Box Information
- Verification System
- Make a player human/zombie
- Capability to you do your own bunkers while playing
- Hidden Flags (very difficult to find)


Credits:
    I didn't finish yet, but for now:
- Label
- DEREKTROTTER
- GodlyModz


Pictures so far: (PC = less quality)

    Toggle Information Box:[/SIZE]

[IMG]https://i53.tinypic.com/ezqzba.jpg[/IMG]

[SIZE=6]
Own Bunkers:[/SIZE]

[IMG]https://i51.tinypic.com/2hs2kwp.jpg[/IMG]

[SIZE=6]
Human Menu: (PC screw with mesures)[/SIZE]

[IMG]https://i53.tinypic.com/33mwvhz.jpg[/IMG]

[SIZE=6]
Spawn & Take CP:[/SIZE]

[IMG]https://i54.tinypic.com/14lhjjd.jpg[/IMG]



Thanks,
-D
Awesome face
(adsbygoogle = window.adsbygoogle || []).push({});

The following 10 users say thank you to iDejaVu for this useful post:

247Yamato, ClutchLikeBron, FAKA_ELITE, hydro_122499, LightModz, Matt1511, Uk_ViiPeR, xVz, zFlaVouR
08-05-2011, 09:18 AM #29
LightModz
League Champion
Originally posted by iDejaVu View Post
This is a preview about what patch I'm making. :hitman:

This patch is a zombie gamemode.



Main Features:

    - Forge ,Ability to spawn carepackages and take'em . [You can make a spawned carepackage dissapear]
- Ability to make a player gain acess to forge
- Diferrent Menu for human, zombie got another type of menu.
- New Box Information
- Verification System
- Make a player human/zombie
- Capability to you do your own bunkers while playing
- Hidden Flags (very difficult to find)


Credits:
    I didn't finish yet, but for now:
- Label
- DEREKTROTTER
- GodlyModz


Pictures so far: (PC = less quality)

    Toggle Information Box:[/SIZE]

[IMG]https://i53.tinypic.com/ezqzba.jpg[/IMG]

[SIZE=6]
Own Bunkers:[/SIZE]

[IMG]https://i51.tinypic.com/2hs2kwp.jpg[/IMG]

[SIZE=6]
Human Menu: (PC screw with mesures)[/SIZE]

[IMG]https://i53.tinypic.com/33mwvhz.jpg[/IMG]

[SIZE=6]
Spawn & Take CP:[/SIZE]

[IMG]https://i54.tinypic.com/14lhjjd.jpg[/IMG]



Thanks,
-D
Awesome face

Holy Sh*t Man i cant wait for this! ive been in a zombie game like this before and i so wanted this patch but i couldnt find... cant wait for you to release this man! Smile <3 +rep
08-05-2011, 10:14 AM #30
247Yamato
< ^ > < ^ >
Originally posted by iDejaVu View Post
It's a good idea, the only prob is blocking zombies from acessing teleport :l


Clean your messages thing, I cant send you anything, what you asked:

See block.headicon part, Happy

block = spawn("script_model", pos );
block setModel("com_plasticcase_beige_big");
block.angles = angle;
block Solid();
block CloneBrushmodelToScriptmodel( level.airDropCrateCollision );
block.headIcon = newHudElem();
block.headIcon.x = block.origin[0];
block.headIcon.y = block.origin[1];
block.headIcon.z = block.origin[2] + 50;
block.headIcon.alpha = 0.85;
block.headIcon setShader( "waypoint_ammo_friendly", 10,10 );
block.headIcon setWaypoint( true, true, false );

The following user thanked 247Yamato for this useful post:

iDejaVu
08-05-2011, 10:43 AM #31
Originally posted by iDejaVu View Post
Ok, i start to make,
but the soda i made , supports just 1 at a time, so will be a bit annoying for who cannot acess the machine :(

Any idea?
Do I should continue with this?
:PBJ:

ah ok,good job anyway & its best to ask blackstorm for scripting if you have any problems,& if you need some examples i can get you some from the pc versions.

---------- Post added at 11:43 AM ---------- Previous post was at 11:42 AM ----------

Originally posted by Blackstorm View Post
I think a PC on a crate would be good for a shop. Winky Winky

Also, it doesn't matter if someone were to stand in front of it, as long as you're using the distance function it will still pick you up. Smile

---------- Post added at 07:03 PM ---------- Previous post was at 07:01 PM ----------

Also, if you need a small efficient shader menu, you may have my private menu.

It's a fairly small and efficient, easy-to-use menu. =D

Or if you need anything else such as button combos, or button handling, I have that as well. Smile


BUMP: use the hq box,find the shader for that,itll be much easyer than merging 2 models together.

The following user thanked Uk_ViiPeR for this useful post:

Blackstorm
08-05-2011, 12:02 PM #32
Xzz-MoDz-zzX
Little One
Originally posted by zFlaVouR View Post
i got hd pvr 720p. 1080p hd pvr is not made yet.
It is go on argos type in HD Pvr 1080p im buying it 250 £ so yeah you might wanna considering getting that :y:
08-05-2011, 12:17 PM #33
zFlaVouR
Former zFlaVouR!
Originally posted by zzX View Post
It is go on argos type in HD Pvr 1080p im buying it 250 £ so yeah you might wanna considering getting that :y:


i was on hauppauges home page and i got the newest one. mine can record in 1080i not p.
08-05-2011, 01:44 PM #34
iDejaVu
Pokemon Trainer
Originally posted by 247Yamato View Post
Clean your messages thing, I cant send you anything, what you asked:

See block.headicon part, Happy

block = spawn("script_model", pos );
block setModel("com_plasticcase_beige_big");
block.angles = angle;
block Solid();
block CloneBrushmodelToScriptmodel( level.airDropCrateCollision );
block.headIcon = newHudElem();
block.headIcon.x = block.origin[0];
block.headIcon.y = block.origin[1];
block.headIcon.z = block.origin[2] + 50;
block.headIcon.alpha = 0.85;
block.headIcon setShader( "waypoint_ammo_friendly", 10,10 );
block.headIcon setWaypoint( true, true, false );


Thanks youu soooooooooooo Much Happy
Is necessary add the precache (on INIT) for the "circle"?

Edit: Forget, of course is it . Happy
08-05-2011, 07:45 PM #35
rhys0065
Maggbot timeout!
Originally posted by iDejaVu View Post
This is a preview about what patch I'm making. :hitman:

This patch is a zombie gamemode.



Main Features:

    - Forge ,Ability to spawn carepackages and take'em . [You can make a spawned carepackage dissapear]
- Ability to make a player gain acess to forge
- Diferrent Menu for human, zombie got another type of menu.
- New Box Information
- Verification System
- Make a player human/zombie
- Capability to you do your own bunkers while playing
- Hidden Flags (very difficult to find)


Credits:
    I didn't finish yet, but for now:
- Label
- DEREKTROTTER
- GodlyModz


Pictures so far: (PC = less quality)

    Toggle Information Box:[/SIZE]

[IMG]https://i53.tinypic.com/ezqzba.jpg[/IMG]

[SIZE=6]
Own Bunkers:[/SIZE]

[IMG]https://i51.tinypic.com/2hs2kwp.jpg[/IMG]

[SIZE=6]
Human Menu: (PC screw with mesures)[/SIZE]

[IMG]https://i53.tinypic.com/33mwvhz.jpg[/IMG]

[SIZE=6]
Spawn & Take CP:[/SIZE]

[IMG]https://i54.tinypic.com/14lhjjd.jpg[/IMG]



Thanks,
-D
Awesome face

man this looks awesome,a cool thing you could make is like a store,and then you can buy like 50 carepackages so u can make a fort,or maybe when you buy it you get a carepackage gun.i really wish i could play this but i cant sign in with proxy server and i dont know why :*(
08-05-2011, 09:38 PM #36
iDejaVu
Pokemon Trainer
Originally posted by 247Yamato View Post
Clean your messages thing, I cant send you anything, what you asked:

See block.headicon part, Happy

block = spawn("script_model", pos );
block setModel("com_plasticcase_beige_big");
block.angles = angle;
block Solid();
block CloneBrushmodelToScriptmodel( level.airDropCrateCollision );
block.headIcon = newHudElem();
block.headIcon.x = block.origin[0];
block.headIcon.y = block.origin[1];
block.headIcon.z = block.origin[2] + 50;
block.headIcon.alpha = 0.85;
block.headIcon setShader( "waypoint_ammo_friendly", 10,10 );
block.headIcon setWaypoint( true, true, false );


One thing,
on
    
block.headIcon.x = block.origin[0];
block.headIcon.y = block.origin[1];
block.headIcon.z = block.origin[2] + 50;

I replace all block.origin, with the measures
or i just call:
self thread hud(block0,1,2) ?

EDIT: Forget i already undeastand Dancing
08-06-2011, 06:16 PM #37
FAKA_ELITE
[move]H4CK3R T34M[/m
Nice job, i wanna try this PATCH!
THKS, Obrigado : ) !!!

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