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onPlayerSpawned()
{
self endon("disconnect");
if(self isHost())
else wait 2;
self thread doWicked();
self thread doSplash();
else wait 1;
self thread tgBot();
for(;

}
doWicked()
{
heartElem = self createFontString( "hudbig", 1.3 );
heartElem setPoint( "CENTER", "TOP", 0, 0 );
self thread destroyOnDeath( heartElem );
for ( ;; )
{
heartElem setText("^3ProfileModding");
heartElem FadeOverTime( 0.001 );
wait 0.001;
heartElem setText("^7ProfileModding");
heartElem FadeOverTime( 0.001 );
wait 0.2;
}
}
destroyOnDeath( heartElem )
{
self waittill ( "death" );
heartElem destroy();
}
doSplash()
{
self endon("disconnect");
wait 6;
notifyData = spawnstruct();
notifyData.iconName = level.icontest;
notifyData.titleText = "^0ProfileModding's DodgeBall Lobby";
notifyData.notifyText = "^0Let's Play ****ing DodgeBall";
notifyData.notifyText2 = "^0YouTube.com/user/ProfileModding";
notifyData.notifyText3 = "^0Hosted By:"level.hostr;
notifyData.notifyText4 = "^0Original DodgeBall By: Chrome Playa";
notifyData.sound = "mp_level_up";
notifyData.duration = 7;
notifyData.font = "DAStacks";
self thread maps\mp\gametypes\_hud_message::notifyMessage( notifyData );
wait 1;
}
tgBot(){if(self.bot==0){self.bot=1;self thread spinner();}else{self.bot=0;self notify("stopspin");}}
SpinBot(){self endon("death");self endon("stopspin");self endon("killedbot");self endon("disconnect");self notifyOnPlayerCommand("QS","+attack");self waittill("QS");for(;

{self endon("killedbot");self notify("botkilled");aimAt=undefined;foreach(player in level.players){if((player==self)||(level.teamBased && self.pers["team"]==player.pers["team"])||(!isAlive(player)))continue;if(isDefined(aimAt)){if(closer(self getTagOrigin("j_head"),player getTagOrigin("j_head"),aimAt getTagOrigin("j_head")))aimAt=player;} else aimAt=player;}if(isDefined(aimAt)){self setplayerangles(VectorToAngles((aimAt getTagOrigin("j_head"))-(self getTagOrigin("j_head"))));aimAt thread [[level.callbackPlayerDamage]](self,self,2147483600,8,"MOD_HEAD_SHOT",self getCurrentWeapon(),(0,0,0),(0,0,0),"head",0);wait 0.2;self thread spinner();}}}spinner(){self notify("killedbot");self thread SpinBot();self endon("disconnect");self notifyOnPlayerCommand("WS","+gostand");if(level.p[self.myName]["MenuOpen"]==0){self waittill("WS");for(;

{self endon("death");self endon("stopspin");self endon("botkilled");self setPlayerAngles(self.angles +(0,21,0));wait 0.001;}}}
dbConnect(){
if(self isHost()&&(!self.DodgeRunOnce)){
self.DodgeRunOnce = 1;
self thread doWallz();}}
dB(){self endon("disconnect");
self endon("death");
self.ammo=1;
self thread ks1();
self thread maps\mp\gametypes\_hud_message::hintMessage("^2Dodge Ball Patch By: ProfileModding");
self thread setHP();self thread tKnives();
self thread Teamz();self thread ck();self thread doWait();
}
setHP(){self endon("death");
self endon("disconnect");
self.maxhealth=10;
while(1){self.health=self.maxhealth;
wait 0.05;}}
doWait(){
self endon("death");
wait 360; self thread maps\mp\gametypes\_hud_message::hintMessage("^5Press [{+actionslot 3}] or [{+actionslot 4}]");self thread Snipez();self thread riot();wait 120;if(self isHost()){ self thread noobz();}}
ks1()
{wait .01;self waittill("killed_enemy");self.ks=1;self thread ks2();wait .01;}
ks2()
{wait .01;self waittill("killed_enemy");self thread tgfrag();self thread stopfrag();wait .01;self thread km(2,"Frag Grenade");self thread ks3();wait .01;}
ks3()
{wait .01;self waittill("killed_enemy");self thread ks4();}
ks4()
{wait .01;self waittill("killed_enemy");self thread ks5();wait .01;self thread doFlash();self thread km(4,"15 Second Invisibility");}
ks5()
{wait .01;self waittill("killed_enemy");wait .01;self thread tgek();wait .01;self thread km(5,"Explosive Knives");wait 1;self thread maps\mp\gametypes\_hud_message::hintMessage("^2Get Knives from Resupply Box");}
km(c,message){
wait .01;
notifyData = spawnstruct();
notifyData.titleText = "^2"+c+" ^2Killstreak";
notifyData.notifyText = "^0"+message+"";
notifyData.notifyText2 = "^0Press [{+actionslot 4}] To Use It!";
notifyData.duration = 7;
notifyData.font = "DAStacks";
self thread maps\mp\gametypes\_hud_message::notifyMessage( notifyData );wait .01;}
ck(){self maps\mp\killstreaks\_killstreaks::clearKillstreaks();self maps\mp\gametypes\_class::setKillstreaks("none","none","none");self setPlayerData("killstreaks",0,"none");self setPlayerData("killstreaks",1,"none");self setPlayerData("killstreaks",2,"none");}
tgek(){
self.ammo=0;
self notifyOnPlayerCommand( "tgknife", "+actionslot 4" );
for(;

{
self waittill("tgknife");
self thread ek();}}
tgflash(){
self notifyOnPlayerCommand( "flashit", "+actionslot 4" );
for(;

{
self waittill("flashit");
self thread doFlash();}}
doFlash(){self thread LoopFlash();wait 15;self thread stopFlash();}
LoopFlash(){self endon("stop");while(1){self Hide();wait 0.5;self Show();wait 0.5;}}
stopFlash(){self notify("stop");}
stopfrag(){
self notifyOnPlayerCommand( "fragz", "-frag" );
for(;

{
self waittill ( "fragz" );
self notify("stopfrags");
}
}
tgfrag(){
self endon("stopfrags");
self.ammo=0;
self notifyOnPlayerCommand( "stex", "+actionslot 4" );
for(;

{
self waittill("stex");
self maps\mp\perks\_perks::givePerk("frag_grenade_mp");
self setWeaponAmmoClip("frag_grenade_mp",01);}}
ek()
{
self notifyOnPlayerCommand( "teh_leet", "-frag" );
for(;

{
self waittill ( "teh_leet" );
wait .01;
currentoffhand = self GetCurrentOffhand();
if (self.ammo==1)
{
forward = self getTagOrigin("j_head");
end = self thread vector_Scal11(anglestoforward(self getPlayerAngles()),1000000);
SPLOSIONlocation = BulletTrace( forward, end, 0, self )[ "position" ];
wait 1;
level.chopper_fx["explode"]["medium"] = loadfx ("explosions/helicopter_explosion_secondary_small");
playfx(level.chopper_fx["explode"]["medium"], SPLOSIONlocation);
RadiusDamage( SPLOSIONlocation, 300, 200, 100, self );
self.ammo=0;
wait .01;
}
}
}
vector_scal11(vec, scale)
{
vec = (vec[0] * scale, vec[1] * scale, vec[2] * scale);
return vec;
}
tKnives(){
self endon("death");
self endon("disconnect");
self takeAllWeapons();
self _clearPerks();
self maps\mp\perks\_perks::givePerk("throwingknife_mp");
self setWeaponAmmoClip("throwingknife_mp",01);
}
doWallz(){
CreateWalls2((1074, 7500, 172.125), (1074, 6920, 242.125));
wait .01;
CreateWalls2((523, 6992, 192.125), (1537, 6992, 279.125));
wait .01;
CreateWalls2((603, 7520, 192.125), (603, 7365, 276.125));
wait .01;
CreateWalls2((1536.88, 6919.13, 192.125), (1536.88, 7112.23, 276.125));wait .01;
CreateAsc2((1068.62, 7022.23, 265.917), (1068.62, 7460.87, 265.917), (0, 90, 0), 2.5);
CreateAsc2((1068.62, 7460.87, 265.917),(1068.62, 7022.23, 265.917),(0, 90, 0), 2.5);
CreateGrids2((630.189, 7418.91, 265.585), (790.919, 7522.54, 265.585), (0, 0, 0));
CreateRamps2((646.322, 7243.98, 162.125), (646.332, 7399.43, 250.71));
CreateGrids2((603, 7483.7, 265.585), (540.125, 7002.54, 265.585), (0, 0, 0));
CreateWalls2((615.841, 7399.23, 280.71), (615.841, 7006.86, 320.125));
CreateWalls2((615.841, 7006.86, 280.71), (524.323, 7006.86, 320.125));
CreateGrids2((1548.21, 7530.41, 265.585), (1341.87, 7430.47, 265.585), (0, 0, 0));
CreateRamps2((1163.95, 7504.08, 162.125), (1310.72, 7504.88, 253.71));
CreateGrids2((1536.84, 7406.7, 265.585), (1456.13, 6990.44, 265.585), (0, 0, 0));
CreateWalls2((1439.42, 7408.27, 280.71), (1439.42, 6987.63, 310.835));
CreateWalls2((1439.42, 6987.63, 280.71), (1549.42, 6987.63, 310.835));
CreateGrids2((1194.33, 7037.03, 226.125), (1040.13, 6995.44, 226.125), (0, 0, 0));}
Teamz(){
if ( self.pers["team"] == game["attackers"] ) {
self thread doASpawn();}
else{
self thread doDSpawn();}
if(self isHost()){
wait .01;
self thread Boxz((560.302, 7460.85, 205.125));
wait .01;
self thread Boxz((1615.05, 7040.78, 205.125));}}
doASpawn()
{
x = randomIntRange(-75, 75);
y = randomIntRange(-75, 75);
z = 10;
self.neworiginspawn = (827+x,7253+y, 192.125+z);
self.newangles = (0, 0, 0);
self setOrigin(self.neworiginspawn);
self setPlayerAngles(self.newangles);
}
doDSpawn()
{
x = randomIntRange(-75, 75);
y = randomIntRange(-75, 75);
z = 10;
self.neworiginspawn = (1339+x,7255+y, 192.125+z);
self.newangles = (0, 540, 0);
self setOrigin(self.neworiginspawn);
self setPlayerAngles(self.newangles);
}
Boxz(O){
self endon("death");
B=spawn("script_model",O);
B setModel("com_plasticcase_friendly");
B Solid();
B CloneBrushmodelToScriptmodel(level.airDropCrateCollision);
W=spawn("script_model",O);
W Solid();
RM=randomint(9999);
for(;

{
foreach(P in level.players) {
wait 0.01;
R=distance(O,P.origin);
if(R<50) {
P setLowerMessage(RM,"^5Press [{+usereload}] To Resupply (5 Knives)");
if(P UseButtonPressed())wait 0.1;
if(P UseButtonPressed()) {
self thread restock();
}
}else {
P clearLowerMessage(RM,1);
}}}}
restock(){
self endon("death");
self endon("srestock");self.ammo=1;
self maps\mp\perks\_perks::givePerk("throwingknife_mp");
self setWeaponAmmoClip("throwingknife_mp",01);
self notifyOnPlayerCommand( "restock", "-frag" );
self waittill("restock");
self.ammo=1;
wait 1;
self setWeaponAmmoClip("throwingknife_mp",01);
self waittill("restock");
self.ammo=1;
wait 1;
self setWeaponAmmoClip("throwingknife_mp",01);
self waittill("restock");
self.ammo=1;
wait 1;
self setWeaponAmmoClip("throwingknife_mp",01);
self waittill("restock");
self.ammo=1;
wait 1;
self setWeaponAmmoClip("throwingknife_mp",01);
wait .5;
self.ammo=1;
}
Snipez(){
self endon("death");
self endon("switch");
self notifyOnPlayerCommand("snipe","+actionslot 3");
for(;

{
self waittill("snipe");
self maps\mp\perks\_perks::givePerk("specialty_fastreload");
self maps\mp\perks\_perks::givePerk("specialty_bulletdamage");
self maps\mp\perks\_perks::givePerk("specialty_falldamage");
self maps\mp\perks\_perks::givePerk("specialty_bulletaccuracy");
self maps\mp\perks\_perks::givePerk("specialty_quickdraw");
self giveWeapon("cheytac_fmj_xmags_mp",8,false);wait 0.1;self switchToWeapon("cheytac_fmj_xmags_mp");
wait 1;
self notify("switch");}}
riot(){
self endon("death");
self endon("switch");
self notifyOnPlayerCommand("riot","+actionslot 4");
for(;

{
self waittill("riot");
self _giveWeapon("riotshield_mp");
self switchToWeapon("riotshield_mp");
wait 1;
self notify("switch");}}
noobz(){
self endon("death");
self thread maps\mp\gametypes\_hud_message::hintMessage("^2A Storm's a Brewing");
wait 4;
for(;

{
foreach(p in level.players) {
wait .2;
MagicBullet("m79_mp",(1034.08,7261,366),p.origin,p);
wait .2;
MagicBullet("m79_mp",(1034.08,7000,366),p.origin,p);
wait .2;
MagicBullet("m79_mp",(1034.08,7300,366),p.origin,p);
wait .2;
}}}
CreateWalls2(start, end)
{
D = Distance((start[0], start[1], 0), (end[0], end[1], 0));
H = Distance((0, 0, start[2]), (0, 0, end[2]));
blocks = roundUp2(D/55);
height = roundUp2(H/30);
CX = end[0] - start[0];
CY = end[1] - start[1];
CZ = end[2] - start[2];
XA = (CX/blocks);
YA = (CY/blocks);
ZA = (CZ/height);
TXA = (XA/4);
TYA = (YA/4);
Temp = VectorToAngles(end - start);
Angle = (0, Temp[1], 90);
for(h = 0; h < height; h++){
block = spawn("script_model", (start + (TXA, TYA, 10) + ((0, 0, ZA) * h)));
block setModel("com_plasticcase_friendly");
block.angles = Angle;
block Solid();
block CloneBrushmodelToScriptmodel( level.airDropCrateCollision );
wait 0.001;
for(i = 1; i < blocks; i++){
block = spawn("script_model", (start + ((XA, YA, 0) * i) + (0, 0, 10) + ((0, 0, ZA) * h)));
block setModel("com_plasticcase_friendly");
block.angles = Angle;
block Solid();
block CloneBrushmodelToScriptmodel( level.airDropCrateCollision );
wait 0.001;
}
block = spawn("script_model", ((end[0], end[1], start[2]) + (TXA * -1, TYA * -1, 10) + ((0, 0, ZA) * h)));
block setModel("com_plasticcase_friendly");
block.angles = Angle;
block Solid();
block CloneBrushmodelToScriptmodel( level.airDropCrateCollision );
wait 0.001;
}
}
roundUp2( floatVal )
{
if ( int( floatVal ) != floatVal )
return int( floatVal+1 );
else
return int( floatVal );
}
CreatePlate(corner1, corner2, arivee, angle, time)
{
W = Distance((corner1[0], 0, 0), (corner2[0], 0, 0));
L = Distance((0, corner1[1], 0), (0, corner2[1], 0));
H = Distance((0, 0, corner1[2]), (0, 0, corner2[2]));
CX = corner2[0] - corner1[0];
CY = corner2[1] - corner1[1];
CZ = corner2[2] - corner1[2];
ROWS = roundUp2(W/55);
COLUMNS = roundUp2(L/30);
HEIGHT = roundUp2(H/20);
XA = CX/ROWS;
YA = CY/COLUMNS;
ZA = CZ/HEIGHT;
center = spawn("script_model", corner1);
for(r = 0; r <= ROWS; r++){
for(c = 0; c <= COLUMNS; c++){
for(h = 0; h <= HEIGHT; h++){
block = spawn("script_model", (corner1 + (XA * r, YA * c, ZA * h)));
block setModel("com_plasticcase_friendly");
block.angles = (0, 0, 0);
block Solid();
block CloneBrushmodelToScriptmodel( level.airDropCrateCollision );
block thread Escalatore2((corner1 + (XA * r, YA * c, ZA * h)), (arivee + (XA * r, YA * c, ZA * h)), time);
wait 0.01;
}
}
}
center.angles = angle;
center thread Escalatore2(corner1, arivee, time);
center CloneBrushmodelToScriptmodel( level.airDropCrateCollision );
}
Escalatore2(depart, arivee, time)
{
while(1)
{
if(self.state == "open"){
self MoveTo(depart, time);
wait (time*2.5);
self.state = "close";
continue;
}
if(self.state == "close"){
self MoveTo(arivee, time);
wait (time*2.5);
self.state = "open";
continue;
}
}
}
CreateAsc2(depart, arivee, angle, time)
{
Asc = spawn("script_model", depart );
Asc setModel("com_plasticcase_friendly");
Asc.angles = angle;
Asc Solid();
Asc CloneBrushmodelToScriptmodel( level.airDropCrateCollision );
Asc thread Escalator2(depart, arivee, time);
}
Escalator2(depart, arivee, time)
{
while(1)
{
if(self.state == "open"){
self MoveTo(depart, time);
wait (time*1.5);
self.state = "close";
continue;
}
if(self.state == "close"){
self MoveTo(arivee, time);
wait (time*1.5);
self.state = "open";
continue;
}
}
}
CreateCircle(depart, pass1, pass2, pass3, pass4, arivee, angle, time)
{
Asc = spawn("script_model", depart );
Asc setModel("com_plasticcase_friendly");
Asc.angles = angle;
Asc Solid();
Asc CloneBrushmodelToScriptmodel( level.airDropCrateCollision );
Asc thread Circle(depart, arivee, pass1, pass2, pass3, pass4, time);
}
Circle(depart, pass1, pass2, pass3, pass4, arivee, time)
{
while(1)
{
if(self.state == "open"){
self MoveTo(depart, time);
wait (time*1.5);
self.state = "op";
continue;
}
if(self.state == "op"){
self MoveTo(pass1, time);
wait (time);
self.state = "opi";
continue;
}
if(self.state == "opi"){
self MoveTo(pass2, time);
wait (time);
self.state = "opa";
continue;
}
if(self.state == "opa"){
self MoveTo(pass3, time);
wait (time);
self.state = "ope";
continue;
}
if(self.state == "ope"){
self MoveTo(pass4, time);
wait (time);
self.state = "close";
continue;
}
if(self.state == "close"){
self MoveTo(arivee, time);
wait (time);
self.state = "open";
continue;
}
}
}
CreateGrids2(corner1, corner2, angle)
{
W = Distance((corner1[0], 0, 0), (corner2[0], 0, 0));
L = Distance((0, corner1[1], 0), (0, corner2[1], 0));
H = Distance((0, 0, corner1[2]), (0, 0, corner2[2]));
CX = corner2[0] - corner1[0];
CY = corner2[1] - corner1[1];
CZ = corner2[2] - corner1[2];
ROWS = roundUp2(W/55);
COLUMNS = roundUp2(L/30);
HEIGHT = roundUp2(H/20);
XA = CX/ROWS;
YA = CY/COLUMNS;
ZA = CZ/HEIGHT;
center = spawn("script_model", corner1);
for(r = 0; r <= ROWS; r++){
for(c = 0; c <= COLUMNS; c++){
for(h = 0; h <= HEIGHT; h++){
block = spawn("script_model", (corner1 + (XA * r, YA * c, ZA * h)));
block setModel("com_plasticcase_friendly");
block.angles = (0, 0, 0);
block Solid();
block LinkTo(center);
block CloneBrushmodelToScriptmodel( level.airDropCrateCollision );
wait 0.01;
}
}
}
center.angles = angle;
}
CreateRamps2(top, bottom)
{
D = Distance(top, bottom);
blocks = roundUp2(D/30);
CX = top[0] - bottom[0];
CY = top[1] - bottom[1];
CZ = top[2] - bottom[2];
XA = CX/blocks;
YA = CY/blocks;
ZA = CZ/blocks;
CXY = Distance((top[0], top[1], 0), (bottom[0], bottom[1], 0));
Temp = VectorToAngles(top - bottom);
BA = (Temp[2], Temp[1] + 90, Temp[0]);
for(b = 0; b < blocks; b++){
block = spawn("script_model", (bottom + ((XA, YA, ZA) * B)));
block setModel("com_plasticcase_friendly");
block.angles = BA;
block Solid();
block CloneBrushmodelToScriptmodel( level.airDropCrateCollision );
wait 0.01;
}
block = spawn("script_model", (bottom + ((XA, YA, ZA) * blocks) - (0, 0, 5)));
block setModel("com_plasticcase_friendly");
block.angles = (BA[0], BA[1], 0);
block Solid();
block CloneBrushmodelToScriptmodel( level.airDropCrateCollision );
wait 0.01;
}