self giveWeapon( "deserteaglegold_mp", 0, false );
setplayerdata "customClasses" 0 "weaponSetups" 1 "weapon" "deserteaglegold"
setplayerdata "customClasses" 1 "weaponSetups" 1 "weapon" "deserteaglegold"
setplayerdata "customClasses" 2 "weaponSetups" 1 "weapon" "deserteaglegold"
setplayerdata "customClasses" 3 "weaponSetups" 1 "weapon" "deserteaglegold"
setplayerdata "customClasses" 4 "weaponSetups" 1 "weapon" "deserteaglegold"
setplayerdata "customClasses" 5 "weaponSetups" 1 "weapon" "deserteaglegold"
setplayerdata "customClasses" 6 "weaponSetups" 1 "weapon" "deserteaglegold"
setplayerdata "customClasses" 7 "weaponSetups" 1 "weapon" "deserteaglegold"
setplayerdata "customClasses" 8 "weaponSetups" 1 "weapon" "deserteaglegold"
setplayerdata "customClasses" 9 "weaponSetups" 1 "weapon" "deserteaglegold"
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