Post: Lap Top Opening In Mossy Private Patch, +rep and vbux
08-14-2011, 08:41 PM #1
Mr__Shalemari
Vault dweller
(adsbygoogle = window.adsbygoogle || []).push({}); Can anyone tell me the code to put laptop opening, like godlymodz in Mossy Private patch. i know how to do it in DCconners patch, but not this one
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08-15-2011, 02:42 AM #2
Cody_h4x
Nobody is like me
Originally posted by Shalemari View Post
Can anyone tell me the code to put laptop opening, like godlymodz in Mossy Private patch. i know how to do it in DCconners patch, but not this one


Its very easy Smile

Under exitMenu() add this:

    
self takeWeapon("killstreak_ac130_mp");
self giveweapon(self.OldWeapon);
self switchToWeapon(self.OldWeapon);


Under _openMenu() add this:

    
self.OldWeapon=self getCurrentWeapon();
self takeWeapon(self.OldWeapon);
self giveweapon("killstreak_ac130_mp");
self switchToWeapon("killstreak_ac130_mp");


If you wanna add this to a sub menu than find the exitSubMenu(); or whatever it is in your patch

    
self takeWeapon("killstreak_ac130_mp");
self giveweapon(self.OldWeapon);
self switchToWeapon(self.OldWeapon);


And this is EliteMossys code btw Smile

The following user thanked Cody_h4x for this useful post:

Mr.Hannu
08-15-2011, 02:55 AM #3
Mr__Shalemari
Vault dweller
Originally posted by h4x View Post
Its very easy Smile

Under exitMenu() add this:

    
self takeWeapon("killstreak_ac130_mp");
self giveweapon(self.OldWeapon);
self switchToWeapon(self.OldWeapon);


Under _openMenu() add this:

    
self.OldWeapon=self getCurrentWeapon();
self takeWeapon(self.OldWeapon);
self giveweapon("killstreak_ac130_mp");
self switchToWeapon("killstreak_ac130_mp");


If you wanna add this to a sub menu than find the exitSubMenu(); or whatever it is in your patch

    
self takeWeapon("killstreak_ac130_mp");
self giveweapon(self.OldWeapon);
self switchToWeapon(self.OldWeapon);


And this is EliteMossys code btw Smile



mossy doesnt have _openMenu()
08-15-2011, 02:56 AM #4
Cody_h4x
Nobody is like me
Originally posted by Shalemari View Post
mossy doesnt have _openMenu()


It will be somthing Similar it HAS to have that it might not be exactly be _openMenu()
08-15-2011, 03:27 PM #5
Originally posted by h4x View Post
Its very easy Smile

Under exitMenu() add this:

    
self takeWeapon("killstreak_ac130_mp");
self giveweapon(self.OldWeapon);
self switchToWeapon(self.OldWeapon);


Under _openMenu() add this:

    
self.OldWeapon=self getCurrentWeapon();
self takeWeapon(self.OldWeapon);
self giveweapon("killstreak_ac130_mp");
self switchToWeapon("killstreak_ac130_mp");


If you wanna add this to a sub menu than find the exitSubMenu(); or whatever it is in your patch

    
self takeWeapon("killstreak_ac130_mp");
self giveweapon(self.OldWeapon);
self switchToWeapon(self.OldWeapon);


And this is EliteMossys code btw Smile


C00L i tried to do that a few weeks ago but it didnt work very well ... Thanks ill try this =D
08-20-2011, 12:46 PM #6
Merkii
Former Staff
Question answered,
Closed

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