Post: CodGlitchers Private Patch V5.5[RELEASE]
08-17-2011, 09:50 PM #1
(adsbygoogle = window.adsbygoogle || []).push({}); hey guys,i did promise you all i would release 3 amaing patch layouts & pre-built ones which is still going to plan,this is part 2/3 of the funky patch collection that i expect a release for part 3 in a month,it has been 2 months since the release of part 1(2 side beta) & now i bring you a 1.11 gsc layout for any editors out there,but also it has the 1.11 menu layout for you to use in game,so get this patch while you can!
the includes:
    [x]1.11 menu layout
[x]1.11 gsc layout
[x]12 sub menus
[x]menu easter eggs
[x]small file compression
[x]lobby mod menu[50% works]
[x]old fassioned verify(button activated)
[x]credits
[x]quit
[x]NO out of memory

MAIN MODS
--stats(input them yourself)
--challenges(input them yourself)
--titles(input them yourself)
--emblems(input them yourself)
--max score
--max kills
-max wins
--11th
--10th

PLAYER MODS
--kick client 1-9
--ban client 1-9
--ClientDetect
--ClientUndetect

VISION MODS
--comming soon(not yet added)

INFECT MODS
--super melee
--Goodbye Carepackages
--Public Chat
--UAV-Tracker(new)
--FUSG(fkd up sentry gun)
--super javerlin
--explosive bullets(doesnt work but someone got it working before)
--Carepackage edit(crate editor,all sets)
--Perk Edit(perk editor,tweak perk settings)

CHAT MODS
--$5 ad.
--$10 ad.
--Scare ad.
--utube ad.
--host ad.
--coHost ad.
--self ad.
--donate ad.
--patch ad.

VIP MODS
--comming soon(not yet added)

HOST MODS
--jump height toggle
--speed toggle
--end game
--add 5 bots(rebug only)
--console
--private migrate(new)
--host mapname(infections)
--auto XP(new & quicker)
--rejoin(new + rejoins the server you were last connected to)

CREDITS MENU
--play & see

EASTER EGG MENU
--play & see

GAMETYPE MODS
--tdm
--dm
--GTNW
--arena
--ofCTF
--dom
--SnD
--HQ
--Dem

FUN MODS
--toggle javerlin
--wallhack
--instant vote
--max explosives
--blood brothers
--change-psn(new,dont leak this shit)
--earthquake(new)
--2 spare options(not yet added)

QUIT MENU
-quits the menu.


NOTE:before downloading this patch you MUST know that i couldnt get it working on my ps3 but others could,there is prob a fault in there somewere but i would advise you to remove the EARTHQUAKE + PSN options because that could fix the problem.

Download the XBOX + PS3 pack here: You must login or register to view this content.
preview of the 1.11 gsc layout
: You must login or register to view this content.

Credits:
-CodGlitcher(me) - coding this patch
-TheFallen - Codes + finding out models(if it was him)
-ReconizeMe - Codes + the model offsets
-AeroSoul94 - 1.11 menu layout[/B]

EDIT: i know the 1.11 menu layout is messed up right now,but will get it stable by v5.57

UPDATE:v5.56 is now availible to download above,v5.5 has been removed due to unreleated bugs.
(adsbygoogle = window.adsbygoogle || []).push({});

The following 14 users say thank you to Uk_ViiPeR for this useful post:

BriceC, drive4567, FAKA_ELITE, iCreative, Kakashii, KCxFTW, User23434, Rainbow Gravity, sciz0r, Vultra, xChronicModz, xShowtime32x, xVz, YouRecognizeMe
08-20-2011, 06:53 AM #38
YouRecognizeMe
Doing It Like A Bo$$
Originally posted by UK
hey guys,i did promise you all i would release 3 amaing patch layouts & pre-built ones which is still going to plan,this is part 2/3 of the funky patch collection that i expect a release for part 3 in a month,it has been 2 months since the release of part 1(2 side beta) & now i bring you a 1.11 gsc layout for any editors out there,but also it has the 1.11 menu layout for you to use in game,so get this patch while you can!
the includes:
    [x]1.11 menu layout
[x]1.11 gsc layout
[x]12 sub menus
[x]menu easter eggs
[x]small file compression
[x]lobby mod menu[50% works]
[x]old fassioned verify(button activated)
[x]credits
[x]quit
[x]NO out of memory

MAIN MODS
--stats(input them yourself)
--challenges(input them yourself)
--titles(input them yourself)
--emblems(input them yourself)
--max score
--max kills
-max wins
--11th
--10th

PLAYER MODS
--kick client 1-9
--ban client 1-9
--ClientDetect
--ClientUndetect

VISION MODS
--comming soon(not yet added)

INFECT MODS
--super melee
--Goodbye Carepackages
--Public Chat
--UAV-Tracker(new)
--FUSG(fkd up sentry gun)
--super javerlin
--explosive bullets(doesnt work but someone got it working before)
--Carepackage edit(crate editor,all sets)
--Perk Edit(perk editor,tweak perk settings)

CHAT MODS
--$5 ad.
--$10 ad.
--Scare ad.
--utube ad.
--host ad.
--coHost ad.
--self ad.
--donate ad.
--patch ad.

VIP MODS
--comming soon(not yet added)

HOST MODS
--jump height toggle
--speed toggle
--end game
--add 5 bots(rebug only)
--console
--private migrate(new)
--host mapname(infections)
--auto XP(new & quicker)
--rejoin(new + rejoins the server you were last connected to)

CREDITS MENU
--play & see

EASTER EGG MENU
--play & see

GAMETYPE MODS
--tdm
--dm
--GTNW
--arena
--ofCTF
--dom
--SnD
--HQ
--Dem

FUN MODS
--toggle javerlin
--wallhack
--instant vote
--max explosives
--blood brothers
--change-psn(new,dont leak this shit)
--earthquake(new)
--2 spare options(not yet added)

QUIT MENU
-quits the menu.


NOTE:before downloading this patch you MUST know that i couldnt get it working on my ps3 but others could,there is prob a fault in there somewere but i would advise you to remove the EARTHQUAKE + PSN options because that could fix the problem.

Download the XBOX + PS3 pack here: You must login or register to view this content.

preview of the 1.11 gsc layout: You must login or register to view this content.

Credits:
-CodGlitcher(me) - coding this patch
-TheFallen - Codes + finding out models(if it was him)
-ReconizeMe - Codes + the model offsets
-AeroSoul94 - 1.11 menu layout[/B]

EDIT: i know the 1.11 menu layout is messed up right now,but will get it stable by v5.6

P.S MODELS HAVNT BEEN ADDED YET! but if im alloud to use(release but not a tutorial)them on my patch then its ok because they wont get the code anyway,so dont worry about it,the source isnt availible,& if they edit the patch its gone anyway :p

UPDATE:v5.6 is allmost ready & should be up by tonight,hopefully there isnt any errors but it could involve removing some of the new mods.

lol im in your credits for codes and models haha which i didnt find i just showed you! :p
08-20-2011, 07:08 AM #39
Originally posted by YouRecognizeMe View Post
lol im in your credits for codes and models haha which i didnt find i just showed you! :p

lol which i showed you..lol

---------- Post added at 11:08 PM ---------- Previous post was at 11:04 PM ----------

all i have to say is that we have agreed not to release the models at this point.. so please dont... It wont be hard for people to figure out the models once its released in a patch. there have been too many hints as it is.. trust me. I figured them out.. then showed recognize and taught him hex.. etc. then you have everyone with the models and we have nothing special for ourselves
08-20-2011, 07:19 AM #40
Blackstorm
Veni. Vidi. Vici.
Originally posted by 04 View Post
lol which i showed you..lol

---------- Post added at 11:08 PM ---------- Previous post was at 11:04 PM ----------

all i have to say is that we have agreed not to release the models at this point.. so please dont... It wont be hard for people to figure out the models once its released in a patch. there have been too many hints as it is.. trust me. I figured them out.. then showed recognize and taught him hex.. etc. then you have everyone with the models and we have nothing special for ourselves


Why are you saying "we" as if the models were your discovery... You don't have the right to release honestly. If it weren't for me, TheFallen, aerosoul, and CraigChrist you wouldn't have those mods. I respect you not releasing them, but don't talk as if you were the founder of that mod. I hope I don't come across as a jack-ass or anything, but there are many people that talk as if they've founded the mod, and it just bothers me.

The following user thanked Blackstorm for this useful post:

TheFallen
08-20-2011, 07:42 AM #41
Originally posted by Blackstorm View Post
Why are you saying "we" as if the models were your discovery... You don't have the right to release honestly. If it weren't for me, TheFallen, aerosoul, and CraigChrist you wouldn't have those mods. I respect you not releasing them, but don't talk as if you were the founder of that mod. I hope I don't come across as a jack-ass or anything, but there are many people that talk as if they've founded the mod, and it just bothers me.

and btw craigchrist should be the first on your little list you have. He pretty much did everything and deserves the most cred
08-20-2011, 07:44 AM #42
drive4567
Dis community (lol)
Originally posted by 04 View Post
lol which i showed you..lol

---------- Post added at 11:08 PM ---------- Previous post was at 11:04 PM ----------

all i have to say is that we have agreed not to release the models at this point.. so please dont... It wont be hard for people to figure out the models once its released in a patch. there have been too many hints as it is.. trust me. I figured them out.. then showed recognize and taught him hex.. etc. then you have everyone with the models and we have nothing special for ourselves


Dude, it's not anything special it's just a CFG patch. If it was wrote in GSC people would care. Yes, if you play with a new simple function in a CFG patch for a while it will become boring and old. We all just want more. CFG patches are just simple and boring. Can you ride a roller coaster, race care packages, jump on a trampoline, make a house for your blow up doll wife with care packages, and ect ect. Everyone that actually has any so called 'skill' with coding has left Modern Welfare 2 simply because CFG patches aren't any fun. They're just easy to make. That's why you like getting easily noticed and your inbox spammed with with people asking ",hw you do dat modle ting." I haven't seen any CFG patch creator make a single patch written in GSC except for a few exceptions. Note: I am not flaming just trying to make a point.
08-20-2011, 07:58 AM #43
Originally posted by drive4567 View Post
Dude, it's not anything special it's just a CFG patch. If it was wrote in GSC people would care. Yes, if you play with a new simple function in a CFG patch for a while it will become boring and old. We all just want more. CFG patches are just simple and boring. Can you ride a roller coaster, race care packages, jump on a trampoline, make a house for your blow up doll wife with care packages, and ect ect. Everyone that actually has any so called 'skill' with coding has left Modern Welfare 2 simply because CFG patches aren't any fun. They're just easy to make. That's why you like getting easily noticed and your inbox spammed with with people asking ",hw you do dat modle ting." I haven't seen any CFG patch creator make a single patch written in GSC except for a few exceptions. Note: I am not flaming just trying to make a point.

wow you just completely changed the subject lol..and i have no clue what you are trying to say. Whats your point?
08-20-2011, 08:01 AM #44
Budz
Former Staff
Why do you call it a private patch if you're releasing it

The following user thanked Budz for this useful post:

xChronicModz
08-20-2011, 08:02 AM #45
drive4567
Dis community (lol)
Originally posted by 04 View Post
wow you just completely changed the subject lol..and i have no clue what you are trying to say. Whats your point?


Honestly I have no idea...
08-20-2011, 08:06 AM #46
drive4567
Dis community (lol)


Originally posted by 04 View Post
wow you just completely changed the subject lol..and i have no clue what you are trying to say. Whats your point?


What I was saying was CFG patches are crappy and take no skill at all to make except creativity.

The following user thanked drive4567 for this useful post:

Blackstorm

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