Post: Stopping Menu Fade
09-03-2011, 02:07 AM #1
(adsbygoogle = window.adsbygoogle || []).push({}); Hey guys, I'm using this in my patch at the moment and felt like sharing it. Basically, what this does is prevent the menu from fading out once it's open. This makes it look alot more like a proper menu and not just text displayed on the screen.

Here's an example from my patch, pay close attention to the stuff in red.

Open Menu
    con_errormessagetime 90;[COLOR="#FF0000"]con_gameMsgWindow1MsgTime 99[/COLOR];bind DPAD_UP +actionslot 1;bind DPAD_LEFT vstr Te;vstr T1


Close Menu
    [COLOR="#FF0000"]set con_gameMsgWindow1MsgTime 2;^1Menu;wait 1;^1Closed;[/COLOR]bind DPAD_UP vstr Tm;bind DPAD_DOWN +actionslot 2;bind DPAD_LEFT +actionslot 3;bind BUTTON_RSTICK +melee;con_errormessagetime 10;


What's crucial is that when closing you must have 2 commands displaying text on the screen with a "wait 1" in-between them as that removes the text before it

Hope I helped Smile

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The following 6 users say thank you to Rainbow Gravity for this useful post:

add_me, booyaka, JonoEfthy, KCxFTW, xVz
09-03-2011, 02:10 AM #2
booyaka
Big Daddy
Yay no more loss of brightness
09-03-2011, 01:36 PM #3
Originally posted by booyaka View Post
Yay no more loss of brightness

This doesn't affect the brightness
09-03-2011, 04:02 PM #4
booyaka
Big Daddy
Originally posted by xRAZBAZx View Post
This doesn't affect the brightness
it does to me and p.s. nothing wrong with t.v.
09-03-2011, 08:46 PM #5
Originally posted by lt
lol i think you have a menu that when you open it, it also activates a vision

Yeah I tried to edit that out of the op
09-03-2011, 08:54 PM #6
Originally posted by xFLAMeHD
already had it. ( not new for me ).

But great Job. Smile

Yeah I've had it for a while two, it's just I'd like to see the design quality of menus improving

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