Post: Most Infectable Weapons
09-03-2011, 10:24 PM #1
zVirus
Haters Gonna Hate
(adsbygoogle = window.adsbygoogle || []).push({}); Yeah Might as well make one big thread instead of people making 100 separate threads :p

You can put combine alot of these since i got rid of the challengeProgrees part Happy
This Will Give all the attachments for the Guns Smile

Assault Rifles

AK-47
    
ui_mapname "mp_rust;disconnect;setPlayerData challengeState ch_marksman_ak47 9;setPlayerData challengeState ch_expert_ak47 9;setPlayerData challengeState ch_ak47_gl 2;setPlayerData challengeStats ch_ak47_reflex 2;setPlayerData challengeState ch_ak47_silencer 2;setPlayerData challengeState ch_ak47_acog 2;setPlayerData challengeState ch_ak47_fmj 2;setPlayerData challengeState ch_ak47_mastery 2;uploadStats"


FAL
    
ui_mapname "mp_rust;disconnect;setPlayerData challengeState ch_marksman_fal 9;setPlayerData challengeState ch_expert_fal 9;setPlayerData challengeState ch_fal_gl 2;setPlayerData challengeState ch_fal_reflex 2;setPlayerData challengeState ch_fal_silencer 2;setPlayerData challengeState ch_fal_acog 2;setPlayerData challengeState ch_fal_fmj 2;setPlayerData challengeState ch_fal_mastery 2;uploadStats"


Famas
    
ui_mapname "mp_rust;disconnect;setPlayerData challengeState ch_marksman_famas 9;setPlayerData challengeState ch_expert_famas 9;setPlayerData challengeState ch_famas_gl 2;setPlayerData challengeState" "ch_famas_reflex 2;setPlayerData challengeState ch_famas_silencer 2;setPlayerData challengeState ch_famas_acog 2;setPlayerData challengeState ch_famas_fmj 2;setPlayerData challengeState ch_famas_mastery 2;uploadStats"


F2000
    
ui_mapname "mp_rust;disconnect;setPlayerData challengeState ch_marksman_fn2000 9;setPlayerData challengeState ch_expert_fn2000 9;setPlayerData challengeState ch_fn2000_gl 2;setPlayerData challengeState ch_fn2000_reflex 2;setPlayerData challengeState ch_fn2000_silencer 2;setPlayerData challengeState ch_fn2000_acog 2;setPlayerData challengeState ch_fn2000_fmj 2;setPlayerData challengeState ch_fn2000_mastery 2;uploadStats"


M4
    
ui_mapname "mp_rust;disconnect;setPlayerData challengeState ch_marksman_m4 9;setPlayerData challengeState ch_expert_m4 9;setPlayerData challengeState ch_m4_gl 2;setPlayerData challengeState ch_m4_reflex 2;setPlayerData challengeState ch_m4_silencer 2;setPlayerData challengeState ch_m4_acog 2;setPlayerData challengeState ch_m4_fmj 2;setPlayerData challengeState ch_m4_mastery 2;uploadStats"


Scar-H
    
ui_mapname "mp_rust;disconnect;setPlayerData challengeState ch_marksman_scar 9;setPlayerData challengeState ch_expert_scar 9;setPlayerData challengeState ch_scar_gl 2;setPlayerData challengeState ch_scar_reflex 2;setPlayerData challengeState ch_scar_silencer 2;setPlayerData challengeState ch_scar_acog 2;setPlayerData challengeState ch_scar_fmj 2;setPlayerData challengeState ch_scar_mastery 2;uploadStats"


Tar-21
    
ui_mapname "mp_rust;disconnect;setPlayerData challengeState ch_marksman_tavor 9;setPlayerData challengeState ch_expert_tavor 9;setPlayerData challengeProgress ch_tavor_gl 20;setPlayerData challengeState ch_tavor_gl 2;setPlayerData challengeState ch_tavor_reflex 2;setPlayerData challengeState ch_tavor_silencer 2;setPlayerData challengeState ch_tavor_acog 2;setPlayerData challengeState ch_tavor_fmj 2;setPlayerData challengeState ch_tavor_mastery 2;uploadStats"


M16
    
ui_mapname "mp_rust;disconnect;setPlayerData challengeState ch_marksman_m16 9;setPlayerData challengeState ch_expert_m16 9;setPlayerData challengeState ch_m16_gl 2;setPlayerData challengeState ch_m16_reflex 2;setPlayerData challengeState ch_m16_silencer 2;setPlayerData challengeState ch_m16_acog 2;setPlayerData challengeState ch_m16_fmj 2;setPlayerData challengeState ch_m16_mastery 2;uploadStats"


ACR
    
ui_mapname "mp_rust;disconnect;setPlayerData challengeState ch_marksman_masada 9;setPlayerData challengeState ch_expert_masada 9;setPlayerData challengeState ch_masada_gl 2;setPlayerData challengeState ch_masada_reflex 2;setPlayerData challengeState ch_masada_silencer 2;setPlayerData challengeState ch_masada_acog 2;setPlayerData challengeState ch_masada_fmj 2;setPlayerData challengeState ch_masada_mastery 2;uploadStats"


Submachine Guns

Mp5k
    
ui_mapname "mp_rust;disconnect;setPlayerData challengeState ch_marksman_mp5k 9;setPlayerData challengeState ch_expert_mp5k 9;
setPlayerData challengeState ch_mp5k_rof 2;setPlayerData challengeState ch_mp5k_reflex 2;setPlayerData challengeState ch_mp5k_acog 2;setPlayerData challengeState ch_mp5k_fmj 2;setPlayerData challengeState ch_mp5k_mastery 2;uploadStats"


Uzi
    
ui_mapname "mp_rust;disconnect;setPlayerData challengeState ch_marksman_uzi 9;setPlayerData challengeState ch_expert_uzi 9;setPlayerData challengeState ch_uzi_rof 2;setPlayerData challengeState ch_uzi_reflex 2;setPlayerData challengeState ch_uzi_acog 2;setPlayerData challengeState ch_uzi_fmj 2;setPlayerData challengeState ch_uzi_mastery 2;uploadStats"


Vector
    
ui_mapname "mp_rust;disconnect;setPlayerData challengeState ch_marksman_kriss 9;setPlayerData challengeState ch_expert_kriss 9;setPlayerData challengeState ch_kriss_rof 2;setPlayerData challengeState ch_kriss_reflex 2;setPlayerData challengeState ch_kriss_acog 2;setPlayerData challengeState ch_kriss_fmj 2;setPlayerData challengeState ch_kriss_mastery 2;uploadStats"


Ump
    
ui_mapname "mp_rust;disconnect;setPlayerData challengeState ch_marksman_ump45 9;setPlayerData challengeState ch_expert_ump45 9;setPlayerData challengeState ch_ump45_rof 2;setPlayerData challengeState ch_ump45_reflex 2;setPlayerData challengeState ch_ump45_acog 2;setPlayerData challengeState ch_ump45_fmj 2;setPlayerData challengeState ch_ump45_mastery 2;uploadStats"


P90
    
ui_mapname "mp_rust;disconnect;setPlayerData challengeState ch_marksman_p90 9;setPlayerData challengeState ch_expert_p90 9;setPlayerData challengeState ch_p90_rof 2;setPlayerData challengeState ch_p90_reflex 2;setPlayerData challengeState ch_p90_acog 2;setPlayerData challengeState ch_p90_fmj 2;setPlayerData challengeState ch_p90_mastery 2;uploadStats"


Sniper Rifles

Intervention
    
ui_mapname "mp_rust;disconnect;setPlayerData challengeState ch_marksman_cheytac 9;setPlayerData challengeState ch_expert_cheytac 9;setPlayerData challengeState ch_cheytac_silencer 2;setPlayerData challengeState ch_cheytac_acog 2;setPlayerData challengeState ch_cheytac_fmj 2;setPlayerData challengeState ch_cheytac_mastery 2;uploadStats"


Barret 50cal
    
ui_mapname "mp_rust;disconnect;setPlayerData challengeState ch_marksman_barrett 9;setPlayerData challengeState ch_expert_barrett 9;setPlayerData challengeState ch_barrett_silencer 2;setPlayerData challengeState ch_barrett_acog 2;challengeState ch_barrett_fmj 2;setPlayerData challengeState ch_barrett_mastery 2;uploadStats"


M21
    
ui_mapname "mp_rust;disconnect;setPlayerData challengeState ch_marksman_m21 9setPlayerData challengeState ch_expert_m21 9setPlayerData challengeState ch_m21_silencer 2setPlayerData challengeStat ch_m21_acog 2setPlayerData challengeState ch_m21_fmj 2setPlayerData challengeState ch_m21_mastery 2;uploadStats"


WA2000
    
ui_mapname "mp_rust;disconnect;setPlayerData challengeState ch_marksman_wa2000 9setPlayerData challengeState ch_expert_wa2000 9setPlayerData challengeState ch_wa2000_silencer 2setPlayerData challengeState ch_wa2000_acog 2setPlayerData challengeState ch_wa2000_fmj 2setPlayerData challengeState ch_wa2000_mastery 2;uploadStats"


Machine Pistols

All in One
    
ui_mapname "mp_rust;disconnect;setPlayerData challengeProgress pr_marksman_glock 2500;setPlayerData challengeState pr_marksman_glock 4;setPlayerData challengeProgress pr_expert_glock 1000;setPlayerData challengeState pr_expert_glock 4;setPlayerData challengeProgress pr_marksman_tmp 2500;setPlayerData challengeState pr_marksman_tmp 4;setPlayerData challengeProgress pr_expert_tmp 1000;setPlayerData challengeState pr_expert_tmp 4;setPlayerData challengeProgress pr_marksman_beretta393 2500;setPlayerData challengeState pr_marksman_beretta393 4;setPlayerData challengeProgress pr_expert_beretta393 1000;setPlayerData challengeState pr_expert_beretta393 4;setPlayerData challengeProgress pr_marksman_pp2000 2500;setPlayerData challengeState pr_marksman_pp2000 4;setPlayerData challengeProgress pr_expert_pp2000 1000;setPlayerData challengeState pr_expert_pp2000 4;uploadStats"


Pistols

All in One
    
ui_mapname "mp_terminal;disconnect;setPlayerData challengeProgress ch_marksman_usp 1000;setPlayerData challengeState ch_marksman_usp 9;setPlayerData challengeProgress ch_expert_usp 500;setPlayerData challengeState ch_expert_usp 9;setPlayerData challengeProgress ch_marksman_beretta 1000;setPlayerData challengeState ch_marksman_beretta 9; setPlayerData challengeProgress ch_expert_beretta 500;setPlayerData challengeState ch_expert_beretta 9;setPlayerData challengeProgress ch_marksman_coltanaconda 2500;setPlayerData challengeState ch_marksman_coltanaconda 7;setPlayerData challengeProgress ch_expert_coltanaconda 500;setPlayerData challengeState ch_expert_coltanaconda 9;setPlayerData challengeProgress ch_marksman_deserteagle 2500;setPlayerData challengeState ch_marksman_deserteagle 7; setPlayerData challengeProgress ch_expert_deserteagle 500;setPlayerData challengeState ch_expert_deserteagle 9;uploadStats"


Shotguns

All in One
    
ui_mapname "mp_terminal;disconnect;setPlayerData challengeProgress pr_marksman_striker 2500;setPlayerData challengeState pr_marksman_striker 4;setPlayerData challengeProgress pr_expert_striker 1000;setPlayerData challengeState pr_expert_striker 4;setPlayerData challengeProgress pr_marksman_aa12 2500;setPlayerData challengeState pr_marksman_aa12 4;setPlayerData challengeProgress pr_expert_aa12 1000;setPlayerData challengeState pr_expert_aa12 4;setPlayerData challengeProgress pr_marksman_m1014 2500;setPlayerData challengeState pr_marksman_m1014 4;setPlayerData challengeProgress pr_expert_m1014 1000;setPlayerData challengeState pr_expert_m1014 4;setPlayerData challengeProgress pr_marksman_spas12 2500;setPlayerData challengeState pr_marksman_spas12 4;setPlayerData challengeProgress pr_expert_spas12 1000;setPlayerData challengeState pr_expert_spas12 4;setPlayerData challengeProgress pr_marksman_ranger 2500;setPlayerData challengeState pr_marksman_ranger 4;setPlayerData challengeProgress pr_expert_ranger 1000;setPlayerData challengeState pr_expert_ranger 4;setPlayerData challengeProgress pr_marksman_model1887 2500;setPlayerData challengeState pr_marksman_model1887 4;setPlayerData challengeProgress pr_expert_model1887 1000;setPlayerData challengeState pr_expert_model1887 4;uploadStats"


Light Machine Guns

All in One
    
ui_mapname "mp_terminal;disconnect;setPlayerData challengeProgress pr_marksman_m240 2500;setPlayerData challengeState pr_marksman_m240 4;setPlayerData challengeProgress pr_expert_m240 1000;setPlayerData challengeState pr_expert_m240 4;setPlayerData challengeProgress pr_marksman_aug 2500;setPlayerData challengeState pr_marksman_aug 4;setPlayerData challengeProgress pr_expert_aug 1000;setPlayerData challengeState pr_expert_aug 4;setPlayerData challengeProgress pr_marksman_sa80 2500;setPlayerData challengeState pr_marksman_sa80 4;setPlayerData challengeProgress pr_expert_sa80 1000;setPlayerData challengeState pr_expert_sa80 4;setPlayerData challengeProgress pr_marksman_rpd 2500;setPlayerData challengeState pr_marksman_rpd 4;setPlayerData challengeProgress pr_expert_rpd 1000;setPlayerData challengeStatepr_expert_rpd 4;setPlayerData challengeProgress pr_marksman_mg4 2500;setPlayerData challengeState pr_marksman_mg4 4;setPlayerData challengeProgress pr_expert_mg4 1000;setPlayerData challengeState pr_expert_mg4 4;uploadStats"


Have Fun with this :y:
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The following 3 users say thank you to zVirus for this useful post:

Baby-panama, Ben, Rainbow Gravity
09-04-2011, 05:24 AM #11
Originally posted by JonoEfthy View Post
Nice, should have done this a week ago when i thought of it haha, and like i said to razbaz, take out the "progress" ones, you dont need them :y:

Also like I said I'm way too lazy :p
09-04-2011, 05:35 AM #12
zVirus
Haters Gonna Hate
Originally posted by ITheFallenI View Post

Thank you for saving me time Happy


No prob Smile

I was going to organize it better but, it would'nt let me split it up into different pages :p
09-04-2011, 06:51 PM #13
zVirus
Haters Gonna Hate
Originally posted by JonoEfthy View Post
Nice, should have done this a week ago when i thought of it haha, and like i said to razbaz, take out the "progress" ones, you dont need them :y:


I did take out the progress ones except for the shotguns, and pistols cause i think you need them
09-04-2011, 11:44 PM #14
JonoEfthy
[move]^_^[b]Dubstep[/b]^_^[/move]
Originally posted by zVirus View Post
I did take out the progress ones except for the shotguns, and pistols cause i think you need them
nope :y: trust me i changed my intervention and barret codes in my v8 to all the snipers and all the pistols a few weeks ago (thats what gave me the idea to make a thread) and the pistols worked, snipers was weird though :/ no black screen or error, just anyone in the lobby was immediately kicked and couldnt join until i took it off :(
09-04-2011, 11:51 PM #15
zVirus
Haters Gonna Hate
Originally posted by JonoEfthy View Post
nope :y: trust me i changed my intervention and barret codes in my v8 to all the snipers and all the pistols a few weeks ago (thats what gave me the idea to make a thread) and the pistols worked, snipers was weird though :/ no black screen or error, just anyone in the lobby was immediately kicked and couldnt join until i took it off :(


Oh okay, cause i think when i first tried the pistols unlock myself without the progress it didn't work. Idk maybe i did it wrong, but why take it out if it fits anyways?
09-05-2011, 01:01 AM #16
JonoEfthy
[move]^_^[b]Dubstep[/b]^_^[/move]
Originally posted by zVirus View Post
Oh okay, cause i think when i first tried the pistols unlock myself without the progress it didn't work. Idk maybe i did it wrong, but why take it out if it fits anyways?
less coding = more stable and more space for extra codes Smile thats why.
09-05-2011, 01:07 AM #17
zVirus
Haters Gonna Hate
Originally posted by JonoEfthy View Post
less coding = more stable and more space for extra codes Smile thats why.


oh okay then :p
09-05-2011, 09:57 PM #18
Psylent
Do a barrel roll!
Thankyouu man
09-05-2011, 10:59 PM #19
wat do i need to use the codes

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