iWalkAC()
{
self endon("disconnect");
self endon("death");
self.ACMode=false;
self.weapTemp="";
self thread dAC130();
for(;
{
if(self.ACMode)
{
if(self.weapTemp=="")self.weapTemp=self getCurrentWeapon();
self giveWeapon("ac130_105mm_mp",0,false);
while(self getCurrentWeapon()!="ac130_105mm_mp")
{
self switchToWeapon("ac130_105mm_mp");
wait 0.05;
}
}
else if(self.weapTemp!="")
{
self takeWeapon("ac130_105mm_mp");
self switchToWeapon(self.weapTemp);
self.weapTemp="";
}
wait 0.05;
}
}
dAC130()
{
for(;
{
self waittill("death");
self takeWeapon("ac130_105mm_mp");
self.ACMode=false;
}
}
tAC130()
{
if(self.IsVIP)
{
if(self getCurrentWeapon()!="ac130_105mm_mp")
{
self.ACMode=true;
self thread ccTXT("On");
}
else
{
self thread ccTXT("Off");
self.ACMode=false;
}
}
}
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