Post: Different 1.12 Menu Styles
09-21-2011, 02:11 AM #1
(adsbygoogle = window.adsbygoogle || []).push({}); I know Plum posted his new style but there's more than just window 1 and two. There's actually four different windows as you can see in the cvars below:

    con_gameMsgWindow0FadeInTime "0.25"
con_gameMsgWindow0FadeOutTime "0.5"
con_gameMsgWindow0Filter "gamenotify
con_gameMsgWindow0LineCount "4"
con_gameMsgWindow0MsgTime "5"
con_gameMsgWindow0ScrollTime "0.25"
con_gameMsgWindow0SplitscreenScale "1.5"
con_gameMsgWindow1FadeInTime "0.25"
con_gameMsgWindow1FadeOutTime "0.5"
con_gameMsgWindow1Filter "boldgame"
con_gameMsgWindow1LineCount "1"
con_gameMsgWindow1MsgTime "3"
con_gameMsgWindow1ScrollTime "0.25"
con_gameMsgWindow1SplitscreenScale "1.5"
con_gameMsgWindow2FadeInTime "0.75"
con_gameMsgWindow2FadeOutTime "0.5"
con_gameMsgWindow2Filter "subtitle"
con_gameMsgWindow2LineCount "7"
con_gameMsgWindow2MsgTime "5"
con_gameMsgWindow2ScrollTime "0.25"
con_gameMsgWindow2SplitscreenScale "1.5"
con_gameMsgWindow3FadeInTime "0.25"
con_gameMsgWindow3FadeOutTime "0.5"
con_gameMsgWindow3Filter ""
con_gameMsgWindow3LineCount "5"
con_gameMsgWindow3MsgTime "5"
con_gameMsgWindow3ScrollTime "0.25"
con_gameMsgWindow3SplitscreenScale "1.5"


There's also some other cvars and I'm not sure about most of them:

    con_default_console_filter "*"
con_errormessagetime "8"
con_inputBoxColor "0.25
con_inputHintBoxColor "0.4
con_matchPrefixOnly "1"
con_minicon "0"
con_miniconlines "5"
con_minicontime "4"
con_outputBarColor "1
con_outputSliderColor "0.15
con_outputWindowColor "0.35
con_typewriterColorBase "1
con_typewriterColorGlowCheckpoint "0.6
con_typewriterColorGlowCompleted "0
con_typewriterColorGlowFailed "0.8
con_typewriterColorGlowUpdated "0
con_typewriterDecayDuration "700"
con_typewriterDecayStartTime "6000"
con_typewriterPrintSpeed "50"


I suggest experimenting with some of these and see what you can find
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09-21-2011, 09:59 AM #11
Originally posted by TheSilent View Post
I know Plum posted his new style but there's more than just window 1 and two. There's actually four different windows as you can see in the cvars below:

    con_gameMsgWindow0FadeInTime "0.25"
con_gameMsgWindow0FadeOutTime "0.5"
con_gameMsgWindow0Filter "gamenotify
con_gameMsgWindow0LineCount "4"
con_gameMsgWindow0MsgTime "5"
con_gameMsgWindow0ScrollTime "0.25"
con_gameMsgWindow0SplitscreenScale "1.5"
con_gameMsgWindow1FadeInTime "0.25"
con_gameMsgWindow1FadeOutTime "0.5"
con_gameMsgWindow1Filter "boldgame"
con_gameMsgWindow1LineCount "1"
con_gameMsgWindow1MsgTime "3"
con_gameMsgWindow1ScrollTime "0.25"
con_gameMsgWindow1SplitscreenScale "1.5"
con_gameMsgWindow2FadeInTime "0.75"
con_gameMsgWindow2FadeOutTime "0.5"
con_gameMsgWindow2Filter "subtitle"
con_gameMsgWindow2LineCount "7"
con_gameMsgWindow2MsgTime "5"
con_gameMsgWindow2ScrollTime "0.25"
con_gameMsgWindow2SplitscreenScale "1.5"
con_gameMsgWindow3FadeInTime "0.25"
con_gameMsgWindow3FadeOutTime "0.5"
con_gameMsgWindow3Filter ""
con_gameMsgWindow3LineCount "5"
con_gameMsgWindow3MsgTime "5"
con_gameMsgWindow3ScrollTime "0.25"
con_gameMsgWindow3SplitscreenScale "1.5"


There's also some other cvars and I'm not sure about most of them:

    con_default_console_filter "*"
con_errormessagetime "8"
con_inputBoxColor "0.25
con_inputHintBoxColor "0.4
con_matchPrefixOnly "1"
con_minicon "0"
con_miniconlines "5"
con_minicontime "4"
con_outputBarColor "1
con_outputSliderColor "0.15
con_outputWindowColor "0.35
con_typewriterColorBase "1
con_typewriterColorGlowCheckpoint "0.6
con_typewriterColorGlowCompleted "0
con_typewriterColorGlowFailed "0.8
con_typewriterColorGlowUpdated "0
con_typewriterDecayDuration "700"
con_typewriterDecayStartTime "6000"
con_typewriterPrintSpeed "50"


I suggest experimenting with some of these and see what you can find

its in the name,
window 1 = bass window,were the text shows up
window 2 = 2nd window,were the icons are
window 3 = were the 2d text & textures are
window 4 = unknown.

thats what they do as far as i know,& the other codes are for the console,to change the filter colors & ajust the hiehgt + width,wont work with 1.11 style text.

---------- Post added at 10:59 AM ---------- Previous post was at 10:58 AM ----------

Originally posted by JonoEfthy View Post
i know from previous coding that the * will mean everything, so if we can find the code for the "we can hear client 2 TheSilent_" then we can get rid of all that extra crap that makes it hard to find people Smile im busy with exams but maybe you guys can find something Smile

i know 2 ways,but will have to dish them up out of my folder somewere,pop up on ngu chat later.
09-21-2011, 01:33 PM #12
AndreeU
+cM TeamCM GFX 4 Lifee<3
Originally posted by TheSilent View Post
1.12 is no mystery

tat means that means 1.12 has been exploited to the Max but no one wants to release it because there scared of an updage

The following user groaned AndreeU for this awful post:

JamazkieHD

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