Post: Different 1.12 Menu Styles
09-21-2011, 02:11 AM #1
(adsbygoogle = window.adsbygoogle || []).push({}); I know Plum posted his new style but there's more than just window 1 and two. There's actually four different windows as you can see in the cvars below:

    con_gameMsgWindow0FadeInTime "0.25"
con_gameMsgWindow0FadeOutTime "0.5"
con_gameMsgWindow0Filter "gamenotify
con_gameMsgWindow0LineCount "4"
con_gameMsgWindow0MsgTime "5"
con_gameMsgWindow0ScrollTime "0.25"
con_gameMsgWindow0SplitscreenScale "1.5"
con_gameMsgWindow1FadeInTime "0.25"
con_gameMsgWindow1FadeOutTime "0.5"
con_gameMsgWindow1Filter "boldgame"
con_gameMsgWindow1LineCount "1"
con_gameMsgWindow1MsgTime "3"
con_gameMsgWindow1ScrollTime "0.25"
con_gameMsgWindow1SplitscreenScale "1.5"
con_gameMsgWindow2FadeInTime "0.75"
con_gameMsgWindow2FadeOutTime "0.5"
con_gameMsgWindow2Filter "subtitle"
con_gameMsgWindow2LineCount "7"
con_gameMsgWindow2MsgTime "5"
con_gameMsgWindow2ScrollTime "0.25"
con_gameMsgWindow2SplitscreenScale "1.5"
con_gameMsgWindow3FadeInTime "0.25"
con_gameMsgWindow3FadeOutTime "0.5"
con_gameMsgWindow3Filter ""
con_gameMsgWindow3LineCount "5"
con_gameMsgWindow3MsgTime "5"
con_gameMsgWindow3ScrollTime "0.25"
con_gameMsgWindow3SplitscreenScale "1.5"


There's also some other cvars and I'm not sure about most of them:

    con_default_console_filter "*"
con_errormessagetime "8"
con_inputBoxColor "0.25
con_inputHintBoxColor "0.4
con_matchPrefixOnly "1"
con_minicon "0"
con_miniconlines "5"
con_minicontime "4"
con_outputBarColor "1
con_outputSliderColor "0.15
con_outputWindowColor "0.35
con_typewriterColorBase "1
con_typewriterColorGlowCheckpoint "0.6
con_typewriterColorGlowCompleted "0
con_typewriterColorGlowFailed "0.8
con_typewriterColorGlowUpdated "0
con_typewriterDecayDuration "700"
con_typewriterDecayStartTime "6000"
con_typewriterPrintSpeed "50"


I suggest experimenting with some of these and see what you can find
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09-21-2011, 02:12 AM #2
TheFallen
Former Dark Night
O and 1 are the only ones that I got to work.
09-21-2011, 02:15 AM #3
Originally posted by ITheFallenI View Post
O and 1 are the only ones that I got to work.

That's why I said experiment :p
09-21-2011, 02:22 AM #4
Plumm
#TeamPS
Originally posted by ITheFallenI View Post
O and 1 are the only ones that I got to work.

Same here I messed with the other ones and got nothing lol.
09-21-2011, 02:31 AM #5
Originally posted by St505 View Post
Same here I messed with the other ones and got nothing lol.

Hopefully someone can get them to work somehow
09-21-2011, 04:24 AM #6
JonoEfthy
[move]^_^[b]Dubstep[/b]^_^[/move]
Originally posted by another user
con_default_console_filter "*"


i know from previous coding that the * will mean everything, so if we can find the code for the "we can hear client 2 TheSilent_" then we can get rid of all that extra crap that makes it hard to find people Smile im busy with exams but maybe you guys can find something Smile
09-21-2011, 04:36 AM #7
Savant
Trap And Dubstep Lifestyle
Originally posted by JonoEfthy View Post
i know from previous coding that the * will mean everything, so if we can find the code for the "we can hear client 2 TheSilent_" then we can get rid of all that extra crap that makes it hard to find people Smile im busy with exams but maybe you guys can find something Smile

efthy you should add me since you love your fans
09-21-2011, 04:49 AM #8
JonoEfthy
[move]^_^[b]Dubstep[/b]^_^[/move]
Originally posted by 8470
efthy you should add me since you love your fans
if i added all my fans i would need alotta psn's :p send me a msgs saying its you from ngu and if ive got space ill add ya Smile
09-21-2011, 06:00 AM #9
AndreeU
+cM TeamCM GFX 4 Lifee<3
Originally posted by TheSilent View Post
I know Plum posted his new style but there's more than just window 1 and two. There's actually four different windows as you can see in the cvars below:

    con_gameMsgWindow0FadeInTime "0.25"
con_gameMsgWindow0FadeOutTime "0.5"
con_gameMsgWindow0Filter "gamenotify
con_gameMsgWindow0LineCount "4"
con_gameMsgWindow0MsgTime "5"
con_gameMsgWindow0ScrollTime "0.25"
con_gameMsgWindow0SplitscreenScale "1.5"
con_gameMsgWindow1FadeInTime "0.25"
con_gameMsgWindow1FadeOutTime "0.5"
con_gameMsgWindow1Filter "boldgame"
con_gameMsgWindow1LineCount "1"
con_gameMsgWindow1MsgTime "3"
con_gameMsgWindow1ScrollTime "0.25"
con_gameMsgWindow1SplitscreenScale "1.5"
con_gameMsgWindow2FadeInTime "0.75"
con_gameMsgWindow2FadeOutTime "0.5"
con_gameMsgWindow2Filter "subtitle"
con_gameMsgWindow2LineCount "7"
con_gameMsgWindow2MsgTime "5"
con_gameMsgWindow2ScrollTime "0.25"
con_gameMsgWindow2SplitscreenScale "1.5"
con_gameMsgWindow3FadeInTime "0.25"
con_gameMsgWindow3FadeOutTime "0.5"
con_gameMsgWindow3Filter ""
con_gameMsgWindow3LineCount "5"
con_gameMsgWindow3MsgTime "5"
con_gameMsgWindow3ScrollTime "0.25"
con_gameMsgWindow3SplitscreenScale "1.5"


There's also some other cvars and I'm not sure about most of them:

    con_default_console_filter "*"
con_errormessagetime "8"
con_inputBoxColor "0.25
con_inputHintBoxColor "0.4
con_matchPrefixOnly "1"
con_minicon "0"
con_miniconlines "5"
con_minicontime "4"
con_outputBarColor "1
con_outputSliderColor "0.15
con_outputWindowColor "0.35
con_typewriterColorBase "1
con_typewriterColorGlowCheckpoint "0.6
con_typewriterColorGlowCompleted "0
con_typewriterColorGlowFailed "0.8
con_typewriterColorGlowUpdated "0
con_typewriterDecayDuration "700"
con_typewriterDecayStartTime "6000"
con_typewriterPrintSpeed "50"


I suggest experimenting with some of these and see what you can find

I feel like werecloser to unraveling this 1.12mystery

The following user groaned AndreeU for this awful post:

JamazkieHD
09-21-2011, 06:12 AM #10
Originally posted by zFakieHDz View Post
I feel like werecloser to unraveling this 1.12mystery

1.12 is no mystery

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