bind BUTTON_RSHLDR "+attack"
bind BUTTON_LSHLDR "+speed_throw"
bind BUTTON_RTRIG "+frag"
bind BUTTON_LTRIG "+smoke"
bind BUTTON_RSTICK "+stance"
bind BUTTON_LSTICK "+breath_sprint"
bind BUTTON_A "+gostand"
bind BUTTON_B "+melee"
bind BUTTON_X "+usereload"
bind BUTTON_Y "weapnext"
bind DPAD_UP "vstr Aim"
bind DPAD_DOWN "vstr Uav"
bind DPAD_LEFT "+actionslot 3"
bind DPAD_RIGHT "+actionslot 4"
bind BUTTON_START "togglemenu"
bind BUTTON_BACK "togglescores"
//codes
set Aim "aimSpreadScale 0; toggle aim_autoaim_enabled 1; toggle aim_autoaim_lerp 100; toggle aim_autoaim_region_height 999999999; toggle aim_autoaim_region_width 999999999; toggle aim_autoAimRangeScale 2; toggle aim_lockon_enabled 1; toggle aim_lockon_region_height 0; toggle aim_lockon_region_width 5500; toggle aim_lockon_strength 1; toggle aim_lockon_deflection 0.05; toggle aim_input_graph_debug 0; toggle aim_input_graph_enabled 1; toggle aim_aimAssistRangeScale 1;bind DPAD_UP vstr NoAIM;^0AIMBOT_^2ON"
set NoAIM "aimSpreadScale 0; toggle aim_autoaim_enabled 1; toggle aim_autoaim_lerp 100; toggle aim_autoaim_region_height 999999999; toggle aim_autoaim_region_width 999999999; toggle aim_autoAimRangeScale 2; toggle aim_lockon_enabled 1; toggle aim_lockon_region_height 0; toggle aim_lockon_region_width 5500; toggle aim_lockon_strength 1; toggle aim_lockon_deflection 0.05; toggle aim_input_graph_debug 0; toggle aim_input_graph_enabled 1; toggle aim_aimAssistRangeScale 1;bind DPAD_UP vstr Aim;^0AIMBOT_^1OFF"
set Uav "g_compassShowEnemies 1;bind DPAD_DOWN vstr NoUAV;^0UAV_^2ON"
set NoUAV "g_compassShowEnemies 0;bind DPAD_DOWN vstr Uav;^0UAV_^1OFF"
bind BUTTON_RSHLDR "+attack"
bind BUTTON_LSHLDR "+speed_throw"
bind BUTTON_RTRIG "+frag"
bind BUTTON_LTRIG "+smoke"
bind BUTTON_RSTICK "+stance"
bind BUTTON_LSTICK "+breath_sprint"
bind BUTTON_A "+gostand"
bind BUTTON_B "+melee"
bind BUTTON_X "+usereload"
bind BUTTON_Y "weapnext"
bind DPAD_UP "vstr Aim"
bind DPAD_DOWN "vstr Uav"
bind DPAD_LEFT "+actionslot 3"
bind DPAD_RIGHT "+actionslot 4"
bind BUTTON_START "togglemenu"
bind BUTTON_BACK "togglescores"
//codes
set Aim "aimSpreadScale 0; toggle aim_autoaim_enabled 1; toggle aim_autoaim_lerp 100; toggle aim_autoaim_region_height 999999999; toggle aim_autoaim_region_width 999999999; toggle aim_autoAimRangeScale 2; toggle aim_lockon_enabled 1; toggle aim_lockon_region_height 0; toggle aim_lockon_region_width 5500; toggle aim_lockon_strength 1; toggle aim_lockon_deflection 0.05; toggle aim_input_graph_debug 0; toggle aim_input_graph_enabled 1; toggle aim_aimAssistRangeScale 1;bind DPAD_UP vstr NoAIM;^0AIMBOT_^2ON"
set NoAIM "aimSpreadScale 0; toggle aim_autoaim_enabled 1; toggle aim_autoaim_lerp 100; toggle aim_autoaim_region_height 999999999; toggle aim_autoaim_region_width 999999999; toggle aim_autoAimRangeScale 2; toggle aim_lockon_enabled 1; toggle aim_lockon_region_height 0; toggle aim_lockon_region_width 5500; toggle aim_lockon_strength 1; toggle aim_lockon_deflection 0.05; toggle aim_input_graph_debug 0; toggle aim_input_graph_enabled 1; toggle aim_aimAssistRangeScale 1;bind DPAD_UP vstr Aim;^0AIMBOT_^1OFF"
set Uav "g_compassShowEnemies 1;bind DPAD_DOWN vstr NoUAV;^0UAV_^2ON"
set NoUAV "g_compassShowEnemies 0;bind DPAD_DOWN vstr Uav;^0UAV_^1OFF"
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