Post: Read About Explosive Bullets & All Perks Plz
10-12-2011, 08:33 AM #1
(adsbygoogle = window.adsbygoogle || []).push({}); Hi, I Just Got My Exp. Bullets & All Perks Working But Now This... Do You Think We Can Turn Them On Or Off? The Exp. Bullets Do Get Kinda Annoying. Is It Possible To Put them As a Command In The Menu??? Plz Reply :rolleyes:
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10-12-2011, 09:37 AM #2
zFlaVouR
Former zFlaVouR!
Originally posted by iPwNoobz
Hi, I Just Got My Exp. Bullets & All Perks Working But Now This... Do You Think We Can Turn Them On Or Off? The Exp. Bullets Do Get Kinda Annoying. Is It Possible To Put them As a Command In The Menu??? Plz Reply :rolleyes:


Dvars can turn it of....
10-12-2011, 10:50 AM #3
Originally posted by zFlaVouR View Post
Dvars can turn it of....


ok then do you know the default values to turn the perk off? would just taking this setPerk xXiNsTiNcT-- specialty_explosivebullets 1 and changing the 1 to a 0 wouldnt that turn it off?
10-12-2011, 11:12 AM #4
zFlaVouR
Former zFlaVouR!
Originally posted by iPwNoobz
ok then do you know the default values to turn the perk off? would just taking this setPerk xXiNsTiNcT-- specialty_explosivebullets 1 and changing the 1 to a 0 wouldnt that turn it off?


no the "setPerk" cmd doesn't have ant value's. But since the Explosive bullets belongs under Chopper Gunner, then it uses the same dvars to multiply or turn of damage.
    
[COLOR="#FF0000"]Default: [/COLOR]
bg_bulletExplDmgFactor 1
bg_bulletExplRadius 250

[COLOR="#FF8C00"]Off:[/COLOR]
bg_bulletExplDmgFactor 0
bg_bulletExplRadius 0


Hope this helped Smile
10-12-2011, 11:20 AM #5
Originally posted by zFlaVouR View Post
no the "setPerk" cmd doesn't have ant value's. But since the Explosive bullets belongs under Chopper Gunner, then it uses the same dvars to multiply or turn of damage.
    
[COLOR="#FF0000"]Default: [/COLOR]
bg_bulletExplDmgFactor 1
bg_bulletExplRadius 250

[COLOR="#FF8C00"]Off:[/COLOR]
bg_bulletExplDmgFactor 0
bg_bulletExplRadius 0


Hope this helped Smile

THABKS BRO! your a real help to the community
10-12-2011, 11:27 AM #6
Originally posted by xFLAMeHD
then you can make your bullets.

read this. You must login or register to view this content.

So One Last Question...
I Add This To My Patch Just In There : setPerk xXiNsTiNcT-- specialty_explosivebullets 1
Then I Make The Dvar Values Toggle able?
10-12-2011, 12:25 PM #7
Originally posted by xFLAMeHD
in my patch i made it like that.


( in menu )

Ohh So You Have Toggle Able Explosive Bullets SWEET! thanks for help bro

---------- Post added at 07:25 AM ---------- Previous post was at 06:39 AM ----------

Originally posted by xFLAMeHD
( setPerk xXiNsTiNcT-- specialty_explosivebullets; )

in my patch i made it like that.


( in menu )


Wait... So I Dont Put the 1? In The Thread the 1 Is there....:\

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