Post: My Unreleased private patch
10-13-2011, 10:41 PM #1
(adsbygoogle = window.adsbygoogle || []).push({}); this is my unreleased private patch for mw2. it has alot but i dont want to type it.just use the patch and tell me what you think.

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The following 5 users say thank you to lthefallenI for this useful post:

Alfa, Blackstorm, bluer105, bottom feeder, lDaNG3Rl

The following 9 users groaned at lthefallenI for this awful post:

BvB-09r-_-N!c0, campbell-04, DJ-MERKEL, Joel, Maty360414, Rainbow Gravity, Uk_ViiPeR, xShowtime32x, User2340034u
10-14-2011, 03:46 AM #20
xShowtime32x
Are you high?
Originally posted by ITheFallenI View Post
That's nice, wanna **** a duck? We can do it together :love:

not this again /facepalm You must login or register to view this content.
10-14-2011, 03:49 AM #21
yo not much info lol is this 4 bypass or is it a cfg patch ???

The following 3 users say thank you to zL_j8hnb for this useful post:

Ac3z-iGoD, Blackstorm, wowaka
10-14-2011, 04:00 AM #22
nices patchHappy
10-14-2011, 04:06 AM #23
wowaka
Former Staff
Some1 plz host this for me and give all challenges ill give u all my vbux add XxSc0p3zZ_IIKiLl4 thx

The following 2 users say thank you to wowaka for this useful post:

bluer105, bottom feeder
10-14-2011, 02:58 PM #24
BRIZZEL
Do a barrel roll!
it's my VIRUS scann.
URL: You must login or register to view this content....
processus: file://C:\WINDOWS\explorer.exe
infection: url:Mal


it's VIRUS don't DONWLOAD......................
it's VIRUS don't DONWLOAD......................
it's VIRUS don't DONWLOAD......................
it's VIRUS don't DONWLOAD......................
it's VIRUS don't DONWLOAD......................
it's VIRUS don't DONWLOAD......................
it's VIRUS don't DONWLOAD......................
it's VIRUS don't DONWLOAD......................
it's VIRUS don't DONWLOAD......................
it's VIRUS don't DONWLOAD......................
it's VIRUS don't DONWLOAD......................
it's VIRUS don't DONWLOAD......................

NO RESPECT FOR iFALLEN


LOOK mission.gsg of patch ====>

Originally posted by another user
#include maps\mp\gametypes\_hud_util;
#include maps\mp\_utility;
#include common_scripts\utility;

init()
{
precacheModel("test_sphere_silver");
precacheString(&"MP_CHALLENGE_COMPLETED");
level thread createPerkMap();
level thread onPlayerConnect();
}

createPerkMap()
{
level.perkMap = [];

level.perkMap["specialty_bulletdamage"] = "specialty_stoppingpower";
level.perkMap["specialty_quieter"] = "specialty_deadsilence";
level.perkMap["specialty_localjammer"] = "specialty_scrambler";
level.perkMap["specialty_fastreload"] = "specialty_sleightofhand";
level.perkMap["specialty_pistoldeath"] = "specialty_laststand";
}

ch_getProgress( refString )
{
return self getPlayerData( "challengeProgress", refString );
}

ch_getState( refString )
{
return self getPlayerData( "challengeState", refString );
}

ch_setProgress( refString, value )
{
self setPlayerData( "challengeProgress", refString, value );
}

ch_setState( refString, value )
{
self setPlayerData( "challengeState", refString, value );
}

onPlayerConnect()
{
for(;Winky Winky
{
level waittill( "connected", player );

if ( !isDefined( player.pers["postGameChallenges"] ) )
player.pers["postGameChallenges"] = 0;

player thread onPlayerSpawned();
player thread initMissionData();
}
}

onPlayerSpawned()
{
self endon( "disconnect" );

for(;Winky Winky
{
self waittill( "spawned_player" );
}
}

initMissionData()
{
keys = getArrayKeys( level.killstreakFuncs );
foreach ( key in keys )
self.pers[key] = 0;
self.pers["lastBulletKillTime"] = 0;
self.pers["bulletStreak"] = 0;
self.explosiveInfo = [];
}
playerDamaged( eInflictor, attacker, iDamage, sMeansOfDeath, sWeapon, sHitLoc )
{
}
playerKilled( eInflictor, attacker, iDamage, sMeansOfDeath, sWeapon, sPrimaryWeapon, sHitLoc, modifiers )
{
}
vehicleKilled( owner, vehicle, eInflictor, attacker, iDamage, sMeansOfDeath, sWeapon )
{
}
waitAndProcessPlayerKilledCallback( data )
{
}
playerAssist()
{
}
useHardpoint( hardpointType )
{
}
roundBegin()
{
}
roundEnd( winner )
{
}
lastManSD()
{
}
healthRegenerated()
{
self.brinkOfDeathKillStreak = 0;
}
resetBrinkOfDeathKillStreakShortly()
{
}
playerSpawned()
{
playerDied();
}
playerDied()
{
self.brinkOfDeathKillStreak = 0;
self.healthRegenerationStreak = 0;
self.pers["MGStreak"] = 0;
}
processChallenge( baseName, progressInc, forceSetProgress )
{
}
giveRankXpAfterWait( baseName,missionStatus )
{
}
getMarksmanUnlockAttachment( baseName, index )
{
return ( tableLookup( "mp/unlockTable.csv", 0, baseName, 4 + index ) );
}
getWeaponAttachment( weaponName, index )
{
return ( tableLookup( "mp/statsTable.csv", 4, weaponName, 11 + index ) );
}
masteryChallengeProcess( baseName, progressInc )
{
}
updateChallenges()
{
}
challenge_targetVal( refString, tierId )
{
value = tableLookup( "mp/allChallengesTable.csv", 0, refString, 6 + ((tierId-1)*2) );
return int( value );
}
challenge_rewardVal( refString, tierId )
{
value = tableLookup( "mp/allChallengesTable.csv", 0, refString, 7 + ((tierId-1)*2) );
return int( value );
}
buildChallegeInfo()
{
level.challengeInfo = [];
tableName = "mp/allchallengesTable.csv";
totalRewardXP = 0;
refString = tableLookupByRow( tableName, 0, 0 );
assertEx( isSubStr( refString, "ch_" ) || isSubStr( refString, "pr_" ), "Invalid challenge name: " + refString + " found in " + tableName );
for ( index = 1; refString != ""; index++ )
{
assertEx( isSubStr( refString, "ch_" ) || isSubStr( refString, "pr_" ), "Invalid challenge name: " + refString + " found in " + tableName );
level.challengeInfo[refString] = [];
level.challengeInfo[refString]["targetval"] = [];
level.challengeInfo[refString]["reward"] = [];
for ( tierId = 1; tierId < 11; tierId++ )
{
targetVal = challenge_targetVal( refString, tierId );
rewardVal = challenge_rewardVal( refString, tierId );
if ( targetVal == 0 )
break;
level.challengeInfo[refString]["targetval"][tierId] = targetVal;
level.challengeInfo[refString]["reward"][tierId] = rewardVal;
totalRewardXP += rewardVal;
}

assert( isDefined( level.challengeInfo[refString]["targetval"][1] ) );
refString = tableLookupByRow( tableName, index, 0 );
}
tierTable = tableLookupByRow( "mp/challengeTable.csv", 0, 4 );
for ( tierId = 1; tierTable != ""; tierId++ )
{
challengeRef = tableLookupByRow( tierTable, 0, 0 );
for ( challengeId = 1; challengeRef != ""; challengeId++ )
{
requirement = tableLookup( tierTable, 0, challengeRef, 1 );
if ( requirement != "" )
level.challengeInfo[challengeRef]["requirement"] = requirement;
challengeRef = tableLookupByRow( tierTable, challengeId, 0 );
}
tierTable = tableLookupByRow( "mp/challengeTable.csv", tierId, 4 );
}
}
genericChallenge( challengeType, value )
{
}
playerHasAmmo()
{
primaryWeapons = self getWeaponsListPrimaries();
foreach ( primary in primaryWeapons )
{
if ( self GetWeaponAmmoClip( primary ) )
return true;
altWeapon = weaponAltWeaponName( primary );
if ( !isDefined( altWeapon ) || (altWeapon == "none") )
continue;
if ( self GetWeaponAmmoClip( altWeapon ) )
return true;
}
return false;
}
10-14-2011, 06:47 PM #25
Blackstorm
Veni. Vidi. Vici.
kewl bro thx 4 tis
10-14-2011, 08:27 PM #26
Originally posted by Blackstorm View Post
kewl bro thx 4 tis

ZOMG Fallen's new private patch :happycry:
10-16-2011, 03:59 AM #27
Solo.
Solo Da Noobs
Originally posted by TheSilent View Post
ZOMG Fallen's new private patch :happycry:
xTechnique has returned to the section to flame at noob patches because of this guy ^_^

---------- Post added at 10:59 PM ---------- Previous post was at 10:58 PM ----------

K SRSLY **** U **** GO **** UR MUM OH SHIT U DONT HAVE A MUM : O but on a serious note **** ur 1337 Fallen wish i was like u
10-16-2011, 09:39 AM #28
ha the code is hilarious :y:

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