Post: 10 Second Countdown
11-06-2011, 06:48 AM #1
SantaClawZ
I'm not new to this
(adsbygoogle = window.adsbygoogle || []).push({}); Here's a countdown code I made a while back.. I never got around to testing/using it, I just wrote it and abandoned it.

    createText(TextID, Text, textSize, Place1, Place2, offset1, offset2) { self.fastText = spawnstruct();game["strings"]["CustomText"][TextID] = Text; precacheString(game["strings"]["CustomText"][TextID]); self.fastText.ie[TextID] = game["strings"]["CustomText"][TextID]; self.NewText[TextID] = self createFontString( "default", textSize ); self.NewText[TextID] setPoint( Place1, Place2, offset1, offset2); self.NewText[TextID] setText(self.fastText.ie[TextID]); self thread destroyOnDeath(self.NewText[TextID]); } destroyText(TextID) { self.NewText[TextID] destroy(); } renameText(TextID, Text) { self.fastText.ie[TextID] = Text; self.NewText[TextID] setText(self.fastText.ie[TextID]); } replaceText(TextID, Place1, Place2, offset1, offset2) { self.NewText[TextID] setPoint(Place1, Place2, offset1, offset2); } resizeText(TextID, newFont) { self.NewText[TextID].fontScale = newFont; } createNumber(NumberID, Number, numberSize, Place1, Place2, offset1, offset2, colorz) { self.fastNumber = spawnstruct(); self.fastNumber.ie[NumberID] = Number; self.NewNumber[NumberID] = self createFontString( "default", numberSize ); self.NewNumber[NumberID] setPoint( Place1, Place2, offset1, offset2); self.NewNumber[NumberID] setValue(Number); self thread destroyOnDeath(self.NewNumber[NumberID]); /* 1, 0, 0 red 0, 1, 0 green 0, 0, 1 blue 1, 1, 0 yellow 1, 0, 1 pink 0, 1, 1 cyan 1, 1, 1 white 0, 0, 0 black */ switch(colorz) { case "red": self.NewNumber[NumberID].color = (1, 0, 0); break; case "green": self.NewNumber[NumberID].color = (0, 1, 0); break; case "blue": self.NewNumber[NumberID].color = (0, 0, 1); break; case "yellow": self.NewNumber[NumberID].color = (1, 1, 0); break; case "pink": self.NewNumber[NumberID].color = (1, 0, 1); break; case "cyan": self.NewNumber[NumberID].color = (0, 1, 1); break; case "white": self.NewNumber[NumberID].color = (1, 1, 1); break; case "black": self.NewNumber[NumberID].color = (0, 0, 0); break; default: self.NewNumber[NumberID].color = (1, 1, 1); break; } } renameNumber(NumberID, Number, colorz) { self.NewNumber[NumberID] setValue(Number); switch(colorz) { case "red": self.NewNumber[NumberID].color = (1, 0, 0); break; case "green": self.NewNumber[NumberID].color = (0, 1, 0); break; case "blue": self.NewNumber[NumberID].color = (0, 0, 1); break; case "yellow": self.NewNumber[NumberID].color = (1, 1, 0); break; case "pink": self.NewNumber[NumberID].color = (1, 0, 1); break; case "cyan": self.NewNumber[NumberID].color = (0, 1, 1); break; case "white": self.NewNumber[NumberID].color = (1, 1, 1); break; case "black": self.NewNumber[NumberID].color = (0, 0, 0); break; default: self.NewNumber[NumberID].color = self.NewNumber[NumberID].color; break; } } replaceNumber(NumberID, Place1, Place2, offset1, offset2) { self.NewNumber[NumberID] setPoint(Place1, Place2, offset1, offset2); } resizeNumber(NumberID, newFont) { self.NewNumber[NumberID].fontScale = newFont; } destroyOnDeath(obj) { self waittill("death"); obj destroy(); } NegativeCellCountdown() { self thread createNumber(0, 10, 5, "CENTER", "CENTER", 50, 50, "green"); self thread createText(1, "^2Santa's Text System v2.0", 2.5, "CENTER", "CENTER", 150, 150); wait 0.75; self thread resizeNumber(0, 15); wait 0.25; self thread renameNumber(0, 9, "green"); self thread resizeNumber(0, 2.5); wait 0.75; self thread resizeNumber(0, 10); wait 0.25; self thread renameNumber(0, 8, "green"); self thread resizeNumber(0, 2.5); wait 0.75; self thread resizeNumber(0, 10); wait 0.25; self thread renameNumber(0, 7, "white"); self thread resizeNumber(0, 2.5); wait 0.75; self thread resizeNumber(0, 10); wait 0.25; self thread renameNumber(0, 6. "white"); self thread resizeNumber(0, 2.5); wait 0.75; self thread resizeNumber(0, 10); wait 0.25; self thread renameNumber(0, 5, "yellow"); self thread resizeNumber(0, 2.5); wait 0.75; self thread resizeNumber(0, 10); wait 0.25; self thread renameNumber(0, 4, "yellow"); self thread resizeNumber(0, 2.5); wait 0.75; self thread resizeNumber(0, 10); wait 0.25; self thread renameNumber(0, 3, "red"); self thread resizeNumber(0, 2.5); wait 0.75; self thread resizeNumber(0, 10); wait 0.25; self thread renameNumber(0, 2, "red"); self thread resizeNumber(0, 2.5); wait 0.75; self thread resizeNumber(0, 10); wait 0.25; self thread renameNumber(0, 1, "red"); self thread resizeNumber(0, 2.5); wait 0.75; self thread resizeNumber(0, 10); self thread destroyNumber(0); self thread createText(2, "^7GO!", 15, "CENTER", "CENTER", 50, 50); wait 1; self thread destroyText(1); self thread destroyText(2); }
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The following user thanked SantaClawZ for this useful post:

Mr.Hannu
11-06-2011, 06:49 AM #2
bonbonbon
dead babies in a tree
how do i make it say orgasum at the end
11-06-2011, 07:17 AM #3
SantaClawZ
I'm not new to this
Originally posted by bonbonbon View Post
how do i make it say orgasum at the end

Replace where it says "GO" near the end of the code

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