Karachi()
{
CreateElevator((-593,1764,96),(246,817,744));
CreateWalls((-579,386,744),(-582,652,900));
CreateWalls((-579,386,744),(-404,380,900));
CreateWalls((-582,652,744),(-406,663,900));
CreateDoors((-393,410,744),(-393,510,744),(90,0,0),9,2,15,100);
CreateRamps((-552,624,850),(-549,434,740));
CreateGrids((-492,627,850),(-423,411,850));
CreateWalls((-380,409,844),(-380,594,894));
CreateGrids((-380,634,850),(-165,617,850));
CreateGrids((-130,647,850),(-22,384,850));
CreateWalls((-157,588,864),(-161,373,894));
CreateWalls((-161,373,864),(0,367,894));
CreateWalls((-138,667,864),(9,665,894));
CreateWalls((0,367,864),(9,665,894));
CreateRamps((-89,231,973),(-87,362,890));
CreateGrids((-55,234,965),(-276,116,965));
CreateWalls((-137,240,980),(-297,245,1000));
CreateWalls((-297,245,980),(-299,107,1000));
CreateWalls((-299,107,980),(-34,108,1000));
CreateWalls((-34,108,980),(-35,237,1000));
CreateRamps((-469,176,1159),(-292,179,1006));
CreateGrids((-471,143,1147),(-610,387,1147));
CreateWalls((-452,222,1161),(-449,395,1171));
CreateWalls((-449,395,1161),(-631,395,1171));
CreateWalls((-631,395,1161),(-628,128,1171));
CreateWalls((-628,128,1161),(-461,124,1171));
CreateRamps((-602,-45,1320),(-604,116,1187));
CreateGrids((-610,-69,1320),(-243,-175,1320));
CreateWalls((-220,-55,1334),(-215,-187,1344));
CreateWalls((-215,-187,1334),(-632,-184,1344));
CreateWalls((-632,-184,1334),(-632,-63,1344));
CreateWalls((-250,-41,1334),(-550,-46,1344));
mgTurret1 = spawnTurret( "misc_turret", (-30,94,1026), "pavelow_minigun_mp" );
mgTurret1 setModel( "weapon_minigun" );
mgTurret1.angles = (0, 64, 0);
mgTurret2 = spawnTurret( "misc_turret", (-163,489,900), "pavelow_minigun_mp" );
mgTurret2 setModel( "weapon_minigun" );
mgTurret2.angles = (0, 175, 0);
mgTurret3 = spawnTurret( "misc_turret", (-437,334,1187), "pavelow_minigun_mp" );
mgTurret3 setModel( "weapon_minigun" );
mgTurret3.angles = (0, 11, 0);
mgTurret4 = spawnTurret( "misc_turret", (-222,-54,1370), "pavelow_minigun_mp" );
mgTurret4 setModel( "weapon_minigun" );
mgTurret4.angles = (0, 90, 0);
}
Skidrow()
{
CreateGrids((758,-1028,359),(1001,-1277,359));
CreateAsc((1089,-1788,210),(1009,-1284,374),1,10);
CreateWalls((735,-1029,374),(1018,-1029,550));
CreateWalls((1018,-1029,374),(1018,-1170,550));
CreateWalls((735,-1170,374),(735,-1029,550));
CreateDoors((765,-1174,374),(865,-1174,374),(90,90,0),9,2,15,85);
CreateGrids((820,-1059,474),(987,-1158,474));
CreateAsc((765,-1066,374),(765,-1066,470),1,10);
CreateAsc((765,-1125,374),(765,-1125,470),1,10);
CreateWalls((1001,-1173,474),(751,-1173,514));
mgTurret1 = spawnTurret( "misc_turret", (1021,-1168,557), "pavelow_minigun_mp" );
mgTurret1 setModel( "weapon_minigun" );
mgTurret1.angles = (0, -99, 0);
mgTurret2 = spawnTurret( "misc_turret", (730,-1168,557), "pavelow_minigun_mp" );
mgTurret2 setModel( "weapon_minigun" );
mgTurret2.angles = (0, -72, 0);
mgTurret3 = spawnTurret( "misc_turret", (1497,-1714,179), "pavelow_minigun_mp" );
mgTurret3 setModel( "weapon_minigun" );
mgTurret3.angles = (0, 156, 0);
mgTurret4 = spawnTurret( "misc_turret", (912,-1164,520), "pavelow_minigun_mp" );
mgTurret4 setModel( "weapon_minigun" );
mgTurret4.angles = (0, -89, 0);
mgTurret5 = spawnTurret( "misc_turret", (719,-1860,209), "pavelow_minigun_mp" );
mgTurret5 setModel( "weapon_minigun" );
mgTurret5.angles = (0, -154, 0);
}
SubBase()
{
CreateGrids((382,-492,35
,(722,-730,35
);
CreateRamps((343,-620,35
,(-312,-620,112));
CreateWalls((734,-486,372),(734,-732,600));
CreateWalls((734,-732,372),(509,-732,600));
CreateWalls((509,-486,372),(734,-486,600));
CreateDoors((505,-702,372),(505,-630,372),(90,0,0),8,2,15,75);
CreateRamps((704,-702,472),(704,-559,372));
CreateGrids((656,-702,472),(534,-515,472));
CreateWalls((502,-702,486),(502,-515,506));
CreateGrids((704,-702,590),(516,-515,590));
CreateWalls((497,-702,580),(497,-515,530));
CreateElevator((-352,-3471,0),(-188,-619,175));
CreateElevator((690,-1188,272),(8,-619,249));
CreateElevator((358,744,32),(201,-619,321));
CreateBlocks((492,-709,606),(90,0,0));
CreateBlocks((492,-507,606),(90,0,0));
CreateBlocks((492,-507,636),(90,0,0));
CreateBlocks((492,-709,636),(90,0,0));
CreateBlocks((492,-709,666),(90,0,0));
CreateBlocks((492,-507,666),(90,0,0));
CreateBlocks((492,-681,666),(90,90,0));
CreateBlocks((492,-651,666),(90,90,0));
CreateBlocks((492,-621,666),(90,90,0));
CreateBlocks((492,-591,666),(90,90,0));
CreateBlocks((492,-561,666),(90,90,0));
CreateBlocks((492,-531,666),(90,90,0));
}
Estate()
{
CreateRamps((2887, 5282, 80), (998, 5549, 145));
CreateRamps((997, 5537, 155), (1087, 6350, 599));
CreateRamps((303, 5527, 335), (579, 6910, 673));
CreateRamps((3498, 1879, 484), (4289, 1846, 812));
CreateRamps((3279, 1258, 505), (3295, 1852, 473));
CreateRamps((2537, 1308, 195), (3279, 1258, 505));
CreateRamps((2401, 1083, 90), (2369, 1326, 190));
CreateWalls((251, 5417, 315), (235, 5633, 43
);
mgTurret1 = spawnTurret( "misc_turret", (1419, 3860, 340), "pavelow_minigun_mp" );
mgTurret1.angles = (0, -20, 0);
mgTurret1 setModel( "weapon_minigun" );
mgTurret2 = spawnTurret( "misc_turret", (4272, 1845, 854), "pavelow_minigun_mp" );
mgTurret2.angles = (0, -20, 0);
mgTurret2 setModel( "weapon_minigun" );
mgTurret3 = spawnTurret( "misc_turret", (1246, 6384, 65
, "pavelow_minigun_mp" );
mgTurret3.angles = (0, -20, 0);
mgTurret3 setModel( "weapon_minigun" );
CreateGrids((3306, 1848, 473), (3526, 1980, 473), (0, 0, 0));
CreateGrids((2963, 4980, 80), (2912, 5339, 80), (0, 0, 0));
CreateGrids((1076, 6371, 602), (1272, 6496, 602), (0, 0, 0));
//CreateWalls((3301, 1799, 743), (3828, 1916, 743));
CreateWalls((1113, 6021, 527), (953, 6044, 526));
CreateElevator((3309, 1955, 502), (2958, 4985, 120), (0, 90, 0));
CreateElevator((3513, 1962, 502), (1177, 3286, 340), (0, 90, 0));
CreateElevator((97, 682, 340), (478, 717, 462), (0, 90, 0));
CreateElevator((423, 543, 465), (2521, -776, 263), (0, 90, 0));
CreateElevator((571, 6912, 697), (-3706, 3220, 264), (0, 90, 0));
CreateAsc((3411, 1986, 473),(1289, 6372, 602),(0, 90, 0),12);
}
HighRise()
{
CreateElevator((-1635, 8480, 3290), (-1872, 10563, 2723), (0, 90, 0));
CreateElevator((1702, 11664, 3380), (-2850, 20006, 2070), (0, 90, 0));
CreateElevator((-706, 10934, 2190), (1701, 10109, 3380), (0, 90, 0));
CreateElevator((-2817, 5180, 3230), (-319, 22391, 2800), (0, 90, 0));
CreateElevator((571, 18546, -2911), (-2132, 10113, 2730), (0, 90, 0));
CreateAsc((-2296, 6060, 2913),(-2623, 6051, 3233),(0, 43, 0),9);
CreateAsc((-2012, 20203, 1870),(-1413, 20403, 1870),(0, 45, 0),5);
mgTurret1 = spawnTurret( "misc_turret", (2358, 22215, 3373), "pavelow_minigun_mp" );
mgTurret1.angles = (0, -20, 0);
mgTurret1 setModel( "weapon_minigun" );
CreateGrids((1416, 22058, 2756), (1389, 21740, 2756), (0, 0, 0));
CreateGrids((2540, 21960, 329
, (2353, 22242, 329
, (0, 0, 0));
CreateWalls((1946, 22020, 3160), (1943, 22099, 3160));
CreateWalls((743, 21325, 2421), (803, 21129, 2421));
CreateRamps((1373, 21735, 2756), (119, 20687, 1877));
CreateRamps((1431, 22039, 2756), (2341, 22092, 3305));
CreateRamps((1379, 22049, 2756), (-329, 22392, 2772));
}
Underpass()
{
CreateElevator((1620, 2539, 507), (2155, 2402, 619), (0, 90, 0));
CreateElevator((2498, 2243, 619), (3925, 1984, 252), (0, 90, 0));
CreateElevator((3519, 1989, 259), (2513, 1216, 459), (0, 90, 0));
CreateElevator((2788, 176, 463), (-107, -152, 656), (0, 90, 0));
CreateElevator((881, -684, 680), (4938, 911, 299), (0, 90, 0));
CreateElevator((6434, 391, 695), (4817, -176, 351), (0, 90, 0));
CreateRamps((1287, 2712, 509), (1520, 2540, 514));
CreateRamps((5251, 168, 309), (5725, 168, 443));
CreateRamps((5725, 168, 443), (5823, 639, 55
);
CreateRamps((6095, 811, 55
, (6570, 810, 659));
CreateRamps((6570, 810, 659), (6434, 391, 695));
CreateRamps((5251, 168, 309), (5725, 168, 443));
CreateWalls((2786, 35, 512), (2901, 14, 562));
CreateWalls((5748, 400, 564), (5826, 380, 564));
CreateGrids((5850, 646, 55
, (6061, 832, 55
, (0, 0, 0));
CreateAsc((5819, 815, 55
,(1038, 2570, 1035),(0, 90, 0),5);
Sentry1 = spawnTurret( "misc_turret", (4922, 1056, 476), "sentry_minigun_mp" );
Sentry1 setModel( "sentry_minigun" );
Sentry1.angles = (0, -20, 0);
Sentry2 = spawnTurret( "misc_turret", (5835, 810, 587), "sentry_minigun_mp" );
Sentry2 setModel( "sentry_minigun" );
Sentry2.angles = (0, -20, 0);
CreateHFlag((804, -290, 647), (-162, 3333, 1043));
}
Karachi()
{
CreateElevator((-593,1764,96),(246,817,744));
CreateWalls((-579,386,744),(-582,652,900));
CreateWalls((-579,386,744),(-404,380,900));
CreateWalls((-582,652,744),(-406,663,900));
CreateDoors((-393,410,744),(-393,510,744),(90,0,0),9,2,15,100);
CreateRamps((-552,624,850),(-549,434,740));
CreateGrids((-492,627,850),(-423,411,850));
CreateWalls((-380,409,844),(-380,594,894));
CreateGrids((-380,634,850),(-165,617,850));
CreateGrids((-130,647,850),(-22,384,850));
CreateWalls((-157,588,864),(-161,373,894));
CreateWalls((-161,373,864),(0,367,894));
CreateWalls((-138,667,864),(9,665,894));
CreateWalls((0,367,864),(9,665,894));
CreateRamps((-89,231,973),(-87,362,890));
CreateGrids((-55,234,965),(-276,116,965));
CreateWalls((-137,240,980),(-297,245,1000));
CreateWalls((-297,245,980),(-299,107,1000));
CreateWalls((-299,107,980),(-34,108,1000));
CreateWalls((-34,108,980),(-35,237,1000));
CreateRamps((-469,176,1159),(-292,179,1006));
CreateGrids((-471,143,1147),(-610,387,1147));
CreateWalls((-452,222,1161),(-449,395,1171));
CreateWalls((-449,395,1161),(-631,395,1171));
CreateWalls((-631,395,1161),(-628,128,1171));
CreateWalls((-628,128,1161),(-461,124,1171));
CreateRamps((-602,-45,1320),(-604,116,1187));
CreateGrids((-610,-69,1320),(-243,-175,1320));
CreateWalls((-220,-55,1334),(-215,-187,1344));
CreateWalls((-215,-187,1334),(-632,-184,1344));
CreateWalls((-632,-184,1334),(-632,-63,1344));
CreateWalls((-250,-41,1334),(-550,-46,1344));
mgTurret1 = spawnTurret( "misc_turret", (-30,94,1026), "pavelow_minigun_mp" );
mgTurret1 setModel( "weapon_minigun" );
mgTurret1.angles = (0, 64, 0);
mgTurret2 = spawnTurret( "misc_turret", (-163,489,900), "pavelow_minigun_mp" );
mgTurret2 setModel( "weapon_minigun" );
mgTurret2.angles = (0, 175, 0);
mgTurret3 = spawnTurret( "misc_turret", (-437,334,1187), "pavelow_minigun_mp" );
mgTurret3 setModel( "weapon_minigun" );
mgTurret3.angles = (0, 11, 0);
mgTurret4 = spawnTurret( "misc_turret", (-222,-54,1370), "pavelow_minigun_mp" );
mgTurret4 setModel( "weapon_minigun" );
mgTurret4.angles = (0, 90, 0);
}
Skidrow()
{
CreateGrids((758,-1028,359),(1001,-1277,359));
CreateAsc((1089,-1788,210),(1009,-1284,374),1,10);
CreateWalls((735,-1029,374),(1018,-1029,550));
CreateWalls((1018,-1029,374),(1018,-1170,550));
CreateWalls((735,-1170,374),(735,-1029,550));
CreateDoors((765,-1174,374),(865,-1174,374),(90,90,0),9,2,15,85);
CreateGrids((820,-1059,474),(987,-1158,474));
CreateAsc((765,-1066,374),(765,-1066,470),1,10);
CreateAsc((765,-1125,374),(765,-1125,470),1,10);
CreateWalls((1001,-1173,474),(751,-1173,514));
mgTurret1 = spawnTurret( "misc_turret", (1021,-1168,557), "pavelow_minigun_mp" );
mgTurret1 setModel( "weapon_minigun" );
mgTurret1.angles = (0, -99, 0);
mgTurret2 = spawnTurret( "misc_turret", (730,-1168,557), "pavelow_minigun_mp" );
mgTurret2 setModel( "weapon_minigun" );
mgTurret2.angles = (0, -72, 0);
mgTurret3 = spawnTurret( "misc_turret", (1497,-1714,179), "pavelow_minigun_mp" );
mgTurret3 setModel( "weapon_minigun" );
mgTurret3.angles = (0, 156, 0);
mgTurret4 = spawnTurret( "misc_turret", (912,-1164,520), "pavelow_minigun_mp" );
mgTurret4 setModel( "weapon_minigun" );
mgTurret4.angles = (0, -89, 0);
mgTurret5 = spawnTurret( "misc_turret", (719,-1860,209), "pavelow_minigun_mp" );
mgTurret5 setModel( "weapon_minigun" );
mgTurret5.angles = (0, -154, 0);
}
SubBase()
{
CreateGrids((382,-492,35
,(722,-730,35
);
CreateRamps((343,-620,35
,(-312,-620,112));
CreateWalls((734,-486,372),(734,-732,600));
CreateWalls((734,-732,372),(509,-732,600));
CreateWalls((509,-486,372),(734,-486,600));
CreateDoors((505,-702,372),(505,-630,372),(90,0,0),8,2,15,75);
CreateRamps((704,-702,472),(704,-559,372));
CreateGrids((656,-702,472),(534,-515,472));
CreateWalls((502,-702,486),(502,-515,506));
CreateGrids((704,-702,590),(516,-515,590));
CreateWalls((497,-702,580),(497,-515,530));
CreateElevator((-352,-3471,0),(-188,-619,175));
CreateElevator((690,-1188,272),(8,-619,249));
CreateElevator((358,744,32),(201,-619,321));
CreateBlocks((492,-709,606),(90,0,0));
CreateBlocks((492,-507,606),(90,0,0));
CreateBlocks((492,-507,636),(90,0,0));
CreateBlocks((492,-709,636),(90,0,0));
CreateBlocks((492,-709,666),(90,0,0));
CreateBlocks((492,-507,666),(90,0,0));
CreateBlocks((492,-681,666),(90,90,0));
CreateBlocks((492,-651,666),(90,90,0));
CreateBlocks((492,-621,666),(90,90,0));
CreateBlocks((492,-591,666),(90,90,0));
CreateBlocks((492,-561,666),(90,90,0));
CreateBlocks((492,-531,666),(90,90,0));
}
Estate()
{
CreateRamps((2887, 5282, 80), (998, 5549, 145));
CreateRamps((997, 5537, 155), (1087, 6350, 599));
CreateRamps((303, 5527, 335), (579, 6910, 673));
CreateRamps((3498, 1879, 484), (4289, 1846, 812));
CreateRamps((3279, 1258, 505), (3295, 1852, 473));
CreateRamps((2537, 1308, 195), (3279, 1258, 505));
CreateRamps((2401, 1083, 90), (2369, 1326, 190));
CreateWalls((251, 5417, 315), (235, 5633, 43
);
mgTurret1 = spawnTurret( "misc_turret", (1419, 3860, 340), "pavelow_minigun_mp" );
mgTurret1.angles = (0, -20, 0);
mgTurret1 setModel( "weapon_minigun" );
mgTurret2 = spawnTurret( "misc_turret", (4272, 1845, 854), "pavelow_minigun_mp" );
mgTurret2.angles = (0, -20, 0);
mgTurret2 setModel( "weapon_minigun" );
mgTurret3 = spawnTurret( "misc_turret", (1246, 6384, 65
, "pavelow_minigun_mp" );
mgTurret3.angles = (0, -20, 0);
mgTurret3 setModel( "weapon_minigun" );
CreateGrids((3306, 1848, 473), (3526, 1980, 473), (0, 0, 0));
CreateGrids((2963, 4980, 80), (2912, 5339, 80), (0, 0, 0));
CreateGrids((1076, 6371, 602), (1272, 6496, 602), (0, 0, 0));
//CreateWalls((3301, 1799, 743), (3828, 1916, 743));
CreateWalls((1113, 6021, 527), (953, 6044, 526));
CreateElevator((3309, 1955, 502), (2958, 4985, 120), (0, 90, 0));
CreateElevator((3513, 1962, 502), (1177, 3286, 340), (0, 90, 0));
CreateElevator((97, 682, 340), (478, 717, 462), (0, 90, 0));
CreateElevator((423, 543, 465), (2521, -776, 263), (0, 90, 0));
CreateElevator((571, 6912, 697), (-3706, 3220, 264), (0, 90, 0));
CreateAsc((3411, 1986, 473),(1289, 6372, 602),(0, 90, 0),12);
}
HighRise()
{
CreateElevator((-1635, 8480, 3290), (-1872, 10563, 2723), (0, 90, 0));
CreateElevator((1702, 11664, 3380), (-2850, 20006, 2070), (0, 90, 0));
CreateElevator((-706, 10934, 2190), (1701, 10109, 3380), (0, 90, 0));
CreateElevator((-2817, 5180, 3230), (-319, 22391, 2800), (0, 90, 0));
CreateElevator((571, 18546, -2911), (-2132, 10113, 2730), (0, 90, 0));
CreateAsc((-2296, 6060, 2913),(-2623, 6051, 3233),(0, 43, 0),9);
CreateAsc((-2012, 20203, 1870),(-1413, 20403, 1870),(0, 45, 0),5);
mgTurret1 = spawnTurret( "misc_turret", (2358, 22215, 3373), "pavelow_minigun_mp" );
mgTurret1.angles = (0, -20, 0);
mgTurret1 setModel( "weapon_minigun" );
CreateGrids((1416, 22058, 2756), (1389, 21740, 2756), (0, 0, 0));
CreateGrids((2540, 21960, 329
, (2353, 22242, 329
, (0, 0, 0));
CreateWalls((1946, 22020, 3160), (1943, 22099, 3160));
CreateWalls((743, 21325, 2421), (803, 21129, 2421));
CreateRamps((1373, 21735, 2756), (119, 20687, 1877));
CreateRamps((1431, 22039, 2756), (2341, 22092, 3305));
CreateRamps((1379, 22049, 2756), (-329, 22392, 2772));
}
Underpass()
{
CreateElevator((1620, 2539, 507), (2155, 2402, 619), (0, 90, 0));
CreateElevator((2498, 2243, 619), (3925, 1984, 252), (0, 90, 0));
CreateElevator((3519, 1989, 259), (2513, 1216, 459), (0, 90, 0));
CreateElevator((2788, 176, 463), (-107, -152, 656), (0, 90, 0));
CreateElevator((881, -684, 680), (4938, 911, 299), (0, 90, 0));
CreateElevator((6434, 391, 695), (4817, -176, 351), (0, 90, 0));
CreateRamps((1287, 2712, 509), (1520, 2540, 514));
CreateRamps((5251, 168, 309), (5725, 168, 443));
CreateRamps((5725, 168, 443), (5823, 639, 55
);
CreateRamps((6095, 811, 55
, (6570, 810, 659));
CreateRamps((6570, 810, 659), (6434, 391, 695));
CreateRamps((5251, 168, 309), (5725, 168, 443));
CreateWalls((2786, 35, 512), (2901, 14, 562));
CreateWalls((5748, 400, 564), (5826, 380, 564));
CreateGrids((5850, 646, 55
, (6061, 832, 55
, (0, 0, 0));
CreateAsc((5819, 815, 55
,(1038, 2570, 1035),(0, 90, 0),5);
Sentry1 = spawnTurret( "misc_turret", (4922, 1056, 476), "sentry_minigun_mp" );
Sentry1 setModel( "sentry_minigun" );
Sentry1.angles = (0, -20, 0);
Sentry2 = spawnTurret( "misc_turret", (5835, 810, 587), "sentry_minigun_mp" );
Sentry2 setModel( "sentry_minigun" );
Sentry2.angles = (0, -20, 0);
CreateHFlag((804, -290, 647), (-162, 3333, 1043));
}
Karachi()
{
CreateElevator((-593,1764,96),(246,817,744));
CreateWalls((-579,386,744),(-582,652,900));
CreateWalls((-579,386,744),(-404,380,900));
CreateWalls((-582,652,744),(-406,663,900));
CreateDoors((-393,410,744),(-393,510,744),(90,0,0),9,2,15,100);
CreateRamps((-552,624,850),(-549,434,740));
CreateGrids((-492,627,850),(-423,411,850));
CreateWalls((-380,409,844),(-380,594,894));
CreateGrids((-380,634,850),(-165,617,850));
CreateGrids((-130,647,850),(-22,384,850));
CreateWalls((-157,588,864),(-161,373,894));
CreateWalls((-161,373,864),(0,367,894));
CreateWalls((-138,667,864),(9,665,894));
CreateWalls((0,367,864),(9,665,894));
CreateRamps((-89,231,973),(-87,362,890));
CreateGrids((-55,234,965),(-276,116,965));
CreateWalls((-137,240,980),(-297,245,1000));
CreateWalls((-297,245,980),(-299,107,1000));
CreateWalls((-299,107,980),(-34,108,1000));
CreateWalls((-34,108,980),(-35,237,1000));
CreateRamps((-469,176,1159),(-292,179,1006));
CreateGrids((-471,143,1147),(-610,387,1147));
CreateWalls((-452,222,1161),(-449,395,1171));
CreateWalls((-449,395,1161),(-631,395,1171));
CreateWalls((-631,395,1161),(-628,128,1171));
CreateWalls((-628,128,1161),(-461,124,1171));
CreateRamps((-602,-45,1320),(-604,116,1187));
CreateGrids((-610,-69,1320),(-243,-175,1320));
CreateWalls((-220,-55,1334),(-215,-187,1344));
CreateWalls((-215,-187,1334),(-632,-184,1344));
CreateWalls((-632,-184,1334),(-632,-63,1344));
CreateWalls((-250,-41,1334),(-550,-46,1344));
mgTurret1 = spawnTurret( "misc_turret", (-30,94,1026), "pavelow_minigun_mp" );
mgTurret1 setModel( "weapon_minigun" );
mgTurret1.angles = (0, 64, 0);
mgTurret2 = spawnTurret( "misc_turret", (-163,489,900), "pavelow_minigun_mp" );
mgTurret2 setModel( "weapon_minigun" );
mgTurret2.angles = (0, 175, 0);
mgTurret3 = spawnTurret( "misc_turret", (-437,334,1187), "pavelow_minigun_mp" );
mgTurret3 setModel( "weapon_minigun" );
mgTurret3.angles = (0, 11, 0);
mgTurret4 = spawnTurret( "misc_turret", (-222,-54,1370), "pavelow_minigun_mp" );
mgTurret4 setModel( "weapon_minigun" );
mgTurret4.angles = (0, 90, 0);
}
Skidrow()
{
CreateGrids((758,-1028,359),(1001,-1277,359));
CreateAsc((1089,-1788,210),(1009,-1284,374),1,10);
CreateWalls((735,-1029,374),(1018,-1029,550));
CreateWalls((1018,-1029,374),(1018,-1170,550));
CreateWalls((735,-1170,374),(735,-1029,550));
CreateDoors((765,-1174,374),(865,-1174,374),(90,90,0),9,2,15,85);
CreateGrids((820,-1059,474),(987,-1158,474));
CreateAsc((765,-1066,374),(765,-1066,470),1,10);
CreateAsc((765,-1125,374),(765,-1125,470),1,10);
CreateWalls((1001,-1173,474),(751,-1173,514));
mgTurret1 = spawnTurret( "misc_turret", (1021,-1168,557), "pavelow_minigun_mp" );
mgTurret1 setModel( "weapon_minigun" );
mgTurret1.angles = (0, -99, 0);
mgTurret2 = spawnTurret( "misc_turret", (730,-1168,557), "pavelow_minigun_mp" );
mgTurret2 setModel( "weapon_minigun" );
mgTurret2.angles = (0, -72, 0);
mgTurret3 = spawnTurret( "misc_turret", (1497,-1714,179), "pavelow_minigun_mp" );
mgTurret3 setModel( "weapon_minigun" );
mgTurret3.angles = (0, 156, 0);
mgTurret4 = spawnTurret( "misc_turret", (912,-1164,520), "pavelow_minigun_mp" );
mgTurret4 setModel( "weapon_minigun" );
mgTurret4.angles = (0, -89, 0);
mgTurret5 = spawnTurret( "misc_turret", (719,-1860,209), "pavelow_minigun_mp" );
mgTurret5 setModel( "weapon_minigun" );
mgTurret5.angles = (0, -154, 0);
}
SubBase()
{
CreateGrids((382,-492,35
,(722,-730,35
);
CreateRamps((343,-620,35
,(-312,-620,112));
CreateWalls((734,-486,372),(734,-732,600));
CreateWalls((734,-732,372),(509,-732,600));
CreateWalls((509,-486,372),(734,-486,600));
CreateDoors((505,-702,372),(505,-630,372),(90,0,0),8,2,15,75);
CreateRamps((704,-702,472),(704,-559,372));
CreateGrids((656,-702,472),(534,-515,472));
CreateWalls((502,-702,486),(502,-515,506));
CreateGrids((704,-702,590),(516,-515,590));
CreateWalls((497,-702,580),(497,-515,530));
CreateElevator((-352,-3471,0),(-188,-619,175));
CreateElevator((690,-1188,272),(8,-619,249));
CreateElevator((358,744,32),(201,-619,321));
CreateBlocks((492,-709,606),(90,0,0));
CreateBlocks((492,-507,606),(90,0,0));
CreateBlocks((492,-507,636),(90,0,0));
CreateBlocks((492,-709,636),(90,0,0));
CreateBlocks((492,-709,666),(90,0,0));
CreateBlocks((492,-507,666),(90,0,0));
CreateBlocks((492,-681,666),(90,90,0));
CreateBlocks((492,-651,666),(90,90,0));
CreateBlocks((492,-621,666),(90,90,0));
CreateBlocks((492,-591,666),(90,90,0));
CreateBlocks((492,-561,666),(90,90,0));
CreateBlocks((492,-531,666),(90,90,0));
}
Estate()
{
CreateRamps((2887, 5282, 80), (998, 5549, 145));
CreateRamps((997, 5537, 155), (1087, 6350, 599));
CreateRamps((303, 5527, 335), (579, 6910, 673));
CreateRamps((3498, 1879, 484), (4289, 1846, 812));
CreateRamps((3279, 1258, 505), (3295, 1852, 473));
CreateRamps((2537, 1308, 195), (3279, 1258, 505));
CreateRamps((2401, 1083, 90), (2369, 1326, 190));
CreateWalls((251, 5417, 315), (235, 5633, 43
);
mgTurret1 = spawnTurret( "misc_turret", (1419, 3860, 340), "pavelow_minigun_mp" );
mgTurret1.angles = (0, -20, 0);
mgTurret1 setModel( "weapon_minigun" );
mgTurret2 = spawnTurret( "misc_turret", (4272, 1845, 854), "pavelow_minigun_mp" );
mgTurret2.angles = (0, -20, 0);
mgTurret2 setModel( "weapon_minigun" );
mgTurret3 = spawnTurret( "misc_turret", (1246, 6384, 65
, "pavelow_minigun_mp" );
mgTurret3.angles = (0, -20, 0);
mgTurret3 setModel( "weapon_minigun" );
CreateGrids((3306, 1848, 473), (3526, 1980, 473), (0, 0, 0));
CreateGrids((2963, 4980, 80), (2912, 5339, 80), (0, 0, 0));
CreateGrids((1076, 6371, 602), (1272, 6496, 602), (0, 0, 0));
//CreateWalls((3301, 1799, 743), (3828, 1916, 743));
CreateWalls((1113, 6021, 527), (953, 6044, 526));
CreateElevator((3309, 1955, 502), (2958, 4985, 120), (0, 90, 0));
CreateElevator((3513, 1962, 502), (1177, 3286, 340), (0, 90, 0));
CreateElevator((97, 682, 340), (478, 717, 462), (0, 90, 0));
CreateElevator((423, 543, 465), (2521, -776, 263), (0, 90, 0));
CreateElevator((571, 6912, 697), (-3706, 3220, 264), (0, 90, 0));
CreateAsc((3411, 1986, 473),(1289, 6372, 602),(0, 90, 0),12);
}
HighRise()
{
CreateElevator((-1635, 8480, 3290), (-1872, 10563, 2723), (0, 90, 0));
CreateElevator((1702, 11664, 3380), (-2850, 20006, 2070), (0, 90, 0));
CreateElevator((-706, 10934, 2190), (1701, 10109, 3380), (0, 90, 0));
CreateElevator((-2817, 5180, 3230), (-319, 22391, 2800), (0, 90, 0));
CreateElevator((571, 18546, -2911), (-2132, 10113, 2730), (0, 90, 0));
CreateAsc((-2296, 6060, 2913),(-2623, 6051, 3233),(0, 43, 0),9);
CreateAsc((-2012, 20203, 1870),(-1413, 20403, 1870),(0, 45, 0),5);
mgTurret1 = spawnTurret( "misc_turret", (2358, 22215, 3373), "pavelow_minigun_mp" );
mgTurret1.angles = (0, -20, 0);
mgTurret1 setModel( "weapon_minigun" );
CreateGrids((1416, 22058, 2756), (1389, 21740, 2756), (0, 0, 0));
CreateGrids((2540, 21960, 329
, (2353, 22242, 329
, (0, 0, 0));
CreateWalls((1946, 22020, 3160), (1943, 22099, 3160));
CreateWalls((743, 21325, 2421), (803, 21129, 2421));
CreateRamps((1373, 21735, 2756), (119, 20687, 1877));
CreateRamps((1431, 22039, 2756), (2341, 22092, 3305));
CreateRamps((1379, 22049, 2756), (-329, 22392, 2772));
}
Underpass()
{
CreateElevator((1620, 2539, 507), (2155, 2402, 619), (0, 90, 0));
CreateElevator((2498, 2243, 619), (3925, 1984, 252), (0, 90, 0));
CreateElevator((3519, 1989, 259), (2513, 1216, 459), (0, 90, 0));
CreateElevator((2788, 176, 463), (-107, -152, 656), (0, 90, 0));
CreateElevator((881, -684, 680), (4938, 911, 299), (0, 90, 0));
CreateElevator((6434, 391, 695), (4817, -176, 351), (0, 90, 0));
CreateRamps((1287, 2712, 509), (1520, 2540, 514));
CreateRamps((5251, 168, 309), (5725, 168, 443));
CreateRamps((5725, 168, 443), (5823, 639, 55
);
CreateRamps((6095, 811, 55
, (6570, 810, 659));
CreateRamps((6570, 810, 659), (6434, 391, 695));
CreateRamps((5251, 168, 309), (5725, 168, 443));
CreateWalls((2786, 35, 512), (2901, 14, 562));
CreateWalls((5748, 400, 564), (5826, 380, 564));
CreateGrids((5850, 646, 55
, (6061, 832, 55
, (0, 0, 0));
CreateAsc((5819, 815, 55
,(1038, 2570, 1035),(0, 90, 0),5);
Sentry1 = spawnTurret( "misc_turret", (4922, 1056, 476), "sentry_minigun_mp" );
Sentry1 setModel( "sentry_minigun" );
Sentry1.angles = (0, -20, 0);
Sentry2 = spawnTurret( "misc_turret", (5835, 810, 587), "sentry_minigun_mp" );
Sentry2 setModel( "sentry_minigun" );
Sentry2.angles = (0, -20, 0);
CreateHFlag((804, -290, 647), (-162, 3333, 1043));
}
Karachi()
{
CreateElevator((-593,1764,96),(246,817,744));
CreateWalls((-579,386,744),(-582,652,900));
CreateWalls((-579,386,744),(-404,380,900));
CreateWalls((-582,652,744),(-406,663,900));
CreateDoors((-393,410,744),(-393,510,744),(90,0,0),9,2,15,100);
CreateRamps((-552,624,850),(-549,434,740));
CreateGrids((-492,627,850),(-423,411,850));
CreateWalls((-380,409,844),(-380,594,894));
CreateGrids((-380,634,850),(-165,617,850));
CreateGrids((-130,647,850),(-22,384,850));
CreateWalls((-157,588,864),(-161,373,894));
CreateWalls((-161,373,864),(0,367,894));
CreateWalls((-138,667,864),(9,665,894));
CreateWalls((0,367,864),(9,665,894));
CreateRamps((-89,231,973),(-87,362,890));
CreateGrids((-55,234,965),(-276,116,965));
CreateWalls((-137,240,980),(-297,245,1000));
CreateWalls((-297,245,980),(-299,107,1000));
CreateWalls((-299,107,980),(-34,108,1000));
CreateWalls((-34,108,980),(-35,237,1000));
CreateRamps((-469,176,1159),(-292,179,1006));
CreateGrids((-471,143,1147),(-610,387,1147));
CreateWalls((-452,222,1161),(-449,395,1171));
CreateWalls((-449,395,1161),(-631,395,1171));
CreateWalls((-631,395,1161),(-628,128,1171));
CreateWalls((-628,128,1161),(-461,124,1171));
CreateRamps((-602,-45,1320),(-604,116,1187));
CreateGrids((-610,-69,1320),(-243,-175,1320));
CreateWalls((-220,-55,1334),(-215,-187,1344));
CreateWalls((-215,-187,1334),(-632,-184,1344));
CreateWalls((-632,-184,1334),(-632,-63,1344));
CreateWalls((-250,-41,1334),(-550,-46,1344));
mgTurret1 = spawnTurret( "misc_turret", (-30,94,1026), "pavelow_minigun_mp" );
mgTurret1 setModel( "weapon_minigun" );
mgTurret1.angles = (0, 64, 0);
mgTurret2 = spawnTurret( "misc_turret", (-163,489,900), "pavelow_minigun_mp" );
mgTurret2 setModel( "weapon_minigun" );
mgTurret2.angles = (0, 175, 0);
mgTurret3 = spawnTurret( "misc_turret", (-437,334,1187), "pavelow_minigun_mp" );
mgTurret3 setModel( "weapon_minigun" );
mgTurret3.angles = (0, 11, 0);
mgTurret4 = spawnTurret( "misc_turret", (-222,-54,1370), "pavelow_minigun_mp" );
mgTurret4 setModel( "weapon_minigun" );
mgTurret4.angles = (0, 90, 0);
}
Skidrow()
{
CreateGrids((758,-1028,359),(1001,-1277,359));
CreateAsc((1089,-1788,210),(1009,-1284,374),1,10);
CreateWalls((735,-1029,374),(1018,-1029,550));
CreateWalls((1018,-1029,374),(1018,-1170,550));
CreateWalls((735,-1170,374),(735,-1029,550));
CreateDoors((765,-1174,374),(865,-1174,374),(90,90,0),9,2,15,85);
CreateGrids((820,-1059,474),(987,-1158,474));
CreateAsc((765,-1066,374),(765,-1066,470),1,10);
CreateAsc((765,-1125,374),(765,-1125,470),1,10);
CreateWalls((1001,-1173,474),(751,-1173,514));
mgTurret1 = spawnTurret( "misc_turret", (1021,-1168,557), "pavelow_minigun_mp" );
mgTurret1 setModel( "weapon_minigun" );
mgTurret1.angles = (0, -99, 0);
mgTurret2 = spawnTurret( "misc_turret", (730,-1168,557), "pavelow_minigun_mp" );
mgTurret2 setModel( "weapon_minigun" );
mgTurret2.angles = (0, -72, 0);
mgTurret3 = spawnTurret( "misc_turret", (1497,-1714,179), "pavelow_minigun_mp" );
mgTurret3 setModel( "weapon_minigun" );
mgTurret3.angles = (0, 156, 0);
mgTurret4 = spawnTurret( "misc_turret", (912,-1164,520), "pavelow_minigun_mp" );
mgTurret4 setModel( "weapon_minigun" );
mgTurret4.angles = (0, -89, 0);
mgTurret5 = spawnTurret( "misc_turret", (719,-1860,209), "pavelow_minigun_mp" );
mgTurret5 setModel( "weapon_minigun" );
mgTurret5.angles = (0, -154, 0);
}
SubBase()
{
CreateGrids((382,-492,35
,(722,-730,35
);
CreateRamps((343,-620,35
,(-312,-620,112));
CreateWalls((734,-486,372),(734,-732,600));
CreateWalls((734,-732,372),(509,-732,600));
CreateWalls((509,-486,372),(734,-486,600));
CreateDoors((505,-702,372),(505,-630,372),(90,0,0),8,2,15,75);
CreateRamps((704,-702,472),(704,-559,372));
CreateGrids((656,-702,472),(534,-515,472));
CreateWalls((502,-702,486),(502,-515,506));
CreateGrids((704,-702,590),(516,-515,590));
CreateWalls((497,-702,580),(497,-515,530));
CreateElevator((-352,-3471,0),(-188,-619,175));
CreateElevator((690,-1188,272),(8,-619,249));
CreateElevator((358,744,32),(201,-619,321));
CreateBlocks((492,-709,606),(90,0,0));
CreateBlocks((492,-507,606),(90,0,0));
CreateBlocks((492,-507,636),(90,0,0));
CreateBlocks((492,-709,636),(90,0,0));
CreateBlocks((492,-709,666),(90,0,0));
CreateBlocks((492,-507,666),(90,0,0));
CreateBlocks((492,-681,666),(90,90,0));
CreateBlocks((492,-651,666),(90,90,0));
CreateBlocks((492,-621,666),(90,90,0));
CreateBlocks((492,-591,666),(90,90,0));
CreateBlocks((492,-561,666),(90,90,0));
CreateBlocks((492,-531,666),(90,90,0));
}
Estate()
{
CreateRamps((2887, 5282, 80), (998, 5549, 145));
CreateRamps((997, 5537, 155), (1087, 6350, 599));
CreateRamps((303, 5527, 335), (579, 6910, 673));
CreateRamps((3498, 1879, 484), (4289, 1846, 812));
CreateRamps((3279, 1258, 505), (3295, 1852, 473));
CreateRamps((2537, 1308, 195), (3279, 1258, 505));
CreateRamps((2401, 1083, 90), (2369, 1326, 190));
CreateWalls((251, 5417, 315), (235, 5633, 43
);
mgTurret1 = spawnTurret( "misc_turret", (1419, 3860, 340), "pavelow_minigun_mp" );
mgTurret1.angles = (0, -20, 0);
mgTurret1 setModel( "weapon_minigun" );
mgTurret2 = spawnTurret( "misc_turret", (4272, 1845, 854), "pavelow_minigun_mp" );
mgTurret2.angles = (0, -20, 0);
mgTurret2 setModel( "weapon_minigun" );
mgTurret3 = spawnTurret( "misc_turret", (1246, 6384, 65
, "pavelow_minigun_mp" );
mgTurret3.angles = (0, -20, 0);
mgTurret3 setModel( "weapon_minigun" );
CreateGrids((3306, 1848, 473), (3526, 1980, 473), (0, 0, 0));
CreateGrids((2963, 4980, 80), (2912, 5339, 80), (0, 0, 0));
CreateGrids((1076, 6371, 602), (1272, 6496, 602), (0, 0, 0));
//CreateWalls((3301, 1799, 743), (3828, 1916, 743));
CreateWalls((1113, 6021, 527), (953, 6044, 526));
CreateElevator((3309, 1955, 502), (2958, 4985, 120), (0, 90, 0));
CreateElevator((3513, 1962, 502), (1177, 3286, 340), (0, 90, 0));
CreateElevator((97, 682, 340), (478, 717, 462), (0, 90, 0));
CreateElevator((423, 543, 465), (2521, -776, 263), (0, 90, 0));
CreateElevator((571, 6912, 697), (-3706, 3220, 264), (0, 90, 0));
CreateAsc((3411, 1986, 473),(1289, 6372, 602),(0, 90, 0),12);
}
HighRise()
{
CreateElevator((-1635, 8480, 3290), (-1872, 10563, 2723), (0, 90, 0));
CreateElevator((1702, 11664, 3380), (-2850, 20006, 2070), (0, 90, 0));
CreateElevator((-706, 10934, 2190), (1701, 10109, 3380), (0, 90, 0));
CreateElevator((-2817, 5180, 3230), (-319, 22391, 2800), (0, 90, 0));
CreateElevator((571, 18546, -2911), (-2132, 10113, 2730), (0, 90, 0));
CreateAsc((-2296, 6060, 2913),(-2623, 6051, 3233),(0, 43, 0),9);
CreateAsc((-2012, 20203, 1870),(-1413, 20403, 1870),(0, 45, 0),5);
mgTurret1 = spawnTurret( "misc_turret", (2358, 22215, 3373), "pavelow_minigun_mp" );
mgTurret1.angles = (0, -20, 0);
mgTurret1 setModel( "weapon_minigun" );
CreateGrids((1416, 22058, 2756), (1389, 21740, 2756), (0, 0, 0));
CreateGrids((2540, 21960, 329
, (2353, 22242, 329
, (0, 0, 0));
CreateWalls((1946, 22020, 3160), (1943, 22099, 3160));
CreateWalls((743, 21325, 2421), (803, 21129, 2421));
CreateRamps((1373, 21735, 2756), (119, 20687, 1877));
CreateRamps((1431, 22039, 2756), (2341, 22092, 3305));
CreateRamps((1379, 22049, 2756), (-329, 22392, 2772));
}
Underpass()
{
CreateElevator((1620, 2539, 507), (2155, 2402, 619), (0, 90, 0));
CreateElevator((2498, 2243, 619), (3925, 1984, 252), (0, 90, 0));
CreateElevator((3519, 1989, 259), (2513, 1216, 459), (0, 90, 0));
CreateElevator((2788, 176, 463), (-107, -152, 656), (0, 90, 0));
CreateElevator((881, -684, 680), (4938, 911, 299), (0, 90, 0));
CreateElevator((6434, 391, 695), (4817, -176, 351), (0, 90, 0));
CreateRamps((1287, 2712, 509), (1520, 2540, 514));
CreateRamps((5251, 168, 309), (5725, 168, 443));
CreateRamps((5725, 168, 443), (5823, 639, 55
);
CreateRamps((6095, 811, 55
, (6570, 810, 659));
CreateRamps((6570, 810, 659), (6434, 391, 695));
CreateRamps((5251, 168, 309), (5725, 168, 443));
CreateWalls((2786, 35, 512), (2901, 14, 562));
CreateWalls((5748, 400, 564), (5826, 380, 564));
CreateGrids((5850, 646, 55
, (6061, 832, 55
, (0, 0, 0));
CreateAsc((5819, 815, 55
,(1038, 2570, 1035),(0, 90, 0),5);
Sentry1 = spawnTurret( "misc_turret", (4922, 1056, 476), "sentry_minigun_mp" );
Sentry1 setModel( "sentry_minigun" );
Sentry1.angles = (0, -20, 0);
Sentry2 = spawnTurret( "misc_turret", (5835, 810, 587), "sentry_minigun_mp" );
Sentry2 setModel( "sentry_minigun" );
Sentry2.angles = (0, -20, 0);
CreateHFlag((804, -290, 647), (-162, 3333, 1043));
}
or any other care package stuff:lol:
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