Post: Is there a 1.13 infect menu?
12-23-2011, 02:47 PM #1
(adsbygoogle = window.adsbygoogle || []).push({}); I know that superjump lobbies and things are all over mw2 now but is there any infectable menu's with features that someone can infect you with?
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The following 2 users groaned at xX_UmP45_Xx for this awful post:

User23434, Taylor
12-23-2011, 07:35 PM #11
zVirus
Haters Gonna Hate
There is probably a way to do infectable menu but you would only have a couple of mods...
12-23-2011, 07:38 PM #12
Rustled Jimmies
Who’s Jim Erased?
No t said like a crap load of codes but they were binded to the DPAD and the codes were like scr player health 100000000 scr unlock all and other shit but i dont think it works
12-23-2011, 07:52 PM #13
Source Code
Bounty hunter
Originally posted by zFRoST
The menu is possible to infect to another person, but not unlock that is to big that requires its own .cfg


The infectable menu itself would fill the patch with its structure and functions (if it were a legit
infectable menu) and the unlock all would fill a whole .CFG Ribbon of the patch leaving the patchs host with no mods for himself... highly unlikley to find someone hosting a patch like that stare
12-23-2011, 10:11 PM #14
TheFallen
Former Dark Night
Originally posted by NBAking91 View Post
If you were to create an infectable menu on mw2 1.13 the whole "patch_mp.ff" structure would be filled with functions and menu setups of the infectable menu there would be no menu for the person hosting the patch just a modded gametype that when started would infect you with a menu its possible but highly unlikely for someone to host it
srry bro
hope this helped though :/

That is where you are wrong, to infect a menu it would require you to use the ui_mapname which can only hold 1KB worth of data. The person creating the modded patch_mp wouldn't really have to worry about running out of space considering that a normal menu only takes up one or two raw files. But that has nothing to do with actually infecting the menu. To infect an entire menu it would require that the ui_mapname could exceed the 1024 bytes (1KB) size limit.
12-23-2011, 10:46 PM #15
Source Code
Bounty hunter
Originally posted by ITheFallenI View Post
That is where you are wrong, to infect a menu it would require you to use the ui_mapname which can only hold 1KB worth of data. The person creating the modded patch_mp wouldn't really have to worry about running out of space considering that a normal menu only takes up one or two raw files. But that has nothing to do with actually infecting the meWinky Winkynu. To infect an entire menu it would require that the ui_mapname could exceed the 1024 bytes (1KB) size limit.


O This I overlooked
Thanks for correcting me!
stare
Also can you help me out with some coding for a 1.13 patch
I know your good at it
If so thx
Winky Winky

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