r_blur "5" // My Fav. Value
bind DPAD_UP "vstr a;r_blur 5" // open menu
bind DPAD_DOWN "vstr close;r_blur 0" // close menu (0 = no blur)
aim_lockon_debug "1" // #Value = 0-1
aim_lockon_region_width "200" // #Value = 0-1000 // 200 = perfect value for shader width
aim_lockon_region_height "1000" // #Value = 0-1000 // 1000 = perfect value for shader height
set open "r_blur 5;aim_lockon_debug 1; //first menu" // this will create the blur with the menu shader (green aimbot square) when menu is open
set close "aim_lockon_debug 0;r_blur 0;cg_chatHeight 0" //deletes blur and shader and menu goes away
snd_playlocal "sound here"
set a "snd_playlocal mp_level_up; // first menu" // This will play the level up soundfile on the games harddisk whenever you open your menu! you can use any sound you want
bind DPAD_UP "vstr open"
bind DPAD_LEFT "vstr close
set open [SIZE=3][B]"[/B][/SIZE]aim_lockon_debug 1;r_blur 5;snd_playlocal mp_level_up;wait 1;vstr a[B][SIZE=3]"[/SIZE][/B]
set close [SIZE=3][B]"[/B][/SIZE]aim_lockon_debug 0;r_blur 0;bind DPAD_UP "";bind DPAD_LEFT ""[SIZE=3][B]"[/B][/SIZE]
//dvars
set aim_lockon_region_width "200"
set aim_lockon_region_height "1000"
r_blur "5" // My Fav. Value
bind DPAD_UP "vstr a;r_blur 5" // open menu
bind DPAD_DOWN "vstr close;r_blur 0" // close menu (0 = no blur)
aim_lockon_debug "1" // #Value = 0-1
aim_lockon_region_width "200" // #Value = 0-1000 // 200 = perfect value for shader width
aim_lockon_region_height "1000" // #Value = 0-1000 // 1000 = perfect value for shader height
set open "r_blur 5;aim_lockon_debug 1; //first menu" // this will create the blur with the menu shader (green aimbot square) when menu is open
set close "aim_lockon_debug 0;r_blur 0;cg_chatHeight 0" //deletes blur and shader and menu goes away
snd_playlocal "sound here"
set a "snd_playlocal mp_level_up; // first menu" // This will play the level up soundfile on the games harddisk whenever you open your menu! you can use any sound you want
bind DPAD_UP "vstr open"
bind DPAD_LEFT "vstr close
set open [SIZE=3][B]"[/B][/SIZE]aim_lockon_debug 1;r_blur 5;snd_playlocal mp_level_up;wait 1;vstr a[B][SIZE=3]"[/SIZE][/B]
set close [SIZE=3][B]"[/B][/SIZE]aim_lockon_debug 0;r_blur 0;bind DPAD_UP "";bind DPAD_LEFT ""[SIZE=3][B]"[/B][/SIZE]
//dvars
set aim_lockon_region_width "200"
set aim_lockon_region_height "1000"
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